This video sucks I'm not proud of it at all I made it when I was new to youtube lol please check out my newer stuff instead
@Neotrec Жыл бұрын
But it's cool brotha
@skraxel Жыл бұрын
No
@absolutelyretardedskeletor Жыл бұрын
Nah
@djabertlilani3000 Жыл бұрын
nah
@samedwards328511 ай бұрын
shup up
@plesbeans74403 жыл бұрын
Personally i find the bots talking to each other charming, it makes them feel more friendly
@knockrotter93723 жыл бұрын
fire in the hoooole
@sirsnausages21643 жыл бұрын
Yeah, same. I'm more scared of being the only one with a mouth in a world of silent, than being a mouth in a sea of talkers.
@zye.3 жыл бұрын
"this is MY house!" -Bot Connor
@cachenko3 жыл бұрын
"i am DAAYNGEERROOUSS" -bot Wayne
@heberb3 жыл бұрын
Uhh... sir? the bomb?
@shinyrayquaza93 жыл бұрын
I love how everyone owns it since gmod needs it for 90% of the mods
@inendlesspain47243 жыл бұрын
Weirdly enough I own CS:S but somehow not GMod yet (I have it wishlisted though). It just came with the Valve pack or whatever it's called, my first ever purchase on Steam.
@greenleafwilliammetts65572 жыл бұрын
@@inendlesspain4724 play the wackass community servers if you want to have your brain melt but in a good way
@smarterror5552 жыл бұрын
You're pretty wrong. CSS is a sick game and it was a replacement for your beloved tf2 to many people. It gave those vibes like tf2, bringing the community together. Unlike CSGO, it's WAY less competitive and way more fun. I remember spending time with complete strangers as a kid and feeling very welcome. We'd just talk for hours and have fun. And all the "uncanny" things Richter provides are completely wrong and plain stupid.
@zachwhitaker.2 жыл бұрын
@@smarterror555 I mean I feel kinda creeped out in CSS maps, however maybe that’s just Source being Source, with all the liminal spaces and stuff, I wouldn’t call him completely wrong and plain stupid, probably your nostalgia blinding you
@smarterror5552 жыл бұрын
@@zachwhitaker. True, nostalgia is blinding me. But if this game is uncanny, every pre 2010 source game is uncanny (not tf2 though)
@balticbvll29873 жыл бұрын
lets be honest, CSS's warmer feeling and warmer tones make it feel alot more appealing and charming, csgo doesnt have that feel(its a lot more gritty) , thats one of the reasons leet world became so popular was because of the source engine making it feel like the summer time on any map, really brings back memories
@knockrotter93723 жыл бұрын
contrasting to Halfe Life 2's entire art design centered on being really really bleak I always really enjoyed CS:S maps because they were made to but just normal modern day settings that felt more warm and inviting. That and most maps had that sun blindness feature thing that added to the lighting effects. After playing CS:S with bots for a long ass time and playing the maps in Garry's Mod I get real cozy vibes from most of the maps, I'm even nostalgic for the damn soundscapes it's good stuff man
@DaRealBruner3 жыл бұрын
Counter-Strike: Source has always been in my mind what Half-Life 2 would naturally look like if the aliens hadn't shown up.
@balticbvll29873 жыл бұрын
@The Stealthy Nut used to watch it with my bigger brother, so its a pretty fond memory i remember
@IAm-zo1bo2 жыл бұрын
I'm tired of this weird nostalgia you guys have, I started with source buy my fav is 1.6 but csgo is close second
@IAm-zo1bo2 жыл бұрын
@The Stealthy Nut Oh hell no, goldsrc feels so good for me, and i'm only 17. Source feels good too but goldsrc's movements is what I like the most. Counter strike had slower movement than source but it was also more about skill
@Swerver4163 жыл бұрын
I really like early source game aesthetics since i think they are really i mean really charming. It just feels like im in a place i know very well like my own house or somewhere like that.
@althepanda47053 жыл бұрын
Exactly! Like everyone says the source engine is so creepy but I always felt so cozy in it.
@unoriginalperson723 жыл бұрын
Early source engine games are very "bloomy" if that makes sense, its all bright and saturated like a summer day where newer source maps have less exaggerated bloom and colours
@jaaaaaked2 жыл бұрын
Totally
@JackoBanon12 жыл бұрын
I liked the clean look of CS:S. Not much detail, just plain textures and the enemy models.
@smarterror5553 жыл бұрын
I feel like the sound behind doors is a nice little detail. And all the the maps are full of easter eggs and secret details which would be considered game breaking in global offensive. And the “uncanny vibe” comes from all pre 2010 source games. The game tries to be realistic and fails at it in some spots. The bot feature is in no way creepy. The game sparks a lot of good memories, same memories tf2 brings. Overall, I feel pretty nostalgic to the game.
@botondzoltannagy88493 жыл бұрын
I thought that was to show how people are living there where the terrorists attacked. And they locked themselves in. Maybe playing music to calm themselves.
@smarterror5553 жыл бұрын
why the fuck did anyone like this. This comment has like no grammar. I’m surprised that no one commented on that
@Nonk-c5p3 жыл бұрын
Backrooms
@Thlormby3 жыл бұрын
@@smarterror555 I didn’t even notice any grammar errors until you pointed it out, it reads fine to me
@arandomcommenter4123 жыл бұрын
@@smarterror555 oh yeah because grammar makes a comment great, I bet your one of those people that says “yoUr in america, speak Englis”
@mundaner-11633 жыл бұрын
I don't find CSS to be creepy cause I grew up playing CSCZ. And CS1.6 was revolutionary with its mods like drivable vehicles. Then CSS came and it just blows my mind with its engine physics that I've consumed so much time playing that game with its creative servers. Edit: Grew up playing CS and based from a nostalgic perspective.
