Cool bevel trick you should probably know in Blender!

  Рет қаралды 54,209

Josh Gambrell

Josh Gambrell

Күн бұрын

Пікірлер: 53
@vectordexter5393
@vectordexter5393 Жыл бұрын
Its something I never realised I needed, but to know this could really help get some custom bevels, thanks Josh
@omma911
@omma911 4 жыл бұрын
That's a pretty sweet trick, thanks for sharing!
@gdog8170
@gdog8170 4 жыл бұрын
I was actually just having this problem, thanks!
@wawa-qp2tn
@wawa-qp2tn Жыл бұрын
whats that add on to sharpen that object
@blenderzone5446
@blenderzone5446 4 жыл бұрын
Great! thanks for sharing!
@squix22
@squix22 3 жыл бұрын
how did you do the sharpen? is that add on? nice tutorial btw!
@pergula
@pergula 4 жыл бұрын
Great tutorial man!
@BlenderDaily
@BlenderDaily 4 жыл бұрын
useful, thanks!👌🏻
@taksinwatanabe9362
@taksinwatanabe9362 4 жыл бұрын
Thank you very much for sharing, this helps a lot!
@Wzxxx
@Wzxxx 4 жыл бұрын
I think that deep know knowledge of baveling is 80% of success in hardsurface. There is so much connected issues with it. At least here:)
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Beveling is sure an art!
@meh2063
@meh2063 3 жыл бұрын
@@JoshGambrell nerd
@andrefouche8725
@andrefouche8725 4 жыл бұрын
Thanks for sharing - great tip
@gwyn.
@gwyn. 4 жыл бұрын
*This cool bevel trick you should know in Blender! Gurus hate him! Click to find out!*
@UdjinUdjin
@UdjinUdjin 4 жыл бұрын
Nice work with generative shape design! 👍🏻👍🏻👍🏻
@andregustavoantunes
@andregustavoantunes 4 жыл бұрын
Nice one.... Really awesome!
@xDaShaanx
@xDaShaanx 4 жыл бұрын
Thanks for this
@hsan.1951
@hsan.1951 Жыл бұрын
Can somebody teach me how can I select certain edges and soften only those edges please? (Not the whole object by smooth shade)
@blenderconch
@blenderconch 4 жыл бұрын
Nice tip!
@bruce4551
@bruce4551 4 жыл бұрын
Hi! can you explain a bit of whats going on at 2:00 kind of confusing to me I know the purpose of it but what is its principle behind it? Thanks!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Sure, on any model with a bevel modifier set to angle, there is a certain threshold that bevel will work within. For example, If I have a 90 degree edge and I set the bevel angle **above** 90 degrees, it won't bevel. It has to meet that angle requirement. Here, part of the edge did, part of it didn't, so instead of messing with the angle, I simple changed the limit option to "weight" which allows to me to manually mark which edges I want beveled. Make sense?
@bruce4551
@bruce4551 4 жыл бұрын
@@JoshGambrell thanks totally made sense! 😮
@grahamburkum7811
@grahamburkum7811 Жыл бұрын
@@JoshGambrell It'd be awesome to get a whole tutorial walk-through on that process! Thanks for your video!
@projecthumaniter98
@projecthumaniter98 3 жыл бұрын
nice tips
@kritzstudio
@kritzstudio 4 жыл бұрын
Thanks so much!!!!
@rena10009
@rena10009 2 жыл бұрын
bro thank you wtf this was killing me
@bushbushchickhon
@bushbushchickhon 4 жыл бұрын
Do you have a discord? I would like to ask a question about your UV unwrap tutorial, because when I do it, I follow the exact same stepts but the textures are doing weird, it look as though it does not had edges marked, but I have done it and there is iirc a curvature map baked.
@JoshGambrell
@JoshGambrell 4 жыл бұрын
discord.gg/auVYKdTg
@midioutput
@midioutput Жыл бұрын
How is he beveling without making a pile of tris along the other faces?
@brandonh3d883
@brandonh3d883 4 жыл бұрын
Hi Josh, I appreciate you are probably very busy, but I just have to see if you'd maybe be able to point me to a fix for a shading issue: So been using weighted normals with the ngon workflow which you suggested in one of your videos. It's really fun in terms of allowing creativity to flow without having to worry too much about the actual topology form. However just today I'm having issues with shading in a certain spot where I used a difference boolean, and some of the edges look more hard than soft like they are supposed to be, I'm struggling to fix this. Any suggestions on how I could fix this issue? Thanks, great video too as always. P.s. using vanilla blender.
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Join our discord and tag me, I'll help you there: discord.gg/auVYKdTg
@brandonh3d883
@brandonh3d883 4 жыл бұрын
@@JoshGambrell Thanks!
@lucasdemeritt3316
@lucasdemeritt3316 4 жыл бұрын
I liked this cuz he said "I reckon".
@taha9442
@taha9442 3 жыл бұрын
that's helpful, thanks. i'm straying off of the video here but can you cover how to make good hard surface models without paid addons? I'm kinda in a bind (can't purchase addons) but really want to make high quality hard-surface models. thank you.
@YuriKruglov
@YuriKruglov 3 жыл бұрын
Джош как всегда успешно открывает Америку )))
@badbanana8366
@badbanana8366 3 жыл бұрын
cool
@miguelangelalarconcuadros7671
@miguelangelalarconcuadros7671 2 жыл бұрын
bro how did you activate edge blues ? do you have a tutorial about this?
@GamingWithHasty
@GamingWithHasty 4 жыл бұрын
Do you guys(Blender bros) have a discord server?
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Here you are discord.gg/auVYKdTg
@flamecrew9atroblox958
@flamecrew9atroblox958 4 жыл бұрын
Ill stick with my wonky ass donut
@overseastom
@overseastom Жыл бұрын
Mate, you glossed over that fix-up step at the end soooo fast, I had it watch it back at x0.25 speed just to see what you were doing :P
@sevenseven31
@sevenseven31 4 жыл бұрын
bevel with boolean
@steelwix
@steelwix 4 жыл бұрын
This mesh looks it's in flat shadder but also in smooth
@Sh-hg8kf
@Sh-hg8kf 3 жыл бұрын
I'm a blender noob. Won't this cause ngons when we use the knife to make faces like that?
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Sure does. What is the problem?
@Sh-hg8kf
@Sh-hg8kf 3 жыл бұрын
@@JoshGambrell I heard ngons are bad for modelling right? So wont it cause issues?
@JoshGambrell
@JoshGambrell 3 жыл бұрын
@@Sh-hg8kf Well my channel covers all aspects of ngon/hard surface modeling. Since you are a beginner, I'll put it this way: ngons are not bad, it simply depends on how you use them. Way too many people are pushing the "ngons are bad" workflow when they in fact should be pushing the "quads are a good way to get started, but don't let me scare you away from ngons" type of mindset. It's kind of a shame, but I understand the position you're in while learning. Check out this video and it will help you: kzbin.info/www/bejne/gInUl6R-qM-afsU&t
@allen-simpson
@allen-simpson 3 жыл бұрын
It was an ngon before, that's why there wasn't an edge to follow in the first place
@Sh-hg8kf
@Sh-hg8kf 3 жыл бұрын
@@JoshGambrell Sure. Thank you!
@kevinm3751
@kevinm3751 2 жыл бұрын
What I wish Blender would fix is have a way for the bevel to keep its distance from the inside or opposite edge. So annoying when I am trying to keep a volume consistent!
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