Cool Inaccessible Areas in Games

  Рет қаралды 64,415

Big Yellow

Big Yellow

Күн бұрын

Пікірлер: 656
@tiredhouseplant
@tiredhouseplant 2 жыл бұрын
pokémon fans are immune to being told to touch grass, they’ve literally always wanted to touch four specific tiles of grass since they were kids
@spimbles
@spimbles 2 жыл бұрын
this is so fucking cringe to anyone who doesnt play pokemon LMFAOOOO
@Fiore_The_Demon_Child
@Fiore_The_Demon_Child 2 жыл бұрын
💀
@duncanginsberg
@duncanginsberg 2 жыл бұрын
Ah yes.
@JaneValentine007
@JaneValentine007 Жыл бұрын
Speaking of grass tiles- that darn area for gen 3 games (R/S/E) of the daycare- I always wanted to go past that old guy and just hang out with the pokemon LOL
@fawfulfan
@fawfulfan 9 ай бұрын
Honestly, I'm just as fascinated by places you CAN go, but that you can only go once and that's it, the game seals it off after you visit. Like the Switch Palaces in Super Mario World.
@Carlitonsp1
@Carlitonsp1 2 жыл бұрын
I thought that Yoshi not being to enter the Ghost house was a reference to how Yoshi would be too scared to enter Haunted Houses in Super Mario World.
@BigYellowSilly
@BigYellowSilly 2 жыл бұрын
If that's actually the reason I won't lie that's kinda cute
@marcoasturias8520
@marcoasturias8520 2 жыл бұрын
Can Yoshi enter Bowser levels?
@matchanavi
@matchanavi 2 жыл бұрын
@@marcoasturias8520 no, I think that's for the same reason (afraid of Bowser)
@paichni3474
@paichni3474 2 жыл бұрын
@@matchanavi just wanted to say really cool avatar
@astra3766
@astra3766 2 жыл бұрын
@@paichni3474 Omori Futaba
@grayfruit
@grayfruit 2 жыл бұрын
what are some other classics? -the Ice Key room in Banjo-Kazooie -that one Thwomp behind bars in Bowser's Castle in Mario Kart 64 -the safari zone zoo area in gen 1 Pokemon... if you glitch your way past the barriers none of the Pokemon say or do anything but I always wondered if the Voltorb(or maybe it's an electrode)there was a secret item, because its overworld sprite is identical to the little pokeball-shaped pickup you get in those games. it isn't. I like Portal's observation rooms too. the early game ones are inaccessible but you later go into some of them and see test chambers from their perspective. always used to noclip into those rooms in the first few levels to find fully functional physics objects in them just like the ones you find later. noclip was also fun for walking around in the areas that appear in the ending cutscenes that you never otherwise get to explore!
@TheOmegaGamer
@TheOmegaGamer 2 жыл бұрын
you can actually enter the ice key room if you enter the right sandcastle code
@BigYellowSilly
@BigYellowSilly 2 жыл бұрын
I remember that Thwomp in particular cause I remember there was a hoax that you could unlock him as a playable character by looping around the bowser statue 3 times and doing a lap of the track backwards, people called him Marty for some reason
@maxlimit9129
@maxlimit9129 2 жыл бұрын
favorite youtuber crossover moment
@ManaphyandManaqua
@ManaphyandManaqua 2 жыл бұрын
the northwest island on the main overworld map in Super Mario World
@onlookerofthings6029
@onlookerofthings6029 2 жыл бұрын
I just wanna know the lore about what that thwomp did to get locked up
@SawedOffLaser
@SawedOffLaser 2 жыл бұрын
My favorite kind of inaccessible area in any kind of game: ones where something was planned to be there, but it was cut for whatever reason. They're really interesting to me. It's like getting to take a sneak peak at the cutting room floor at the dev studio.
@calemr
@calemr 2 жыл бұрын
Sometimes, that can be a real shame, though. I've always wished I could see what Soul Reaver would have looked like if they'd included the removed locations and plot points.
@kayeffty
@kayeffty 2 жыл бұрын
Thank u for having a picrew pfp so I know not to read this comment
@VenoMantis
@VenoMantis 2 жыл бұрын
@@kayeffty I know you're doin the epic bait thing but damn man the comment wasn't even 3 lines lol
@Cool_Kid95
@Cool_Kid95 2 жыл бұрын
I learned the biggest inaccessible area of my childhood (FFC Boulder) was gonna have something behind it but it never came out or something, and that was tragic.
@caldw615
@caldw615 2 жыл бұрын
Shadow of the Colossus always fascinated me for stuff like this because there are still some remnants left in the game from back when they intended to have more colossus fights. Like there is a sort of stone arch structure which was supposedly meant to be used for a smaller colossi fight where you would enrage the colossus and lure it towards this arch so it would charge between it and get stuck. The fight was taken out the game but the structure is still there and it's cool trying to imagine what it would have been like trying to fight this thing.
@elji-w3k
@elji-w3k 2 жыл бұрын
omg you have NO idea how much this affected me as a kid with several games. But specifically, the height of all of it was with Sonic Heroes. You see, a lot of level layouts there are shared by all 4 teams, with how much of said levels being traversed by each team being the difference, and Team Rose always gets the shortest levels, meaning that several bits of levels are completely inaccessible to them, *but not necessarily out of SIGHT to them,* and having played their campaign first as a kid made me reach the goal rings at the end of their levels and always seeing some far away platforms that are reachable for other teams, but not for Team Rose… IN THEORY. My obsession with reaching these taunting tantalizing places reached its peak in Bingo Highway, where after looking at the platform normally reached by other teams at what is meant to be the end of the level for Team Rose made it be brought to my attention that right after that part of the level, there’s the VIP room, an area that all other teams can access and have dialogue for, so I my adhd bitchass brain decided it had had enough of just sitting and wondering about it and decided to actually finding a way of crossing the gigantic gap. After easily 50+ attempts, I made a maneuver where I combined the momentum from Amy’s Rocket Accel with Cream’s flight by immediately switching to the latter right before jumping and. I. DID IT. I reached the other platform, standing at territory previously completely uncharted by any rabbit, cat, or pink hedgehog, and when I reached the VIP room of doom, guess what? THEY ACTUALLY HAVE FUCKING DIALOGUE FOR ENTERING IT. Pretty sure you can find footage of it on YT if you look for it. My mom had no idea why I was so ecstatic.
@BigYellowSilly
@BigYellowSilly 2 жыл бұрын
the one in a million situations where there genuinely is some cool hidden stuff in these areas is an unmatched feeling
@nicolask.3825
@nicolask.3825 2 жыл бұрын
This comment had me fucking hooked
@nilvana7540
@nilvana7540 2 жыл бұрын
Doesn't Amy shout "Oh my God!"? Kind of surprising to hear that phrase without any euphemism. But then, it's the same game where Vector calls Rouge a broad.