@dkskcjfjswwwwwws4133 жыл бұрын
cs originally had a drivable apc on siege, which was removed in later versions it used the half life tram system, and all modded vehicles in cs 1.6 do too
@SonOfTheDawn5152 жыл бұрын
When CS and DoD were just mods they were a lot better.
@mundaner-11632 жыл бұрын
@@dkskcjfjswwwwwws413 ah thank you for the history
@sketch89882 жыл бұрын
i remember when i first saw source come out and tried playing it, when i saw the ragdolls... dear god those were the best 5 hours spent. i was throwing myself off ledges on low hp and shooting teammates to see how everyone ragdolls, i was so intrigued by them 😂
@heroinboblivesagain54782 жыл бұрын
I absolutely adored the creative servers but I spent ~80 percent of my time on..... The 24/7 crackhouse server.
@indigodotradio3 жыл бұрын
Honestly despite all of CSS's obvious flaws this game holds a special place in my heart, being the first source game I played wayyy back when I was a kid (back before CSGO, even though CS 1.6 still outshined it) It introduced me and many others to the whacky world of community creation, maps, gamemodes, servers with 600 megabytes of terrible plugins which took 30 minutes to join for the first time (Like a DarkRP server nowadays).
@wuspoppin65643 жыл бұрын
Ohhh boy i remember waiting for that sweet half a gig of jailbreak content to load up on a 100kb/s connection, felt like eternity and it was like that for every server, even though they were pretty similar!
@indigodotradio3 жыл бұрын
@@wuspoppin6564 Like where were 60% of those addons anyway? All you would see is the admins plsyermodel, the map, end round music and maybe trails
@DaRealBruner3 жыл бұрын
Many of these maps feel very atmospheric, even with the lack of other people. Just the combination of ambiances and cool little details and such.
@indigodotradio3 жыл бұрын
@@DaRealBruner Early Source engine magic
@pranavshukla3212 жыл бұрын
1.6 and GO have got nothing on Source. Miles better in build and aesthetics.
@viiikalendasjulii46493 жыл бұрын
What makes it scary imo is the way the game feels both retro and realistic Plus some maps have this yellow-tint that gives the map an "abandomed" or "post-apoc" vibe which 2008 games often did to make their game feel more "realistic"
@skinwalker694203 жыл бұрын
Except Fallout 3. No, they just made their “realistic” post-apocalyptic look more of a grey and green sort of thing.
@unoriginalperson723 жыл бұрын
It's because the world ended in 2012 so anything before it feels weird
@skinwalker694203 жыл бұрын
To be honest, a store called Ollie’s has more of a post-apocalyptic feel than most games
@samuelkim18272 жыл бұрын
most PS3 shooter game has that yellow blurry effect
@skinwalker694202 жыл бұрын
@@samuelkim1827 as someone who has spent hours playing Fallout 3, Fallout New Vegas and Half-Life 2 on my PS3, I mostly agree with you. It’s just that Half-Life 2 adds grey to it, and Fallout 3 is just green.
@kabbablabba40733 жыл бұрын
i wouldnt call CSS "dead". there are still many consistently populated servers, and modded gamemodes like jailbreak and zombie escape are still pretty popular.
@unoriginalperson723 жыл бұрын
It's mostly Eastern or Southern players that play cs:s
@kabbablabba40733 жыл бұрын
@@unoriginalperson72 yeah lol a lot of russian alphabet usernames and southern accents in voice chat. its an interesting phenomenon.
@barium_672 жыл бұрын
Here in India I and my poor friends play 5v5 clan wars. The community is not dead, but about to die. Wars are more fun than casual
@regera60192 жыл бұрын
I just play deathmatches, what is Jailbreak and Zombie Escape?
@kabbablabba40732 жыл бұрын
@@regera6019 jailbreak: CTs are prison guards, Ts are prisoners, CTs tell Ts to complete various activities and challenges in the prison and can kill them if they refuse or fail any challenge. if the Ts are organized enough, they can resist, break into the prison armory, arm themselves, and kill all the CTs. zombie escape: CTs are survivors, Ts are zombies. CTs have to progress through a map and the Ts have to stop them. once the CTs get far enough they will fight a boss and/or be put in an arena where they must hold out against the Ts for a certain amount of time.
@ultr4nima3 жыл бұрын
As someone who played CS:S a ton with bots as a kid I'm glad you mentioned Havana as that map was always kind of locked in my memory as That One Map, a sign of experimental game design during rushed development. A weird mechanic of randomized pathways that wasn't really liked by the community.. probably because you couldn't abuse them unlike the physics props
@unoriginalperson723 жыл бұрын
Havana is the only map that has a bed with a mattress
@impulse_762 жыл бұрын
@@unoriginalperson72 So does de_inferno tho
@salsamancer2 жыл бұрын
Sounds a lot like TC_Hydro from TF2
@ultr4nima2 жыл бұрын
@@salsamancer Yeah there's definitely some resemblance in the two, albeit difference being one of them is random and the other is dependent on who won last round and what territories are controlled.
@JonPL2 жыл бұрын
Havana was fucking beast, it was a great map with a great atmosphere. It was generally liked amongst more "thinking" Polish players, but at some point casuals and diehards expected to only play Dusts and Office on repeat... :/
@NightpireVideos3 жыл бұрын
2:19 On the 1.6 version of italy, these rooms had destructable radios that played the same music, so they probably wanted to keep the reference in source.
@aspirewot8408 Жыл бұрын
Dude this guy has never played any counter strike game. He's r word . Lying
@indigodotradio3 жыл бұрын
Never knew that gmod texture addon was an entire game.. huh...
@kera9303 жыл бұрын
weird huh?
@indigodotradio3 жыл бұрын
@@kera930 Gonna go try it out might be fun.. looked at some gameplay kind of looks like TTT but with two teams?
