CHAPTERS: 0:30 Exporting the Animation (updated Mixamo workflow) 02:43 Reusing the Garment 03:54 Cloth Simulation 04:21 Pinning the Cloth 05:25 Cloth Animation 05:48 Exporting the Cloth animation to Blender
@akshatmishra92344 жыл бұрын
how to export texture along with the animation from CLO to blender. Please help.
@RaffaelSilvado3 жыл бұрын
@Cayson Tadeo no one cares
@sakattodesign99272 жыл бұрын
@@akshatmishra9234 that's also the problem, how to put the texture stay
@Rivershield7 ай бұрын
Bro, can this be used in games?
@henninganimationvfx75604 жыл бұрын
Not sure if anyone mentioned it here, but when you export to Blender you can choose "Meters (M)" in the Alembic export dialogue box instead of leaving it at the default mm. Then it should already come into Blender scaled correctly.
@InfiniteLightAura Жыл бұрын
You are a savior
@icresoftgames3 жыл бұрын
this is a lot more practical than calculating cloth physics inside Blender
@ptt6197 ай бұрын
it really is, blender cloth is still so fidgety
@LolmenTVАй бұрын
I use always Marvelous Designer for the cloth sims and the clothing jobs! Its very useful software.
@MTHALO.4 жыл бұрын
You see blender everywhere nowadays oh Blender all grown up!!
@theanimelibarian78814 жыл бұрын
Yup it’s crazy
@FishcatZombie2 жыл бұрын
i'VE WATCHED THIS LIKE 17 TIMES because I kept forgetting to adjust that thickness related to how close it is to the avatar :') Well detailed video, I'm just having a slow day :'D
@kendarr4 жыл бұрын
Just tried this and had a few bugs on the way in and out of marvelous, but for the most part is pretty seamless, this is amazing. Also, people with good GPU, you can simulate marvelous on GPU!
@FyresGames2 жыл бұрын
Yup but cpu simulations seem to give better result. Tested with Ryzen 9 5950x VS Saphire Radeon 6800XT
@kendarr2 жыл бұрын
@@FyresGames Cool, I did not knew that, haven't messed with MD for years now.
@BoboTheImp4 жыл бұрын
They actually did use blender in The Witness lol. They did the environment in it. I think it's also rendered in blender, but they did a specular pass in Arnold
@MartinKlekner4 жыл бұрын
:D Damn, it never occured to me :) Srry for misinformation ;)
@BoboTheImp4 жыл бұрын
@@MartinKlekner No worries, there is a nice article about it here: www.blendernation.com/2019/11/18/interview-with-vaughan-ling-of-love-death-robots-the-witness/
@RomboutVersluijs4 жыл бұрын
That's a nice link. Coola animation
@tosalance4 жыл бұрын
You really a live saver with this tutorial man, I have been looking in ages to find this gem....
@windowsxpeu4 жыл бұрын
I have tried this and it blew my mind! It's so awesome and satisfying to watch your simulations happen. Best 360 frames of my life. Thanks for the tutorial :)
@lexxrelaxx20163 жыл бұрын
I was thinking about marvelous like its so complicated. Looks big deal to me. I was always keep for later to start. And yea, i see its not that what i was thinking like. I need to try it. Thanks. Perfect workflow and tutorial kinda video.
@Vertexvoyager2 жыл бұрын
the clothing and the avatar are one solid piece when i export to blender
@iloveallvideosАй бұрын
i think that trick of recalculating the normals just saved my life. i couldnt figure out why the geometry kept looking jagged and weird
@tresnamuhammad73054 жыл бұрын
for you guys who stuck when you'r imported to the marvelous designer with alembic format but the avatar is rotated to 90 degrees. the things you need to do is, don't foget to apply the rotation when in blender. "coz it's important"
@sevenfoldismDrummer13 жыл бұрын
i already did this but somehow its still in 90 degrees
@technobridge71363 жыл бұрын
@@sevenfoldismDrummer1 same, have you found a solution about it ?
