Copy to Points with Variants | Houdini 19.5

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Inside The Mind

Inside The Mind

Күн бұрын

Пікірлер: 23
@nononsense2688
@nononsense2688 Жыл бұрын
Definitely one of the first things i wanted to do in Houdini that ended up being very difficult for a beginner to understand. But for anyone fresh into Houdini, understanding this will help you understand multiple necessary aspects of Houdini. This explains it really well as always!
@akhanddbangladesh8274
@akhanddbangladesh8274 Жыл бұрын
Short tutorials are the life savers for a beginners like me. Thanks.
@InsideTheMindSpace
@InsideTheMindSpace Жыл бұрын
Happy to help!
@eth3realm
@eth3realm 10 ай бұрын
exactly what I was looking for thank you
@alaezalfa
@alaezalfa Жыл бұрын
Thanks for the tutorial! very useful!
@christopher_cdw
@christopher_cdw 9 ай бұрын
Excellent. thank you.
@timonarhi9935
@timonarhi9935 10 ай бұрын
Thanks!
@artadecram_9624
@artadecram_9624 Жыл бұрын
Cool! - is it lifehack or official method?
@aeko
@aeko Жыл бұрын
Why can't I add videos to playlists on your channel? It's the only that doesn't have the ... button so I can add this video to a playlist.
@InsideTheMindSpace
@InsideTheMindSpace Жыл бұрын
Thats a great question. I'll have to look into it
@MarioSundays
@MarioSundays Жыл бұрын
Really helpful thanks! What is I have 150 objects? What would be the fastest way? Tks
@InsideTheMindSpace
@InsideTheMindSpace Жыл бұрын
Probably wire them all into a merge and then a foreach connected piece and give a variant number based off the iteration number
@InsideTheMindSpace
@InsideTheMindSpace Жыл бұрын
Or even better you can probably pack them all, then merge them and set an attribute wrangle down and set the variant based on the ptnum
@smb3d
@smb3d Жыл бұрын
The fastest way is to avoid this method all together and use the new Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.
@InsideTheMindSpace
@InsideTheMindSpace Жыл бұрын
This is true. I had forgotten about that node when I made this however I will be covering that soon and it is actually important to understand what that node is doing which is essentially this. I'll talk more about this soon.
@smb3d
@smb3d Жыл бұрын
@@InsideTheMindSpace Yeah, it's so much more user friendly and saves a lot of time, but I get your point, always multiple ways to skin a cat in Houdini.
@NicolasLekai
@NicolasLekai 5 ай бұрын
thx
@pharbath
@pharbath Жыл бұрын
Is it possible to do non random type variants, like points in a volume a different shape or going from xmin to xmax shape change?
@InsideTheMindSpace
@InsideTheMindSpace Жыл бұрын
Yes you can. You can set them just like any other attribute.
@loganpenciu7317
@loganpenciu7317 Жыл бұрын
kzbin.info/www/bejne/qnTMm6irg66FqNU there is a newer way to do this then how you are showing
@smb3d
@smb3d Жыл бұрын
Sorry, but this is an outdated method!!! Please do not do it this way. It's been replaced with the Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.
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