Holy cow there is so much control over this I'm overwhelmed! That's a good thing!
@aimanghazi70433 жыл бұрын
Love how the narrator's mood changes every once in a while
@eftorq5 жыл бұрын
This is awesome! I tried many attempts for a nice moody and foggy look, this will really help me!
@ORTyOW Жыл бұрын
There is so much to learn, but I am going through and pump my brain with Unreal Knowledge little by little
@joshhodel97765 жыл бұрын
Love this video series SUPPER helpful!!!especially on this video!!!! Been Wanting to make something like this for awhile !!
@Schytheron5 жыл бұрын
This is great! Keep em coming Epic!
@monles23523 жыл бұрын
More tutorials PLZ!! It's so wonderful
@beuman03 жыл бұрын
This video is great thank you ! That's amazing what we can achieve here
@leobonston112 жыл бұрын
Time 4:47 I am using the fifth version of the engine and I do not have an item in the settings "Atmosfere / Fog sun light". How i can find it in UE 5? Thank you so much!
@shawnbooth11135 жыл бұрын
HA! That scene looks familiar :) Right on.
@MatthewDoyleArtist5 жыл бұрын
And a beautifully put together scene it is... :)
@shawnbooth11135 жыл бұрын
Matthew Doyle Thank you sir! 🤙
@arturnilin3593 жыл бұрын
It is fantastic! Graphic is cinematographic!)
@pto2k Жыл бұрын
Here is a thought: check-box wiki: Adding a way for Epic and also end users to collab on wiki pages for every check box in the details panel. Then enable the users to read it inside the editor directly. I think this will be a much better way to maintain and share the information and knowlege of UE.
@badbud23304 жыл бұрын
hi when i increase the scattering distribution to .3 it doesnt keep the rays after looking away from the sun what am i missing?
@cgtechie4 жыл бұрын
enable volumetric fog in exponential fog settings
@badbud23304 жыл бұрын
@@cgtechie i've done that.. after looking away from the light source all the rays disappear
@cgtechie4 жыл бұрын
@@badbud2330 also enable volume light from light source
@cgtechie4 жыл бұрын
@@badbud2330 check cast volume Shadow. Also I think it works with stationary or movable light modes only.
@badbud23304 жыл бұрын
@@cgtechie there is no volume light option in directional light details, the cast volume shadow is checked and the light is stationary. (changing to movable does not make difference)
@gabrielepardi51785 жыл бұрын
Thanks for this video. Very appreciated :)
@s0phic5 жыл бұрын
Great tutorial! Thank you!
@Deathend2 жыл бұрын
For those that can't see the volumetric fog, you have to make sure your engine's rendering for 'Shadows' is set to a minimum of 'High'. Unfortunately that means this artistic touch is extremely taxing on your computer.
@neowang6362 жыл бұрын
I spend an hour for that ! thank you!
@novaria4 жыл бұрын
This was amazing! Thanks so much.
@rendermanpro5 жыл бұрын
This is very nice video series
@yieau5 жыл бұрын
you epic guyz, make the world a better place
@arturnilin3593 жыл бұрын
Looks really epic!
@jakedamus1115 жыл бұрын
Awesome Tutorial!
@traddcooper4 жыл бұрын
Why don't I get the light shafts when I turn on "Light Shaft Bloom" on my sun?
@PandaJerk0074 жыл бұрын
I have this same issue. Can't get light shafts no matter what I try...
@tomasgiu81944 жыл бұрын
Hi! Maybe it can be some of this things: First, check the configuration of your Bloom and Lens Flares in the PostProcessVolume. That affect the way of propagation of the sun. Second, maybe you have low values in the Volumetric Scattering Intensity in DirectionalLight and SkyLight. You can increase it at 4, 8, 16, 24... I hope I have helped. Regards 👋🏼
@JAMbosco4 жыл бұрын
Also check the Material Blend Mode used on the object/s, if is set to *Translucent* neither shafts nor any type of ray will work for that mesh !
@fromdeepitcame4 жыл бұрын
Great tut! Im curious, can you make the directional light only effect the volume and not the geo? Cant find any options for this in the dir light. Thanks
@playerone98243 жыл бұрын
I have a question that literally no one seems to be able to answer... Why is volumetric scattering intensity greyed out on my point light? I have enabled 'cast volumetric shadow', followed every instruction i can find, added the volumentrics plugin, checked the Unreal documentation and STILL can't find a solution to my problem... :(
@haoouyang82575 жыл бұрын
Best as usual!
@pragyanbezbo4 жыл бұрын
Where do we get trees like these?
@survivaler2333 жыл бұрын
Quixel megascans.