@tannermilne66543 жыл бұрын
@@technobridge7136 Don't forget to apply rotation to the armature as well. Might have to move the avatar back to center and set the origin but that fixed the rotation issue for me.
@nategreyson60144 жыл бұрын
Martin, you are the man. I wish you get all the great things in the world you so much deserve. Cheers mate.
@MartinKlekner4 жыл бұрын
Thank you so much, Nate! :-)
@12345ches4 жыл бұрын
OH MY GOD THANK YOU, YOU DON'T KNOW HOW HELPFUL THIS IS FOR ME!!! :DDDD
@XINN1X3 жыл бұрын
Will you be making a tutorial that includes export the texture with the animation?
@ravnOne653 жыл бұрын
I don't see this process is so incredible usefull, because what can you use it for without textures?
@TheZahnputz4 жыл бұрын
THANK YOU SOO MUCH! this tutorial came just in time. i have to teach this stuff to myself at the moment and this workflow just made my life a lot easier!
@celocelocelocelo3 жыл бұрын
7:28 since my model has this "Mesh sequence .." modifier, i cannot assign any material on my cloth. is there any possible way to keep my simulated - moving cloth to have material on top?
@scottlee383 жыл бұрын
MDD cache works will with Blender too. Depends on how much space you have to work with on your hard drive! You can actually used marvelous designer to work with clothed characters from Daz Studio!
@danielasincojimenez19204 жыл бұрын
Amazing video! So practical and now I'm a blender lover
@A.Shek_4 жыл бұрын
loving ur channel. Quality Content. Good Luck Man!
@victorgomezsa4 жыл бұрын
Great tutorial!!! ;-) It would also be great to texture the clothes in Blender! Could you continue with the tutorial and teach how to make the render in Blender? Thank you very much!
@UpEnvision4 жыл бұрын
It is because of the Mesh Sequence Cache modifier, did you find a solution yet?
@franksquare3d2 жыл бұрын
@@UpEnvision hey i have difficulty to texture my model in blender afterwards can you give me a tip please
@Vertexvoyager2 жыл бұрын
my clothing and avatar are walking in deferent directions what does that mean?
@peppepeppeB4 жыл бұрын
Hi Martin, There is some chance you will make also a tutorial on the application of textures after an alembic export? For example, copying the mapping from the static mesh of an fbx export? Thank you very much
@lucidparalysis27944 жыл бұрын
Yeah for the me I can kinda get the animation right but have no idea how to get the md textures on it
@Fancy.languages13 жыл бұрын
your tut solved my problems perfectly! thank you!
@curtisli42954 жыл бұрын
Hi Martin thanks for the tutorial it's great help! Just wondering how do you apply textures to it after you imported it into Blender? When I imported it and tried to apply materials and textures to the mesh, it wouldn’t show. Only showing the applied materials in edit mode. Thanks!
@sune67083 жыл бұрын
Did you figure it out? Looks like the creator of this vid is too busy or doesn’t care lol.
@camilocarreno86723 жыл бұрын
Select the clothes and go to the modifiers, in the part of "read data" deactivate "UV"
@louiseb95042 жыл бұрын
@@camilocarreno8672 hey ! it doesnt work for me, the texture is just showing as slightly transperent and grey... any other setiings to twick ? thanks !
@camilocarreno86722 жыл бұрын
@@louiseb9504 I don't know why, have you already tried to delete that texture and create another one?
@303round10 ай бұрын
Actually Blender was used in the Witness, Concept Artist Vaughan Ling aka HeavyPoly built the levels and much more for the episode!
@cpsstudios4 жыл бұрын
Incredible video!! Instant fan.
@MyDressPatterns3 жыл бұрын
Quick and easy, thank you!
@knucklesbyname4 жыл бұрын
Amazing. Subscribed. Thank you for this MD info man.
@Masha_B4 жыл бұрын
Cool tutorial, thanks Martin 😁
@masterbae3D4 жыл бұрын
Its very helpful !! But can I ask a question that how can i keep the texture of the model and the cloth in blender at last?
@cezanneali4 жыл бұрын
thanks man! loved your short film too :)
@mathiasriedel62284 жыл бұрын
Awesome! Just what I needed!
