Unreal Engine Action RPG with GAS #12 - Gameplay Ability - Damage and Kill

  Рет қаралды 2,079

CodeLikeMe

CodeLikeMe

4 ай бұрын

Project Files: / 100139956 .
This is the 12th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Here we are going to implement a gameplay ability which allows player to damage and kill other players in the game. As this is a multiplayer game, everything is replicated. So, when the player equip sword and attack other characters in the world, they will receive damage and then when the health drops to 0, they will die. Health is implemented as a attribute in a gameplay attribute set. So we will implement a way to listed to attribute changes in the character blueprint using a callback binding so we can check the health level and kill the character at 0 health.
Animations are sponsored by: www.ramsterzanimations.com/
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Action RPG series with gameplay ability system:
• Unreal Engine Action R...
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Пікірлер: 27
@iibool
@iibool 3 ай бұрын
Tips: If your ragdoll doesn't work, you need to create and bind physics assets to your skeletal mesh.
@CodeLikeMe
@CodeLikeMe 3 ай бұрын
Thanks for sharing
@scottlee38
@scottlee38 4 ай бұрын
You are the hero we need!
@CodeLikeMe
@CodeLikeMe 4 ай бұрын
:D
@mrnerdofc
@mrnerdofc 4 ай бұрын
Like This
@CodeLikeMe
@CodeLikeMe 4 ай бұрын
thanks
@matthewfetsch4736
@matthewfetsch4736 Ай бұрын
Having issues with the overridden UpdateHealth function. I cannot get it to call under any circumstances. Any easy ways to troubleshoot it? Thank you.
@ali-paskal
@ali-paskal Ай бұрын
Me too
@meysamhn8473
@meysamhn8473 Ай бұрын
me too
@matthewfetsch4736
@matthewfetsch4736 Ай бұрын
@@ali-paskal My issue was that during troubleshooting the Datatable had detached itself. After every recompile of the custom C++ classes, I have to add the "BaseActorAttributes" back to the Ability System Component's starting data. Hope this helps.
@unrealenginecprogrammingfo4850
@unrealenginecprogrammingfo4850 4 ай бұрын
Great video are you going to do ai death? When I did it I had add a death state tag took me forever to get it to work lol. Gas is so modular and nice.
@CodeLikeMe
@CodeLikeMe 4 ай бұрын
sure, I will try that
@unrealenginecprogrammingfo4850
@unrealenginecprogrammingfo4850 4 ай бұрын
@@CodeLikeMe Yeah or what I found was the abilities keep playing if you dont.
@meysamhn8473
@meysamhn8473 Ай бұрын
Hello, BlueprintNativeEvent is not working for me and it gives an error when I compile, please help me
@CodeLikeMe
@CodeLikeMe Ай бұрын
What's the error
@meysamhn8473
@meysamhn8473 Ай бұрын
@@CodeLikeMe In Unreal Engine 5.4 Building patch from 3 file(s) for Live coding module E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.dll CMLCharecter.gen.cpp.obj : error LNK2005: "protected: void __cdecl ACMLCharecter::UpdateHealth_Implementation(float)" (?UpdateHealth_Implementation@ACMLCharecter@@IEAAXM@Z) already defined in CMLCharecter.cpp.obj Creating library E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.lib and object E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.exp CMLCharecter.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACMLCharecter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACMLCharecter@@UEAAXM@Z) CMLCharecter.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACMLCharecter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACMLCharecter@@UEAAXM@Z) E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.exe : fatal error LNK1120: 1 unresolved externals Failed to link patch (0.000s) (Exit code: 0x460)
@jamaalsineke2405
@jamaalsineke2405 4 ай бұрын
Hi Sir....I was going through your awesome climbing tutorials from, like 4 years ago. My question is how would I modify those into a climbing system like Shadow of the Colossus/Praey for the Gods/Monster hunter where the player can climb a moving skeletal mesh?
@CodeLikeMe
@CodeLikeMe 4 ай бұрын
what happens if you attach the character to the moving object?
@MI-tb2ks
@MI-tb2ks 17 күн бұрын
Hello! Can you please clarify what you did at 7:27, when Update Health was changed to Update Health_Implementation?
@MI-tb2ks
@MI-tb2ks 17 күн бұрын
Was it 'Create declaration of Update Health_Implementation'? I tried that and all works but every time I reload project it stops from working until I delete and add Update Health function again. Edit: Somehow, I fixed it.
@3denvironmentmodeling
@3denvironmentmodeling 4 ай бұрын
how to use combo attacks using tags?
@CodeLikeMe
@CodeLikeMe 4 ай бұрын
well, hard to explain in a comment, I will cover that in a future episode of this series
@3denvironmentmodeling
@3denvironmentmodeling 4 ай бұрын
@@CodeLikeMe Thank you. I'm looking forward to it! And post how to block :)
Ай бұрын
I have an error While Compiling Plz Help 7:41 Building patch from 3 file(s) for Live coding module E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.dll CMLCharecter.gen.cpp.obj : error LNK2005: "protected: void __cdecl ACMLCharecter::UpdateHealth_Implementation(float)" (?UpdateHealth_Implementation@ACMLCharecter@@IEAAXM@Z) already defined in CMLCharecter.cpp.obj Creating library E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.lib and object E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.exp CMLCharecter.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACMLCharecter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACMLCharecter@@UEAAXM@Z) CMLCharecter.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACMLCharecter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACMLCharecter@@UEAAXM@Z) E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.exe : fatal error LNK1120: 1 unresolved externals Failed to link patch (0.000s) (Exit code: 0x460)
@CodeLikeMe
@CodeLikeMe Ай бұрын
I have used unreal 5.3 here. Hope you are using the same. Also, make sure you have included all the modules in build.cs file and header files in the code.
@ali-paskal
@ali-paskal Ай бұрын
​@@CodeLikeMe I have the problem with ue 5.4 And in the macros.h I have the bpnateiveevents but how can I check that I have everything in the build.cs can you please help I wanna continue the series I really need this ❤
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