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Hello everyone! Today we have a 1980 Williams Firepower pinball machine in action for your viewing pleasure. Two complete games are played in this video because I couldn't quite get multiball started in the first game. Of course, as soon as I achieved multiball in the second game, I immediately lost every ball.
This machine is one of the more iconic classics of the early solid-state era. Designed by Steve Ritchie, it's the first solid state machine to feature multiball and the first with the lane-change feature.
The very Star Wars-esque artwork, combined with the awesome speech and cool, fast rules make this game spectacular. The spinner shot to the saucer at the top of the playfield to start multiball is the best shot in pinball, as far as I'm concerned.
Rules are basic, of course, but still more involved that your average electromechanical game. Hitting the six stationary targets in the centre of the playfield lights two of the saucers for lock. Hitting the targets a second time lights the third saucer for lock. Locking all three balls in the saucers starts multiball. Spotting the four lanes at the top (which can be changed on-the-fly via the right flipper button) lights the FIRE insert and hitting the three right side stationary targets lights the POWER insert. Completing FIRE also builds the bonus multiplier. Once multiball has been started, restarting it requires completion of the six stationary targets again three times (instead of two) and then the player has to again lock all three balls.
For more info on this game, check out the IPDB listing here:
ipdb.org/machin...