@vivious_3 жыл бұрын
is this a joke?
@indigodotradio3 жыл бұрын
@@vivious_ yes
@isgodreal13373 жыл бұрын
@@vivious_ no
@bell4042 жыл бұрын
CS Source to me doesnt feel unfinished or bad. Honestly the hate train against CS Source almost exclusively comes from the CSGO crowd. When CSS came out, nobody hated it. It was a fun silly casual game, as was originally intended, before the overly competitive crowd came in. Also the bots were insanely well made (barring some slightly buggy pathing) for some reason. You could communicate with them as well as them with each other and give orders. They were situationally aware, and could often hold their own against players on medium to hard difficulty. I love it, and dont know why they threw it in the trash and made the CSGO bots laughably brain dead.
@Demirgon2 жыл бұрын
Damn, CSS bots are hackers, even on the lowest difficulty it's not too hard for them to headshot you if you're peeking out of corner. And it takes about 100 ms for them to react no matter how difficult they are (bot spotted you -> you hid behind a wall -> you're peeking out -> bot headshots you in 0.01 sec)
@regera60192 жыл бұрын
@@Demirgon bruh the millisecond they peek a corner it’s instant headshot death with the actual worst weapon in the game. I have PTSD from that one moment in all my gameplay. Don’t turn the bots to maximum difficulty.
@Ethiixx2 жыл бұрын
Bro what? The hate came from 1.6 players and Pros who refused to move to the new game at the time.
@cyka_blyat12332 жыл бұрын
@@Demirgon bruh I got one tapped by a bot named Rip with a M279 while running backwards
@drumboarder12 жыл бұрын
The 1.6 crowd hated it more than csgo's, I never hear crap about css now
@liquidator38283 жыл бұрын
So the early release version of CS Source had a single CT and single T model that are much more detailed with movable eyes (like the hostage). Also the reason there are ERROR models in the surround sound test room was because it was supposed to be dead bodies of that early T model that they removed with later updates. That surround sound test room was an option in the sound settings in the release version. It would be cool if you do a small video on the differences between release CS Source and the final version. (also do a video on how much destructable items are in the office map, especially compared to CS GO).
@omegasquadfrisk63973 жыл бұрын
I remember it being the early designed ST6 with goggles and the Phoenix.
@liquidator38283 жыл бұрын
@@omegasquadfrisk6397 Which were much more detailed than the later versions.
@JJAYREBELPL2 жыл бұрын
Also in CSS you can find a one map from Half Life 2 E3 2003 in Video Stress Test. kzbin.info/www/bejne/Y17OqHaloL5gsJY
@drumboarder12 жыл бұрын
The lack of destruction in csgo breaks my heart
@nsf001-310 ай бұрын
The original "egghead" T model was so goofy. Plus those floaty ragdoll physics (I actually fixed this by recompiling the .phy files with modified damping factor, but that'd probably get you kicked/banned nowadays if it's even still possible)
@hmrdev-billnye81663 жыл бұрын
CS:S is so nostalgic for me. Loved playing 20 vs 20 Bot Battles on maps.
@smarterror5552 жыл бұрын
ikr. It was a replacement for TF2 to many people
@murrischcat90982 жыл бұрын
OMG YES! Italy as a terrorist Camping in the house and sniping an army of Counter-terrors
@dogemaster-hm2ce3 жыл бұрын
I still don't understand why people only want to watch your ARG videos, videos like these are cool af and really entertaining!
@RichterOvertime3 жыл бұрын
thank you man!
@sickmind333 жыл бұрын
His channel was right place, right time when Source ARGs started popping off. The almighty "Algorithm" has made its decision
@dogemaster-hm2ce3 жыл бұрын
@@sickmind33 It's kinda sad honestly, kinda like the infamous "Spongebob Theory Guy", the creator of one of the most interesting ARGS ever used his overly popular Spongebob videos to turn them into ARGS themselfs, but his channel was already like that, and he just used the popularity to turn the tables around, here is different because, Richter's channel is about reviewing/talking about source related topics, he doesn't do ARGS himself, so the algorithm just completly ruined how people look at his content.
@goker60013 жыл бұрын
Whenever I first started playing CS:S, the first time I saw the bots speaking to each other with voice chat freaked me out. It made me feel like they were getting advanced every second even though this is a game from 2004 and is probably not getting an update.
@RichterOvertime3 жыл бұрын
yup haha
@goker60012 жыл бұрын
@@RichterOvertime But then I chilled out whenever I played CS:S for achievements.
@nsf001-310 ай бұрын
Go look up "Quake 3 bot conversations" and you're in for a treat
@GangstarTrilogy10 ай бұрын
Fun Fact that 2 stranger things from that CS Source like Piranesi have animal statue and Italy has a music once you come close to the door is already presents in the earlier CS because of Piranesi & Italy Creators,so it won't be weird it will be a nostalgic moments from the earlier CS
@prebenjaeger2 жыл бұрын
No one else remember the first player models? Good times. Anyway, what's with people nowadays making everything "creepy"?
@RichterOvertime2 жыл бұрын
read the pinned comment! And yeah, I couldn't find the first playermodels otherwise i would've mentioned them
@Marcelelias112 жыл бұрын
Source games tend to be creepy in general, maybe because the Source engine was made for HL2, and that game is meant to be creepy
@bfrehksdhf2 жыл бұрын
It's some influencing Zoomer thing. It seems to be coming out of the same place that brought us the 30 year old "Boomer" meme. Everything in the past is to be considered old or creepy.
@cemmy4102 жыл бұрын
@@RichterOvertime there is no pinned comment. Or at least KZbin isn't showing it to me :/
@henkerr2 жыл бұрын
Maybe because source games use these photo realistic textures
@muratsmg623 жыл бұрын
What's even kinda uncanny is that Even If you playing a map with no bots you can still hear music on the Map's background like doorways, This mostly happens with Inferno Havana and maybe Italy.
