Feature Focus: Platform movement

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ScirraVideos

ScirraVideos

Күн бұрын

Пікірлер: 7
@bonehelm
@bonehelm 2 жыл бұрын
I do have to say the built in platform behavior is so nice to have as a base cause slopes, jump throughs, and moving platforms are really tricky to do on your own. The only few things I add with events on top of it is coyote timing, increased gravity while falling, and early input buffering. It feels REALLY good to control after that.
@VonFirflirch
@VonFirflirch 2 жыл бұрын
This makes me strangely nostalgic. A Platform Behavior tutorial was one of the first things I read when discovering the engine, back in the Construct 2 days. x)
@computercrazies
@computercrazies 2 жыл бұрын
I have a 600k tilemap generated using cellular automata for a space mining game that used this behavior as a starting point for learning. I believe the video of it is on my account still.
@AndrewMaksymBrainNectar
@AndrewMaksymBrainNectar 2 жыл бұрын
Nice! 👍
@pixillest3468
@pixillest3468 2 жыл бұрын
Is there any chance that the Jump Through Behavior can get the collision filter/tags system that the regular Solid Behavior includes? It's a bit frustrating that the collision tag system is so powerful and useful, but only works with the Solid behavior.
@bonehelm
@bonehelm 2 жыл бұрын
Agreed, that would be nice
@IceFerretStudio
@IceFerretStudio 2 жыл бұрын
i had no idea the mesh distortion thing existed. I was having trouble with the player getting stuck to angled platforms.
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