The World of Sonic Fan Games

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SF Productions

SF Productions

Күн бұрын

Jett Rider will be released on Steam in the coming months! Play the demo and wishlist it here:
store.steampowered.com/app/25...
Join the Jett Rider Discord server:
/ discord
Follow Jandusoft for more games: / jandusoft
Over the years, the Sonic franchise has been home to a wide variety of Fan Games made by passionate fans of the series. In this video, I selected ten of YOUR favorite Fan Games to review! So sit back, relax, and enjoy the show.
Fan Games Covered...
Sonic Before the Sequel: sites.google.com/site/sonicbts/
Sonic GT: gamejolt.com/games/Sonic-GT/5...
Sonic Galactic: sonicfangameshq.com/forums/sh...
Sonic Horizons: gamejolt.com/games/sonic_hori...
Sonic and the Fallen Star: stardropsmh.github.io/sonic-a...
Sonic Robo Blast 2: www.srb2.org
Sonic Time Twisted: gamejolt.com/games/sonic-time...
Sonic Omens: gamejolt.com/games/SonicOmens...
Sonic Smackdown: arcforged.itch.io/sonic-smack...
Sonic Encore: gamejolt.com/games/SonicEncor...
Twitter: / sfproductions_1
Discord: / discord
Instagram: / sfprod1
Second Channel: kzbin.info/door/hEk...
Switch Friend Code: SW-1394-4522-8810
PSN: SonicFazbear067
Xbox Live: CousinsSF
Music Used:
"Planet Wisp Act 2 (Remix)" from Sonic Colors Ultimate
"Rivulets" from Sonic Before the Sequel
"Rolling Out" from Sonic Before the Sequel
"Miners in the Sky" from Sonic GT"
"Speed Gambling" from Sonic GT
"Seaside Lady" from Sonic Galactic
"Games & Manuals" from Sonic Mega Collection
"Kronos Island (1st Mvt.)" from Sonic Frontiers
"Aquatic Base - Level 1" from Sonic 06
"Cyber Space 1-3" from Sonic Frontiers
"Hedgehog Over the Horizon" from Sonic and the Fallen Star
"Sonic's Last Night in Town" from Sonic and the Fallen Star
"Greenflower Zone 1" from Sonic Robo Blast 2
"Techno Hill Zone 2" from Sonic Robo Blast 2
"A Historic Horizon" from Sonic Time Twisted
"Can't Stop, Just Go!" from Sonic Time Twisted
"Main Theme" from Ori and the Will of the Wisps
"Eggman's Facility" from Sonic Forces
"Enemy Territory" from Sonic Forces
"Main Menu" from Sonic Riders: Zero Gravity
"Cyber Space 4-E" from Sonic Frontiers
"Deep Inside Of..." from Sonic Adventure 2
"Radical Highway" from Sonic Adventure 2
"Mirage Saloon Act 2" from Sonic Mania
#sonic #sonicthehedgehog #sonicfangame #sage2023 #sonic2023 #sonicfrontiers #sonicsuperstars

Пікірлер: 452
@SFproductions1
@SFproductions1 8 ай бұрын
Jett Rider will be released on Steam in the coming months! Play the demo and wishlist it here: store.steampowered.com/app/25... Join the Jett Rider Discord server: discord.com/invite/jandusoft Follow Jandusoft for more games: twitter.com/Jandusoft
@waff64
@waff64 8 ай бұрын
on roblox there is a game called sonic stardust and its gonna be a full fangame i will tell you when its finished
@AgustinHaacker1026
@AgustinHaacker1026 8 ай бұрын
There is a fangame called "Sonic Venture" for the game "Dreams" in ps4 and ps5, i haven't played it because i don't own either console, but i have seen videos of it and it just looks AWESOME, but all of the videos about it don't have commentary and i would love to see someone review it.
@Alexifeu
@Alexifeu 7 ай бұрын
You did not mention Sonic Utopia :((( so sad. Or ULTIMATE FLASH SONIC (my first sonic game) Also not Sonic Project 06... HOWWWWWW. Make a sequal :3
@waff64
@waff64 7 ай бұрын
@@Alexifeu everyone knows P-06
@jordywatson1179
@jordywatson1179 6 ай бұрын
Ok a sonic robo blast 2 player here for one there's different styles of play standerd strafe and another id recommend strafe for keyboard and mouse plus you picked the hardest character to play as for beginners being sonic his thok is very powerful and those who don't understand his abilities and how to properly utilize them need to sit and practice to master them I don't mean to be harsh but the main thing is that the easy character is tails I would recommend playing as tails to get used to the physics then master sonic's thok later on and finally I would recommend a re-evaluation when you understand these factors it's a stellar game for those who understand the engine
@i_am_strix
@i_am_strix 8 ай бұрын
Dev of Horizons here. Yeah a lot of the issues and bugs mentioned here are the aftermath of me rushing the hell out of the game in fear that if I pulled out of SAGE at the last minute I'd get a lot of hate (so basically I was in a lose-lose situation). I knew the game was too buggy and unfinished to be out there, but I pushed myself to the limit to *try* and get it in a playable state (fyi: I'm the only person working on the game, it's a one-man army). In the end, I was really disappointed in myself with how it came out. Left my body absolutely disabled for like 3 days due to the extreme stress and overwork I put myself through, and let out a buggy mess of a game. Though even with all the hate and stuff, I kept an open mind and have been gathering as many opinions as I could to build a new document regarding the development for it, and we've recently restarted work on majority of the areas to hopefully fix and make the game as good as it can be also you can rev the spindash by spamming A/space
@SFproductions1
@SFproductions1 8 ай бұрын
hey i get it man. im looking forward to the future of the project!
@RaiginAnimator
@RaiginAnimator 8 ай бұрын
Damn 06 for fan games moment Ok seriously I love your fangame strip keep take your time and heal before you get back in there it’s ok Btw in the beta/ test level area if the previous build I liked getting a hang of sonics wall running but the controls seem a bit loose so on smaller wall run sections it’s a struggle to hold on in the previous build wall running sections where huge I think the wall running needs to be tighter for small wall running platforms or to make them larger bc sonic goes to fast to use the wall running
@Spookyjordan
@Spookyjordan 7 ай бұрын
Hey, the game looks incredible and it’s obvious that you’re more than competent at what you do. Take your time with it and I’m sure it’s gonna be amazing.