@tv-zn4ob3 жыл бұрын
@MRT lol
@BotPhong-13373 жыл бұрын
@MRT also Terrorist Spawn in dust 2
@mane82462 жыл бұрын
Thats just ambient noises from the map
@Immolator7723 жыл бұрын
CSS is my childhood, and i can understand how it can be creepy. It uses HL2 assets and many of the assets are based on slavic buildings and esthetic. Those who have never lived in any slavic country should know that we indeed have this gray sky, abandoned buildings, and during fall and winter it does look like you're in Chernobyl. But i guess all this made it more immersive to me and made it more memorable for me, and besides i do like my games to have little bit of creepy in them. I just love the ambience of hl2.
@SWEDIT78952 жыл бұрын
CS:S gives me this unexplainable feeling, the closest word I can think of is a warm, nostalgic feeling. I remember playing on pirated servers for years before I actually bought the game, I would play zombie escape every damn day as it was my favorite gamemode and imo it had some of the most creative maps made for that specific gamemode. Sometimes I would just play by myself and check every single detail on the maps that came with the game as well as community made maps, they just had this weird charm to it. In a way it felt like opening a time capsule to a different time. Thanks to CS:S I developed a weird obsession for old source games/mods HL2:DM, Fortress Forever and Half Life 2: Human Error to name a few (hell even Half Life Source gave off this feeling for me!) Sorry for this long ass paragraph, I just really love the Source engine and I'm hoping one day I myself make my own projects with it, I really don't care if it's now considered old I still think it's one of the best out there, maybe even better than the ones used in games nowadays!
@yeflynne2 жыл бұрын
You should try zombie panic source, it comes alive at night time
@sayanorasonic2 жыл бұрын
Have you tried playing on minigame servers? That was the real stuff in css! It was very fun and whacky. Its unique to css only, never found that game mod in cs1.6 and csgo
@SeSmokki3 жыл бұрын
I refuse to acknowledge the existence of CS:GO still to this day. CS:S forever!!
@regera60192 жыл бұрын
💪
@catethps2 жыл бұрын
I preordered csgo and was so disappointed when it came out, kept playing CSS
@Nikotheleepic2 жыл бұрын
this op seems like such a zoomer, I feel exactly the same, csgo is so soulless, has no community of developers like source does because the same zoomers have no soul it seem and can't make anything of value without the promise of money from their over engineered trash.
@user-uo8ny1kj4c2 жыл бұрын
@@Nikotheleepic based
@Isaacfess2 жыл бұрын
I watched the video and....I really don't agree on any points. It's not creepy or unsettling at least to me. The music behind the doors makes it feel like people live there. I didn't know about the sound test map though, that is the only slightly creepy thing in the video.
@PrototypeXt32 жыл бұрын
Same lol. This entire video felt like a "build up introduction" to him actually going into more detail about CSS, but then he goes "welp, that's all I got" and all he showed was a couple of maps and a GMOD thing... how creepy!!!! It was basically a "look at this, that's weird huh? what about this? alright thanks for watching."
@Isaacfess2 жыл бұрын
Right? Pretty hilarious if you ask me lol.
@weavorjjohanna56193 жыл бұрын
CS source for me is probably the best cs out of them all, it wasn't made for competitive 5v5 rather it a game that trying to made fun of itself, I could just join in a random pub server and get a random MOD out of it, because it hasn't been updated for years, making it the "most stable cs" since every bugs has turned into a feature, and I love them for it
@RavenRedwood2 жыл бұрын
It's so interesting to me that there's such a large new culture around the old Source games. I remember being super hyped about the Team Fortress 2: Brotherhood screenshots but that was nothing compared to the HL2 E3 demo. As a CS 1.5/1.6 player, CS:Source absolutely ROCKED! Of course it looks rough nowadays but back then ooohhh those b tunnel tiles 🤤 I guess my point is that it's interesting that to the younger crowd, games like Garry's Mod or Majora's Mask seem creepy or have a lot of spooky lore now, whereas for those of us who played it on release it's just nostalgic and cozy, good vibes from good times. Wherever all the love of creepiness is coming from, I think it's great! Just silly to me cuz millennial Edit: also having dynamic eyes in player models would be a rather unnecessary use of memory on our poor old pentium 4 Radeon 9800s 🙃
@IOIFox3 жыл бұрын
2:04 I think I heard that rooms like this are used for some kind of lighting purpose. I don't know what the boot is doing though.
@hectormartinbauza92493 жыл бұрын
my guess is that the boot room is just an easter egg, like the gaben box on half-life 1.
@KingPBJames2 жыл бұрын
Ah yes I remember that from another video. Some sort of light source room
@nsf001-310 ай бұрын
It's just an easter egg, same with the giraffe in Piranesi
@unoriginalperson723 жыл бұрын
The errors in the surround sound map are supposed to be dead Ts and one live CT who is relaxing on the chair. The reason they're errors is because it's the early models which don't exist in the final game, there is an image in the settings which shows that the map is supposed to look like
@DaRealBruner3 жыл бұрын
If I remember correctly, I think we have access to those older character models.
@unoriginalperson723 жыл бұрын
@@DaRealBruner correct
@Aha5653ch.Ай бұрын
walking around the cs_italy with 4k max settings and mw2019 custom weapons pack installed was the real creepiness
@Batu_262 жыл бұрын
I love CS Source. I used to play it all day long around 2007-2010. Back then, we didn't had internet at our home (I live in Turkey). It was expensive and a luxury for most people. Even if you can afford it, was super slow to do anything. Because of this, bot matches are the only experience I had with this game and surprisingly they were fun as heck. I remember poking around the console and discovering the noclip command, it was like a new gamemode. Nuke, Prodigy and Train were my favorite maps simply because they are more detailed than others. They had more to explore :')
@lebitu73883 жыл бұрын
Tbh thats pretty interesting, don't know how they made it in a way that kinda gives a feel of mystery for the maps, If that's a consequent of the rushed game development then its pretty darn cool, i like the feel of it, even tho i never played it, just the original 1.6.