@isenokami7810
@isenokami7810 2 жыл бұрын
Funny bit of trivia on that topic, one I just kinda came across while looking up stuff for a Chaotix mission. If you do a specific jump at the end of Team Rose’s version of Mystic Mansion, you can go beyond where they were meant to, at which point the they basically continue through the Team Sonic version of the stage. This is particularly notable because it’s the only way for Team Rose to fight a Heavy Egg Hammer (those stupid tanks with the helmets you have to knock off) without hacking. Though, because Amy doesn’t have the ring dash, Team Rose can’t actually reach the end of this extra stretch of stage.
@RTU130
@RTU130 2 жыл бұрын
O
@SmileOmega1
@SmileOmega1 2 жыл бұрын
The 2fort exaple is pretty funny because one of the commentary tracks mentions playtesters ALSO wanting to see what was out there, and they had to make the backgrounds LESS interesting.
@aguchamp7766
@aguchamp7766 2 жыл бұрын
One of my favorite inaccessible areas in gaming are just the backgrounds in Smash Bros. Since Melee there's just something so interesting about all the details that you can't access. Stages like Rainbow Cruise and the little village, the house in Kongo Falls, the stores in Onnet. It's one of those really funny aspects if being a kid and playing video games, your imagination goes way farther than anything the developers intended. The worlds in these game just feel all the more immersive.
@HomeWingGamer
@HomeWingGamer 2 жыл бұрын
I remember reading the manual for melee and seeing that you could do a race around temple, and then desperately trying to find a way to explore temple in 3d cause the phrasing of it made me think it was possible.
@sehtuk3953
@sehtuk3953 2 жыл бұрын
In general with how much depth Smash has in it's backgrounds, it fucks me up a lot. Like, I can walk off The Bridge of Elden, and using the pause mode I can see there's a lot more to the stage, but I just can't go there. Same with Onett and other walk-offs. I would spend so much time pausing with the camera and just wishing I could go there.
@SSM24_
@SSM24_ 2 жыл бұрын
I remember being _so_ upset I couldn't actually play on most of Delfino Plaza in Brawl as a kid. It's all right there, why can't I get to it??? ;-;
@murphmariotwopointoh7714
@murphmariotwopointoh7714 2 жыл бұрын
At least the Onett Stores can be explored in EarthBound itself.
@aguchamp7766
@aguchamp7766 2 жыл бұрын
@@murphmariotwopointoh7714 Though that ended up making it all the more interesting to me, only 3d Onnet and we can't explore it.
@bigredradish
@bigredradish 2 жыл бұрын
the closest I can think of a childhood fascination like this was going to the Altering Cave in FRLG, seeing only Zubat, thinking "oh this sucks" and then hearing that they cut a feature that let you get Teddiursa or some shit and I was like "I'm gonna be mad about this for the rest of my life"
@JustButton
@JustButton 2 жыл бұрын
E reader baybee, they were trying toys to life WAY before 2010.
@BIaziken2
@BIaziken2 2 жыл бұрын
The Sevii Isles always felt very weird to me as a kid, like I always had a feeling that there was meant to be more there than there actually was.
@matchanavi
@matchanavi 2 жыл бұрын
Sevii Islands were so irritating to me, I was desperately going through all of them like THIS CAN'T BE IT, THERE'S GOTTA BE MORE
@flaregamer64
@flaregamer64 2 жыл бұрын
In Yoshi's Island DS there is a enemy museum you can visit which has different rooms each containing what are essentially cages for all the enemies in the game to move around in. I spent a lot of time there just trying to interact with some of them in small ways like the fish which can spit water at you. It's a unimportant thing that kept me playing the game just so I could see more enemies get added to the museum.
@TheRiddler6129
@TheRiddler6129 2 жыл бұрын
Yoshi Island's DS is a great game! ...But Fuck getting 100% on it.
@autumnoraki
@autumnoraki 2 жыл бұрын
God I remember that, I tried so hard to fight the caged enemies
@Larszard
@Larszard 2 жыл бұрын
Yes! I spent so much time in the enemy museum! I've recently played the original Yoshi's Island and I miss that museum haha
@MrDrumStikz
@MrDrumStikz 2 жыл бұрын
Honestly, what I love is a game where the mechanics LET YOU go places you're very clearly not supposed to. One of the most magical things about 3d platformers is the fact that there are so many ways to climb seemingly impossible cliffs or stand on tiny pieces of geometry to go where you want whether or not you were supposed to unlock it yet.
@DollarinoJones
@DollarinoJones 2 жыл бұрын
One time in the Family Guy videogame I clipped through the Kid-Eating Tree and was running around inside the area the houses go inbetween areas of the level.
@midnightmoon1495
@midnightmoon1495 2 жыл бұрын
This is pretty much the Sonic Adventure experience.
@Cool_Kid95
@Cool_Kid95 2 жыл бұрын
Like when you get the shovel in Postal 2 Enhanced Mode or when you just play as Jar Jar in LSWTCS DS
@Zadamanim
@Zadamanim 2 жыл бұрын
You will probably enjoy Anodyne 1 and 2 then since the out of bounds in those games... well its better to get there yourself than explain
@WM-xv1el
@WM-xv1el 2 жыл бұрын
My fav type are the fully modeled and with full collision interiors in gta games that you get to enter for exactly one mission(or better yet, you only see it on cutscenes)
@WM-xv1el
@WM-xv1el 2 жыл бұрын
I was so fucking mad when i first came back to area 69 and all there was is a bunch of respawning cops and all the entrances were closed
@WaluTime
@WaluTime 2 жыл бұрын
I still remember all the guides about how to get back to area 69, or stuff like clipping out of the interiors with the jetpack to explore. because it turns out interiors in san andreas actually are stored together in groups of about a dozen or two interiors a map, meaning you can clip out into other interiors and explore them too
@OG_DouG
@OG_DouG 2 жыл бұрын
You know a game is good when even the areas you're not supposed to access are designed with thought
@Porygo
@Porygo 2 жыл бұрын
When you talk to an NPC you're not supposed to be able to talk to right now and they have unique in-character dialogue 😍
@OG_DouG
@OG_DouG 2 жыл бұрын
@@Porygo ikr? like in that Paper Mario game where a Toad asks you how did you progress to his area before intended
@DollarinoJones
@DollarinoJones 2 жыл бұрын
God I love the new 'fairly niche odds 'n ends' bend your channel has taken, always been my kind of thing. I always think about the inaccessible little Not!Kirby enemies that look eerily similar to him in Dreamland 3, just a mysterious lil' worldbuilding thing you'll never reach or fully understand.
