I think Bohemia just preping the Players and the game for the most major part of the Roadmap, which is an ability to place bases almost everywhere.
@wonderpaul50005 күн бұрын
@@Makin_Bacon I would prefer to get that update before motors and airstrikes I'll wager all you pc guys already know your motor locations and all your ranging would be nice if you had to look for my base first 😉 #Cross play in 1.3 fuck that lol
@FryskeSergeant5 күн бұрын
the command tent is allready present in the construction truck atm maybe they wil add that with this update to
@NatureWalden5 күн бұрын
I dont like this idea in the current conflict. The bases feel good. There should be another mode which has none or few set bases that is more like squad presenting an open maps for the team to play the obj. But I never liked squad for the reason there can be a enormous time wasted on building useless FOBs and impossibility to get noobs to make any sense of it. I think this really deserves another gamemode because the spawns as is are reasonable enough.
@JakeWilliams-c4j5 күн бұрын
You realise once this happens the game will die because 99% of players refuse to do supplies or anything with logistics because they are too busy larping. You really think people are going to actually build there own bases? Baring in mind servers are 80% ps5 players atm
@JakeWilliams-c4j5 күн бұрын
@@NatureWalden so essentially you just want to shoot shooty, logi and running supplies is boring to you? There's this game called war zone that you might like to try. Honestly people who are too braindead to just drive supplies to a base ad don't realise the enemies actually target the supplies.. it makes all the fights so much more interesting when you are actually trying to do something and not just sas larping like a mong
@derpmcghee5 күн бұрын
It'd be generally better if only spawn location was MOB, and all troops had to be transported forward to the front. It'd make fortifications better, base defenses more important, anti-vehicle mines more important, etc. It'd be an overall better experience.
@mr-glizzer33325 күн бұрын
I feel like this would also encourage people to hold objectives rather then mindlessly pushing one alone.
@jaype3314 күн бұрын
I agree. It would be more immersive too. I don't like magical appearing enemies.
@UEemperor5 күн бұрын
HOLY SHIT that took SO long to be implemented!!!! This should have been a day 0 mechanic!!! Its seriously unthinkable how the game has been running on a respawn/die respawn/die mentality all this time. This plus the myriad ways to spawn + the abundance of supplies + the lack of any consequence to dying, seriously hurt the game and made the experience dismissable at best. Seriously glad to see it change.
@caracal38925 күн бұрын
Also if you consider how quickly that change was implemented, probably it was just a tiny change in the code.
@AntiT3rror5 күн бұрын
@@caracal3892 I believe they were more afraid of balancing it, and crying from that part of the community that preffered it that way rather than technical problem implementing that. It always irritated me mostly how defenders respawned and was provided with spawn protection for few seconds. You let enemy into your base, youre done there, no spawn protection should ever existed.
@JakeWilliams-c4j5 күн бұрын
You really think the majority of console players are going to go along with this 😂 the fact there's no punishment to dying is the reason half the people play this game so they can larp as captain price.. never touching supplies or anything
@UEemperor5 күн бұрын
@@AntiT3rror One of the worst experiences in a game. Me and a buddy wanted to infiltrate an enemy base. For that we had to clear a treeline towards it for the better part of 20m. We manage to go through all of this in silence (killing people with suppressors etc), and got to the edge of the base.... ...only to have a brainlet spawn in and shoot us in the back, from a place we JUST cleared. Whoever says this is any kind of ok mechanic wants battlefield, simple as.
@UEemperor5 күн бұрын
@@JakeWilliams-c4j And they can choose not to touch supplies, or the game if they want to.
@theresatigerinthebathroom21916 күн бұрын
I like this idea, I also think it could be cool for conflict to incorporate a game mode called “Invasion” where one of the teams randomly starts out as a partner force to the FIA. Lending rebels to the invading team as they come ashore, with pre-baked “attack” orders available at each base for the invading team, with a cooldown counter and upgradable capabilities. Same could be available for the partner force with the FIA. So one team starts with the whole map, but the timer doesn’t start till all main bases are captured and held by the invading force.
