Unreal Engine Action RPG with GAS #13 - Gameplay Ability - Activate Ability From Event

  Рет қаралды 2,181

CodeLikeMe

CodeLikeMe

Күн бұрын

Пікірлер: 12
@conservativesuperlative2063
@conservativesuperlative2063 Ай бұрын
If you get to 6:14 ish "Okay, it works but still..." and think you did something wrong, don't worry. He explains that replication isn't working at the end of the video and the next one addresses it.
@suave9184
@suave9184 10 ай бұрын
Can you make a video about setting up hold and press inputs for one game play ability. For example pressing q will play normal attack combo, but holding will do a launch attack. Right now im setting the EIA triggered time in the gameplay ability and using a branch if its over .5. But i feel like theres a better way
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
Sure, I will cover that in a future episode of this series
@scottlee38
@scottlee38 10 ай бұрын
Oh this is cool!
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
thanks
@iiufo
@iiufo 9 ай бұрын
Tips: If nothing happens when you attack the client from the server, then you should stick to watching the video, otherwise you will spend a lot of time fixing this error.
@CodeLikeMe
@CodeLikeMe 9 ай бұрын
Thanks for sharing
@corneliofehr8001
@corneliofehr8001 Ай бұрын
I learned this the hard way haha. I spent like 3 days trying to integrate the free Melee Trace plugin with the Hit React ability.
@davy4842
@davy4842 10 ай бұрын
More please!
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
more to come
@satyamyadav10
@satyamyadav10 8 ай бұрын
hey codelikeme, I have sent the tag(React.Sword) using send gameplay event to actor from GA_LightAttackSwordAbility . I have also added the Ability triggers with Trigger Tag(React.Sword) & Trigger Source(Gameplay Event) inside GA_HitReactSword still the Event ActivateAbilityFromEvent inside Ability GA_HitReactSword is not working. What can be wrong???
@SamuelDarby
@SamuelDarby 7 ай бұрын
for me its a replication issue. i checked with 3 players in a listen server and it worked on the server but didnt replicate to the clients
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