Just ate all the series in an hour, thank you so much for your videos! It was really useful
@al3xsilver4 жыл бұрын
Makes things much quicker! Thx for this
@MrSzymonpik4 жыл бұрын
Grant Abbit sent me here. Channel look nice!
@LevelPixelLevel4 жыл бұрын
Grant Abbit is amazing!
@paulglennhunter4 жыл бұрын
Thank you!
@LuisAugustoCorrea4 жыл бұрын
Nice tutorial!!! Thanks!!!
@MilaPronto4 жыл бұрын
oh, very useful, tanks!
@andrew777spencer4 жыл бұрын
this is amazing. please make more!
@professorofhow92134 жыл бұрын
This is cool. Thanks.
@RoustShiro4 жыл бұрын
Nice video! Whats the song of the start? in the intro, its so chilly
@LevelPixelLevel4 жыл бұрын
This is actually from the KZbin audio library: kzbin.infomusic?nv=1 and search for Philly_Crew
@RoustShiro4 жыл бұрын
@@LevelPixelLevel thank you very much!
@johndc74464 жыл бұрын
Hello. Thanks for the rigging tutorials. I would like to ask how can you make a car body react to the bumpy road surface and the wheel suspension limit? I would like to learn how to make a realistic car suspension animation.
@LevelPixelLevel4 жыл бұрын
Try out the floor constraint, this let's you put a ground node in and have the object always stick to it. docs.blender.org/manual/en/latest/animation/constraints/relationship/floor.html
@robertomassussi35314 жыл бұрын
very interesting tutorial, i have a question regards the spring watches can you to realize a tutorial regard for example the spiral spring with movement that wraps and unwinds, of tourbillon watches?
@LevelPixelLevel4 жыл бұрын
Hey, yeah this is possible. I might be doing a car rig tutorial soon that will go over a set up like this.
@waltervolbers34434 жыл бұрын
var 10*thumb high were all very well explained and helped me a lot. Thanks. Can it be also influenced correction-shape , for example, two shapes are fully faded in, then and only then the correction-shape is involved. These are conditions if I remember correctly and it was always a horror to put these in Softimage
@LevelPixelLevel4 жыл бұрын
Yeah, you can do something like this, although I prefer to use the rig to move pieces and then have a corrective shape on top of this.
@gillik78014 жыл бұрын
Hey! If u can answer I'd be happy bro.So I've been trying to animate an indominus rex.I had a problem about the teeth and claws on it.Cause whenever I move the mouth of it in the Pose Mode,the mouth moves but the teeth were not following it.I figured out how to Child Of and did it for the teeth on my dinosaur.But there are lot of spines on the dinosaurs back,like 200-250 of them.And doing Child Of to all of those will take ages.Do you know how I can do Child Of to all of em in same time?
@LevelPixelLevel4 жыл бұрын
You may want to look into Vertex Parent - this lets you parent an object to another object's vertex with either one or three vertexes. It is very easy to use and extremely stable. kzbin.info/www/bejne/mHXafoKGoLNpiKs
@AnimatedAirlines4 жыл бұрын
When working with the curve modifier for tank treads, I can move the treads forwards or backwards but it deforms weirdly when moving the bezier curve up/down, left/right, or rotate it on any axis. Is there a way to prevent this?
@LevelPixelLevel4 жыл бұрын
Yeah, parent both objects under something new, like an empty, and move that in space, it should solve this issue.
@AnimatedAirlines4 жыл бұрын
@@LevelPixelLevel I'll try that, thanks
@AnimatedAirlines4 жыл бұрын
@@LevelPixelLevel do I parent the tracks and the tank to an empty? Because atm I have the curves parented to the tank but not the tracks
@千龙-c9j Жыл бұрын
牛逼
@LevelPixelLevel Жыл бұрын
Thank you (谢谢)
@千龙-c9j Жыл бұрын
@@LevelPixelLevel I didn't expect you to be online, I am studying your course
@nofun79234 жыл бұрын
Hi, can you take a shot at rigging a car? Cartoon car with eyes. I will be very happy, thank you very much