@doltBmB5 күн бұрын
aka conquest assault
@caracal38925 күн бұрын
I think it would be cool if FIA could be mixed into a map as a third party, however that would only work on large servers.
@RustyBear5 күн бұрын
@@caracal3892I wish I could play as FIA against US and Soviets
@thennicke5 күн бұрын
Need boats for that
@uristmcdwarf27375 күн бұрын
I use the backpack radio as a prep against when the purple base falls. I usually hide it in a direction away from the enemy advance about 1000 meters away (or near a supply cache). on Arland, for military training by the obstacle course supply cache or the big supply airport supply depot. For Beauregard at the lighthouse or the supply cache north of signal hill. if those places aren't safe, I'll get a supply truck with supplies and put the radio next to it, and recruit an AI defender and have him get in the passenger seat so the truck doesn't despawn. the backpack radio is pretty expensive so getting it taken down by the enemy really smarts.
@danielgyte8460Күн бұрын
Why are you needing supplies for your radio? Just place it down somewhere safe a couple of hundred metres out and when you die respawn at the MOB, grab all the guns and equipment you want from the base that always has more supply than it needs and quick deploy back to your radio. If youve placed it somewhere safe you should always be able to quick deploy to it and unless you are dying within 8 minutes of quick deploying (if you are you really need to reassess your tactics) you will have a fully equipped soldier ready to manoeuvre into a strong position. Relying on the supply in your radiobackpack or even a supply point is a quick way to lose your radio.
@McSniffle4 күн бұрын
This is similar to the HAB dynamics in Squad, where if the enemies get close to where people are spawning it gets "overrun". Up to 80 meters with 9 people will disable a spawn point, 2 people can disable it within 20m. This leads to the importance of rally points or backup HABs otherwise you wind up in a situation where your only spawn is a kilometers long trek across the map.
@brandon84275 күн бұрын
Another great video brother ❤
@swisstraeng6 күн бұрын
I hate backpacks. You spend hours searching every bushes off a forest just to see where the fuckers come from. Bonus point if they put it in a supply depot and have infinite spawns, WITH CUSTOM KITS. They can just throw their bodies away during an attack until either the defending side runs out of supplies (which 100% happens if there's an armory), or the defending side just gives up because we all know the playerbase. At least MOBs are relatively easy to spot. It takes literally a minute to get to an enemy base in a jeep, I cannot see any reason why radio backpacks are even a thing to respawn. They should instead just act as radio relays to increase radio communication range of nearby players. Anything smaller than a truck should not be able to allow anyone to respawn, even less so with custom kits. Because there is zero attrition on the attacking side. I would also advocate for cheaper sandbags, and defenses in general, to defend bases with. It's stupid a static .50cal bunker costs 350 and needs corporal where a .50cal jeep costs 280 and needs soldier rank.
@StevenSeagul7835 күн бұрын
Yes totally agree
@hellcatdave15 күн бұрын
Dude if you can't find a deployed radio after getting attacked by the same people with custom kits 3 times in a row in a short time span you have a serious skill issue.
@UEemperor5 күн бұрын
We absolutely do not need more convenient spawning bullshit. Being able to spawn in every town without a care in the world is ALREADY too much. Imo, only spawning in a few select important towns + base that have a SPAWN TRUCK, and said spawn trucks being limited (say 3-4 max). That will give strategic importance to both towns and truck, make defending it a lot more important, and make logistics and teamwork even more useful and necessary.
@tierdropp75445 күн бұрын
@@UEemperorexactly!
@NatureWalden5 күн бұрын
@@hellcatdave1This reasoning is right but it can often happen at points far away where no one is rapidly, or lacked any supplies or anything. Nobody really wants to waste their time in a video game standing sentry or doing foxhole tier backline building at moments when it isn't necessary.