@bluesah3269
@bluesah3269 7 ай бұрын
Take your time and care about your health since you care about this project so much then I'm sure that it will turn amazing
@marialinares4201
@marialinares4201 6 ай бұрын
It was good but i have no PC to play it
@baldfalk
@baldfalk 8 ай бұрын
Hi, Falk here. Thanks for the shoutout! Would just like to point out I had an entire professional career between Sonic Before the Sequel (and its sequels, lol) and Sonic Mania which often gets overlooked- it's not as simple as "make fan game, hope SEGA notices". James, Pejman, Andy and myself did and still do a lot of retail soundtracks together. I worked on everything from Kingdom Hearts and Final Fantasy and a whole slew of other Japanese games, to a few rhythm games, several Malaysian games (where I'm from), to anime like Made in Abyss, before shipping Sonic Mania with Tee Lopes. I mention this because I'd like to give practical advice to folks hoping there's some kind of shortcut. There isn't one. Fan games are cool, but nothing beats actual industry experience with the accountability and triage that comes with getting a product over the finish line to ship, and that's honestly irreplaceable. Knowing the franchise inside out is a plus. On the other, knowing how to finish a project in time, within budget and without stepping on anyone's toes too much is mandatory. Get out there and make original games too! On the flipside, if that's a little bit of a downer to hear, I do come bearing gifts in the form of officially acknowledging that I've included a few easter eggs from this fan project in the Sonic Symphony tour, of which I'm co-music directing. :V Gotta respect my roots and all that
@SFproductions1
@SFproductions1 8 ай бұрын
Yo thanks for stopping by!
@yellowstarproductions6743
@yellowstarproductions6743 6 ай бұрын
Wow that is great advice.
@yellowstarproductions6743
@yellowstarproductions6743 6 ай бұрын
​@@SFproductions1agreed
@afhamdanish1957
@afhamdanish1957 8 ай бұрын
Sonic fans really show how they are really care about blue hedgehog with amazing talented fan game like others can't
@yellowstarproductions6743
@yellowstarproductions6743 6 ай бұрын
Agreed
@zebulan1485
@zebulan1485 8 ай бұрын
Have you tried turning on "Orbital looking" in the SRB2 controls? That positions the camera center on Sonic, rather than on a point behind him. You might also consider switching to the OpenGL renderer to enable 3D models and enable vertical camera control (which doesn't work well with the Software renderer), which can help with depth perception and positioning. I'd also recommend avoiding the use of the thok for most platforming. It's not intended to be used like an air dash. Basic jumps can take you a lot further than you might expect, and spindash jumps can be used for larger gaps. The thok is almost never applicable to jumping from one platform to another (at least not until you get really good at the game). For inexperienced players, it functions best as a way to pick up speed in hallways or to change direction quickly.
@SFproductions1
@SFproductions1 8 ай бұрын
Thanks for the tips!
@GrownUpMonke69
@GrownUpMonke69 7 ай бұрын
tbh, i've been used to SRB2's controls for a while, but im not judging anyone. you do you.
@zebulan1485
@zebulan1485 7 ай бұрын
​@@GrownUpMonke69 Weirdly enough, I don't truly get a handle on Sonic's momentum in SRB2 until I turned auto-brake *off*, thus forcing myself to figure out how much I needed to tap/hold backwards to avoid overshooting jumps and sliding off ledges. It's similar to what you have to learn in 2D Sonic, with one notable difference in that SRB2 has a somewhat odd mid-air acceleration curve, which can be seen most easily in the low-gravity sections of Egg Rock. Notably, Sonic Team Junior has been working on another massive update to the game that will change the physics to be even more momentum-based (and presumably remove the weirdness with mid-air acceleration); alongside this, they're currently planning to remove the thok, since its mostly static speed doesn't work well with the new physics. However, they have yet to figure out what to replace the thok with, and it currently looks like the next major update is still a few years away.
@dr3ad698
@dr3ad698 6 ай бұрын
Its better on Strafe mode lmao
@LoginJ
@LoginJ 3 ай бұрын
​@@SFproductions1I'll give you credit. In 2.1 and prior, there was a tip saying Sonic wasn't good for beginners, but in 2.2, it was removed.
@garrtoons4303
@garrtoons4303 8 ай бұрын
It's no wonder SEGA got fans to create Sonic Mania. They knew the fans are what still hold this game up, as well as have been improving this franchise... mostly.
@lukeparzival1935
@lukeparzival1935 8 ай бұрын
Sonic Mania was a joint effort, the "fans" and Sonic Team/Sega themselves came together to do it, Christian Whitehead, Headcannon or PagodaWest Games didn't do it in the afternoons at home when they were bored and had free time. Whitehead even worked before with Sega to create the port of Sonic 1, 2 and CD (the best versions of these games, even superior to the origins versions). He was more than just a fan, he was an already recognized member. Stop using it as an excuse, Sonic Mania is wonderful, but it exists thanks to the collaboration of both parties. Also, do you think there are no fans within Sonic Team? ask yourself that.
@c1oudsky
@c1oudsky 7 ай бұрын
unfortunately Mania is a remix of older games for tge most part rather than its own game. While it was upsetting I didn't like the soundtrack as a whole, seeing seceral new zones was cool, but it felt like this is what the game was supposed to be about as a whole. I didn't know I was paying for remaster/remix thing when I was making a pre-purchase. Dunno if I would actually be buying the game if I did know that. The trailer wilth electot having letters like 1-2-3-K-M was one of. the things making me believe this game was. gonna be a fully new experience like each game from 1 to &K chapters was
@CiromBreeze
@CiromBreeze 7 ай бұрын
Some SRB2 tips! If you're playing with Keyboard + Mouse, I'd HIGHLY recommend switching the camera mode to "Manual" instead of "Automatic". With Manual Camera, the camera will ONLY move when you tell it to (which is ideal for mouse controls), and most importantly character abilities like Sonic's Speed Thok will ALWAYS go in the direction of the camera, NOT the direction of the character. This makes it WAY easier to aim the Speed Thok to go exactly where you want, and - with *practice* - it's possible to be incredibly precise and have it aid (rather than hurt) platforming. Though as a beginner, I'd say maybe only use the Speed Thok on straights when you're sure there isn't a bottomless pit nearby. Greenflower Zone Act 2 makes a fantastic practice ground, actually. (Act 1 is a little small.) As for level design, the levels themselves are designed to be played through with Sonic in mind, and so if you end up skipping things as Tails/Knuckles/modded characters, you may end up unsure which way is forwards. Rings, springs and signposts will *generally* point the way, but sometimes it isn't so clear. (And, just so you know, the game's actually pretty great at NOT having softlocks - that pit you were in which you thought you had to fly out of? There was a button at the bottom of the goop, which raises the goop so Sonic can get out.) If you manage to get your controller working (make sure to select which controller is "active" in the "Select Gamepad..." option in the menu), I would heavily recommend setting your "Jump" and "Spin" buttons to the bumpers (L/R) or triggers (zL/zR). This is so you can always have your thumb on the right analogue stick for camera control, and even makes "Manual" controls usable on a controller (though you might still want to go with "Automatic" - that one's personal preference). I have the game set up on my Steam Deck with these controls, and while I lose a *bit* of accuracy compared to KB+M (analogue sticks be how analogue sticks be), I still have far more control than I would in a game like, say, Sonic Adventure.
