Cloth on a Character Rig: Namid by Jess Wrubel

  Рет қаралды 21,007

Jessie Wrubel

Jessie Wrubel

Күн бұрын

Пікірлер: 16
@MeltyMacchiato
@MeltyMacchiato 6 жыл бұрын
Oh, so that’s why all the Disney tests for Zootopia and Brave had the legs sticking out of the clothes, they weren’t nclothed, they were still skinned!
@ariessterling1895
@ariessterling1895 3 жыл бұрын
you prolly dont care but does any of you know a way to log back into an Instagram account..? I stupidly forgot the account password. I would appreciate any help you can give me!
@ariessterling1895
@ariessterling1895 3 жыл бұрын
@Jimmy Layne Thanks so much for your reply. I got to the site thru google and im waiting for the hacking stuff now. I see it takes quite some time so I will reply here later when my account password hopefully is recovered.
@ariessterling1895
@ariessterling1895 3 жыл бұрын
@Jimmy Layne it worked and I now got access to my account again. Im so happy! Thanks so much, you saved my ass !
@jimmylayne2961
@jimmylayne2961 3 жыл бұрын
@Aries Sterling happy to help =)
@user-fb6yp8xt5t
@user-fb6yp8xt5t Жыл бұрын
Fascinating process. Why skin instead of going directly to the cloth though?
@Originalki11er
@Originalki11er 4 жыл бұрын
Thank you so much, this is super helpful.
@josam7783
@josam7783 3 жыл бұрын
Thanks ! Super useful !!
@kingalonso3d656
@kingalonso3d656 6 жыл бұрын
Awesome rig. Is there more tips on skinning skin tight clothing. No matter how I paint weights, it penetrates the skin
@jessiewrubel6371
@jessiewrubel6371 5 жыл бұрын
One way to compensate for clipping involves creating extra controllers on the clothing that animators can use to pull the clothing back out when it clips through the body. You won't get a perfect result from skinning alone, and most productions render out clothing on a separate layer, in case they need to comp over stuff like that.
@Conceptsofsanket
@Conceptsofsanket 2 жыл бұрын
How do you match the 1st frame of simulation after animating the character
@jessiewrubel6371
@jessiewrubel6371 2 жыл бұрын
Typically you can add a buffer of frames before simulation. If the animators are starting on frame 1000, you can start your cloth sim on frame 900 or so. This gives 100 frames for the cloth to settle, before reacting to the character animation.
@Deepsingh-uv8wv
@Deepsingh-uv8wv 4 жыл бұрын
wow...! plz any idea about gaming chr.. to skin long skirts like this...
@sesamebread00
@sesamebread00 5 жыл бұрын
Hi! Awesome tutorial!! Thank you for sharing tips. But, I have a little question. Is the size '0.075' you refered at 00:13 important number? Or does it just mean "small figures"? When following your video, there was an error in the overlaid cloth especially armpit. I don't know what's wrong. Namid dosen't look wiggling so I just want to know what's different from your character. I'm still struggling with that error.. I would really appreciate it if you would leave me an answer!!
@mimochin6023
@mimochin6023 4 жыл бұрын
How do you skin? Im new to 3d
@JustinRuta
@JustinRuta 3 жыл бұрын
set your workplace to the "rigging" workplace in the drop down menu in the top right (by default this is set to "modeling") and then you'll find a new tab at the top called "skin" where you can find "bind skin." then you can select your root joint and your mesh and skin them.
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