@GreaterSelf_094 күн бұрын
I love your ideas and your suggestions about the game although I have the game for only 2-3 days since it came on ps5 and I learn new stuff every time but your ideas will change the game in a better way to be effective and commuticative with your whole team on where to set spawns or from which side should we attack so it can be immersive and strategic and have to plan and coordinate your attacks/ defences accordingly
@megu23285 күн бұрын
This will go hard af with ACE trenches. I will be digging dugouts in treelines to protect the command truck
@cheers42385 күн бұрын
Have they updated the weather specifically is there finally thunder and rain? I keep seeing videos about it but only in the experimental branch
@andrewkolomoytsev46775 күн бұрын
I like how he calls players with no sense of preservation terminators
@AntiT3rror5 күн бұрын
That also should bring back vehicles on the roads used as transport between points. I loved these encounters on the roads, but some changes with repsawn system, enabling spawn everywhere etc. just made roads completly empty, since everyone just respawned on the front line.
@UEemperor5 күн бұрын
And this is why reforger has been so divided in mindset these past years. They got all these cool, detailed and involved mechanics, and then they completely dismiss those same mechanics by introducing caveman level gameplay aid.....
@foobar36 күн бұрын
I like this change.
@MedicalTape_xX5 күн бұрын
I think this will only be a truly good change if you can also only spawn at major bases, MOB, MCU, or radios. Also MCUs should need re-supplyb
@321haiqal5 күн бұрын
i feel like if they don't reduce the rank limitation for building barracks and placing down AI, this change will make defending smaller bases practically impossible. people can waltz into an undefended position (because people don't just stay in a base they captured forever) and they'll cap it uncontested until it finishes being capped. it might make for interesting dynamic gameplay where people actually have to form quick response teams, but uh, i... i don't see that happening. they've gotta at least let players have some leeway in knowing when bases are being attacked and how quickly they're allowed to respond to it. also they seriously have to up the arsenal building requirement to something like sgt or cpl. people cap a base and you instantly lose 300 supply on something that will constantly act as a supply drain.
@StevenSeagul7835 күн бұрын
Just thought if this when you where talking about the command truck spawning issue. What if the command truck would allow spawning every 2 minutes. Meaning you have to spawn in waves vs choosing to spawn on the command truck when ever you like ?
@tiberius83905 күн бұрын
I think one of the changes is now that spawning on command trucks now are limited to standard kits only. So no special weapon spawns any more. Not sure if they also introduce supply cost in command vehicles, which would make sense. Main benefit of a command vehicle should be the extended radio range anyway to attack behind enemy lines. Not the infinite and free all kit respawns.
@caracal38925 күн бұрын
@tiberius8390 Not sure if this is new or not, however I was playing on a server that was empty last night (on exp) and there was a command truck with 0/400 showing on its icon when selecting it. Is that new? I rarely interacted with command trucks before so I do not know if it was like that
@TholdrinTheAlchemist5 күн бұрын
@@caracal3892 Command Trucks should now be tied to supplies. No free respawns.
@NatureWalden5 күн бұрын
I've never ever seen a cmd truck being used as a defending spawn on a point juggle, it is meant for attacking which balances out so far because there is only one stream of guys. But your idea on making cmd vehicles dependent on cap zones is almost. They should remove infinite spawns and make all cmd vehicles supply dependent. As you said, you should be able to deploy a cmd vehicle inside of a capture zone that will continue to deploy even if the zone is under attack while the base spawns are disabled, and go dormant if it flips. A cmd truck should continue to be able to be deployed in the field but has its supplies + its gathering zone. That behavior probably isnt the best in the end considering man radios as well. There is probably a solution, I find everon and arland to be balanced except arland is too easy to crumble because base capping isn't just right, while everon requires 64vs64 to fill the map and still suffers from base capping. AI defenders are the solution in 24vs24 but they do add server lag when those bases may never be used in the whole match by chance.