@madokalover
@madokalover 2 жыл бұрын
yes! i always wondered what was up with them -w-
@givemeyourgarbage7980
@givemeyourgarbage7980 Жыл бұрын
Batamon!! There's a few you can actually interact, one you can run into and one you can eat. They're like my favorite part of kdl3 tbh
@skinnysnorlax1876
@skinnysnorlax1876 2 жыл бұрын
Referencing "Little yellow" is unexplainably wholesome. I bet lil yellow was a cool dude
@davidbeeley127
@davidbeeley127 2 жыл бұрын
This entire video has the vibe of a cat trying to sit on everything in the house it isn't allowed on, and I love it.
@jackhammer4499
@jackhammer4499 Жыл бұрын
In Star Wars: Knights of the Old Republic 2, there was one door I remember being impossible to open. What made this one weird is that when you approach it, your minimap fills in just enough to show you that there is in fact a room on the other side. Combine this with the fact that major side quests had been cut despite there being dialogue prompts to start them, and the game being so unfinished there is literally a cutscenes where a minor character dies and yet is back for the rest of the game, and my curiosity has been through the roof for the last 10 years.
@ThePensivePen
@ThePensivePen Жыл бұрын
Fun video. I remember being utterly obsessed with the silly shark sprite in the lakeside lab in Ocarina of Time as a kid and trying to figure out some way to unlock its cage or access it from the outside. I think a big part of why so many of us tried things like this as kids is that the illusion of video game worlds hadn't fully broken yet. Even if we might recognize consciously that it's just a game there's still a certain part of the brain that's left thinking "but if only I could get over those walls I could see the rest of this land." Plus just the allure of finding something totally new/hidden in a game we'd otherwise exhausted entirely.
@TheMeGuy1
@TheMeGuy1 2 жыл бұрын
For me it was the area behind the invisible walls in Stone Hill in Spyro the Dragon. There were pillars along the edges of the map that blocked you with a magical invisible barrier if you tried to walk between them. There was some hilly terrain behind the barriers that went into the distance before transitioning to the green hills in the skybox. It was their way of presenting atmospheric gigantic sprawling plains in the PS1 era while still keeping you in the level, and I always wanted to get past them and run into the "endless" green fields as a kid.
@MapleMilk
@MapleMilk 2 жыл бұрын
Oh my GOD, this reminded me of how much I wanted to explore every single square inch of every map in Splatoon It seems like every map had some kinda cool looking area within some glass that you could only look at, especially the shopping related maps Don't even get me STARTED on the area outside of the Urchin Underpass
@jimmyjuice697
@jimmyjuice697 2 жыл бұрын
The M64DS segment reminds me of when I spent half an hour as a kid trying to get Yoshi into the Eye Rock fight. I eventually did it, and it was lowkey worth it because fighting Eye Rock with just crouch kicks is fun.
@JadenMKW
@JadenMKW 2 жыл бұрын
Wait, how did you do this, isn't there a brick blocking the way so you have to be one of the bros? Did you have the Mario cap, break the block, and then lose the cap to become Yoshi again? I might try that myself, sounds like a fun challenge.
@jimmyjuice697
@jimmyjuice697 2 жыл бұрын
@@JadenMKW Yeah that's how I did it lol. The hard part is getting on the platform again after you exit it to lose the cap.
@JadenMKW
@JadenMKW 2 жыл бұрын
@@jimmyjuice697 I just tried it out, although I realize now that you could just go into the battle normally with the Mario cap and then take damage in there to become Yoshi again lol. There’s even a flame on a pillar that you can platform up to and eat as Yoshi and spit out to damage the Eyerocks with a unique burning animation, probably put there for this exact scenario, as not everyone would be comfortable with slide kicks. Interesting observations nonetheless!
@jimmyjuice697
@jimmyjuice697 2 жыл бұрын
@@JadenMKW I actually never knew about the fire spitting in the fight. That's awesome.
@villekuronen2171
@villekuronen2171 2 жыл бұрын
I remember me and my friend firing a game of Worms 3D and just waiting out till the stage started flooding. Then we used the Bridge Kits to see who could make it the highest without falling to the water
@LuffyMcDuck
@LuffyMcDuck 2 жыл бұрын
I used to do that with my cousins in the Gamecybe version. Always ended with a black screen with white text stating something like "too many bytes".
@BigYellowSilly
@BigYellowSilly 2 жыл бұрын
God I did this too I loved it
@Harmless_Music
@Harmless_Music 2 жыл бұрын
I remember being super hooked on being able to visit Peach’s Castle in Mario Kart 64. It was my first childhood gaming experience, and being able to go somewhere in the raceway that wasn’t involved in the race was oddly comforting as a kid.
@mossy285
@mossy285 Жыл бұрын
God, i remember when i was a child i was obsessed with the underwater tunnel in koopa cape, i remember spending hours trying to get to the water with the fishes and all of that stuff. I also vividly remember accidentally getting into one of coconut mall's shops, but i have no idea how i managed to do so
@Vlazeca
@Vlazeca Жыл бұрын
One recent one that invoked feelings from when I was younger was the new Pokemon, funnily enough. The Academy has so much going on outside, and if you’re persistent enough you can actually climb it. It’s definitely something the devs didn’t want you to do, most of the walls aren’t climbable so you have to work out places and angles to jump from, but you can get pretty high up. Even up to a pathway with doors on it that you can’t interact with. I tried gliding over to the big Pokeball in the center, but there’s actually a void out zone that takes you back to where you were before, which was pretty cool in its own right since I couldn’t remember another time in the game where that happened.
@SamOliver4
@SamOliver4 2 жыл бұрын
There are custom map versions of 2fort, like free2fort, that do make some of these additional areas accessible and sometimes add some extra geometry to other parts of the map. I forget what the others are called (or maybe it was only free2fort), but I do remember that free2fort specifically removes the gates on either side of the 2fort bridge and also makes some of the rooms down in the fort basements accessible. It also adds a roof area to the battlements that you can access, almost kind of like Doublecross if you remember that map at all.
@fastboi2390
@fastboi2390 Жыл бұрын
For me, it was the background areas in one of the levels in Sonic Unleashed for the Wii. Specifically the "Rooftop Run" Night Stages. It takes place in a whole town, and I remember this one section near the end of the level where you could see the other back streets and alleyways continuing out into the town, blocked off only by a measly gate that Sonic should definitely be able to jump over (but obviously couldn't). It drove me insane how there seemed to be more back streets and places to go, but you just couldn't get to them. The Goal was right there, but I would repeatedly run past it and try to jump down off the building to the street below trying to leap over that stupid gate.
@Rebateman
@Rebateman 2 жыл бұрын
Correction: Mario Kart Super Circuit for the GBA actually introduced retro tracks as it had all the SNES tracks. But having a variety of retro track sources (and I think the name "Retro Tracks") was introduced in DS.