@jackhumphries1087
@jackhumphries1087 8 ай бұрын
Actually the camera in roboblast 2 is technically a first person camera used for a third person game, since roboblast 2 is actually a heavily modified version of doom
@SFproductions1
@SFproductions1 8 ай бұрын
i mention that in the video lol
@jackhumphries1087
@jackhumphries1087 8 ай бұрын
@@SFproductions1 yea
@NeoGameBowl
@NeoGameBowl 8 ай бұрын
Thad the entire reason why my brother deleted sonic srb2, he felt like he was gonna vomit, and the controls are so bad
@mr.avocado8582
@mr.avocado8582 8 ай бұрын
Honestly, I'm SO glad that someone is actually reviewing Sonic Omens as a actual game instead outright just calling bad because other people doing it, respect (also btw, fantastic video!)
@mr.avocado8582
@mr.avocado8582 8 ай бұрын
@@shawwwstefani73 your opinion
@polocatfan
@polocatfan 8 ай бұрын
oh he's defending omens. thanks for the warning. huge skip.
@mr.avocado8582
@mr.avocado8582 8 ай бұрын
@@polocatfan imagine being so petty lmao
@marlonmontelhiggins8570
@marlonmontelhiggins8570 8 ай бұрын
Boy, there are some pricks replying to you here, eh?
@gamercentral2417
@gamercentral2417 8 ай бұрын
@@polocatfanas a omens hater I can confirm people can like the game
@theanonymousgamer4638
@theanonymousgamer4638 8 ай бұрын
Sega: "We love your fangame and would like to offer you a contract!" Nintendo: "CEASE AND DESIST RIGHT NOW OR THERE WILL BE BLOOD!"
@shonenfanboy1943
@shonenfanboy1943 8 ай бұрын
Nintendo really doesn't want any money to be printed out that's outside of Mario
@DeviIGundam
@DeviIGundam 8 ай бұрын
THQ Nordic hires fans as well!
@NatetheNintendofan
@NatetheNintendofan 4 ай бұрын
​​@@DeviIGundamIt can't anymore they went bankrupt
@starmangalaxy2001
@starmangalaxy2001 8 ай бұрын
On the SRB2 discussion, I got to disagree The level design does a great job of show casing each of the core 3's strengths and weaknesses that recontextualizes each stage for them in ways only really seen in 3K, The Advanced Trilogy and Most recently Mania. Of course theres Sonic with the Thok, as you pointed out is incredible for Speed, but it's hard to master as a platforming tool, which is fine because... Tails has his flight and its just as strong as the Thok, not as fast but it more than makes up with it with line's through stages Sonic can only dream of and of course the extra precision when platforming is huge until you can get uses to other characters. Then there's Knuckles, sporting a worse jump that sometimes forces him into his very own sections of the stage just like 3K and Mania, where the level design can be built around his unique traits in climbing and Gliding. However not to say that everyone is a home run, the unlockable characters are a mixed bag. Amy makes an appearance and takes the SRB2 formula to the extreme since without a spindash she often has to find other methods of going fast. My favorite example being Arid Canyon 1 where her speedrun route has her build up momentum before jumping, precisely hammer bouncing off an enemy which gives her a ton of height and mantaining her speed, Amy might not be the best character, but she's the best example of what SRB2 does. Fang however is the other nospin and by far my least favorite character. His pop gun is terrible at doing really anything other than hitting bosses and his tail bounce, while it's his main source of speed, is dependent on the terrain in a way that's more frustrating than interesting unlike Amy or even the Spindash of the core 3. While Knuckles is harder than Sonic and especially tails, he can still be an enjoyable time, but Fang? He really needs a master to even be the slightest bit fun... At least he's probably my favorite character in Battlemod? Bullying other nospins with his gun is always fun.
@dappleofthedualies
@dappleofthedualies 8 ай бұрын
never mentions Metal Sonic: i get it tho, most cases he's just a better Sonic
@starmangalaxy2001
@starmangalaxy2001 8 ай бұрын
@@dappleofthedualies Oh shoot yeah. Don't know how I passed him by since he's the only character I actually managed to get all the chaos emeralds on. Really though, yeah Boost mode aside, the hover doesn't change how he interacts with levels at all, at least nothing that comes to mind. Another fun character for Battlemod though.
@c1oudsky
@c1oudsky 7 ай бұрын
Advance trilogy was amazing, just don't call it Advanced please lol
@theidotshandleiguess
@theidotshandleiguess Ай бұрын
@@starmangalaxy2001 "Hover doesn't change how he interacts with levels" WHAT?! The hover is probably the main point of Metal Sonic, with me constantly using it to avoid death. It's probably the reason Metal Sonic is so fun, because it's.. interesting. And honestly, I can't think of anything interesting for him, and, the hover actually works with speed, instead of the characters mentioned. So, that kind of makes Metal Sonic want to go fast for the hover thing, and as well for the spike bursting, higher speed, and.. yeah. It's really small, but it's definitely effective.
@-hamburgerman-
@-hamburgerman- 8 ай бұрын
I was literally just listening to combat night zone because that is such a banger, this is such a nice video to see. The amount and abundance of Sonic fan games making it a whole topic is something I'm glad to see you cover in one whole video.
@yellowstarproductions6743
@yellowstarproductions6743 6 ай бұрын
Agreed
@PercyPanleo
@PercyPanleo 8 ай бұрын
Honestly SRB2 has an issue with it's default settings. The camera issues you pointed out are fixable by messing with the settings, particularly by enabling OpenGL, vertical look, and orbital look, and it's strange that they just haven't since it would prevent situations like 32:04 where the intended path forward is harder than it should be to find. Also I find it really strange how they never made Sonic less floaty. His lack of vertical abilities makes him one of the worst base game characters to play as and mods of Sonics from other games (particularly Adventure Sonic) end up fitting in better with the level design as a result. Also minor correction: the story isn't a follow up to Sonic 1, but rather the original Sonic Robo Blast
@NatetheNintendofan
@NatetheNintendofan 4 ай бұрын
You don't play original Sonic roboblast he's going to hate it and he has good reasons too you know how bad it is I mean it was good fan game for the time
@seant1326
@seant1326 8 ай бұрын
47:01 “Fan-favorite character that gets no acknowledgement in official Sonic stuff anymore” Scrapnik Island: Am I a joke to you?
@SFproductions1
@SFproductions1 8 ай бұрын
Yes Scrapnik Island, you are
@matthewisguy7336
@matthewisguy7336 8 ай бұрын
It’s great to hear Sonic and The Fallen Star music as background music in your video
@MrNeedleM0use
@MrNeedleM0use 8 ай бұрын
Man in be waited so long for this vid I’m so happy!
