My LinkedIn: Anton Aleknavitsjus My Artstation: asmedia3d.artstation.com My Email: asmedia3d@gmail.com
Пікірлер: 82
@MrNitrox917 ай бұрын
BEST VIDEO I*VE SEN SO FAR! You actually explain WHY it's important, not just a sped up work video. Kudos!
@antonaleknavitsjus78777 ай бұрын
thanks!)
@lawrence97137 ай бұрын
I saw a video on twitter showing an elbow bend that was really awesome. With the elbow bone sticking out and stuff, not being just a tube that gets bend, all by just playing one joint and having the topology in a certain way. unfortunately i cant find this video anymore. was done by some asian person. Should have saved it, because I'm really not satisfied with how it is usually made and I'm too lazy to do a two joint elbow with corrective shapes and such stuff
@evanlane1690Ай бұрын
I've looked for this video for almost six years! The "why" and "how" for good topology and workflow. Thank you for this!!!
@ickysoup5 ай бұрын
this is so mind-blowing to me! i've never seen someone explain it from the perspective of following the musculoskeletal system instead of just having a clean quad mesh - this is really helpful, thank you so much :D
@Zinkquer Жыл бұрын
thank you i learned a ton from this video, i learned that it is important to follow the natural flow of the muscle rather than having just having the shape of the character defined, it is important to have faces that are closer together in places that will stretch, and follow the shape of the skeleton, which is probably why some also people use a skeleton reference image when modeling to help with the muscle formation.
@antonaleknavitsjus7877 Жыл бұрын
Thanks!)
@alecs3473Ай бұрын
One of the best tuts about retopology out there. I'm a beginner (more than 7 years but I made only personal work) and I simply can't make my models work. Until know, I know why. Thanks so much, Bro
@stevenswanson9519 Жыл бұрын
You just answered so many questions I had in under twenty minutes, many thanks.
@yanishi8 ай бұрын
I am very glad that I can get so much useful information in one short video, thanks a lot to the author!
@evolvedant3 ай бұрын
This is such an amazing video, you know it's good when after watching a video you suddenly feel more confident about modeling. The only thing I wish was shown, was how you topologized the corners of the lips. The simplified start you show at 3:20 looks easy enough, then you add some more detail at 3:27 which also looks easy enough, but if you go back to 2:59, the detail is way more involved in the corners of the lips, and I can't figure out how you got to that level from what was shown. Beyond that, the video is suuuper useful~
@nathanhoward46793 ай бұрын
I'll reference this video for years to come. Very helpful!
@frappedelimon43516 ай бұрын
this is PURE GOLD! Thank you!
@agziyamuk4 ай бұрын
this is among the most helpful retopo tutorials you can find online for free. thanks anton.
@kopfdertoten466 Жыл бұрын
That wrist trick to get the vertex count to match the arm is pure genius. Great video!
@antonaleknavitsjus7877 Жыл бұрын
thank you for the comment!
@etiennebrownlee40712 ай бұрын
Your video is the best Ive encountered so far, clear and concise, you packed the 16 minutes with so much information each one important. Thank you so much, God bless you and your work sir..
@kiwibibe52 Жыл бұрын
Thank you so much for this amazing video! This just cleared up all the questions I had that I spent many hours wrapping my head around. I cannot thank you enough 😊🎉
@apexsynthesis117 күн бұрын
literally the best retopo video ever..THANK YOU! subscribed
@eddielol51646 ай бұрын
thanks! this is a very strong class for character topology.
@Chase3d304 Жыл бұрын
this video is incredibly helpful, for some reason it seems hard to come by solid information like this on topology. If you ever wanted to make another video similar to this but going over even more topoology information... I will certainly watch ;) lol.
@UtterUnit6 ай бұрын
Great video! It's been a long time since I've done character retopology. I'll definitely be referencing this video more.
@momchilo43882 ай бұрын
This is amazingly useful and really well explained ty!!
