God Rays Using Volumetric Fog | Tips & Tricks | Unreal Engine

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Unreal Engine

Unreal Engine

Күн бұрын

Пікірлер: 81
@blendtecrocks08
@blendtecrocks08 4 жыл бұрын
Holy cow there is so much control over this I'm overwhelmed! That's a good thing!
@aimanghazi7043
@aimanghazi7043 3 жыл бұрын
Love how the narrator's mood changes every once in a while
@eftorq
@eftorq 5 жыл бұрын
This is awesome! I tried many attempts for a nice moody and foggy look, this will really help me!
@ORTyOW
@ORTyOW Жыл бұрын
There is so much to learn, but I am going through and pump my brain with Unreal Knowledge little by little
@joshhodel9776
@joshhodel9776 5 жыл бұрын
Love this video series SUPPER helpful!!!especially on this video!!!! Been Wanting to make something like this for awhile !!
@Schytheron
@Schytheron 5 жыл бұрын
This is great! Keep em coming Epic!
@monles2352
@monles2352 3 жыл бұрын
More tutorials PLZ!! It's so wonderful
@beuman0
@beuman0 3 жыл бұрын
This video is great thank you ! That's amazing what we can achieve here
@leobonston11
@leobonston11 2 жыл бұрын
Time 4:47 I am using the fifth version of the engine and I do not have an item in the settings "Atmosfere / Fog sun light". How i can find it in UE 5? Thank you so much!
@shawnbooth1113
@shawnbooth1113 5 жыл бұрын
HA! That scene looks familiar :) Right on.
@MatthewDoyleArtist
@MatthewDoyleArtist 5 жыл бұрын
And a beautifully put together scene it is... :)
@shawnbooth1113
@shawnbooth1113 5 жыл бұрын
Matthew Doyle Thank you sir! 🤙
@arturnilin359
@arturnilin359 3 жыл бұрын
It is fantastic! Graphic is cinematographic!)
@pto2k
@pto2k Жыл бұрын
Here is a thought: check-box wiki: Adding a way for Epic and also end users to collab on wiki pages for every check box in the details panel. Then enable the users to read it inside the editor directly. I think this will be a much better way to maintain and share the information and knowlege of UE.
@badbud2330
@badbud2330 4 жыл бұрын
hi when i increase the scattering distribution to .3 it doesnt keep the rays after looking away from the sun what am i missing?
@cgtechie
@cgtechie 4 жыл бұрын
enable volumetric fog in exponential fog settings
@badbud2330
@badbud2330 4 жыл бұрын
@@cgtechie i've done that.. after looking away from the light source all the rays disappear
@cgtechie
@cgtechie 4 жыл бұрын
@@badbud2330 also enable volume light from light source
@cgtechie
@cgtechie 4 жыл бұрын
@@badbud2330 check cast volume Shadow. Also I think it works with stationary or movable light modes only.
@badbud2330
@badbud2330 4 жыл бұрын
@@cgtechie there is no volume light option in directional light details, the cast volume shadow is checked and the light is stationary. (changing to movable does not make difference)
@gabrielepardi5178
@gabrielepardi5178 5 жыл бұрын
Thanks for this video. Very appreciated :)
@s0phic
@s0phic 5 жыл бұрын
Great tutorial! Thank you!
@Deathend
@Deathend 2 жыл бұрын
For those that can't see the volumetric fog, you have to make sure your engine's rendering for 'Shadows' is set to a minimum of 'High'. Unfortunately that means this artistic touch is extremely taxing on your computer.
@neowang636
@neowang636 2 жыл бұрын
I spend an hour for that ! thank you!
@novaria
@novaria 4 жыл бұрын
This was amazing! Thanks so much.
@rendermanpro
@rendermanpro 5 жыл бұрын
This is very nice video series
@yieau
@yieau 5 жыл бұрын
you epic guyz, make the world a better place
@arturnilin359
@arturnilin359 3 жыл бұрын
Looks really epic!
@jakedamus111
@jakedamus111 5 жыл бұрын
Awesome Tutorial!
@traddcooper
@traddcooper 4 жыл бұрын
Why don't I get the light shafts when I turn on "Light Shaft Bloom" on my sun?
@PandaJerk007
@PandaJerk007 4 жыл бұрын
I have this same issue. Can't get light shafts no matter what I try...
@tomasgiu8194
@tomasgiu8194 4 жыл бұрын
Hi! Maybe it can be some of this things: First, check the configuration of your Bloom and Lens Flares in the PostProcessVolume. That affect the way of propagation of the sun. Second, maybe you have low values in the Volumetric Scattering Intensity in DirectionalLight and SkyLight. You can increase it at 4, 8, 16, 24... I hope I have helped. Regards 👋🏼
@JAMbosco
@JAMbosco 4 жыл бұрын
Also check the Material Blend Mode used on the object/s, if is set to *Translucent* neither shafts nor any type of ray will work for that mesh !
@fromdeepitcame
@fromdeepitcame 4 жыл бұрын
Great tut! Im curious, can you make the directional light only effect the volume and not the geo? Cant find any options for this in the dir light. Thanks
@playerone9824
@playerone9824 3 жыл бұрын
I have a question that literally no one seems to be able to answer... Why is volumetric scattering intensity greyed out on my point light? I have enabled 'cast volumetric shadow', followed every instruction i can find, added the volumentrics plugin, checked the Unreal documentation and STILL can't find a solution to my problem... :(
@haoouyang8257
@haoouyang8257 5 жыл бұрын
Best as usual!
@pragyanbezbo
@pragyanbezbo 4 жыл бұрын
Where do we get trees like these?
@survivaler233
@survivaler233 3 жыл бұрын
Quixel megascans.