@Replica_Films20002 жыл бұрын
as if your tiny 4 minute video can describe the full on decade of never feeling quite right that playing CSS levels on Gmod did for me..........oh well......
@Preinstallable2 жыл бұрын
There’s this business called Dean Stewart Photography, or “dsp”, stylized in the exact same way as it is on the hostage’s shirts, except it says dsp and not dsb. Weird.
@Terrorspy3 жыл бұрын
I will love CSS to my death, first game on Steam and the one I played when I was a kid, it became the center of my childhood, from matches with bots, to the crazy randomization of cs_havana, to the many mod creativity with zombies and minigames, and SmoothFewFilms Leet World, it was the center of all for me. CSS is now remembered as the "game you need to play Gmod with" because of the many assests it is used for maps. One thing alot of people I think don't know is the fact you can access an area in cs_assault that you were definitely not suppose to which brings your point further about unpolished maps, but basically from CT Spawn go up the stairs to the train and behind you there is some fences on a wall, with some strafe jumps you can access the roof of a building.
@DantalionVR2 жыл бұрын
"yes, the same turtle rock from that disappointment (back 4 blood)" Wrong, it was a completely different studio back then (they also made Left 4 Dead). I would be surprised if more than 5 devs who worked on CS Source still worked there today
@Luka2000_3 жыл бұрын
Old source maps just give me the creeps. Css and Gmod just creep me out alot when I'm just walking around
@yeflynne2 жыл бұрын
Hmmm I wonder what does that
@yeflynne2 жыл бұрын
Is it nostalgia is it the realistic feel hmm
@DeanAmx2 жыл бұрын
Piranesi and Havana are ported directly from cs 1.6 with little changes thats why they are blocky. The giraffe is just an easter egg from the map creator.
@LordVader10943 жыл бұрын
I never realized people thought this game was bad or creepy? I don't see how it is at all.
@unoriginalperson723 жыл бұрын
It's because everyone now has a scoop super paranoia with a sprinkle of ultra schizophrenia with a topping of mega PTSD so the source engine is scary or liminal or wacko.
@Isaacfess2 жыл бұрын
Right? It's getting kind of annoying now.
@akira3572 жыл бұрын
2:33 lol do you even 1.6? that's cs_italy classic song play in the hallway when you walk by it. In 1.6 it was loud and often distracting making it harder to hear footsteps. So in Source they must have kept the charm but reduced the disruption to gameplay.
@mastergame13113 жыл бұрын
Counter-Stike ARGs sound interesting, I'd like to hear more about them.
@SilvercattoOsom Жыл бұрын
literally every single Source Engine game: exists Richter Overtime: Is this the creepiest game to have ever existed?
@svijj_3 жыл бұрын
Let's be real here, CSS is a texture DLC for GMod rn, due to the amount of maps using Its' assets
@sooquii3 жыл бұрын
true but CSS is still fun to play now
@BabzaiWWP3 жыл бұрын
they really should just include the assets in gmod
@svijj_3 жыл бұрын
@@sooquii Indeed, same goes for all other Valve games, HL2 still has revolutionary physics and graphics to this day
@jockeyfield19543 жыл бұрын
@@svijj_ maybe not for l4d and csgo their assets are so different from the vanilla source gmod is on that having them just in the base game alongside a 2 poly car is just sorta weird. all the other games, they should be in the base game though
@bit_ronic2 жыл бұрын
3:22 in retrospect, it might've just been one of the devs either playing around, or working out how to use the hammer editor. i'd imagine that a lot of "first maps" were made so that the map maker could test out how to do things in the editor before making a full map, and a sound test wound up being the perfect opportunity for it.
@skyc-13753 жыл бұрын
I played cs:s literally yesterday. There's still a bunch of public servers with enough players to properly play. Can't tell you how many private because i have it set to only display public but there's surely some of those as well
@GIJew2 жыл бұрын
A lot of those are bots. Not sure how the servers make them count as actual players but you’ll notice on the scoreboard that none of them have profile pictures, just the default T/CT icon.
@skyc-13752 жыл бұрын
If a server uses bots, i think they'd use more then 38 on a 64 player match
@skyc-13752 жыл бұрын
And like all of them had pfps
@eksdee21702 жыл бұрын
@@skyc-1375 I've found servers with bots that have pfps and autospam chat to seem like real players. But you're right the game still has servers that are full of people, play the game to this day
@jetblack80862 жыл бұрын
I grew up with it and still love it to this day. It is basically the best experience you can get when it comes to casual counter strike, thanks to the weapons being stupid op compared to GO or 1.6. The community is more welcoming as well. edit: forgot to mention the amount of modded servers and variety of maps as well. Though not as much as when it was at it’s peek, there’s still some that are quite active.
@MkfMtr3 жыл бұрын
Errors in the audio test map should be player models. The one ct and one t model first shipped with the game. I think of this map as a impractical but cool way to test audio.
@Journey_to_who_knows2 жыл бұрын
3:57 when the egirl speaks to a s1mp
@SaLDestic3 жыл бұрын
Also, has anyone realize that the characters are way more taller then the hostages?
@unoriginalperson723 жыл бұрын
That's probably done deliberately because the hostages are weak and defenseless
@antarctica09382 жыл бұрын
The German edition has the "surrender" animation due to laws banning video games from depicting people in law profession or military being killed. They also stop gore as well. The notable case here is L4D2 The Parish.