@BigYellowSilly
@BigYellowSilly 2 жыл бұрын
That's a good point I forget Super Circuit exists sometimes I can't lie
@MaejXIV
@MaejXIV 2 жыл бұрын
Growing up, I played a lot of Call of Duty 4's "Old School" mode with my siblings. The higher jump height allowed you to get into previously inaccessible areas, particularly rooftops / out of bounds areas. I must have spent days upon days running around rooftops and exploring every inch outside those maps. A fun one is Modern Warfare 2's "Hidden" mission within spec-ops mode. The entirety of COD4's "All Ghillied Up" is accessible if you jump on some crates and go out of bounds. Really cool stuff.
@TheSymsky
@TheSymsky 2 жыл бұрын
in mw2 there was also toooooonnnsss of spots in the multiplayer maps that you could shotgun boost up with some friends, spend hours scaling the scaffolding of.. skidrow? Or running up mountains in the snow map
@WishMakers
@WishMakers 2 жыл бұрын
I like how everyone was talking about this as an experience when they were younger, but honestly as a grown ass adult the craziest time I've experienced this recently was Pokemon Legends Arceus. Sure, the amount of areas you will literally never be able to reach in this game is quite small because it's about the exploration, but I don't think I've ever truly had the drive I had to try and get to new areas before I was supposed to be able to. My biggest accomplishment was getting up to the height limit in the first area with barely even getting the crafting kit and nothing else. I was just having so much fun fucking around and taking in all the sights. I wish I had that more when I was younger and even more wide eyed.
@gayrozayppeli8431
@gayrozayppeli8431 2 жыл бұрын
"Small Yellow did not give a fuck" is so unironically raw. Anyway, I'm glad to see you expanding on stuff you upload here. It's been great and interesting, and you've been becoming a favorite of mine!
@reb3lvagabond238
@reb3lvagabond238 2 жыл бұрын
There's one area that *technically isn't viewable by the player but is something that always got to me: the Kanto radio station in Pokémon HGSS. The first floor is fine but you had that one dude who blocked off a doorway and explained that no one was allowed on the other floors, and that drived me crazy. I tried finding a quest or item that would let me pass but it never worked, and to this day I'm not even 100% if you can go up there or not tbh. Absolutely insane
@bossrosslp
@bossrosslp 2 жыл бұрын
Tony Hawk's Underground gives you moonjump cheats and off-board ability, allowing infinite wall jumps. And this; broke everything. You could get damn near anywhere clipping through buildings and walls. I spent HOURS as a kid trying every weird ass wall in that game, trying to find any neat thing I could. New York, Florida, and Vancouver were the best ones.
@emerylafleur
@emerylafleur 2 жыл бұрын
there's some custom 2fort maps that greatly expand the parts of the map that you can explore! they're jank and extremely imbalanced, like engineers building sentries in the tiny side rooms in the intel room, but it's super fun to be able to go there to begin with
@Thornskade
@Thornskade 2 жыл бұрын
There's also destructible 2Fort so you can break the areas to those rooms yourself. Should speak to someone who liked Worms 3D, come to think of it
@sirpikapika1129
@sirpikapika1129 2 жыл бұрын
About 2fort, there's a fun map called something like "Destructible 2fort" where you can shoot walls and stuff to break them, so you can go wherever you want
@eatfruitsalad345
@eatfruitsalad345 2 жыл бұрын
i feel the thing about just vibing with the shopkeepers, it reminds me of when id use action replay to chill next to the pokemon center nurse in the inaccessible area behind the counter
@MaxiemumKarnage
@MaxiemumKarnage 2 жыл бұрын
This is one of those channels that we're all gonna feel so fucking cool for being subbed to before it gets super popular, this kind of content bangs and I hope you don't plan to stop anytime soon mate
@ssbmoro
@ssbmoro 2 ай бұрын
i loved driving to Peach's Castle courtyard in Royal Raceway for Mario Kart 64. It was so cool to see the same castle i explored in a jumping Mario game again in a driving Mario game. i drove around trying to find any differences/similarities to Mario 64 and trying to find a hidden way to enter the castle or something. Pilotwings 64 was also full of little areas of each map that made you imagine that there was more to explore
@chocokittybo
@chocokittybo 2 жыл бұрын
I know this isn't quite the same thing because due to the game being put together with tape and well wishes you could get around basically every wall, but one place I remember spending hours exploring was the underside of the egg carrier in Sonic Adventure. You're NOT supposed to be able to get there, but if you fly just right as Tails you can starting at the boat dock fly in between the two load zones to the egg carrier proper and just go under the water. There's a weird amount of collision too, you can stand all sorts of places, and nowhere else in the game sells the concept of scale to quite the same degree. In the story the egg carrier feels just barely big enough to get lost on, but in Tails's post game traveling out of bounds around it made us go "Oh. All the characters are fucking minuscule compared to this massive floating fortress" (also a few other out of bounds areas there, there's like this entire extra runway on it you can't normally get to without clipping out of bounds that I think runs out of collision past a certain point and it's still probably the biggest uninterrupted flat area in the entire game) For actually inaccessible even with glitches places though there's so many cool places in kirby games you can't go to, I remember falling down several pits in kirby and the forgotten land even hoping that somehow I could get down there to explore those places, or struggling to get enough height to reach a place only to discover there's an invisible wall or something. And writing this out I just realized there's very much a theme of kirby games and 3d games, especially both at once with the places I want to go but can't. Kirby air ride had so many cool background details I would've loved to explore but couldn't reach too
@emmasnow3187
@emmasnow3187 Жыл бұрын
Back in the day, in Wizard101, there were a ton of houses that you just couldn't access. However there was a glitch, briefly, to get behind them. I have no idea how but once someone did it you could just tp to them (I bribed my way back there with TCs that I never used) and for some reason, the floors of the houses had collision but the walls didn't. I had a BLAST just exploring all of them
@destructo3457
@destructo3457 2 жыл бұрын
Uncharted 3 Multiplayer was the game that made me fall in love with going out of bounds to explore maps (i was like 8 when the game came out), there's huge parts of the maps that have collisions for no reason, on Syria you can see a little town at the distance and obviously you can't go there because there's this death barriers when you fall out of the map and you die, a glitch exists to bypass it and everything down there is completely solid. And there's this other map called Oasis that has a huge desert completely with collisions, i was just so impressed on why would they make so many details on parts where you aren't even supposed to be, i haven't seen that amount of details on any other Online game.
