Cut Holes in Blender Like a Pro - Hard Surface Modeling Tutorial

  Рет қаралды 11,370

JL Mussi

JL Mussi

Күн бұрын

Пікірлер: 51
@jlmussi
@jlmussi 18 күн бұрын
Hey guys, don't forget to download your free hard surface modeling guide: www.clkmg.com/jlmussi/3d-cheat-sheet-24
@unrealhabitat
@unrealhabitat 18 күн бұрын
yes! Thank You so much
@CSYXXL
@CSYXXL 12 күн бұрын
Not working link 😢
@nonexistent944
@nonexistent944 18 күн бұрын
I am transitioning from 6 months into maya and now into blender so i love this. It's relatable on a whole another level.
@jlmussi
@jlmussi 18 күн бұрын
Yea its definitely a process, glad you could relate!
@sergie2822
@sergie2822 18 күн бұрын
Been following you channel for a long while now. Been using Maya since Maya 4, so about 20ish years now.... Now, trying to learn to use Blender! And your videos have been great!
@just_archan
@just_archan 9 күн бұрын
Congrats. Btw, is it true that Maya users don't have as much problems with changing to blender compared to users of 3DS?
@fanaVFXschool
@fanaVFXschool 18 күн бұрын
It's very interesting to watch Maya modeling experts transform into blender modeling workers. Your blender content is a great help for Maya users.
@liridoncani
@liridoncani 18 күн бұрын
this is amazing, these are lessons that most youtubers offer them for money on their gumroad or patreon keep up the good work
@jlmussi
@jlmussi 18 күн бұрын
I appreciate the love! 🙏
@Hugin17
@Hugin17 6 күн бұрын
Amazing, this really made the peny drop for me. Love the way you explain things. Thanks a lot 🙏
@baslecout4734
@baslecout4734 18 күн бұрын
I was already watching your videos on Maya because I guess that Topolgy is mostly universal and it's good to see you on blender
@jlmussi
@jlmussi 18 күн бұрын
@baslecout4734, I appreciate you supporting the channel!
@henrylazaga
@henrylazaga 12 күн бұрын
that's a convenient and quick way to add support loops. i was using the add edge loop all along but now that i figured out it can be done quickly and more accurately by the bevel tool i'm feeling stupid about myself hahaha. the never ending process of learning. nice share!
@TeachingMrBrown
@TeachingMrBrown 18 күн бұрын
Great video! Love all your content and the cheat sheet. One thing I've discovered about the simple deform mod is that whatever you bend should be aligned how you want along the X axis. Once I started doing that it's worked well. Thanks for all you do!
@Byt3me21
@Byt3me21 18 күн бұрын
You make watching easy and your thorough with the details. Keep it coming.
@jlmussi
@jlmussi 18 күн бұрын
I appreciate the love! 🙏
@gordonbrinkmann
@gordonbrinkmann 18 күн бұрын
A little tip for the last method, when you say things like you prefer it to be a little thinner but that's no problem since this is all procedural... it would be really procedural if you keep the Array modifiers and change height and diameter by changing the count in the modifiers instead of deleting geometry in Edit Mode. Oh, and you do not have to enable the Snap tool, you can just hold Ctrl for temporary snapping while moving the pieces. But don't get me wrong, great tutorial nevertheless!
@jlmussi
@jlmussi 18 күн бұрын
I appreciate the tip...This will come in handy!
@mmahgoub
@mmahgoub 3 күн бұрын
I never thought poking a hole into an object is this hard in Blender
@gorguliastone
@gorguliastone 16 күн бұрын
You are best teacher! Ty
@aluxado
@aluxado 18 күн бұрын
Interesting video, would be nice to see a complete hard surface series developed in Blender, with some complete UV workflow
@jlmussi
@jlmussi 18 күн бұрын
Great suggestion!
@eddiethyette
@eddiethyette 18 күн бұрын