@LordSchnoz2 жыл бұрын
Small correction: Turtle Rock isn’t really the same studio, the Evolve and B4B developers are an entirely new team. Almost all of of the devs (save one or two, that are just suits now) of CS:S, L4D, etc. work/worked at Valve and didn’t leave when TR formed.
@Sashashka2 жыл бұрын
Man I love this game. The look and feel are just something special. It was my first FPS when I was only ~10 years old.
@yeflynne2 жыл бұрын
Same. I still play Zombie Panic Source
@eksdee21702 жыл бұрын
@@yeflynne Man... the memories of ZPS
@jennzee72973 жыл бұрын
This is going to sound weird, but I like your voice alot. Feels like im watching a modern version of a TOP 10 TF2 WEAPONS video from back in the day and it's super comforting. Love you, Richter. Keep making amazing videos.
@smarterror5552 жыл бұрын
You sound like the “please sneeze more it sounds cute” weirdo
@jennzee72972 жыл бұрын
@@smarterror555 mean :(
@smn20053 жыл бұрын
The time is can be night, morning or midnight... but it will always be good evening.
@CDRacer2 жыл бұрын
Author probably was like 2yo when it released lol. Dude when source engine hit the scene, nobody was EVER thinking that physics in games without fps hit are even possible! CSS looked stunning to its time and was great game that added a lot of new people to CS community, those who didn't want to play old fashioned cs 1.6. Game was created as nextgen CS 1.6 remake to make players move to newer engine, but instead it split the community for 8 years until csgo was released, which made everyone happy and slowly reunited entire community. That is why maps are just remakes, ambient sounds like the one in cs_italy is just remake of the same sound from 1.6. Secret rooms where just easter eggs and the sound map was made for sound test and you could access it through menu. Make your research next time
@RichterOvertime2 жыл бұрын
Missed the point
@DeadManSinging12 жыл бұрын
ok boomer
@the_motherfucker2 жыл бұрын
kzbin.info/www/bejne/rYK8oJVsmdWHis0
@BirkinIdk10 ай бұрын
IDK man. I grew up with this game and it was always one of my favorites. One of those games that felt "homey". Me and some buddies would have LAN parties with CSS, that was genuinely one of the most fun times of my life. Never got creeped out, never found it confusing or odd. Not too long ago I hopped in the game with bots and it's just a nostalgic, homey feeling, didn't feel creepy and empty or anything, especially since the bots actually communicate over radio. Even nowadays, I constantly play CSS because of Surf and it still has a decently sized community. I don't really get how people claim this is an empty, creepy game.
@lovoire25032 жыл бұрын
You haven't even mentioned the best part of CS SOURCE yet! The community modes are way too awesome. Especially Zombie escape is the best.
@regera60192 жыл бұрын
What is Zombie Escape?
@lovoire25032 жыл бұрын
@@regera6019 Where you run from zombies to the end of a map
@yeflynne2 жыл бұрын
If you like ZE you should try Zombie Panic Source it is a full game made with that concept
@sayanorasonic2 жыл бұрын
@@yeflynne do you know any recreations of the minigame servers of css?
@RexyTheMagicalDinaur2 жыл бұрын
Played ze for over 5000 legit hours and I dont regret a single second of it.
@Calisota2 жыл бұрын
Lol most of the points u find creepy are ports from cs 1.6 Ambient Sounds The Stone Giraffe on Militia behind a secret room and the shoe in an inaccessible room are either ports or references to how modders "watermarked" their maps usually with hidden rooms or walls you could shoot to find either a bitmap of their cat, family or friends or just some logo. CounterStrike was a mod, even tho it was officially sold by Valve as CS1.6, the vast majority of users were modders or ppl that used mods. Most maps in 1.6 even had(and still have) the same description text as the 1.6 maps had. CS Source was literally a rushed port of 1.6 into Source engine which added a sort of charm that those that never played CS1.6 during its prime, might just not understand
@wm15732 жыл бұрын
im so glad i found this channel. i have always been obsessed with valve related things. especially in things just like this video. keep up the great stuff
@RichterOvertime2 жыл бұрын
More on the way
@wm15732 жыл бұрын
@@RichterOvertime glad to hear 🙌. I wouldn't mind of the videos were 2 hours either 😉
@nicklasveva2 жыл бұрын
Not many people know this, but there is a thing called "easter egg" where developers put in fun little things that reference something or are very strange by design. So I'm thinking that the shoe in the hidden room has no function at all and is just a so called "easter egg". But since not many people know what an easter egg is in 2022 with no almost no videos on youtube covering any easter eggs in games, I'm not suprised why people didn't understand what the purpose of the shoe was.
@pajchoking83882 жыл бұрын
I think the CSS maps, actually this applies to every source map, they are creepy because of this phenomenon called "liminal spaces" you basically expect players to fight in the map but you are alone.
@Denvigen2 жыл бұрын
developer: *adds small insignificant details to game to make the world feel more alive* "yeah this is weird I don't know why they would do this, kind weird." ok dood.
@RichterOvertime2 жыл бұрын
yeah the totally normal unremarkable details like rooms outside of bounds with hand-sculpted giraffes LMFAO
@Denvigen2 жыл бұрын
@@RichterOvertime thats obviously not what I was referencing, those are called Easter eggs.