@JakeWilliams-c4j5 күн бұрын
The thing they have to be careful of is, if they make the game too dependent on supplies... alllll of those guys on your team that refuse to do supplies or play as a team will stop playing the game and guess what.. that's 80% of the players
@danielgyte8460Күн бұрын
@JakeWilliams-c4j in my experience the reason people are unwilling to do logistics is because half the time rather than grabbing a truck and doing a supply run someone will come along and dupe a couple of thousand supplies instead. With supply duping being addressed alot of the people who were always willing to do supply runs will actually be forced to do it. Ive seen alot of plans made by players to find a truck and map out a route to a supply cache, you can feel their dissapointment when someone comes along and starts duplicating. For a long time now running supplies has actively hurt your team compared to exploits, why lose 1 or 2 soldiers for 5-10 minutes when you can have a single person solve the issue in 45 seconds?
@LEEROY_UK5 күн бұрын
I think you would need more than one command truck deployable or else you only ever be able to defend one base and have nothing for attacking enemy bases
@hipnoe62795 күн бұрын
This will just make it to where defense is almost impossible and encourage small teams running around and only capping undefended bases even more than it is now. I think defense is too strong right now so it’s not really a bad change, but I don’t thing defense will really be possible anymore
@JakeWilliams-c4j5 күн бұрын
This will make it so defending is possible if people actually do the fucking logi
@hipnoe62795 күн бұрын
@ logo has nothing to do with it, if a base isn’t being actively defended and a few enemies show up and start capping then you can’t defend. It’ll be ok for big objectives but small objectives that defense is usually reactionary on will be indefensible. Not to mention back capping important objectives using command trucks. That said I actually think it’s a good thing. Defense is too strong in the game right now and it’s basically a sprint to secure important points from the ai and fight the other team as little as possible
@JakeWilliams-c4j5 күн бұрын
@@hipnoe6279 spawning in when people attack isn't defending though 😂 that's how it should be.. if you don't have people there defending... what do you think is supposed to happen Can't have cake and eat it
@tiberius83905 күн бұрын
Spawns during an attack are deactivated? It was like that before I think for some time at least. I think you are overthinking it with the command truck placed behind the front by the defending team. You will probably not see those tactics in 95% of public server gameplay. 😂 But yes, it's possible to do it like that. I like the change. I thought it was only now possible again to deconstruct e.g. a radio relay while you are capping to stop enemies from spawning there, but if they can't spawn there anyway during an attack it makes that change slightly less useful. Definitely defending a base and deploying AI there will be needed more with that change. Also great idea that you have to deploy a command vehicle or at least get a construction truck there to put up a command tent in a base in order to build there. But I think something like that will come anyway, as on the roadmap they still have the point that in conflict there will be no predetermined bases to cap (other than the big ones I guess) but you have to build bases yourself wherever you see fit.
@caracal38925 күн бұрын
I wonder too how the non-fixed bases will work. Whether towns will still be areas you have to cap
@tiberius83905 күн бұрын
@@caracal3892 I guess towns, supply depots and other things will still be guarded by FIA. Other than that I expect no cap points anywhere. - You clear a location - You bring a construction truck with supplies to build a command tent and then you have a cap point. That way it also makes sense that bases are fully destructible, you can either cap the base or leave scorched earth. Not completely sure if just the service will be disabled for a destroyed building and you have to go with a shovel to remove it or if it is removed by destroying it. But my guess also is that many more casual players will hate it, because it involves more planning, more supply runs and more coordination. That is probably also why it is paired with the "high command" feature, that one player is actually the commander during the whole mission.
@kalebdelagardelle16865 күн бұрын
Love your content
@caracal38925 күн бұрын
Thanks!
@sneed7775 күн бұрын
The audio sounds different
@brexxes5 күн бұрын
I never liked the concept of backpack spawning. Same for the endless lemming spawn scenario when a base is under attack. It will require for a base and a perimeter around it to be properly defended. They should maybe reduce the cost of defensive structures a bit. I think having the possibility to spawn outside of bases should be available but require setup. Thinking about command truck, Supplies and a construction truck. Maybe even a dedicated FOB structure.
@caracal38925 күн бұрын
I wonder how this will work when the non-fixed base location feature will be added. It is supposed to allow players to build bases anywhere.