@nethos3 жыл бұрын
Hi, I have looked everywhere and I cannot find the "Atmospheric / Fog Sun Light" option in my directional light, can you please help me ? (I'm using Unreal 4.26.1, I've checked my updates)
@FrostbiteCinematics3 жыл бұрын
If you look in the details panel near the top (when you have the directional light selected), you'll see the options such as: Affects World Casts Shadow Indirect Lighting Intensity Volumetric Scattering Intensity Below the last option, Volumetric Scattering Intensity, (and just above the Rendering category) you should see a little white arrow that points down. Click the arrow to expand more options, and you should see the Atmospheric / Fog Sun Light option. If it doesn't appear for you there, I don't know what could be causing it to disappear, unfortunately.
@nethos3 жыл бұрын
@@FrostbiteCinematics I have indeed clicked on the arrow to show the advanced options and it is nowhere to be found...
@outerheaven28103 жыл бұрын
@@nethos Go in the Directional Light and go down to "Atmosphere and Cloud" tab, in UE 4.26 they have been moved there.
@OfficialMrHyena4 жыл бұрын
Please make this again but for Version 4.25
@SageX852 жыл бұрын
Anyone knows a good tutorial to create them with geometry and materials? I have a vague idea, but the dont look quite exactly as i want them. They need to be made with geometry since its an old school project, with fog they are very contrasting.
@shuxilin93852 жыл бұрын
love unreal forever!
@rohancool41453 жыл бұрын
I'm stuck at advanced settings !! Can't find atmospheric fog light option ! Can someone help me out please! Thanks in advance ! ( I'm just getting started with unreal engine )!
@darkangel67545 жыл бұрын
i would like to watch the full tutorial about unreal engine
@yesbruv94194 жыл бұрын
Same here.
@Sheldinator3 жыл бұрын
i cant find a skybox.
@J0hnD0e3 жыл бұрын
is there a list of games which uses the volumetric fog ?
@petertremblay37255 жыл бұрын
Is there one on tessellation ?
@devjitpaul11915 жыл бұрын
how to fix the flickering issue?
@lucasseagull82825 жыл бұрын
Is it possible to create music visualization in Unreal Engine? ...and how hard is it?^^
@uchennaobi59855 жыл бұрын
Volumetric fog eats my fps always. I disable this.
@Kesiif5 жыл бұрын
Make the volume smaller. What's your GPU size? Do you raise the cache for rendering? The default is like 512 Mb
@nedstudios64904 жыл бұрын
DAMN THAT WAS GOOD! Was it as good for you as it was for me? LOL
@TheFirenick5 жыл бұрын
Great!!
@nightmarevstplugin39444 жыл бұрын
Nice
@evanerichards2 жыл бұрын
Some of these controls don't even exist anymore in UE5 :(
@NotGarrettT4 жыл бұрын
Pros / cons list for light shaft literally says f u light shaft XD
@spacepirate98824 жыл бұрын
Last trick just doesn't work. Decreasing fog density and increasing light volumetric scattering intensity is exactly the same than decreasing volumetric scattering intensity and increasing fog density. There's absolutly no way to get brighter godrays without having unrealistic fog density.
@Joshuabrinton3 жыл бұрын
you could make a material to give the effect of thick fog and use it with a particle effect
@dang643374 жыл бұрын
Beatiful
@cj548 Жыл бұрын
The sun is 3,500 miles away. Clearly shown in Shadow angles
@240dbprisms54 жыл бұрын
hell yes
@gokcanselem80215 жыл бұрын
Gandalf the white, Are you?? 03.44
@ZephrusPrime5 жыл бұрын
This!
@harrispj42055 жыл бұрын
what the fuck's a god ray?
@Maoilios4 жыл бұрын
its like a light beam in the air, kzbin.info/www/bejne/aXLCaZ5tn9eGmcU
@mysterio19675 жыл бұрын
The only good thing that Epic has made this decade
@SuWoopSparrow5 жыл бұрын
I AM AN EPIC HATER I ONLY SEE FROM MY LIMITED PERSPECTIVE DERP
@mysterio19675 жыл бұрын
SuWoopSparrow What is a good thing Epic has done besides Unreal Engine this decade?
@SuWoopSparrow5 жыл бұрын
@@mysterio1967 Grants for developers and users of all kinds? Forcing Steam to improve their platform? I don't like Fortnite, but at least they are using that money to do things to benefit the greater community. Mobile and other similar games don't take away from higher fidelity games, so if thats something that bothers you, you should rethink that.
@mysterio19675 жыл бұрын
SuWoopSparrow The Epic Games Store sucks. They spend more money on exclusives instead of making a good store.
@SuWoopSparrow5 жыл бұрын
@@mysterio1967 The store works fine? You don't make a solid store overnight. New features are being added. As a developer I'll take the benefits of an exclusive than luxury features anyday