@RichterOvertime2 жыл бұрын
@@Denvigen you're called a nitpicking meanie doodoo head, now leave me alone
@pongopea2 жыл бұрын
funny, this is my favorite counter strike game by far, the vibes it gives makes it so I get a lot more invested than csgo when I'm playing by myself with bots chattering about
@mane82462 жыл бұрын
1. The elevators on Office, you just resolved your own mistery, maybe theres a basement or a parking lot down there 2. The hidden things are just easter eggs, no big deal 3. About the blocky stuff, well, the game is from 2004 4. The bots speaking makes them more human, the only annoying thing about them are the voices tho
@corsto2 жыл бұрын
The maps never really seemed weird or uncanny to me whenever I played it, the game was pretty impressive to me for its time, it fealt pretty realistic compared to a lot of stuff I played beforehand
@Drakey_Fenix2 жыл бұрын
CSS is so nostalgic to me. There was just something special about it. When it came out I remember everyone was loving the physics in it and were amazed how fruits for example split into pieces when you shot them, or how ragdolls reacted to when they got shot by different weapons. The hatred/dislike towards this game is most likely from people that never played it, by either sticking with 1.6 or started with Go. All in all it was a great game for its time and it lasted for years and years.
@mundaner-11633 жыл бұрын
2:31 Quality of life dude.
@RichterOvertime3 жыл бұрын
of course, just weird that they took time to do that in a game so rushed
@mundaner-11633 жыл бұрын
@@RichterOvertime I didn't even know that it was a rushed game until now :o
@unoriginalperson723 жыл бұрын
@@RichterOvertime I think it adds realism, think about it, there are terrorists attacking a place you're at or live so you need to drop everything and leave with no time to turn off a TV or radio that was playing.
@DamianQualshy2 жыл бұрын
The background sounds are a thing from 1.6 though, aren't they? So it stands to reason that it'd be implemented in Source too.
@thewholethingithinkissic2 жыл бұрын
creepy? tf? how can a house with music inside that you can hear when you get close to the door be creepy? its just detail, also the boot and statue are just easter eggs, also the bots are very cool, you can give them orders using radio commands and they have cool voice lines that fit very well, for the playermodels, i think they look absolutely badass especially the CTs, very nice video btw but i just dont get wheres the creepy
@roby45042 жыл бұрын
I mean, I almost had a heart attack the first time I played on that Italy map from CS 1.6 because of the random singing in some of the houses. Yes, I get easily startled by random things.
@johnmicopalubon38132 жыл бұрын
Heres a very weird and funny stuff on CSS: Cbble: can actually make bots confuse and can run into a random wall Aztec: some bots are dying when they jump the wooden bridge Dust2: some bots are a bit too slow Inferno: some bots getting stuck by one gap
@sharkbaitfroglord96233 жыл бұрын
Who else misses the zombie escape servers with the whacky ass maps
@BabzaiWWP3 жыл бұрын
theyre still on csgo
@unoriginalperson723 жыл бұрын
Just fucking play the servers you dolt, they still exist! why do people say shit like this when the things they're talking about still fucking exist like it's not gone from existence.
@adamsz4153 жыл бұрын
I played the hell out of zombie escape maps back in the day. They had a simple but fun kind of charm to them. The real wacky maps were on the mini game, deathrun, and surf servers. Buses from Hell, and that Matrix surf map come to mind.
@vinegar36172 жыл бұрын
You know how tf2 needs a picture of a coconut to run properly? if you delete that boot in cs_assault, the entire map destabilizes and the game crashes
@gxrsky2 жыл бұрын
4 minutes of personal opinions
@Whomobile3 жыл бұрын
CSS levels feel like a courtyard in the backrooms
@unoriginalperson723 жыл бұрын
Who would've thought a videogame isn't like real life!
@user-ud7ps8hi6t2 жыл бұрын
Judge me, but i love this version of cs, i wish valve had added more effort in it.
@shabxrath2 жыл бұрын
I think the hidden objects (like the mentioned shoe or the giraffe) are some sort of kinda watermarks left by map developers, similar to the rooms with text you can find on some maps in 1.6
@ceiyre59303 жыл бұрын
I'm actually looking for two ancient maps from my childhood, they keep reappearing in my dreams and have lots of significance for me. Despite my memory shifting since then, my mind keeps tugging me towards finding them. No luck however, can't find any leads as they're either 1.6 or source maps. Nonetheless if anyone has any suggestions, please comment! Very important to me. First is a climb map set at night, raining, as you clamber either blocks or rooftops. it has a deer + stadium in separate sections outside the map, weird right? Second map is some sort of arena/lobby that has out of map sections as well. One of these sections has a car spinning on a pedestal in a black room. I can't remember if it was a dojo, a spa.. but it came off as an arena or mini game gamemode. Vague but it's all I got, I swear these are real maps. I've spent nearly three months in collected hours browsing gamebanana for any semblance of them, or anything even remotely similar. Wish I had more details.
@hectormartinbauza92493 жыл бұрын
do you remember the year that you played those maps? from there you can discard more recent maps
@ceiyre59303 жыл бұрын
@@hectormartinbauza9249 around 2005-2008 as far as I can remember
@DanielLaixer2 жыл бұрын
Things that were already in CS:CZ (and maybe 1.6): - Italy map music behind door - Office map elevators - Bot-to-bot chatter, although haven't heard how they talk con CS:S
@cs.s77238 ай бұрын
they reuse bot sounds
@c4ns3r532 жыл бұрын
Mah man never heard about eastereggs
@MetalUndergroundDemo2 жыл бұрын
From what I can remember, the lying down and surrendering animation used to be standard across all copies of the game until a big patch that introduced the ragdoll deaths, achievements, steam avatars, end-of-round acknowledgements, etc. This was around somewhere between 2007 to 2009.
@DimaProsto2 жыл бұрын
The best game ever (but v34) that took my childhood with such amazing memories and people, even on my bad those times computer I had 150 FPS 5x5 ESL game with anti-cheat, so smooth. Unfortunately was so underrated for pro scene. Css times it’s when we’re so many moviemakers that made so unbelievable movies and loved that they do. Everyone knows what gamebanana is, not everyone, but knows what is sourceradio. Cs go is shit in everything: shooting, guns sounds, maps and their textures, no custom weapons models, no bunnyhop for just community like it was in css (was fixed by zblock for competitive games, but for community we had!) Valve just destroyed my emotions those times when they literally killed css (by Hidden Path company) in 2010 and 1 year after shipped a decent cs go game and completely for my opinion destroyed it later (because at the start it was more like css). Look at even new programmers at Valve and compare css and cs go, cs go is so laggy, bugged and making for money only, css was made with love by great old school programmers and perfect map designers. New players will never fill those emotions that we had as community in css, never...