@Kestrel09072 ай бұрын
Thank you very much for your insight, Anton! :D Hopefully this will get me past the retopology phase nightmare and finalize the characters I have in my head.
@buster56615 ай бұрын
I can't wait until ai does retopology
@Mayableification2 ай бұрын
Great video, thank you so much!
@cyrilruegsegger9588Ай бұрын
Really useful Tutorial thank you!
@MrDay-vb7xv2 ай бұрын
Thanks for sharing your experience.
@crackplatoon10608 ай бұрын
really good video for intermediate topology
@FredwardDrawn Жыл бұрын
Thank you for this video, I appreciate how simple but thorough your explanations and the visuals were EXTREMELY helpful and well edited! I struggle most with clothing and you gave pretty clear examples of how to approach it that I don't feel QUITE as intimidated but I still have a few questions if that's alright. I've seen people mention deleting the mesh beneath clothes if there's only one outfit, but is there anything to look out for if this is done? Should all the meshes be joined as one if you do this before rigging or can they be kept separate? Thanks again for the video, It was probably one of the clearest and most concise videos I've seen about game topology!
@antonaleknavitsjus7877 Жыл бұрын
Thank you for your feedback and good question. If it is possible i would strongly recommend to combine both meshes into one and then merge vertices where the connect. This way you make skinning process much much easier!
@jozsefgabor5168 Жыл бұрын
Hi Anton, thank you a lot for this great video. You covered so important details in this topic,like no other tutorial before you,I have seen so far.And about retopo,I have seen quite a lot.Clean instructions in a brief, professional manner and in a very good tutor style,your material is a huge help for newcomers to 3D,like myself. Thank you for sharing your knowledge!
@antonaleknavitsjus7877 Жыл бұрын
thanks for the great feedback! :)
@Nexxorcist8 ай бұрын
this explained a lot. thank you!
@Vinkelnn Жыл бұрын
Absolutely amazing video! This really helped me out as a beginner rigger and modeller.
@antonaleknavitsjus7877 Жыл бұрын
glad to hear!
@UZero19979 ай бұрын
very good tutorial man !
@moonroll1985 Жыл бұрын
So useful, and easy to understand! Thank you Anton!
@antonaleknavitsjus7877 Жыл бұрын
you are welcome! =)
@Snoight4 ай бұрын
Good stuff!!
@madtwist2364 Жыл бұрын
Can you possibly show a close-up (and/or how-to) of that pelvis topology? It looks great, and I can't seem to figure out how you did it from just a front-back view of that model.
@zhengkexing99724 ай бұрын
So greate !
@poochyboi7 ай бұрын
damn good video. im trying to learn topo and this really helps! if you can please do one where you show a full workflow
@kolalev8734 Жыл бұрын
Thank you!
@WineStrikesBack Жыл бұрын
Well explained, thank you!
@antonaleknavitsjus7877 Жыл бұрын
You’re welcome!
@PavanKumar-ue1tx22 күн бұрын
does this topology work for film character?
@d.p.5874 Жыл бұрын
Thank you Anton for this very instructive tutorial on best low poly topology of bodies ready for animation. I read below in one of your answers that you used Maya : to your knowledge, what is the Blender tool/add on that could best fit the same purpose ? Kind regards
@antonaleknavitsjus7877 Жыл бұрын
Topogun is also very good. But this is not a plugin for blendrer. This is a separate software.
@d.p.5874 Жыл бұрын
@@antonaleknavitsjus7877 Ty Anton, these tools are for professional I am afraid.
@SpaceMango Жыл бұрын
Grant Abbit has made a video about blender addons for retopology that may be of interest. It's called "Must have addons & tools for retopology" :) I personally don't use addons or other tools when i retopo in Blender, but i think i should, to just speed up my workflow.