@ShadsTH1
@ShadsTH1 8 ай бұрын
I may get flack for this, but I'm not a fan of fan games as much as other people are. Some people act like their the best Sonic games and are better than anything official, and I can't disagree more. That being said, I have to commend the passion and effort that goes into these because it is remarkable. It's great to see fans express their creative freedom with these games, and I'm glad Sonic Team/SEGA are letting fans do this. I may not be the biggest fan of fan games, but I still want them to exist because I know how much people love them, and I want fans to continue to create some great projects.
@adonicetrig8908
@adonicetrig8908 8 ай бұрын
While most aren’t better than the official games, some such as P06, TT 16-Bit, GT, Fallen Star, and the fan remasters of 1, 2, 3&K and CD are objectively better than most official games, I’d argue that from a mechanical POV, P06 is the best 3D Sonic by far, while 3&K Air is basically on the level of Mania, aka peak 2D Sonic. Edit: Let’s not forget that Mania was made by the fans, aka the best 2D official sonic game, in some regard can be called a fan game.
@jboyathegamer
@jboyathegamer 8 ай бұрын
I respect your opinion
@genyakozlov1316
@genyakozlov1316 8 ай бұрын
@@adonicetrig8908 Mania can in some regards be called a fan game, but it can in no regards be called the best 2D game. It takes too much from Sonic 3 in terms of level design, and 3's levels were mostly too big and forgettable, and so is Mania's except with worse music, story, and bosses than 3, in fact they are even bigger. If the level design was more like CD or Sonic 4 I would have liked it more.
@adonicetrig8908
@adonicetrig8908 8 ай бұрын
@@genyakozlov1316 then, as a complete package, which one do u think is the best 2D Sonic game?
@robertwyatt3912
@robertwyatt3912 8 ай бұрын
You are simply wrong.
@peacefulskies9320
@peacefulskies9320 8 ай бұрын
If I'm gonna be honest. I'm kinda more excited for Newtrogic panic rather than galactic. Compared to the two games, newtrogic just looks more visually appealing, and looks more alive than what is bascially a Mania 2. It's style and level design and characters in the sneak peaks make me all the more excited for it.
@ilooklikeobama8492
@ilooklikeobama8492 6 ай бұрын
My favorite mods in srb2 is meta knight by FAR. I love how the character easily lets you control how fast you go with the multi jumps and easy to land attacks, which helps a lot when there’s a bunch of enemies. Going fast enough even changes some of the moves, which is pretty cool. Also you can instantly stop all your momentum with the ground slam.
@Laiser
@Laiser 8 ай бұрын
Great video. Definitely worth the wait and your criticisms of the games are very fair
@SFproductions1
@SFproductions1 8 ай бұрын
Much appreciated!
@yellowstarproductions6743
@yellowstarproductions6743 6 ай бұрын
Agreed
@Sanity98
@Sanity98 8 ай бұрын
I LOVE this video! I've been saying for the longest time we need to normalise using critique on Sonic Fan Games, if we just praise it because "Oh a fan made it and it's free so stop complaining" they're not going to grow as a developer leaving them to look for issues themselves which could make later entries worse as a result.
@Pap3rMoon
@Pap3rMoon 8 ай бұрын
Oh look. A random video that popped up my recommendations and is deffo my interest. Very nice
@JonyPlayz1
@JonyPlayz1 8 ай бұрын
Sonic fans never disappoint with these (most of the time) There’s so much to see, makes me want to showcase everything like this lol
@yellowstarproductions6743
@yellowstarproductions6743 6 ай бұрын
So true
@NickonPlanetRipple
@NickonPlanetRipple 8 ай бұрын
Fr, Sonic Robo Blast 2 is my current favorite 3D Sonic fangame.... though I have no doubt getting to use a controller greatly increased my enjoyment of it. Losing one's way or getting bogged down by puzzles, I've found those are mainly an issue in one zone, Deep Sea.... and yet, I have a great time with that stage too! At least with my favorite routes. With how infamous water levels in Sonic games are, it's pretty stunning they made Sonic fun to control underwater in 3D, of all things. Most of the time, the routes feel layered much like the top, middle and bottom routes you'd expect in 2D, frequently intersecting to give you plenty of chances to change course if there's another route you prefer 'cause it fits your playstyle or you just think it's neat. What I love most about SRB2 is the pacing. The flow of the platforming and just running and jumping moment to moment is fantastic, and it's unbelievably satisfying to make huge leaps with the crazy hangtime only otherwise seen in 2D classic Sonic games (and now Sonic Frontiers.) Things are constantly happening, but not overwhelmingly so. It's like a song and dance. There's a rhythm. With the best Sonic games, it isn't enough to simply beat it. The goal is to LOOK COOL beating it, and SRB2 gives you that with level design and controls that compliment each other really well. There's just a biiiit of a learning curve, like with any Sonic controls that give you room to f*ck around.
@Sb129Gaming
@Sb129Gaming 8 ай бұрын
An hour of sonic fan games! Massive W
@giroandkarin2822
@giroandkarin2822 8 ай бұрын
Literally one of my favorite things to do in Sonic and the Fallen Star is to find a thunder shield, mash the jump button, and just go to town in terms of speed. It's REALLY fun to do
@GameMaster0097
@GameMaster0097 8 ай бұрын
For SRB2, I HIGHLY recommend trying to play in First Person mode if you're doing Mouse + Keyboard. It's my preferred way to play and the control becomes very smooth after playing for a few zones. Also it seems like you didn't change your sensitivity. You can change both your vertical and horizontal sensitivity allowing for incredibly precise camera controls, which can be found in Mouse Options. Try a lower sensitivity since you're struggling to move in a straight line. While in there, turn Mousemove off (Mousemove stops the character from moving forward with the mouse and instead only with a keyboard) and perhaps turn First-Person MouseLook off as well if you're really struggling (MouseLook stops you from looking up or down). While in settings, change Playstyle to Manual as that's intended for Mouse + Keyboard. Manual will stop the camera from automatically changing every time you move in a direction and gives you 100% control over the camera. 32:00 The game will never softlock you for playing with Sonic only. You're supposed to jump on those pistons into the goo, there's a button down there that will flood the area. There really isn't any "puzzle-solving" outside of this one button and Deep Sea Zone. Two quick pieces of advice: Never Thok if you don't know the level design. It's like boosting in Sonic Unleashed, great if you know how to play the game, if you don't, you will fail. Don't skip sections with a character's abilities (like Tail's flight) if you don't know the layout. The stages have multiple intended paths to the end, skipping a section and landing halfway though a platforming section means you will get lost.
@JobiMorkos
@JobiMorkos 6 ай бұрын
Yeah, In my first playthrough I thok ALOT which leads me to death or general confusion with me don't even know where the hell am I supposed to do.
@Eldoofus
@Eldoofus 8 ай бұрын
I really was really expecting you to end it on a 1-2 punch combo with P-06 and TT16B, with the video format alternating between 2D and 3D for the most part... hearing that last part made my thoughts feel validated, I'll just go check if the video is out, and if not, I'll just stick around.
