i love console variables and have had plug-ins in the past to handle this, good to see it supported natively... will check out your recommended list of variables since I am new to UE5
@Flipside3D8 ай бұрын
The UI etc has changed a bit since I made this video, it's gotten better IMO
@joanteran4710 Жыл бұрын
Nice Video! Thank you very much!
@Flipside3D Жыл бұрын
You are welcome! Thnak you for the kind comment glad it's useful
@古道兮峰2 жыл бұрын
Great, real treasure man!
@Flipside3D2 жыл бұрын
Thank you for the kind words :)
@lpnp94772 жыл бұрын
Heads up, we fixed the click issue you noted when adding cvars so now clicking will add the variable as you would expect. This should be in 5.1.
@Flipside3D2 жыл бұрын
Bro your previous comment disappeared for some reason so I couldn't find a way to reply and thank you. Thank you so much for the update and coming back here. I really wanted to let you know I appreciate the work you are doing!
@lpnp94772 жыл бұрын
@@Flipside3D so it's not just me who was confused haha Thank you for covering the plugin. You did a much better job than I ever could have since I am not a presenter in any form. And I appreciate you letting me know about the issues too. I'm really glad you find the plugin useful. It puts into perspective the time spent on it knowing that end users get something out of it!
@Flipside3D2 жыл бұрын
Lol KZbin comment filtering is weird sometimes, I read your previous one in my notification but couldn't find it anywhere when I tried to reply. There are a number of cvars i use to do testing and battle issues etc. It's so much better to be able to see them in one place and turn them on and off like switches. Cheers man thank you :)
@MrDenKuzn2 жыл бұрын
Thanks =)
@Flipside3D2 жыл бұрын
:) you are welcome
@Kidultchar2 жыл бұрын
좋은정보 감사합니다ㅎㅎ
@Flipside3D2 жыл бұрын
감사합니다 ㅠㅠ 저도 누가 페북에서 알려줘서 알게됐는데 좋은 기능인것 같아요
@macxike4 ай бұрын
Nice video! Thank you. Any idea why common ones like stat fps and stat unit doesn't show up when trying to add them?
@Flipside3D3 ай бұрын
I think it's a bug that they don't show up in the CVAR editor window but you'll find if you just type stat fps and hit enter it'll get added anyway
@macxike2 ай бұрын
@@Flipside3D Ah didn't know you can still add them like that. Thanks
@heisenberg32063 ай бұрын
i have a few lumen console commands that i want to be applied in the shipping build. Is this possible?
@Flipside3D3 ай бұрын
whatever command you need in the build, you can enable it at runtime using blueprint
@古道兮峰2 жыл бұрын
Preview2 have you tried? Mine doesn't work well, as you said
@Flipside3D2 жыл бұрын
I was having trouble with old projects loading properly but when I build new projects, it's been great. I'm playing with path tracer in it at the moment.
@ali3ser Жыл бұрын
thanks for the video! seems like the cvars i add here is enabled in play-in-editor modes, but they aren't enabled in standalone mode. how can i make them enabled in standalone as well?
@Flipside3D Жыл бұрын
I suggest you do bit of research on the matter, there should be info about it online. To my understanding you can enable cvars with blueprints at runtime which will ensure that it's enabled no matter which mode. You can add cvars to your project ini file but not sure if that makes it to the build. Maybe it's something you can do during a build?