@sirchris6047
@sirchris6047 2 жыл бұрын
Naughty Dog used to be that guy
@ravensoott
@ravensoott Жыл бұрын
That intro was god damn golden, unfortunate boymoder made very happy
@kmaple9
@kmaple9 2 жыл бұрын
So what I've learned is that if like, Jesse and James wanted to throw you into a pit to steal your pikachu, all they would have to do is put a slide going into the hole and fence it off. That's enough to make you want to go down the slide into the not-at-all hidden pit
@thisisasupersayin376
@thisisasupersayin376 2 жыл бұрын
In Sonic Adventure's first stage, Emerald Coast, there's a hut to the left of you at the starting area, and you pass it again from the other side after you go through the first loop-de-loop. You could totally spindash and jump over to it and it would be a substabtial shortcut, but for whatever reason, compared to the other stages, Emerald Coast is oddly restrictive with unneccecary invisible walls around every shoreline
@hamyshanky8794
@hamyshanky8794 Жыл бұрын
i doubt youll ever see this comment, but some of the normally inaccessible areas only reachable with noclip in certain maps like Foundry and Doomsday were used to tease the MvM update back in the day! Thundermountain also has areas behind the spawn rooms with the mercenaries planning an attack or swimming around, its cool stuff
@AiakosVids
@AiakosVids Жыл бұрын
I'm glad I'm not the only one with a tale of MKDS absolutely obliterating my DS's R button
@retrop0yt
@retrop0yt 2 жыл бұрын
"Some things are beautiful because they are unattainable" - Gilgamesh (fate)
@voidembracedwitch
@voidembracedwitch 2 жыл бұрын
As a kid, I got annoyed whenever there were like rocks in a river or something that prevented me from going further in Pokemon Diamond. So... eventually I started cheating, which led to me reaching event areas by surfing out of bounds and also one time fighting with the gen 4 missingno on my side against a lv100 Arceus.
@alishegamer8490
@alishegamer8490 2 жыл бұрын
Actually i had this in reverse - videogames taught me about invisible walls so i thought that the real world also had them and then years later i was like "wait you can go there?!" "there is more map behind this building?!"
@TreeForceGaming
@TreeForceGaming Жыл бұрын
Its funny watching this now as a game developer. Because when I watch this my only thought is. "we built you a whole rockin game, why do you want to go to the places we didn't build anything in. There is nothing over there, literally nothing, go play the game that we spent 5 years making!"
@mettatonex7221
@mettatonex7221 2 жыл бұрын
I mean, modern gamers are sure to share their frustrations with Hammerlocke in Sword and Shield. And I agree with them, but what somehow frustrated me more was the Rose of the Rondelands, the hotel in Wyndon in that same game. Every other hotel in Sword & Shield let you go upstairs and browse around the rooms and chat with their occupants, one of which even had a cutscene with Marnie practicing smiling in front of her Morpeko and getting embarrassed when she finds out you saw her doing that. But for some reason, the upper levels of the Rose of the Rondelands didn't do that, and it was exessively frustrating for me in the window of time that I cared about Sword & Shield.
@mikewebsters4119
@mikewebsters4119 2 жыл бұрын
There was also that factory that you see in the background (i think) in the route after motostole. I wish that area was a plot point
@eth102
@eth102 2 жыл бұрын
Inaccessible areas is what made me learn to use no clip in Half-Life 2. So many little out of bounds places in that game. Taught me a lot about how devs made certain sequences, such as when you get dropped into a lake and a Ichyosuar comes in to attack you, that's just a lake hidden out of bounds in the level with a unmoving npc in the water. But going to this area spooked the shit outta of me as a kid because I wasn't sure if the thing still moved or not.
@silverwisp1364
@silverwisp1364 2 жыл бұрын
Mario Party DS. Toad's Fountain. The tutorial map for the game. Why in gods name did they make an entire map, with a pretty cool design that you simply cannot play. Which is a shame because it would of rounded the game out to having 6 maps. I always wanted to play this map it looked so fun I wanted to see what the happening spaces did. Did the flood they map, change the path around? I needed to know and to this day I still don't.
@BigYellowSilly
@BigYellowSilly 2 жыл бұрын
I remember feeling the exact same now you mention it that was my first DS game
@anxietyassistance
@anxietyassistance 2 жыл бұрын
I remember in TF2, where the map "Powerhouse" was actually unfinished or rather incomplete and there was this entire inaccessible bit behind the map that would've actually helped balancing the map (instead of being perpetual stalemates). Also, could not help but think of the War Room Minigun. Inaccessible areas you can't reach? Well how about an inaccessible area of the map you shoot with.
@burritoman2k
@burritoman2k 2 жыл бұрын
Powerhouse is basically just 2fort with control points
@BigYellowSilly
@BigYellowSilly 2 жыл бұрын
I've seen the unused Powerhouse stuff and it's crazy how much of it there is honestly
@AaronRotenberg
@AaronRotenberg 2 жыл бұрын
Some ones I remember: - The waterfall outside the castle in Mario 64 (DS) that you get dropped out of when finishing the metal cap/flower area. You can jump up against the current and actually climb it a decent ways with normal platforming, but you always fall back down. It turns out that you actually can get all the way to the top by abusing the hill physics, but there's nothing there, just an invisible wall. You can't get into the metal cap area backwards. - Shadow of the Colossus has a _ton_ of these, due to both content getting cut during development, as well as deliberately to create the mysterious atmosphere. For example, there is exactly one beach that you can reach and walk out into the water. If you try to go out far enough, you eventually hit a point where the waves start throwing you back - but it's not a hard barrier, and with good timing you can jump the waves and keep going, although it gets more and more difficult the further out you go. You can actually get arbitrarily far until you hit an invisible wall if your timing is on point. - Another one in Shadow of the Colossus that uses the same physics is when you are getting sucked back in the ending after defeating the 16th colossus. You can jump forwards to try to avoid tumbling backwards, and you can actually stall indefinitely and even make forwards progress while doing this by jumping with a very specific timing. This raises the question: if you are good enough, can you jump all the way to the exit of the Shrine of Worship and brace yourself around a corner so you can avoid being sucked in forever? I've never tried loading it up in an emulator with rewind to find out, but I do know from videos on KZbin that the rest of the Forbidden Lands outside the Shrine of Worship will not actually load properly during this cutscene. - Also in Shadow of the Colossus, there are all sorts of wacky platforming stunts you can do to try to get to various areas on and around the Shrine of Worship, some of which _almost_ work but not quite, or only work by exploiting bugs. There's also the bridge and gate to the Shrine, which you can get to via the secret garden but can't actually go through.
@gengarisnotinsmash...
@gengarisnotinsmash... 2 жыл бұрын
Here's one I had when I was younger. Since my dad introduced me to Robot Wars at age 3, I have been obsessed with heavyweight robot combat. Which meant I played a ton of Robot Wars: Arenas of Destruction on the family computer. The first map you unlock is the TV Warzone, based off the series 4 Robot Wars arena. A staple of the Robot Wars show (and the British robot combat scene in general) were powerful flippers that could throw your opponent over the guardrails and out of the arena. Yet in all my time of playing AoD, I never had this happen. I tried it quite a few times with Chaos 2, the most powerful flipper in the game, and I it never happened... Except this has a happy ending. During the annihilator event (which ends with a 6 robot ffa), all the robots converged at the wall. Due to the janky physics of the game, the bot in the middle of it got pushed on top of another robot, who themselves were pushed on top of yet another robot, and the first one ended up out of the arena! I could never replicate it, unfortunately, but at least I knew it was possible. And in case you are wondering, there are many other maps in the game where getting an out of the arena was an intended obstacle, like the north sea oil rig, Hamburg, Germany, and most terrifyingly, Japan Rooftops. It was just really hard on TV Warzone for some reason.