Thank you for the video! If you want to merge verts through nodifiers you can use weld modifier. I used this to quickly merge all of the verts that I missed. You can kinda go non-destructive with this modifiers if you want, though I quickly applies it... just in case I forgotten about it. 🙃
@jlmussi
@jlmussi 18 күн бұрын
I appreciate the tip...This will come in handy!
@Slightly.above.average.
@Slightly.above.average. 18 күн бұрын
youve inspired me to redo my coconut i just made
@jlmussi
@jlmussi 18 күн бұрын
Glad I this video motivated to tackle your project.
@fatcat_cg
@fatcat_cg 18 күн бұрын
As always, great tips!!
@jlmussi
@jlmussi 18 күн бұрын
I appreciate the love! 🙏
@uriel_n_diaz
@uriel_n_diaz 18 күн бұрын
Very true!
@jlmussi
@jlmussi 18 күн бұрын
I appreciate ya stopping by the comments section!
@therealKrak
@therealKrak 18 күн бұрын
Is there a reason why you switched over to Blender tutorials? Probably to reach a bigger audience but apart from that?
@unrealhabitat
@unrealhabitat 18 күн бұрын
You are doing Blender now! YES! You are the best!
@sebiesf
@sebiesf 18 күн бұрын
Love the video more method to approach is good, say by any chains are you doing a upcoming video about hair like using shell method or partial system , backing hair or using texture to make the shell work?
@jlmussi
@jlmussi 18 күн бұрын
Great suggestion!
@RedDragon.f3i
@RedDragon.f3i 12 күн бұрын
👈👈Thanks to tutorial providers, I can make good animations by learning on KZbin🎉🎉❤❤❤
@cc7993
@cc7993 18 күн бұрын
Can you do a video of modeling, uv, bake, texture, render, and some tips in a continuous chapter like video form
@jlmussi
@jlmussi 18 күн бұрын
I have some of those in the works.
@user-hegfahiuaefgiuh12345
@user-hegfahiuaefgiuh12345 14 күн бұрын
Great tips
@alangtiffis3595
@alangtiffis3595 3 күн бұрын
I just picked up Maya again after about 10 years and am doing a combination of Udemy classes and working through text books that I find online. So far i am working through Autodesk Maya 2025 Basics Guide. I been trying to find books specifically on hard surface modeling and 3D environment design. Anyone have any advice on any? I found a bunch of them with Blender but none with Maya. Any advice would be highly welcomed and appreciated.
@aaronsastronomy9236
@aaronsastronomy9236 14 күн бұрын
1:49 how are you getting the bevel to not "bevel" and essentially edge loop when you're using bevel?
@aaronsastronomy9236
@aaronsastronomy9236 14 күн бұрын
nevermind I figured it out, shape has to be set to 1
@thetmartens2069
@thetmartens2069 18 күн бұрын
Blender noob here - is there a reason why you delete the top/bottom cylinder faces to grid fill? Is it not advisable to have an Ngon there?
@jlmussi
@jlmussi 18 күн бұрын
Sometimes on those cylindrical poles, you can have shading issues if using a SubD modifier. However if you don't have any shading issues, and your pipeline doesnt require all quads, you should be fine. Flat surfaces are much more forgiving for poles and ngons vs curved surfaces. Hope that helps.
@cc7993
@cc7993 18 күн бұрын
Can you make a simple video of this in maya
@jlmussi
@jlmussi 18 күн бұрын
Okay, I just created the video for you, enjoy😀 kzbin.info/www/bejne/sJ_MgoF3bp5srdEsi=GIw_-teUuFRfkOWL
@tlilmiztli
@tlilmiztli 18 күн бұрын
I started my Maya adventure from your tutorial years ago. Running away from Blender after 12+ years of using it. Kinda ironic that now you are making Blender videos. Yeah, its great for views, I know.
@kerhabplays
@kerhabplays 11 күн бұрын
Someone transitioning to Blender😁😁
@WalterMort
@WalterMort 18 күн бұрын
In a year or two, the AI will handle any Boolean operation better than a human without unnecessary effort.
@SwordToothTiger
@SwordToothTiger 18 күн бұрын
choose simple problem? how about angled holes in curved surface?
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