@Xationch4 жыл бұрын
Make more video ! You go to the essential ! I love it
@MartinKlekner4 жыл бұрын
Thank you! Will do!
@mastanarts3 жыл бұрын
amazing tutorial
@LuizFelipe-nh6ow4 жыл бұрын
How do I export the alembic file from marvelous with separate meshes, so I can assign different materials to them? Please help!
@LuizFelipe-nh6ow4 жыл бұрын
Solved, just export as a MDD Cache
@audreyv.u.c.a4 жыл бұрын
@@LuizFelipe-nh6ow Thank u for this!!! how did you manage to import mdd to blender?
@LuizFelipe-nh6ow4 жыл бұрын
@@audreyv.u.c.a I made a quick video showing the process: kzbin.info/www/bejne/gpvEZ4SteLuFoaM
@audreyv.u.c.a4 жыл бұрын
@@LuizFelipe-nh6ow THANK U !!!!!
@reiimouse4 жыл бұрын
Thanks for this !
@yasiin_miim2 жыл бұрын
thank you for this great video! :)
@grapho132 жыл бұрын
great tutorial men very usefull 👌👌
@leoli53432 жыл бұрын
ty this is very helpful
@CircleKing2 жыл бұрын
Nice video. 👍❤️
@blackout51454 жыл бұрын
you are really awesome man thank you so much for the tut
@ouzer3d4 жыл бұрын
thankx bro for this tuto it's very usefull. but could do all this using only Blender
@stianholm47234 жыл бұрын
I'm not able to import the alembic file to Blender after exporting from CLO3D / Marvelous designer
@sam_division4620 Жыл бұрын
Thank you its was really helpfull
@белыйшум-и9п2 жыл бұрын
Спасибо автоматическим субтитрам. Иначе я бы никогда не узнал как это просто
@Utsab_Giri3 жыл бұрын
Hey Martin, thanks for the tutorial. it's terrific! Is it possible to export parts of the clothing as separate items so that I can texture them separately in Blender?
@hud_me2 жыл бұрын
did you found a way to do it? please help
@R3GDesignsАй бұрын
Thanks great help
@satrioadibtaufiqurrahman82974 жыл бұрын
Why my imported alembic so small on marvelous designer? How to fix that?
@RedninjaMultimediaProductions4 жыл бұрын
A Great tutorial!!! thankyou!!
@koguister3 жыл бұрын
1:58 How do you make the keyframes display? That part of the tutorial jumps :S
@Astronironauta_3 жыл бұрын
@Yusuf Musaoglu It works. Thanks!
@YeseulKimsound2 жыл бұрын
Omg this helps alot! Thankyou T~T this is what I’m looking for! ❤️
@eknight29044 жыл бұрын
Thank you for that - I was researching the formats and played with point cash - but this approach with alembic from blender into MV and back is pretty nice as the character is native in blender and you can refine garment simulation back and forth. As you have some experience with MV and blender workflow, how do you handle details from MV to Blender, e.g. stitches? I tried normal baking, not really succeeding and resorted to repaint in substance instead. Also, how to handle MV export into Blender with simulation and a good UV handling for solidify of the garment would be interesting (as working with the remesh/quad UVs from MV is quite easy, but getting suitable texturing on garment thickness without changing UVs is tricky - or my skill level is too low).
@Glambgu Жыл бұрын
3 years later still only 1 right guide to export things in blender from marvelous
@vladimir-ioanvararu12554 жыл бұрын
Thanks man
@michaelvaughan29862 жыл бұрын
Hey Martin, great content. Quick question, did you cloth export with the materials from marvelous? If so How did you do this? Thanks
@Afaj-sh8vx3 жыл бұрын
Can I still change the texture of my single fabrics in blender?
@T1mothyTee3 жыл бұрын
Hi Martin! Great video I have a question: How would I go about exporting my pieces of clothing from MD as Alembic so they are separate objects? (cant find documentation online) I have 3 items of clothing on a clothes line in my MD scene with wind, and would be better if they could be positioned individually in Blender. Also, how do you manage the size of the Alembic file? I've exported about 20 seconds and it is 5GB... need about 1.5 minutes ideally. Thanks for your help!