@somebadbatter
@somebadbatter Жыл бұрын
I spend a lot of time just trying to get back to the beginning area in majoras mask. Like it drove me nuts that you cant get back there. To a point where on replays id just kinda vibe there
@somebadbatter
@somebadbatter Жыл бұрын
but tbf one could probably spend hours talking about dumb shit they thought about majora if they grew up with it. it feels like its made for that sorta experience
@elegy8187
@elegy8187 2 жыл бұрын
11:56 - Tangentially related to your point here, but I absolutely hate when you beat a game and there's no end-game, your save is forever stuck on the point right before you beat the final boss. The Zelda games are the worst offenders of this. I think I first encountered this when playing Phantom Hourglass when I was about 10 years old, and was confused when my saved took me back to before fighting the boss. Several years later, I beat Breath of the Wild and found out that they did the exact same thing! The only mark to show you beat the game is a star next to your save file. It's such an incredibly disappointing way to end your game, because after beating the final boss you want some validation that your actions changed the outcome of the world. I understand that it's probably more difficult for developers to implement, but at least give us something! Really hope that the BotW sequel has an end-game.
@BigYellowSilly
@BigYellowSilly 2 жыл бұрын
I had this exact same issue but with Spirit Tracks, I hated it so much it like I wanna see the world after I saved it
@blacktheripper9137
@blacktheripper9137 2 жыл бұрын
those cool mod only areas in club penguin, like the backstage one drove me insane.
@3XHS
@3XHS 2 жыл бұрын
Honestly, one of these that I like now is actually the background of battlefield in super smash brothers ultimate. The background has what looks like the ruins of a destroyed civilization atop a waterfall, and while there will never be anything where I could actually explore it, I think it’s a really cool vibe. Also shoutout to Smash 4’s version which is like ultimate’s but in the sky, it’s also pretty rad
@Tlaloc1
@Tlaloc1 2 жыл бұрын
for me, a couple areas were: -the worldmaps in NSMB, especially the ds ones -marx soul's arena in kirby super star ultra -any out of bounds area in 2fort, dustbowl, gorge, and borneo -the final boss area in SM64DS as any character other than mario -the night roof levels in PvZ1 -the battle backgrounds in the 3D pokemon games -any oob area in any of the half life games
@rainmaker8968
@rainmaker8968 2 жыл бұрын
Something like this that I kind of obsessed over was in Ratchet and Clank 1 and 2, all of the levels where you are on a space station and can see distant planets and stars always fascinated me, and I always wanted to jump to them and explore them, knowing that if I fell off the stage I would die, but always wanting to try and fall through space to eventually reach one of those planets.
@SonicX-qi2se
@SonicX-qi2se Жыл бұрын
The shop keep counter feels relatable.
@mayac69
@mayac69 2 жыл бұрын
In the original GameCube version of RE4, I used to go out of bounds all the time. Once, I found a document out of bounds in the distance under the inside church map. I never found a way to get to it.
@Jethro-goro
@Jethro-goro 2 жыл бұрын
I remember spending a lot of time exploring Kirby Air Ride's city map in the free roam mode and spending some time seeing if it was possible to demolish the buildings or fell Whispy (the other trees in the forest section disappear when you drive into them, Whispy is the only exception). You can also see other islands off in the distance, but there's an invisible wall blocking off access to the sea around some edges, and a wall of waves in the places with ocean access. The catch being, you can fly over this invisible wall to access the ocean around the entire city, but then get stopped by a second wave wall that extends around the entire map. Alas I never could fly past this second wall, since it even forms a ceiling over the city that you bounce off of if you fly too high.
@nickvitale
@nickvitale 2 жыл бұрын
The four I remember most prominently are -the mine entrance in Wario’s Gold Mine where the carts are coming from in the mine section. Easy to explain, just an entrance blocked off by invisible walls. -The god damn Big Penguin in N64 Sherbet Land. Also self explanatory. Why are they so big. Why can you not access that island. What wisdom do they hold. -A very niche one but this one very specific level in Mario 3D Land (I think Special World 3-2) where there’s this wall you can just BARELY get past where a coin heaven warp was in the original version of the level (3D land reused stages frequently) but they left it there, barely accessible due to the fact that the original level had a propeller box that wasn’t in S3-2. Even if you do make it up there there’s this even taller wall, this monument to inaccessible frustration. You can’t even see the top of it; it goes off the screen. But when I was big into that game that shit pissed me off to no end, and I was just so determined to get there because there COULD be the most secret-y secret collectible in the history of platforming games released in November 2011 on the Nintendo 3DS. Maybe. -there’s a door in the cantina courtyard in the LEGO Star Wars DS port that never opens. It just doesn’t. And it’s super reasonable to get up there. It’s the worst. It probably just got scrapped as you can get behind the door with the infinite jump glitch (the game runs on a hamster wheel and is held together with glue stick paste and popsicle sticks) there’s just no loading zone back there, so it’s only there as the most upsetting decor possible: the Fake Door.
@HomeWingGamer
@HomeWingGamer 2 жыл бұрын
The only time i remember that really got me like this was hoenn in rse. I loved the region a lot but got mad that places like that one island east of cycling road, or the rocketship in mossdeep were just inaccessable. Pair that with internet rumors and info about inaccessable event items that could take you to new islands, and it kind of drove me up the wall. Im incredibly glad that ORAS brought Lati flying over and around the ENTIRE REGION, with new little pockets to explore for legendaries and secrets.
@ZtotheMills
@ZtotheMills 2 жыл бұрын
I can REALLY understand this sort of thing. Especially with the Mario Kart one, because I remember one track. It was one where you drive past peach's castle and you can actually go down a side path and drive around the castle grounds, which were very similar in landscape to the way it is in Mario 64. And I remember being FASCINATED with this. Like it was so WILD to me that this was a thing you could do, and it always made me want more stuff like that. I've always had a love for these little weird out-of-the-way locations in games. Places that are almost functionally useless, but have a level of detail to them that make them....oddly alluring. Like you want to build something out of it... Theres just this odd craving to stake this weird little spot as yours and you end up hanging around it for way longer than you should. I used to play a LOT of runescape and I can think of several spots on the map that I was just weirdly obsessed with. And many of them were near, or had parts to them that no player could access. I find myself getting fixated like this whenever I see a prison cell in a game... like "What crime must I commit to end up in here? Theres nobody else in it, so why can't I get in?"