@Fuarkistann2 жыл бұрын
You are right in many ways! Css was the center of my childhood. I played CSS competitive. And made so many friends till today. 2010 ruined it with an update, and then CSGO Release ruined it forever. I remember playing on inferno and an update removed "yellow". Lol
@DimaProsto2 жыл бұрын
@@Fuarkistann RIP yellow they screamed :))
@lifeisanonsens19252 жыл бұрын
music behind doors is a vibe
@mrboja3 жыл бұрын
2:13 I think that room have purpose to teleport hackers there in servers
@unoriginalperson723 жыл бұрын
Shoe room
@ENKTDeeColon_and_randomnumbers2 жыл бұрын
The music playing on cs_italy is true to the CS 1.6 version of the map, the guitar track when going left from CT spawn and Pavarotti on the radio by the hostages
@ZAWFUL2 жыл бұрын
There's nothing wrong with having secret rooms on a map you make. I used to do it all the time
@RichterOvertime2 жыл бұрын
Why do you people think this video Is saying something is “wrong” or criticizing the game jfc
@ZAWFUL2 жыл бұрын
@@RichterOvertime honestly I was drink when I posted that but I was just implying it's not that weird to have a secret room In a map for shits and giggles loved the video either way.
@RichterOvertime2 жыл бұрын
@@ZAWFUL Oh alright sorry for snappin i just get a lot of rude comments on this vid for whatever reason glad you liked the vid mate
@Fragmaker4562 жыл бұрын
They added these things to add climate to the game. Simple as that. Easter eggs like the music or a bloody room or the statue were always interesting and that map with changing geometry is probably a playground for developers.
@PlusMeoww2 жыл бұрын
I think that CSGO tried to remake CSS yet for me, it still failed at it. I always thought of Counter-Strike as a more realistic version of what TF2 would be, goofy mostly but serious and that is what makes me not really like CSGO CSGO to me is more tactical and more realistic and that is not how I saw CS to be like I do like CSGO but it didn't quite catch what CS felt like for me at least
@nickpersonman57713 жыл бұрын
iirc, the underground room on assault was intended as a copyright trap (or at least thats what i've heard), basically if someone tried to copy the map they would also copy the underground room, so valve could be like "hey you copied our map. how? you have this underground room, and so do we." could be wrong but idk
@Ypog_UA2 жыл бұрын
I always liked the atmosphere of this game.
@mycustomyoutubechannel25392 жыл бұрын
1. not creepy 2. just because it has outdated graphics doesn't mean the maps are "amateur-looking"
@aulosrazr_72853 жыл бұрын
CSS was the first game ive played cus i saw my dad playing it and i was thought on how to play css by my dad. And for some reason i love killing the hostages as a kid and i was laughing after i killed them. Needless to say my parents unistalled CSS
@regera60192 жыл бұрын
rip
@wilhufftarkin85432 жыл бұрын
This game is ultimate nostalgia for me. I love its creepy atmosphere. For me, it's more cozy and dreamy rather than creepy. Joining new custom servers with weird custom maps always felt like being Alice in Wonderland.
@Kacpa22 жыл бұрын
Condition Zero looks much better polish-wise getting better fixed weapon animations. Source would be much better off if it was HD version of Condition Zero instead of 1.6
@awsomebot12 жыл бұрын
the boot and the giraffe were put there by the original map makers as easter eggs / secrets. so turtle rock kept them.
@epidoxxsoc84842 жыл бұрын
At 2:27 the music name is "guit" was use from counter strike 1.6
@hazzmati2 жыл бұрын
lol absolutely nothing is creepy about this game. You're just trying to hop on the ''source is creepy'' bandwagon. All you did in the video was say ''ooh this thing is so weird!!'' or ''I find this creepy'' without every explaining why. And none of them made sense to be interpreted as creepy.
@RichterOvertime2 жыл бұрын
Agreed. I didn't even piss myself once watching this video!!
@Gravarty Жыл бұрын
3:52 I've been playing the "German" version of CS:S since 2007 and have never seen this before, lmao. It reminds me of how scientists in HL do those "depressed" animations in the German version, but that was ages ago, today everything is uncut.
@SuperBoyboys2 жыл бұрын
I'm starting to think Richter Overtime is a coward
@RichterOvertime2 жыл бұрын
That’s not nice
@SuperBoyboys2 жыл бұрын
@@RichterOvertime Hey I'm not saying you're evil Just that you're spookable
@SuperBoyboys2 жыл бұрын
@OctoOOZ Well, cowardice is a vice, so... But I specifically didn't call him evil because just because a man is partly vicious, doesn't mean he is evil.
@safitz78632 жыл бұрын
0:34 come on... this isn't fair, to just label Turtle Rock as being responsible for Back 4 Blood. They created Left 4 Dead, and were acquired by Valve in 2008 for its mainstream release.
@cazadorcazado082 жыл бұрын
I think people are watching too many ARGs or something, the bots talking and the easter eggs are all charming things that in, my opinion, csgo lacks (charm in general) Also imagine calling others "specia kids" because they disagree with your (arguably weird) opinion lol
@randalhopkins99842 жыл бұрын
Whole I think the ARGs definitely contribute to typical explanations of what makes Source creepy, I think that in general the idea that it was creepy/eerie existed long before the ARGs, with the ARGs being a byproduct of common opinions.