@MidwestSurvivalCompany5 күн бұрын
You really on focus on vanilla configurations. All these things can be changed in config files in enfusion forcing player to do exactly what you’re talking about
@tiberius83905 күн бұрын
vanilla is what is given to us by Bohemia. It makes absolutely sense to talk about regular game modes and assets in vanilla. Mods can change literally anything or give the pistol the power of a mortar round. Just saw some video of a guy "Tips for beginners". Fist tip the guy pulled out a Vector and explained the range finder, without even mentioning that it's a modded item. It was not in the title, not in the description and he didn't tell either. Only later he mumbled about WCS, which you may or may not know that it's a modded server. That's just dumb. New people will come and try to find that vector in the arsenal.
@MidwestSurvivalCompany5 күн бұрын
@ yeah no that is dumb right now we need a lot more how to use this truck or that truck to many noobs aimlessly walking around.
@tierdropp75445 күн бұрын
@@tiberius8390 no way 😂
@danielgyte8460Күн бұрын
@@tiberius8390this. 9 out of 10 arma reforger videos of helicopters on youtube are of modded helicopters. Ever try and fly one of those? They dont fly, they float, any direction, turn on a dime, instant gain in altitude. Kept struggling when i first started flying to figure out why it looked so easy in the video tutorials, turns out after I downloaded the mods, it looked easy because it was easy. Mods can be great but alot are designed in such a way as to make the game as easy as possible, learning to approach at full speed and land a US chopper on a building quickly and consistently takes ALOT of practice, learning to do it in a modded chopper takes an afternoon.
@wonderpaul50006 күн бұрын
So please correct me if im wrong, i am on xbox so i dont have access to 1.3, Enemy enter an unmanned base, maybe has a.i maybe not spawns are blocked so ZERO defenders can spawn therefore there is zero pvp? Attacking player has fun with any existing a.i then dies of boredom waiting to cap empty base?
@caracal38926 күн бұрын
That is how I think it will happen. However the game also slows down cap speed based on how many friendly connections the base has to other bases. So if it is a base far behind then it will have more time to react
@wonderpaul50005 күн бұрын
I appreciate your reply. I preferred the game as it was. Supply's and logistics is king, if you do your due diligence you are rewarded with the ability to ferociously defend all your bases 24 vs 24 in official simply requires a fast travel system. And if a base is heavily fortified AND supplied attackers will need respawns WITH LOADOUTS 10 tickets on a radio was fine C.T were fine PROVIDING BASES had the ability to defend. They nerfed spawning with loadout costs and spawn cooldowns now to balance they nerf offensive spawns it all reduces pvp contact yet that is what we all want. Blocking spawns EXCLUDES EVERYONE from the best part of the game. My solution GAME MODES ARCADE AND HARDCORE MILSIM give me what I want and let those whom disagree with me have what they want.
@UEemperor5 күн бұрын
@@wonderpaul5000 It doesnt exclude anything. You can literally organise a QRF and head over there, or if you are already defending, focus on HOLDING ON instead of suiciding. It brings a lot more to the table other than mindless killing and respawning, makes the attacking experience fun because you are not killing bots (im talking about players that act like mindless bots), and makes the defender's experience wayyyy more intense because you are holding on for dear life for reinforcements, and have to STAY ALIVE. We dont need different game mode standards; It splits the playerbase and creates a divided view of what a game should be, and the game and players will only suffer for it.
@tiberius83905 күн бұрын
@@wonderpaul5000 I think it's a bad game mechanic to begin with that you can spawn at a base that is currently under attack by the enemy team (or at least while it is being actively captured). With the change you have to organize base defenses and a QRF as UEemperor said. Have some people on the team on standby with a helo to go where they are needed. Also I don't agree that "PvP is what we all want". ;) If you want PvP action with 48 players just play one of the smaller conflict maps like Arland or only parts of Everon and you have plenty of that.
@wonderpaul50005 күн бұрын
@@UEemperor you can only hold on if you are already there and where are you qrf from the other side of the map ? Arrive after the base lost and the enemy had left run around capping empty bases? Building a base with defence in mind and sitting in it for the whole march ? Once a battle has begun let there BE a battle