@CursedFatherX
@CursedFatherX 2 жыл бұрын
This video hits home to me because there was alot of places on n64 & gamecube games i always wanted to explore , however luckly for me i discovered the action reply as a teen & got my wish early lol , also loving the nails, back in my goth days dark or navy blue was my color :)
@hannahbriarly4192
@hannahbriarly4192 2 жыл бұрын
In emerald that house in sootopolis with a door you can't access because of a stupid potted plant drove me crazy. I think it was for some Japan only event or something but I HATE that they just blocked the door and kept it visible instead of REMOVING THE DOOR
@BigYellowSilly
@BigYellowSilly 2 жыл бұрын
Yeah if I remember right it was for some eReader functionality? Crazy they tried to cover it up the way they did tho
@macewindu5195
@macewindu5195 2 жыл бұрын
That’s a pretty cool block
@wiya8787
@wiya8787 2 жыл бұрын
I absolutely love these videos where you talk about your experiences with games as a kid, I did a lot of the same things and it just feels so nostalgic and humanizing to hear someone else just talk about these relatively small experiences. Love your content :)
@mattguy1773
@mattguy1773 2 жыл бұрын
The cutting room floor of content is such an interesting part of video games
@caldw615
@caldw615 2 жыл бұрын
I remember in COD Black Ops 1 there was a small easter egg for being able to get up out of the interrogation chair on the main menu ("The numbers Mason, what do they mean?") by mashing the trigger buttons. If you were on the normal menu where it was just the interrogator from the campaign you could get up out the chair and walk around the room and even access a computer to unlock some bonus content. However, if you had went into the sub-menu for the zombies mode, the environment would change a little. The lighting would change, the music becomes an eerie piano tune, the TV screens would show zombies mode footage and the interrogator at the top would go away and come back with a zombie (most likely the same guy just turned) now bashing against the glass looking in at you. When the zombie is there, you can no longer do the trigger thing to get out of the chair which always annoyed me as I would have wanted to go right up to the glass just to see if the zombie behind it did anything different. It's like how you described with the Yoshi thing where normally you can access an area as other characters but not as Yoshi and it annoyed you, it's the same with the BLOPS 1 menu. You can get out of the chair when on the main menu for the campaign or online sub-menus but for the zombies one where the interrogator changes the game just doesn't let you get out of the chair when I really wanted to.
@nicklewry3854
@nicklewry3854 2 жыл бұрын
Bruh I swear the exact weird niches of video games that you love and post on this channel are the EXACT SAME weird videogame shit I love. Keep em up man!
@Z10ZeeTen
@Z10ZeeTen 2 жыл бұрын
One inaccessible area I still don’t have an answer on is this door in the ship level of Wario Master of Disguise that’s covered by an immovable block. It seems like it should be possible to enter it, but no amount of experimenting with Wario’s abilities could get me in there.
@BigYellowSilly
@BigYellowSilly 2 жыл бұрын
God I remember playing that game
@lennyface5314
@lennyface5314 2 жыл бұрын
2:06 we're getting closer to the pokegods video boys
@smob0
@smob0 2 жыл бұрын
Zoras domain as adult always bugged me. So the lake is empty, because Zora's domain is frozen. But then you kill morpha, and Zora's domain is still frozen? How come the water came back? Did morpha drink it all?
@DMSwordsmaster
@DMSwordsmaster 2 жыл бұрын
It's one thing to see a building you can't go into, and there's a whole different thing to see a big, uniquely designed building that clearly has a lot of effort put into it but you just can't go to it. I think there was something about that with the original GoldenEye; the Dam level I think, has a big building across a lake. It was actually part of a cut part of the level, which they cut but didn't outright remove. Also started a lot of rumors.
@RandomPerson964
@RandomPerson964 2 жыл бұрын
My experience with inaccessible areas in games, Ocarina of Time in particular, was very different. I played OoT as a kid, but all I really did was cut the grass, hammer the crates, and hookshot from roof to roof in Kakariko Village because I was afraid of the monsters. I didn't play it for real until I was a teenager. By then I knew about glitches and sequence breaking. I've definitely played OoT that way more than the intended way by a significant factor. It was fairly trivial for me to do things like hovering to out of bounds areas or stealing the fishing rod and all the shenanigans you can do with that. That really gave me a good understanding of how games are designed to look like a fully realized world on the bare minimum amount of geometry. It's like those sculptures that look like random wires, but from one angle it spells out a word or makes a shape. It made me appreciate the effort developers put in to make these worlds.
@EasyTargetLP
@EasyTargetLP 2 жыл бұрын
You've just unlocked something for me - Halo 3 gave me a ton of feelings like this. The one that stood out to me was on the multiplayer map Rat's Nest, where they tantalizingly placed a Pelican, (a flying vehicle that the player couldn't use) that was right outside the zone, which you would THINK you could jump over there, but would get barred off by the invisible wall. There were rumors that if you did something on the map, you could actually get to the Pelican and fly it. This obviously turned out to be horseshit, but there is a mod now that lets you go over there and fly it. There was a similar thing like the Pelican place, but it was a glitch that you could do in the online beta of the game, where you could take a Banshee out of bounds and fly around above the map Valhalla. It was especially interesting because they took the time to have the sky box act a tiny bit like the stratosphere with clouds, and then have the distance stars be in the black background of space, so it felt sort of like you were going into space. This got patched out but it was always so awe-inspiring to think that I could go to so far above the game and access essentially space. The real cool part about Halo 3 though was that there actually WERE inaccessible areas that could be accessed with the help of glitches, and they would actually have collision! The multiplayer maps were the best with this; you could find small little rooms in the game, and in specific maps, you could actually just walk around without a kill plane ruining your fun (for the most part). On Rat's Nest, you could see there was a glass room looking out from above the level. You could glitch in there by clipping in with a turret or clipping a teleporter in there, and you could just be in there. There were a ton of little rooms like this in many of the maps, and they made the levels not only feel more expansive, but it gave little tools to players to make them serve a purpose with the game's map editor.
@MR0KITTY
@MR0KITTY 2 жыл бұрын
If you overload maps in Forge mode by placing a lot of objects in one place with instant respawn, the map boundaries that would kill you would stop working. Sand Trap's grenades, Snowbound's turrets, a few others. In Snowbound, beyond the turrets was an invisible wall. It takes some shenanigans, but you can get to the other side of that wall. A bit father, the ground is no longer solid, and a bit farther than that is an actual kill barrier.
@Atomic_Thomas
@Atomic_Thomas 2 жыл бұрын
I really enjoyed both this & the Waluigi video. Along with Pokémon, these are two more of my favorite videos on your channel. Would love to see more of this kinda thing. It's so uniquely specific to the point where it feels liminal.