@kakhome1
@kakhome1 8 ай бұрын
Have you played Triple Trouble 16 Bit? Kinda thought that was a slam dunk to be in this video and I think it does Classic Sonic gameplay pretty much the best of any finished Classic fangame (Galactic is better, but just one zone ATM). Also even though Encore and GT aren't as tightly designed as they could be, I think it benefits for nearly endless replay value. You aren't likely to get the same experience twice! Semi-relatedly, one of the reasons I think Generations gets an edge over Colors and Unleashed is that I feel it's the boost game with the most stages that open up 3D level design a bit more, coming closer to Adventure 1. Not all the Modern stages really star in opening up 3D (Green Hill pretty much keeps you on rails for instance in the 3D parts), but the likes of Sky Sanctuary, Seaside Hill, the first half of City Escape, even some sections of Rooftop Run and the start of the otherwise disappointing Planet Wisp really give glimpses of how 3D boost design can also incorporate more path exploration.
@sourlab
@sourlab 8 ай бұрын
Same I was rlly disappointed to not see it on the vid
@MyNamesNotShaneKid
@MyNamesNotShaneKid 8 ай бұрын
at the end he said he'd put them in a different video
@kakhome1
@kakhome1 8 ай бұрын
My bad didn't listen...those ones headed for special treatment!
@sourlab
@sourlab 8 ай бұрын
@@MyNamesNotShaneKid oh
@BoriquaBoY34
@BoriquaBoY34 8 ай бұрын
You should check out Sonic World DX. It’s Adventure-style gameplay with a bunch of characters and levels to play, secrets and unlockables, and even a basic chao garden
@yellowstarproductions6743
@yellowstarproductions6743 6 ай бұрын
Agreed
@DontChuckles
@DontChuckles 8 ай бұрын
Sonic before the sequel gives me so much nostalgia though Plus sorta butchers the cutscenes which is a shame sadly
@TallestOrc
@TallestOrc 8 ай бұрын
Babe wake up, SF Productions dropped a Sonic Fan Game video.
@atspeechless545
@atspeechless545 8 ай бұрын
If you ever do a multi fan game video again, you should definitely cover sonic momentum. The way it combines movement with combat is literally one of the best things you can ask for. While expanding on ideas in series like advance.
@yellowstarproductions6743
@yellowstarproductions6743 6 ай бұрын
Agreed.
@sauzeefy
@sauzeefy 8 ай бұрын
hearing you talk about smackdown is so funny haha, your statements about burst, supers, and the camera tracking are all standard for hyper fighters.
@SFproductions1
@SFproductions1 8 ай бұрын
I guess it's just something I'm not used to 🤣
@sauzeefy
@sauzeefy 8 ай бұрын
​@@SFproductions1no worries tho, my guy, we need more people who are willing to question the preexisting standards.
@sonictag-teamheroes8835
@sonictag-teamheroes8835 8 ай бұрын
Sonic fans are making tabletop games, too! It's been relatively under the radar, but there have been a number of tabletop RPGs released with the post lockdown tabletop boom, of which I am one.
@pikajade
@pikajade 8 ай бұрын
as a diehard fan of srb2, your criticisms are all valid, but mostly for first-time players. i found myself thinking a lot of the same things when i initially played srb2, but because i stuck with it, i eventually found them to be non-issues or even upsides in a few cases for the camera, the default mode is designed for use with controllers, but keyboard and mouse is how most long-time srb2 players do it. that's because you can switch the camera mode to manual in the settings, putting it almost entirely in your control. it's a bit more advanced than the standard one you used, which is why it isn't the default option, but once you get used to it it's far superior to the janky and disorienting standard camera for the controls, they're something that can be irritating for a new player but become one of the game's most defining features once you get used to them. sonic's speed thok (airdash) isn't designed for platforming or combat - it's designed for speed. you press the button, you go fast. if you try to use it for platforming, you go fast off the edge of a platform to your doom. if you try to use it against a boss, you go fast off the edge of the arena. the speed thok is really good in its intended context, but outside of that you just have to get used to the game's weird momentum if you want to have an easier time with the platforming the levels are confusing at first, but become a lot more navigable when you play them enough. techno hill zone act 2 was a nightmare on my first few playthroughs but it feels like home to me by now. if i could have my wedding in gfz1 i would, and if i could have my wedding be _with_ gfz1 that'd be even better the puzzles i have no defense for lmao. even on repeat playthroughs they're busywork at best and deep sea zone gargoyles at worst, i have no clue what purpose they're meant to serve pretty much everything about sonic robo blast 2 is difficult for beginners, but becomes an upside the more you replay it. and between the 6 characters playable in the main game, the endless character addons, the tricky controls, and the open levels, there's plenty to offer for those repeat playthroughs that keep players repeatedly coming back tl;dr srb2 has a high barrier for entry, but if you stick with it the weird and frustrating parts become the highlights of the game
@SFproductions1
@SFproductions1 8 ай бұрын
I'll be sure to give SRB2 another shot. Thanks for the info!
@Spoopiify
@Spoopiify Ай бұрын
i agree with your take on srb2. when i played it, i always felt it was too slippery, good vid
@Elienux
@Elienux 8 ай бұрын
Great video SF👍🏽
@SFproductions1
@SFproductions1 8 ай бұрын
Appreciate it!
@Elienux
@Elienux 8 ай бұрын
@@SFproductions1 :)
@orionkellman8801
@orionkellman8801 8 ай бұрын
I really wish you covered Sonic World DX in this video; I don't really see a lot of people talking about it, which is a shame, because it's pretty good! A varied roster of playable characters with their own unique abilities, fun stages to go through with different objectives, Encore Levels that change the stage entirely, costumes to unlock, menu options to change the UI and sound effects, and OH MY GOD, the mod support...! So many new characters, stages, and themes to add to the game!
@SFproductions1
@SFproductions1 8 ай бұрын
Unfortunately World DX was planned for this video but I couldn't get it running on my PC 😞
@orionkellman8801
@orionkellman8801 8 ай бұрын
@@SFproductions1 Aww, RIP...
@nikotheanubianjackal9114
@nikotheanubianjackal9114 8 ай бұрын
​@@SFproductions1lemme geuss, you got the dreaded MAV error?
@SFproductions1
@SFproductions1 8 ай бұрын
Nope. The game just doesn't open
@speedslider3913
@speedslider3913 7 ай бұрын
​@@SFproductions1Try asking on the SWDX discord! They deal with issues like this all the time!
@_veloxity91
@_veloxity91 2 ай бұрын
In older versions of SRB2, Sonic was actually stated in his character description on the select screen to be not a good character for beginners. It's intended for you to get a proper feel for the game as Tails or Knuckles first, and then play again as Sonic. Though, that part of his description was removed in the 2.2 update.