@FishcatZombie2 жыл бұрын
Did you find a solution?
@BOLUSMusic11 ай бұрын
I have trouble where I'm assigning multiple materials in MD, and exporting as alembic into blender doesnt carry them over - it is so tedious having to part select each individual bit of the mesh and assign it's own material so that I can bring it back out of blender and texture in SP/Mixer for every animation. Do you know of an alternative? Thanks!
@Kheltonheadley4 жыл бұрын
I love you for this 🥰
@aleksdrid47252 жыл бұрын
omg thanks man a lot , problem solved 😁
@berkcan34753 жыл бұрын
now I got why you make rome cloth in tutorialm judgigng from your wall you look like you are obsessed with rome history xD
@ArtemYoN4 жыл бұрын
Excelent! THX it's work
@solvvbiswas98524 жыл бұрын
Thx
@pixymiao2 жыл бұрын
hi! thank you for this tutorial. I have a problem.. I can't move "mixamoring_Hips" keyframe, What can I do? thanks!
@berkcan34753 жыл бұрын
I cnt believe there are still people using paid shit while blender is totally free, I hope someday blender will rule everything and every plugin is released for blender
@blackswan63862 жыл бұрын
Hi Sir, how to make the Alembic Loop ? If you mentioned we just have 100 Frames, but i need 2000 ? how to save the Cloth Alembic into Keyframes to have Action Strip ? I press Keyframe all but this dosent work ? Would be nice if you can help me out shortly. this really harsh.
@zhangcolor37674 жыл бұрын
Thank you ,very helpful!!
@markussfiedler83064 жыл бұрын
thanks for the great tutorial martin! when i follow this it imports all the fabric as one mesh in blender ... so there are e.g. no vertex-groups which i could choose to use different materials on the fabric(s) ... same for when e.g. i do something in marvelous designer with buttons ... it all comes out as one mesh .... i ve seen exporting an obj from MD gives the option to include textures which then show up as different materials in blender, but the alembic files somehow dont have that option. you got any clue about this? any help would be so great!
@alexbeattie41814 жыл бұрын
Hello! I think I am trying to figure out something similar! Did you have any luck?
@xi_the_pooh3 жыл бұрын
Hi Martin, thanks so much for the awesome tutorial! Since you're referencing 'The Witness' and their terrific job with garment animation, could you maybe go into more detail about their advanced techniques, especially dressing/undressing animations? I have trouble figuring out, how to dynamically attach/detach clothing from a character during an animation.
@pygmalion89522 жыл бұрын
simple. you dont attach it to character. sew it to something. attaching something to skin doesn't make sense realistically.
@friendlysealstudio44472 жыл бұрын
how may i export uv maps materials and textures with the alembic format? since it completly removes any material data and uv map data
@windowsxpeu4 жыл бұрын
Hey! Could you make a video about how to retopo the clothes in Blender while keeping the MD clothes simulation animated? I tried the MD retopo but it's so slow and lacking features, and now I am quite stuck at this stage.. just a suggestion ^_^
@softwareboy4 жыл бұрын
is there any way to export texture to blender?i've made a graphic on a tee shirt and im figuring out how to do that,by the way brother you are the best
@lucidparalysis27944 жыл бұрын
Same here. Did you find a fix yet?
@erickendoka29534 жыл бұрын
yeah !!!!! thank you !
@Dante02d122 жыл бұрын
Hey, do you know why we can't export the animated clothes as FBX? That format is supposed to be a mix of mesh and animations, and yet, no matter what settings I use, my clothes are always fixed in Blender. Alembic's animation works, but I hate the fact that it has no color and material. EDIT : For Blender, I've found a solution. The Better FBX Exporter plugin supports FBX format way better than the built-in one. It's paid officially, but you can find it for free on the internet. *You export the clothes as FBX from MD, and import it with Better FBX, you get both colors and animation in Blender. The materials don't look great though.* Now I actually intended to use clothes in Unreal Engine, I have no solution for the time being...