@GlowingOrangeOoze
@GlowingOrangeOoze 2 жыл бұрын
Yeah I have clear memories of feeling this way, especially when I was really young and playing N64 games. The blurry little islands in the skybox of Bob-Omb Battlefield come to mind. Powerful reminder to include visible but inaccessible areas in my Unity project.
@ntrpotato6675
@ntrpotato6675 2 жыл бұрын
Really like your random talks about video games dude. Its revitalizing my love for games I played as a kid. Thanks for the good content dude!
@tobykassulke2385
@tobykassulke2385 2 жыл бұрын
I used to explore Tekken 4's big ass stages all the time as a kid. With the beach stage in particular, if you went in the water far enough you'd reach a line of buoys, blocking your way to the rest of the ocean. I really wanted to get past it and explore, i remember using yoshimitsu with his big jumping sword slash and his flea stance to try and get out of bounds, obviously it didnt work.
@theghostcreator776
@theghostcreator776 Жыл бұрын
Correction on Mario Kart DS introducing retro tracks: Super Circuit did it first with all of the Super Mario Kart tracks being available
@lvl5Vaporeon
@lvl5Vaporeon 2 жыл бұрын
That dumb doorway blocked by boxes in Pokemon Ruby and Sapphire always pissed me off.
@Epzilon12
@Epzilon12 2 жыл бұрын
IIRC, its something that's only in the japan version of the games. It used the E-READER.
@c.cooper2877
@c.cooper2877 2 жыл бұрын
Best video introduction ever.
@Juniperjungby
@Juniperjungby Жыл бұрын
Id like to share my favorite In old school runescape in the basement of west varrok bank there is a inaccessible area with a open chest that you can never access People theorized for YEARS what was in it and I believe recently the devs showed what was in it on a live stream which was 2,147,483,647 coins or a max cash stack I think its cool that not only was it shown what it was but what was in it IS something you would hear on a play ground
@RisingJericho
@RisingJericho 2 жыл бұрын
Specials shoutouts to literally every single event area in Pokemon Gen 3. You will never get to experience the simple but ominous triangle puzzle for Deoxys without cheating, and I just love the dual towers for Ho-oh and Lugia (one that goes way upwards, one that goes deep underground).
@PiePie453
@PiePie453 2 жыл бұрын
Also, LOVING the nail polish
@prismacan7752
@prismacan7752 2 жыл бұрын
A Hat in Time plays around with this idea a lot, hiding little secrets in areas that you can clearly see exist, but are completely inaccessible (though you might be able to catch a glimpse of some of them using the in-game camera mode. There's actually an entire side-quest-of-sorts tied to using it to explore areas of the main hub, along with another secret tied to some hidden lore, or something). Those secrets can range from cameos of unused characters, to cheese wheels with insulting messages painted on them, to references to other games completely. It's insane how much there is.
@undergroundmonorail
@undergroundmonorail 2 жыл бұрын
if you had your red nails on your left hand and your black nails on your right hand instead, you would match a hitbox controller
@TheWrathAbove
@TheWrathAbove 2 жыл бұрын
I remember very specifically that in Super Mario Sunshine the book behind an unopenable door in thr bottle mission drove me insane as a kid. I mostly wasn't bothered by stuff I couldn't access but that was the one thing that got me as a kid.
@Infindox
@Infindox 2 жыл бұрын
Places like this when I was a kid really got my mind going, especially because of the way the internet was back then. Still till this day things like this interest me so much.
@girl_with_armor
@girl_with_armor 2 жыл бұрын
in skate 3 theres this dlc called the art gallery that was a remake of the map from skate 1 and it had a bunch of roads blocked. it was really frustrating cuz u could see all the spots that u didnt have access to. there was actually a glitch u could do to get over the fences and it was such a childhood dream come true to be able to skate in an inaccessible area
@JadenMKW
@JadenMKW 2 жыл бұрын
Man, I used to mess around in MKDS all the time trying to reach unintended, secret areas. The best feeling was when I discovered you could land on top of the railing on the bottom path of Bowser's Castle, by launching off of the end of the spinning bridge. One time my sister and I played the wireless multiplayer mode, covering our bottom screens so that we could play hide and seek on the stages, curious if anyone else ever did this! MKW definitely has a lot more though in terms of out of bounds areas that are actually accessible through clever glitches and clips.
@homelessincanada4018
@homelessincanada4018 2 жыл бұрын
boy-moders, girlbosses, and emperors fits your entire viewerbase pretty well
@JohnnyTheFlash_
@JohnnyTheFlash_ 2 жыл бұрын
The Bison corner joke was unexpected HAH
@Maceyoshiman
@Maceyoshiman 2 жыл бұрын
This kind of content is so up my alley. I love this esoteric stuff.
@LTPrototype
@LTPrototype 2 жыл бұрын
I spent tons of time in super mario 64 just trying to wedge my way through invisible walls or into gaps and holes I shouldn't have been in, but the one that stuck with me most wasn't even technically inaccessible. Looking down into that grate outside the castle and seeing the rim of a cannon not only drove me mad trying to find a way in, but accelerated the belief that there really was something more to every piece of curious geometry, every out of place enemy, every hidden life and coin- some way through those walls and into some even bigger world beyond the floating islands.
My Favourite Video Game Hoax of All Time
18:34
Big Yellow
Рет қаралды 63 М.
Ultra Instinct Bowser - The Dumbest SSBM Custom Character
17:12
Big Yellow
Рет қаралды 89 М.
Enceinte et en Bazard: Les Chroniques du Nettoyage ! 🚽✨
00:21
Two More French
Рет қаралды 42 МЛН
Sigma Kid Mistake #funny #sigma
00:17
CRAZY GREAPA
Рет қаралды 30 МЛН
Pharaoh Review | featuring Caesar 3 from the SPQR Series™
21:52
SsethTzeentach
Рет қаралды 5 МЛН
TowerClimb - Spelunky's Deranged Cousin
54:27
DoshDoshington
Рет қаралды 552 М.
If I die, I switch Mario games
13:08
SANG
Рет қаралды 1,3 М.
Creative Strategies in Competitive Pokémon (Gens 1 - 6)
28:31
Big Yellow
Рет қаралды 350 М.
SUNSHINE AND KITTENS
20:47
Civvie 11
Рет қаралды 1,2 МЛН
How Worms Ultimate Mayhem Failed Worms 3D
1:08:05
Big Yellow
Рет қаралды 28 М.
Why Majora's Mask's Blue Dog Took 25 Years to Win the Race
21:04
Vidya James
Рет қаралды 2,8 МЛН
The JRPG that does everything wrong | - Arcane Raise - Review
20:31
Outward Review | Prepare to Fry™ Edition
22:57
SsethTzeentach
Рет қаралды 6 МЛН
Fighting Game Garbage: Tripping (Brawl)
16:40
Big Yellow
Рет қаралды 163 М.