@CypherNeoMetal
@CypherNeoMetal 8 ай бұрын
My biggest problem with Smackdown is that the characters' eyes and mouths don't move at all, and compared to the expressive and goofy style of Sonic The Fighters, the characters look very empty. I still prefer Sonic The Fighters Blitz, a Mugen recreation of Sonic The Fighters that still maintains the goofy, cartoony style of the original.
@AltKaxREAL
@AltKaxREAL 8 ай бұрын
One thing I noticed in Smackdown is that I *recognize* some of those animations, most of them must have been taken from other fighting game characters to spare time, must be the reason as to why some of their body parts appear to clip into each other. I don't know why they don't even animate their faces but... it's fine I suppose maybe they will do it later
@CypherNeoMetal
@CypherNeoMetal 8 ай бұрын
@@AltKaxREAL It's been a couple of years or more since this game has been in development and they still haven't done anything about the characters' facial expressions, and I think they should focus on that first instead of adding more characters.
@AltKaxREAL
@AltKaxREAL 8 ай бұрын
@@CypherNeoMetal yeah, it would be nice
@ALegendaryBlueHedge
@ALegendaryBlueHedge 8 ай бұрын
Just got back from basketball practice and now there's a whole ass 54 minute video about Sonic fan games What a day
@Cortez_blast
@Cortez_blast 8 ай бұрын
Well worth the wait 🎉
@Pokeblueblur
@Pokeblueblur 8 ай бұрын
In sonic horizens you can charge the spin dash the same way you do in the classic games
@This-is-a-commentt
@This-is-a-commentt 8 ай бұрын
“It would be a dream come true if a mainline sonic game had similar gameplay to this one” May I interest you in… sonic advanced 2-
@SFproductions1
@SFproductions1 8 ай бұрын
Stop
@This-is-a-commentt
@This-is-a-commentt 8 ай бұрын
Nuh uh@@SFproductions1
@voidanimates
@voidanimates 6 ай бұрын
I played Sonic GT when I was younger and it was in BETA, here it is. Finished. I also mod SRB2 sometimes, it's an awesome game for sure!
@sdxgaming8329
@sdxgaming8329 8 ай бұрын
i think you forgot about the unlockable characters while you were talking about SRB2, and I personally think they're pretty unique, but they could probably use some work. playable metal sonic is pretty cool though, he uses the same moveset as sonic, but instead of his speed thok, he gets a hover ability, plus a dash mode, which gradually makes him faster the more you run, as long as you don't go too slow.
@ovatails
@ovatails 8 ай бұрын
about srb2,i can understand with the puzzles, the techno hill act 2 at the end has you jumping off those rising platform’s into the goop to press a button. when i first played the game, (i already heard of it years ago but never wanted to play it) i was also very confused, but after looking through the speedruns, i got used to it. even today i still get confused
@wildchupacabra905
@wildchupacabra905 8 ай бұрын
Reviewing unfinished games with a negative look is wild. Regardless, you did a very good job on this video. Good stuff!
@SFproductions1
@SFproductions1 8 ай бұрын
If they're unfinished to the point of game breaking, then they shouldn't have been released to the public in the first place
@SkyBlueFox1
@SkyBlueFox1 8 ай бұрын
Some other people have mentioned suggestions for having an easier time with SRB2, but for what it's worth - if you want an ideal new-player experience, but you also want to actually play as Sonic(tm), try out the Adventure Sonic mod. It has its own quirks for sure, but AdvSonic's moveset is so versatile that it gives you a lot more cushion for making mistakes, or (more importantly) recovering from mistakes. Combined with a controller and the "orbital looking" option someone else brought up, it's a fantastic primer. In a lot of ways, I'd argue that mods are really the way to go in general for SRB2, for good and ill. The default characters are all fun enough, but their mechanics tend to feel kinda basic compared to modded characters. Default Sonic has the Thok and Spindash and that's it, while AdvSonic has the Spindash, Homing, Bounce, LS Dash, and so on.
@fricc3824
@fricc3824 8 ай бұрын
a really cool demo that, in my opinion, is the perfect blend of classic sonic & 3D momentum is Sonic Utopia. its not a full game, more like a tech demo, but its so fun and satisfying to just run and explore the areas
@SFproductions1
@SFproductions1 8 ай бұрын
I actually wrote a Sonic utopia segment for this video but had to remove it due to the recent controversy regarding the games creator
@fricc3824
@fricc3824 8 ай бұрын
@@SFproductions1 ah fair enough. honestly i havent heard anything about it so i wouldnt know. still a cool little tech demo thingy
@nickunstardom
@nickunstardom 6 ай бұрын
omg these fan games look awesome i hope maybe one day the sonic fan games community will become like the pokemon fan games community
@KyngD469
@KyngD469 8 ай бұрын
Thank you for showing me Sonic Time Twisted. I LOVE Sonic CD and always wished it had Super Sonic. But Time Twisted has time stones and chaos emeralds??? Oh so cannot wait!!
@Kjdaboi220
@Kjdaboi220 8 ай бұрын
Fun fact!: SRB2 does have settings u know that can fix the issues you have with the game, and like I did with my controller, just use steam or something to calibrate it
@SFproductions1
@SFproductions1 8 ай бұрын
yeah i tried all of that stuff but to no avail. idk maybe my controller is just broken
@sonc_
@sonc_ 8 ай бұрын
@@SFproductions1i also had controller issues (never works, certain bindings never work, jump bound to left stick for some reason?), but I genuinely love SRB2. I’m not sure what my settings are, but I never feel motion sick or disoriented. Maybe it’s because I have the camera centered on Sonic? Not sure.
@NatetheNintendofan
@NatetheNintendofan 4 ай бұрын
My controller works that's weird maybe it's probably cuz I'm on Linux but when you open steam it messes up my controller it makes it drift like a joy con cuz I use the switch controller
@bomberBrandon
@bomberBrandon 8 ай бұрын
Did you know: Someone made a standalone application based on Sonic Robo Blast 2 that's a kart racer. It's called Sonic Robo Blast 2 Kart [or SRB2Kart for short] and even has its own mods
@T.T_CenrryTH
@T.T_CenrryTH 6 ай бұрын
I just love how every SRB2 fan came out of the woodworks to give some tips to you lol
@SFproductions1
@SFproductions1 6 ай бұрын
I mean hey I appreciate it lol
@relaxedhoodie7309
@relaxedhoodie7309 8 ай бұрын
More long videos like these please
@fredoraa
@fredoraa 4 ай бұрын
My favourite thing in sonic games is when they utilise the other characters in gameplay, I’m dying to see a 3D sonic game that puts characters like omega and vector into their own unique missions to do with with their character
@Eichro
@Eichro 8 ай бұрын
5:53 I was skeptical of that so I went to check and, to my surprise, Before the Sequel was indeed finished after Sonic Colors released. Anyway, worth mentioning how the creator went on to create the Spark the Electric Jester series, which are fantastic games in their own right. If you haven't, i beg of you to check them out.