@nethos
@nethos 3 жыл бұрын
Hi, I have looked everywhere and I cannot find the "Atmospheric / Fog Sun Light" option in my directional light, can you please help me ? (I'm using Unreal 4.26.1, I've checked my updates)
@FrostbiteCinematics
@FrostbiteCinematics 3 жыл бұрын
If you look in the details panel near the top (when you have the directional light selected), you'll see the options such as: Affects World Casts Shadow Indirect Lighting Intensity Volumetric Scattering Intensity Below the last option, Volumetric Scattering Intensity, (and just above the Rendering category) you should see a little white arrow that points down. Click the arrow to expand more options, and you should see the Atmospheric / Fog Sun Light option. If it doesn't appear for you there, I don't know what could be causing it to disappear, unfortunately.
@nethos
@nethos 3 жыл бұрын
@@FrostbiteCinematics I have indeed clicked on the arrow to show the advanced options and it is nowhere to be found...
@outerheaven2810
@outerheaven2810 3 жыл бұрын
@@nethos Go in the Directional Light and go down to "Atmosphere and Cloud" tab, in UE 4.26 they have been moved there.
@OfficialMrHyena
@OfficialMrHyena 4 жыл бұрын
Please make this again but for Version 4.25
@SageX85
@SageX85 2 жыл бұрын
Anyone knows a good tutorial to create them with geometry and materials? I have a vague idea, but the dont look quite exactly as i want them. They need to be made with geometry since its an old school project, with fog they are very contrasting.
@shuxilin9385
@shuxilin9385 2 жыл бұрын
love unreal forever!
@rohancool4145
@rohancool4145 3 жыл бұрын
I'm stuck at advanced settings !! Can't find atmospheric fog light option ! Can someone help me out please! Thanks in advance ! ( I'm just getting started with unreal engine )!
@darkangel6754
@darkangel6754 5 жыл бұрын
i would like to watch the full tutorial about unreal engine
@yesbruv9419
@yesbruv9419 4 жыл бұрын
Same here.
@Sheldinator
@Sheldinator 3 жыл бұрын
i cant find a skybox.
@J0hnD0e
@J0hnD0e 3 жыл бұрын
is there a list of games which uses the volumetric fog ?
@petertremblay3725
@petertremblay3725 5 жыл бұрын
Is there one on tessellation ?
@devjitpaul1191
@devjitpaul1191 5 жыл бұрын
how to fix the flickering issue?
@lucasseagull8282
@lucasseagull8282 5 жыл бұрын
Is it possible to create music visualization in Unreal Engine? ...and how hard is it?^^
@uchennaobi5985
@uchennaobi5985 5 жыл бұрын
Volumetric fog eats my fps always. I disable this.
@Kesiif
@Kesiif 5 жыл бұрын
Make the volume smaller. What's your GPU size? Do you raise the cache for rendering? The default is like 512 Mb
@nedstudios6490
@nedstudios6490 4 жыл бұрын
DAMN THAT WAS GOOD! Was it as good for you as it was for me? LOL
@TheFirenick
@TheFirenick 5 жыл бұрын
Great!!
@nightmarevstplugin3944
@nightmarevstplugin3944 4 жыл бұрын
Nice
@evanerichards
@evanerichards 2 жыл бұрын
Some of these controls don't even exist anymore in UE5 :(
@NotGarrettT
@NotGarrettT 4 жыл бұрын
Pros / cons list for light shaft literally says f u light shaft XD
@spacepirate9882
@spacepirate9882 4 жыл бұрын
Last trick just doesn't work. Decreasing fog density and increasing light volumetric scattering intensity is exactly the same than decreasing volumetric scattering intensity and increasing fog density. There's absolutly no way to get brighter godrays without having unrealistic fog density.
@Joshuabrinton
@Joshuabrinton 3 жыл бұрын
you could make a material to give the effect of thick fog and use it with a particle effect
@dang64337
@dang64337 4 жыл бұрын
Beatiful
@cj548
@cj548 Жыл бұрын
The sun is 3,500 miles away. Clearly shown in Shadow angles
@240dbprisms5
@240dbprisms5 4 жыл бұрын
hell yes
@gokcanselem8021
@gokcanselem8021 5 жыл бұрын
Gandalf the white, Are you?? 03.44
@ZephrusPrime
@ZephrusPrime 5 жыл бұрын
This!
@harrispj4205
@harrispj4205 5 жыл бұрын
what the fuck's a god ray?
@Maoilios
@Maoilios 4 жыл бұрын
its like a light beam in the air, kzbin.info/www/bejne/aXLCaZ5tn9eGmcU
@mysterio1967
@mysterio1967 5 жыл бұрын
The only good thing that Epic has made this decade
@SuWoopSparrow
@SuWoopSparrow 5 жыл бұрын
I AM AN EPIC HATER I ONLY SEE FROM MY LIMITED PERSPECTIVE DERP
@mysterio1967
@mysterio1967 5 жыл бұрын
SuWoopSparrow What is a good thing Epic has done besides Unreal Engine this decade?
@SuWoopSparrow
@SuWoopSparrow 5 жыл бұрын
@@mysterio1967 Grants for developers and users of all kinds? Forcing Steam to improve their platform? I don't like Fortnite, but at least they are using that money to do things to benefit the greater community. Mobile and other similar games don't take away from higher fidelity games, so if thats something that bothers you, you should rethink that.
@mysterio1967
@mysterio1967 5 жыл бұрын
SuWoopSparrow The Epic Games Store sucks. They spend more money on exclusives instead of making a good store.
@SuWoopSparrow
@SuWoopSparrow 5 жыл бұрын
@@mysterio1967 The store works fine? You don't make a solid store overnight. New features are being added. As a developer I'll take the benefits of an exclusive than luxury features anyday
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