@orraviv15362 жыл бұрын
Its much easier to make better materials in blender tho. You just need to have that material seperation because its impossible to assign new materials to the mesh
@Dante02d122 жыл бұрын
@@orraviv1536 Blender is better for fur and other types of fabric, but MD has great tools to make complex textures. You can even import images and "paste them" on the fabric wherever you want, so you can really make anything. The biggest issue is the export feature of those textures and the "cross-support" between 3D software. I mean, my clothes look great in MD, but when I export them in Blender I have to tweak stuff to make it look as good as in MD. Same for Unreal Engine : even after a perfect export, I still need to tweak stuff to get the proper look. We really need a more harmonious 3D industry, lol. So yeah, Blender is better for materials.
@piersie12 жыл бұрын
Hi - i appreciate im very late here and i know very little of Blender. With regards to the process at 2.04. I can move and copy and duplicate all of the keyframes for the head but i cant seems to loop/duplicate that for the general walk. Am I missing something here. I dont think i can share a screen capture alas
@АнастасияАляева-ш6о2 жыл бұрын
Hello! Thanks for tutorial! Is there any chance to export avatar & garment with motion from Clo, not from Mixamo? I need animated avatar wirh clothes & fabric materials data to import in blender & apply textures made in substance designer
@OduzzRocks4 жыл бұрын
Nice tutorial. When I tried importing it into M.D my model looks small and it's lying down on the floor even if I try rotating. And when also tried another method of using the cloth in blender, while simulating the clothes disconnect from the joining points to the ground. Please help
@OduzzRocks4 жыл бұрын
@@Zantonny Thanks I'll try it
@God-ib7xc3 жыл бұрын
my clothing geometry always ends up mangled when exporting, does that happen to anyone else? if so, have you figured out a solution?
@priscilanassar69383 жыл бұрын
I was having this problem. Try to select the option "Keep Vert Order" in Geometry, when importing the abc file into blender! Works for me.
@vain3d9734 жыл бұрын
Not able to see keyframes after importing .Dae -- no idea why, so I just went with .Fbx for now
@kimsterany81684 жыл бұрын
having the same issue...
@mumpecydrone87882 жыл бұрын
the model in blender is a alembic file, with animation but without textures. how can i get the textures and animation, because fbx only gives the textures and alembic only gives animation
@fiftyent_ Жыл бұрын
great vid! I try to import my blender animation to MD and everything works fine but as soon as i drop in a garment from the store all my animation on the timeline disappears and i can't seem to get it back. Anyone know if there is a fix for this?
@MrFour4th4 жыл бұрын
So glad Blender have this cloth simulation built in now, marvelous is ridiculously expensive
@MartinKlekner4 жыл бұрын
I think I ought to do a tutorial on this! :-)
@abidnabawi7064 жыл бұрын
Subscribed
@yuktasharma52184 жыл бұрын
I don't know why but when ever I am importing alembic file in marvellous my avatar appears rotated ( lying on the floor rather than standing🙄) I have also rotated it in the blender just like the tutorial.
@Nightmare421504 жыл бұрын
same, if u find an answer tell me pls bro, cheers
@IhorMolodchenko3 жыл бұрын
@@Nightmare42150 same
@JoeyBakerArt3 жыл бұрын
@@IhorMolodchenko same
@SuperSebatube3 жыл бұрын
Great video!, i have a question for you > How can you do mesh retopology without losing the animation?
@4rtizimo10 ай бұрын
please where are you getting the software informations from?
@xyztankman41903 жыл бұрын
Is it possible to set the clothes animations to actions and export the clothes animations to Unity after importing the mesh cache? I was trying to bind it to actions but couldn't figure out a way to do that.
@kristianivanov20494 ай бұрын
if thats how they used it. how did they made the cloaths interact with the environment. like a cloath dragging on the ground.
@Mikuso272 жыл бұрын
how to fix missing texture and material when export .abc MD to Blender..?
@chrislensz1674 жыл бұрын
hi, I'm using MD8 on Mac but it doesn't seem to have Alembic import neither export... Any alternative?