@dappleofthedualies
@dappleofthedualies 8 ай бұрын
9:11 Speed Highway? That's Studiopolis also, about SRB2, most of that is prob just not understanding the game, but I can't really talk considering I've only had it for a few months. Try the unlockables tho, Metal is super fun to play.
@SFproductions1
@SFproductions1 8 ай бұрын
ah my fault
@robertlauncher
@robertlauncher 8 ай бұрын
Sonic Omens, featuring Drunk Zorro Shadow
@S0LARL1GHT
@S0LARL1GHT 8 ай бұрын
Sonic fan games have a certain charm to them, they feel oddly cosy and I don't know why.
@dagoon6326
@dagoon6326 8 ай бұрын
I didn’t know falk worked on sonic mania’s soundtrack but it makes since
@sonic.exenotevil9187
@sonic.exenotevil9187 7 ай бұрын
30:24 there is a command that is built into the game that you can use cam_speed i think. if you use it and set it to max the camera doesn't do that weird lag behind thing (as to why its not on that by default is beyond me)
@TwoTailedSponge
@TwoTailedSponge 8 ай бұрын
These fan games're missing one key ingredient; Amy.
@gionjiibrahim9774
@gionjiibrahim9774 8 ай бұрын
SRB2???
@letsnot27
@letsnot27 8 ай бұрын
TRUUUU
@yoshihammerbro435
@yoshihammerbro435 7 ай бұрын
Sonic crouching like the position he is in if you freezed him when he was spinning in a ball.
@JonOPBR
@JonOPBR 8 ай бұрын
I unfortunately only have an M1 Mac, so i can’t see myself enjoying project 06 anytime soon, but Sonic Triple Trouble 16 Bit is absolutely amazing and i feel has such good replay for first timers too
@ItsNaylen
@ItsNaylen 8 ай бұрын
This is a good list, but my personal favorites sonic triple trouble 16 bit, sonic project 06, and and sonic before the sequel
@Tails_The_Fox92
@Tails_The_Fox92 8 ай бұрын
I had a really bad day at school today. Like, seriously awful. But I came home to an hour long SF PRODUCTIONS VIDEO?! SIGN ME THE HELL UP
@SFproductions1
@SFproductions1 8 ай бұрын
Glad this could cheer you up man. Means a lot to me!
@Tails_The_Fox92
@Tails_The_Fox92 8 ай бұрын
@SFproductions1 thank you for everything you've done for me. Stay safe and happy :)
@NatetheNintendofan
@NatetheNintendofan 19 күн бұрын
Big fan ​@@Tails_The_Fox92
@SuperNinjaChicken64
@SuperNinjaChicken64 7 ай бұрын
The reason why the camera does that in Smackdown is because it expects you to do a follow up combo.
@someone6531
@someone6531 6 ай бұрын
Keep in mind, SRB2 is not finished, acts like Deep Sea Zone Act 2, Techno Hill Zone Act 2, Red Volcano Zone, and Castle Eggman Zone Act 2, etc are going to be updated in its 2.3 version. And Sonic will get a whole new moveset. And there's going to be S3&K like cutscenes in 2.3, too. And there's going to be "new" levels. Why the quotation marks? They are unused levels. So yeah. This game has been in development since 199x. I forgot the YEAR, not the Decade. When it was developed.
@Thewaterspirit57
@Thewaterspirit57 7 ай бұрын
Most of the controversy from Sonic Omens comes from the fact the dude tried to monetize this FAN GAME. You legally cannot profit from an IP that doesn’t belong to you, so it’s no wonder everyone was mad. Worse is this dude tried to act all high and mightily like as if he DESERVED to be paid for this game. Sonic fan games are passion projects, you do these in your spare time for fun, or to learn game design. That’s it. More so it’s unfortunate that all of this happened, rather than it all being sad. But we can’t support a game designer who’s personally the equivalent of garbage, it’s the way of life.
@mechajay3358
@mechajay3358 5 ай бұрын
Exactly this. Fans have a right to be upset when these devs are trying to make money from an established IP. Sega may be more relaxed on fan games compared to Nintendo, but even they have limits to this kind of nonsense.
@KiyloNendroid
@KiyloNendroid 5 ай бұрын
The thing about sonic in srb2, older versions straight up told you do not play as sonic alone as a beginner, hes not beginner friendly, the new sonic team jr just decided it wasn’t necessary apparently, also with levels, im not aware of any softlocks, and even so if there is, you can just hit retry if your just sonic, course in multiplayer, just change the character, luckily they are trying to fix any issue and softlocks thats reported One question also, what controller were you using?
@user-mz4ls5gt3u
@user-mz4ls5gt3u 8 ай бұрын
Sonic GT is a fucking godsend
@mechajay3358
@mechajay3358 5 ай бұрын
GT > Omens
@bonk_animates
@bonk_animates 7 ай бұрын
Got a quick question, what was the song you used at 7:32 for the Sonic GT intro? I'm making a Sonic fan game myself, and I'd love to see if I could get the artist who made that song to make some music for it.
@SFproductions1
@SFproductions1 7 ай бұрын
It's the hill top music from Sonic gt
@SeriousSucculence
@SeriousSucculence 8 ай бұрын
I feel that for Sonic GT, If the levels are so open, and they have different characters, then they could potentially close off parts or shortcuts for only those characters. If SEGA could do that with Knuckles and Tails, i dont see why not for Shadow and Mighty in GT
@abidobi1761
@abidobi1761 6 ай бұрын
In Srb2 ya can play as Amy and nack also known as fang and metal sonic ya can unlock them by beating some stages like the fang boss battle and Amy ya can unlock her by beating a level that you unlock by beating a special stage and metal by beating his race and boss fight too
@richardkirkland6805
@richardkirkland6805 2 ай бұрын
For the spindash in Horizons, were you holding the button or repeatedly tapping it? Because you gain more spead by repeatedly tapping Spindash.
@Darkspines147
@Darkspines147 Ай бұрын
The problem with Robo Blast 2 is that its issues are literally tied to the engine it uses; Doom Legacy. Doom Legacy is one of the earliest source ports of Doom's engine. There weren't very many fan made engines at the time, at least none that were open source. The Retro Engine, BlitzSonic, Sonic Worlds, etc. wouldn't exist until years later, and outside of BlitzSonic, very few engines were 3D capable, but it was a massive resource hog, Doom Legacy was the only engine that was 3D capable available at the time, was light on resources, and was pretty customizable. Its camera issues stem from the fact the engine wasn't designed to be used for Sonic, and while you can customize the camera control somewhat, it will never be perfect. These are the same problems any fan game using a open source engine will experience; inherent problems from an engine you did not create. It's still a fun, if challenging campaign. Playing as Sonic alone is fully possible, but you will have to think about how to beat certain areas creatively; like the area in Techno Hill Act 2 where the machine with the two pistons is: you need to jump from the highest point of the piston onto the button under the chemicals to raise it and clear the level. Tricky, but quite doable. If anyone who reads this comment finds version 2.2 difficult, they are working on 2.3 right now, but 2.2 is much easier than the version 2.0 I played originally back in 2009. That version is much more unforgiving.
