Its something I never realised I needed, but to know this could really help get some custom bevels, thanks Josh
@omma9114 жыл бұрын
That's a pretty sweet trick, thanks for sharing!
@gdog81704 жыл бұрын
I was actually just having this problem, thanks!
@wawa-qp2tn Жыл бұрын
whats that add on to sharpen that object
@blenderzone54464 жыл бұрын
Great! thanks for sharing!
@squix223 жыл бұрын
how did you do the sharpen? is that add on? nice tutorial btw!
@pergula4 жыл бұрын
Great tutorial man!
@BlenderDaily4 жыл бұрын
useful, thanks!👌🏻
@taksinwatanabe93624 жыл бұрын
Thank you very much for sharing, this helps a lot!
@Wzxxx4 жыл бұрын
I think that deep know knowledge of baveling is 80% of success in hardsurface. There is so much connected issues with it. At least here:)
@JoshGambrell4 жыл бұрын
Beveling is sure an art!
@meh20633 жыл бұрын
@@JoshGambrell nerd
@andrefouche87254 жыл бұрын
Thanks for sharing - great tip
@gwyn.4 жыл бұрын
*This cool bevel trick you should know in Blender! Gurus hate him! Click to find out!*
@UdjinUdjin4 жыл бұрын
Nice work with generative shape design! 👍🏻👍🏻👍🏻
@andregustavoantunes4 жыл бұрын
Nice one.... Really awesome!
@xDaShaanx4 жыл бұрын
Thanks for this
@hsan.1951 Жыл бұрын
Can somebody teach me how can I select certain edges and soften only those edges please? (Not the whole object by smooth shade)
@blenderconch4 жыл бұрын
Nice tip!
@bruce45514 жыл бұрын
Hi! can you explain a bit of whats going on at 2:00 kind of confusing to me I know the purpose of it but what is its principle behind it? Thanks!
@JoshGambrell4 жыл бұрын
Sure, on any model with a bevel modifier set to angle, there is a certain threshold that bevel will work within. For example, If I have a 90 degree edge and I set the bevel angle **above** 90 degrees, it won't bevel. It has to meet that angle requirement. Here, part of the edge did, part of it didn't, so instead of messing with the angle, I simple changed the limit option to "weight" which allows to me to manually mark which edges I want beveled. Make sense?
@bruce45514 жыл бұрын
@@JoshGambrell thanks totally made sense! 😮
@grahamburkum7811 Жыл бұрын
@@JoshGambrell It'd be awesome to get a whole tutorial walk-through on that process! Thanks for your video!
@projecthumaniter983 жыл бұрын
nice tips
@kritzstudio4 жыл бұрын
Thanks so much!!!!
@rena100092 жыл бұрын
bro thank you wtf this was killing me
@bushbushchickhon4 жыл бұрын
Do you have a discord? I would like to ask a question about your UV unwrap tutorial, because when I do it, I follow the exact same stepts but the textures are doing weird, it look as though it does not had edges marked, but I have done it and there is iirc a curvature map baked.
@JoshGambrell4 жыл бұрын
discord.gg/auVYKdTg
@midioutput Жыл бұрын
How is he beveling without making a pile of tris along the other faces?
@brandonh3d8834 жыл бұрын
Hi Josh, I appreciate you are probably very busy, but I just have to see if you'd maybe be able to point me to a fix for a shading issue: So been using weighted normals with the ngon workflow which you suggested in one of your videos. It's really fun in terms of allowing creativity to flow without having to worry too much about the actual topology form. However just today I'm having issues with shading in a certain spot where I used a difference boolean, and some of the edges look more hard than soft like they are supposed to be, I'm struggling to fix this. Any suggestions on how I could fix this issue? Thanks, great video too as always. P.s. using vanilla blender.
@JoshGambrell4 жыл бұрын
Join our discord and tag me, I'll help you there: discord.gg/auVYKdTg
@brandonh3d8834 жыл бұрын
@@JoshGambrell Thanks!
@lucasdemeritt33164 жыл бұрын
I liked this cuz he said "I reckon".
@taha94423 жыл бұрын
that's helpful, thanks. i'm straying off of the video here but can you cover how to make good hard surface models without paid addons? I'm kinda in a bind (can't purchase addons) but really want to make high quality hard-surface models. thank you.
@YuriKruglov3 жыл бұрын
Джош как всегда успешно открывает Америку )))
@badbanana83663 жыл бұрын
cool
@miguelangelalarconcuadros76712 жыл бұрын
bro how did you activate edge blues ? do you have a tutorial about this?
@GamingWithHasty4 жыл бұрын
Do you guys(Blender bros) have a discord server?
@JoshGambrell4 жыл бұрын
Here you are discord.gg/auVYKdTg
@flamecrew9atroblox9584 жыл бұрын
Ill stick with my wonky ass donut
@overseastom Жыл бұрын
Mate, you glossed over that fix-up step at the end soooo fast, I had it watch it back at x0.25 speed just to see what you were doing :P
@sevenseven314 жыл бұрын
bevel with boolean
@steelwix4 жыл бұрын
This mesh looks it's in flat shadder but also in smooth
@Sh-hg8kf3 жыл бұрын
I'm a blender noob. Won't this cause ngons when we use the knife to make faces like that?
@JoshGambrell3 жыл бұрын
Sure does. What is the problem?
@Sh-hg8kf3 жыл бұрын
@@JoshGambrell I heard ngons are bad for modelling right? So wont it cause issues?
@JoshGambrell3 жыл бұрын
@@Sh-hg8kf Well my channel covers all aspects of ngon/hard surface modeling. Since you are a beginner, I'll put it this way: ngons are not bad, it simply depends on how you use them. Way too many people are pushing the "ngons are bad" workflow when they in fact should be pushing the "quads are a good way to get started, but don't let me scare you away from ngons" type of mindset. It's kind of a shame, but I understand the position you're in while learning. Check out this video and it will help you: kzbin.info/www/bejne/gInUl6R-qM-afsU&t
@allen-simpson3 жыл бұрын
It was an ngon before, that's why there wasn't an edge to follow in the first place
@Sh-hg8kf3 жыл бұрын
@@JoshGambrell Sure. Thank you!
@kevinm37512 жыл бұрын
What I wish Blender would fix is have a way for the bevel to keep its distance from the inside or opposite edge. So annoying when I am trying to keep a volume consistent!