@johnblackwood14332 жыл бұрын
Спасибо большое за урок! Очень полезно!
@pongthronjapan70783 жыл бұрын
what program they use for Cloth in animation in netflix?
@blockschmidt3 жыл бұрын
How can I use texture from eg FaceGen that I used to create an DAZ character + then use the workflow with mixamo?
@RahfeN4 жыл бұрын
Simple and very powerful! I wish I knew that before. And also, "soon blender will be deleting other 3D softwares"... bursting out of laughing!
@billysueiromayan57172 жыл бұрын
Hey, thank you for the great tutorial! I have few questions, Is there a way to mix several animations? Can we export to blender keeping the colors outfit of marvelous? thank you very much
@skipdonker3 жыл бұрын
Hey great video! I was just wondering if this workflow is usable for game design? When i put my mesh with the cloth around it in unity does it function properly? Or do i have to add cloth simulations in blender and/or unity aswell? For a single animation this looks great i am just wondering if this is a good option for indie game design
@gettsly74783 жыл бұрын
i also want to know
@lithmariel2 жыл бұрын
You ever find out? I wanted to use bones in the clothing.
@Dante02d122 жыл бұрын
Nobody answered you guys, so I will. There are two types of animations : real-time, and baked. Real-Time, as its name suggests... works in real-time. You can affect the moving object, because it will animate itself each frame depending on its 3D environment. Baked animations, however, are built beforehands. That means no matter what you try to do to it, it won't work. *It's the same difference as a Live video and a recorded one.* You can't change a recorded film no matter what ; but you can photobomb in front of a camera to affect the live video. This tutorial shows how to export a baked animation. It works for Blender, for Unity, for Unreal, *but in no way will you be able to affect this animation that was pre-recorded.* This is useful in games for background dynamics. For example, in fighting games like Smash Bros or Dead or Alive, sometimes there are characters in the background. The player can't interact at all with them, so you can bake their animations. On the contrary, if you want to apply clothes to a character you're playing as, you need to rig the clothes. Unreal Engine has built-in features for that, called Clothes Physics. It's fairly simple: you only need a character with clothes as a separate mesh. You just "paint" the parts of the clothes mesh that need to move. However, it's much lower quality. That's because it's made to work smoothly in real-time. You can also use some sort of dynamic bones with rigidbody constraints: you give the clothes its own bones that will animate the clothes, and the rigidbody prevents the clothes from clipping through the character. But this is much more complicated to learn, and not as satisfying as realistic clothes simulation. Long story short : Marvelous Designer provides very realistic and satisfying clothes motion, but that can't be affected in real time. In games, you can only use those animations for cutscenes and background items (things the player won't interact with).
@juskaran2 жыл бұрын
I guess this dosen't work well for multiple cloths in the scene. When I export it in .abc, my garments get merged and when I open them in blender, 2 diffrent garments are merged instead of existing separetly.
@TraceMistDump4 жыл бұрын
Very nice tut man. I actually researched for this workflow last week. If you don't mind I have some question and I hope you can help me when you have time + When I import the alembic to Blender, it attach both character and cloth which is nice. But the animation quite heavy I hardly can drag the cursor to view the animation (even in solid mode). I don't know If I have the problem with the size of the mesh or my sequence cache. + How can I parent/attach another object to the animated mesh which is animated by sequence cache modifier? I realize that the animation work by sequence cache modifier that have no keyframe. When I attach object like shoes for example, It unchanged. I think I have to work on more on vertex group to link it with the mesh but I still haven't find out a proper way. + Cliche but I'm curious, what's magic in your hardware that make the MD simulation that smooth? I currently work on Razer Blade 15 i7-9th with 2080 Max-Q but I still have meet no close to your smoothness even with GPU simulation. Have a great day and keep it up, you're awesome and Blender community need you
@eknight29044 жыл бұрын
To the last one could be two answers, either GPU cloth simulation or speeding up the screen recording ;-) also, it was a very simple garment with particle distance of 20. For anything denser, e.g. distance of 5 or lower, or multiple layers, this would be a lot slower I assume.