@Hynet1
@Hynet1 7 ай бұрын
Regarding SRB2's puzzles, you don't have to do any if you take specific routes (usually puzzles just lead to an emerald token); for myself, I'm used to taking the fastest ones since I've been playing for over a decade. It's definitely one of those games you get more enjoyment out of once you're no longer playing blind. Also never had a crash with Sonic TT, beaten it multiple times, so maybe it's a compatibility issue with your OS.
@SFproductions1
@SFproductions1 7 ай бұрын
I'm using Windows 10 idk
@Hynet1
@Hynet1 7 ай бұрын
@@SFproductions1 I'm using 11, 10 should work fine but idk either
@knowingjordankid
@knowingjordankid 8 ай бұрын
The Sonic FanGames are good but I’m not much of a fan of Sonic FanGames. In my opinion I honestly think that Sonic FanGames can have some problems. I definitely had some great experiences playing Sonic FanGames. I’m a person who doesn’t really play Sonic FanGames often. I’m still not the biggest fan of Sonic FanGames but I definitely will be enjoying them and having interesting experiences with Sonic FanGames. Great video My Dude)
@tripodranger7873
@tripodranger7873 8 ай бұрын
I think it might do you good to do a second pass at SRB2, even if it isn't for another video. I feel like you didn't really explore much of what it offers, and, at least going by the footage, it seems like you didn't even bother getting past Deep Sea Zone. I recommend taking a good dive into the options. The game has two camera modes for third-person gameplay, and from what I understand, one is made more for gamepads, the other for keyboard and mouse, and it looks like you might have been using the gamepad one while using m+kb. Though, it might be best to wait for the next major update. With the last update, all the levels got huge reworks (partly because the game engine didn't support the existence slopes until relatively recently), _except_ the final zone, which is kinda a pain in the ass in its current state. I believe the next major update is going to rework it to the standards of the rest of the game. As for the actual content the game offers, you touched on some of it, like the number of levels, the initial playable characters, and the multiplayer modes. There's a lot more to the game, however. Like there's the special stages, which differ depending on if you're playing singleplayer or co-op (singleplayer is NiGHTS style stages, while multiplayer has you run around a map collecting blue spheres). Each level also features a bunch of collectable emblems, some from exploration, others from time and score attacks. These emblems unlock a ton of stuff, like extra levels. Finally, there's three additional characters that can be unlocked in the game.
@Sundrey438
@Sundrey438 8 ай бұрын
I can respect your opinion on srb2 but i would recommend trying to master the thok other than that i respect your opinion For me i personally love srb2 because its the first 3d fan game ive played so it holds a special place in my heart
@EvilKnightZero09
@EvilKnightZero09 8 ай бұрын
I Wish I Can Make These Kinds Of Games But I Have To Wait
@SpriterofBrazil
@SpriterofBrazil 8 ай бұрын
the reason why you had difficulty with srb2 is because you prob used the automatic camera style which is for controllers instead of the manual style which is for keyboard and mouse(you can also edit the speed of the camera),btw it's not a follow up to sonic 1,it's a follow up to SRB1 which the first sonic fan game ever.
@saligraphy
@saligraphy 8 ай бұрын
really shows how badly Sega had dropped the ball on their own character. Why aren't they going to these developers to make official Sonic games like Sonic Mania?!!
@MarioSonicDKPokeFAN
@MarioSonicDKPokeFAN Ай бұрын
I took a break from pokemon fangames til new ones and updated ones come out. I definitely need to switch focus to The Sonic and Mario fan games.
@Otherfile
@Otherfile 8 ай бұрын
And the best part is, we won't have to worry about them getting taken down because Sega at least allows this.
@HYPERSPEED609
@HYPERSPEED609 4 ай бұрын
Sonic GT when I was played ,it was best game I ahve ever played.
@Alexifeu
@Alexifeu 7 ай бұрын
I iked Sonic Forces. Before I visited the internet to see videos about it I played trough it and honestly had a good time. Sure it was not that big but I still had fun. It's not what many fans anted but I inicially did not dislike it I love the music and the visuals are honestly good too. The Levels are easy but I don't think it is so bad. Sure there is bad stuff about it but its not a completely bad game.
@AeriaVelocity
@AeriaVelocity 2 ай бұрын
I think you're the first person I've seen that criticised SRB2 this heavily Not saying it was undeserved, you make good points, but I'm commenting on the fact no one else brings these up XD
@kakhome1
@kakhome1 7 ай бұрын
I recommend Megamix Mania & Hellfire Saga - both recently at the Hacking Contest.
@Kaktusiooo_PL
@Kaktusiooo_PL 7 ай бұрын
SATFS has the best special stages and nothing can change my mind
@WhoIsLynx___
@WhoIsLynx___ 6 ай бұрын
The drop dash in Sonic And The Fallen Star looks like that one part in Sonic CD opening or intro? (correct me if im wrong)
@SFproductions1
@SFproductions1 6 ай бұрын
Oh yeah for sure. Definitely took inspiration
@JediDrewsterT
@JediDrewsterT 6 ай бұрын
Encore may use the same engine as GT, but GT feels much better to play to me, I also prefer GT's level design for the most part. The badnik placement in Encore is horrendous. I got utterly lost in Ice Cap as well.
@RameNoodls
@RameNoodls 8 ай бұрын
That reminds me I’m working on a fangame
@victorapellegrinosc
@victorapellegrinosc 8 ай бұрын
Anybody play the new Sonic fan game called The Final Horizon?
@sonictag-teamheroes8835
@sonictag-teamheroes8835 8 ай бұрын
Such a passionate and ambitious project, it really brought the series back to the peak gameplay of 06!
@deslardesslok
@deslardesslok 8 ай бұрын
"Planet Wisp Act 2 (Remix)" from Sonic Colors Ultimate? Nice! 7:10p.m. 10/16/2023
@MegaBro_7810
@MegaBro_7810 6 ай бұрын
Ok so ill fix that mistake you said when you were talking about srb2, Theres 6 (If you count sonic and tails together its 7) playable Characters, you just need emblems and hidden levels for the extra 3 characters (amy fang metal) and uhhh yeah.
@milesgreen4801
@milesgreen4801 7 ай бұрын
All these open source 3D fan games with large wide open areas to run and jump in. Sonic Frontiers literally took a page from the all the fan game creators book. Not inspiredby them, THEY TOOK THE FORMULA.
@SFproductions1
@SFproductions1 7 ай бұрын
Sonic fans didn't invent open world games lmao
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