Thanks a lot for your videos! That was a huge help for me. I'm building a mobile game for my daughter and without your channel, it would have been much more difficult for me. 🙏
@ghostlordgaming37877 жыл бұрын
Hey Coding Math, your Isometric videos were a huge help for me. Thank you so much for teaching how to live between dimensions!
@medhavimonish416 жыл бұрын
YOU SIR , ARE THE BEST. I have been searching for this for a long time.
@peterfarrell669 жыл бұрын
Brilliant explanation of the reasoning behind using "ugly numbers." Nice cube world.
@LuRybz8 жыл бұрын
This channel is a precious thing for me. Thank you for sharing your knowledge.
@flameprincess73138 жыл бұрын
I love your isometric videos, thank you! :D
@mrbendel9 жыл бұрын
Fascinating. Loved the part learning about why it's really diametric and not isometric.
@XxXKobalXxX9 жыл бұрын
Immediate subscription, incredible video, planning on watching the rest of the series. You deserve many more views than you have. thank you for the video. Looking forward to the rest.
@lucaug109 жыл бұрын
First episode on this series and I already love it.
@gummifer9 жыл бұрын
Super inspiring as always!
@naraksama39032 жыл бұрын
Link used in the video for the tileset: www.deviantart.com/spasquini/art/Isometric-new-tiles-274882986
@MasterOfMisc3 жыл бұрын
This video is AMAZING!!!!
@FPChris3 жыл бұрын
Excellent video. Thank you.
@mreazl62274 жыл бұрын
Isometric's reverse is Inotsometric
@thegeneralunderstanding60603 жыл бұрын
Haha
@jontis969 жыл бұрын
Will we be seeing any videos on isometric hitdetection? When all tiles share the same Z value it's pretty straight forward to calculate what tile the mouse is over. Would love to see a video when that is not the case, when you have to account for tile depth. Great video, thank you!
@codingmath9 жыл бұрын
Jontis_00 Well, I'll be doing some character movement in isometric in the next video. That might solve some of that.
@jontis969 жыл бұрын
Looking forward to it :)
@return753 жыл бұрын
perfect, perfect, awesome
@prashanthkumar05 жыл бұрын
great ..👍👍
@tahameron91558 жыл бұрын
Exactly what I was looking for ! Thanks a lot .
@lightningshark676 жыл бұрын
I'm not sure if you still read comments here. But I followed this tutorial, and my code is exactly the same as yours. (Since I couldn't find the error and so just copied the github code) and my tilemap is generated all glitched and cut off?
@kevnar5 жыл бұрын
Civ 2, reborn!
@AkioJunichiro8 жыл бұрын
(Sorry for my English I will try to be understandable ) The image drawing function doesn't work for me. The tiles are cut and doesn't display like yours however I have the same code and the same tileset. I try to change tileWidth and tileHeight but it doesn't work. Do you know how to resolve it ? Thanks for your work.
@KeithPeters8 жыл бұрын
It looks like the image has changed. The tiles are smaller and there is a 2 pixel border on the left. Try tileWidth = 56. Then in the drawImageTile function, use this for the second argument to context.drawImage: 2 + index * tileWidth That compensates for the 2 pixel margin.
@AkioJunichiro8 жыл бұрын
It works thank you so much
@notSoAnonyymus2 жыл бұрын
Holy shit this was gold!
@fyrofux6 жыл бұрын
Hello :) Nice video, it helped me understand diametric vs isometric, thanks !
@johnpage48539 жыл бұрын
Awesome :D so easy compared to linear perspective 3D stuff
@dreamsgambit9 жыл бұрын
Awesome!
@shekhawat59176 жыл бұрын
which lib ?
@jellohunter79814 жыл бұрын
Thanks
@muhammadyarkqub69205 жыл бұрын
:D Nice tutorial...
@mf28109 жыл бұрын
This is excellent - thanks
@leonli50678 жыл бұрын
Thank you very very much!!!
@indoxperia8 жыл бұрын
this video is very useful for me.
@lucasmachain9 жыл бұрын
Sublime
@danigolmestre8 жыл бұрын
Thank you!!!
@lucasmachain9 жыл бұрын
can you teach us raycasting?
@KeithPeters9 жыл бұрын
Lucas Machain never done it. but maybe at some point. not sure how feasible it will be in JS.
@xshad3x3489 жыл бұрын
Keith Peters i think that for the raycasting you don't need to make a video, cause the line intersection video teach that, right? if im not wrong, when the line intersect with a point, that is the "hit point" for the collision. i hope this make sense, btw, love your channel!! im learning a lot! :)
@KevinTan7 жыл бұрын
this is what we need in life haha
@identifinity3337 жыл бұрын
I can barely understand it :/
@supertren8 жыл бұрын
The explanation of the code is very bad!
@KeithPeters8 жыл бұрын
+supertren supertren I'm sorry you think so. What part did you not understand?
@supertren8 жыл бұрын
+Keith Peters I don' t understand anything, perhaps because I am spanish and I don' t understand english, can you please put your code in github with comments?, if you want...
@KeithPeters8 жыл бұрын
+supertren supertren the code is in github. github.com/bit101/CodingMath There's usually not many comments, because I spend several hours making a video to explain it.
@supertren8 жыл бұрын
+Keith Peters thank you anyway...I will try to understand more english or more math...I am very interested in make an isometric game from scratch