@noobandfriends242011 ай бұрын
I've been feeling like I'm really bad a retopology because I couldn't avoid poles. It gets drilled in you to use quads and avoid poles but if the type of mesh you did is considered acceptable by industry standards, then there are probably 150 or so poles throughout the mesh. Every time you change edge flow, you're going to have 2-4 poles. The fingers alone have 4 each. That's like 80 for just the fingers and toes. Around 20 for the head and face. 4 for and elbow and knee, 8 for the back, etc. My point is, for a dummy like myself, talking about poles being fine and a part of the process and ending up with over a hundred for a humanoid base mesh would have been useful for me to know when I tried and failed to get good a retopology 10 years ago.
@Locomotror11 ай бұрын
Great video! a question i have about the high poly, do you need to have things like the eyes, teeth, gums, tounge, maybe even eyesbrows modeled and then retopo for the low poly?
@antonaleknavitsjus78777 ай бұрын
I dont think that this parts should have highpoly, since there is nothing special to bake from. Maybe gums and teeth, if you are going to have facial close-ups, but no need to do highpoly for the eyes. What concerns eyebrows, it depend on the project. If you are making detailed character, then you will probably have to use planes with the alpha.
@straightshota6794 Жыл бұрын
Thanks a lot for that tutorial.
@antonaleknavitsjus7877 Жыл бұрын
you are welcome)
@LowkiXDiator Жыл бұрын
great video!
@antonaleknavitsjus7877 Жыл бұрын
glad u liked it
@user-oe6qw2nb6y2 ай бұрын
this realy helpful
@bongo3997 Жыл бұрын
Super helpful!
@antonaleknavitsjus7877 Жыл бұрын
thanks!
@Maximatori Жыл бұрын
Great video!
@antonaleknavitsjus7877 Жыл бұрын
Thanks!
@showplusbiz Жыл бұрын
BRILLIANT.
@antonaleknavitsjus7877 Жыл бұрын
Thanks!)
@amaulana090Ай бұрын
Do you have a closer view to the ribs' topology by any chance? That area beneath the armpit I'd like to see how you did the edgeloops!
@lukavisnjic6617 Жыл бұрын
Great job Anton! U are much-needed help for self-learners. Can u share what program do u use here for retopology?
@antonaleknavitsjus7877 Жыл бұрын
Thanks Luka. This is Maya. I think from version 2019 (may be earlier) there is a Modelling Toolkit. It includes retopology tool :)
@Mr_Steve3D Жыл бұрын
Well done sir!
@antonaleknavitsjus7877 Жыл бұрын
Thanks! )
@MisterBr0wn Жыл бұрын
good video!
@antonaleknavitsjus7877 Жыл бұрын
THank you!
@Rikitangoable7 ай бұрын
but this doesn't matter for UE5 or does it?
@IamNikolaos Жыл бұрын
Спасибо большое за видео, очень больная тема!
@antonaleknavitsjus7877 Жыл бұрын
на здоровье)
@toontown9854 Жыл бұрын
What Software you're using?
@antonaleknavitsjus7877 Жыл бұрын
Maya
@rafaellor8935 Жыл бұрын
Please bring more videos like this one.
@antonaleknavitsjus7877 Жыл бұрын
:) I certainly will
@dan323609 Жыл бұрын
Ну игровые движки все равно триангулируют, так что сильно заморачиваться в сложных моментах - в лес не ходить, а целом видео полезное, лаконичное, простое 👍 Еще можно пользоваться "таблицей умножения" ретопологии, особенно новичкам
@antonaleknavitsjus7877 Жыл бұрын
Спасибо за мнение! По поводу триангуляции, движки всегда триангулирую и это правда, но это означает, что они делят полигон пополам. Здесь надо понимать, что треугольники бывают разные и в определенных местах они могут сыграть плохую роль. Тема довольно обширная. Думаю, было бы хорошо создать на эту тему отдельный ролик, так как момент с треугольниками вызывает у многих вопросы.