This video is now incomplete, since more unfinished levels have been discovered. You can see them here: "Jungle Level": kzbin.info/www/bejne/aXu7f3prnZiMeNk "Lava Cave": kzbin.info/www/bejne/mne6dZSCdrKoors
@jaidenkalel13123 жыл бұрын
i realize I am kinda off topic but do anyone know a good place to stream newly released tv shows online ?
@gerardoemiliano22453 жыл бұрын
@Jaiden Kalel Flixportal =)
@jaidenkalel13123 жыл бұрын
@Gerardo Emiliano thanks, I went there and it seems like a nice service =) Appreciate it !
@gerardoemiliano22453 жыл бұрын
@Jaiden Kalel Glad I could help xD
@rondog62973 жыл бұрын
How did you get this
@SuJuMcKronklin11 жыл бұрын
This is like saying goodbye to an old friend forever and then finding a home movie of that same friend eons later. Thank you.
@gedfked41259 жыл бұрын
CMDR Kunaskev um.
@hellatze7 жыл бұрын
more like meeting your ex
@alphalax77477 жыл бұрын
Kunaskev ???
@Joorum11 жыл бұрын
Can never get enough of this game.
@SkeletalMunch10 жыл бұрын
It seems so flat without the awesome soundtrack.
@dylantherunner58417 жыл бұрын
Crash Bandicoot has no character without the music! It makes me kinda disappointed.
@lilmtit4245 жыл бұрын
coolskeleton95 it’s a prototype of course there is incomplete stuff
@cosmokramer1795 жыл бұрын
The soundtrack probably wasn’t completed yet
@birdsofdestiny68164 жыл бұрын
But it has ambient
@Gamexpertvids4 жыл бұрын
@@cosmokramer179 It was early it was just that they didn't incorporate it fully here.
@TojiGaming-u3q9 жыл бұрын
So Creepy with no sound.
@AlpheccaMeridiana7 жыл бұрын
zLightning not creepy but without atmosphere and sometimes little relaxing
@stratz99987 жыл бұрын
Still, it's nice to see that they kept the best part of the game. UDUBUGA!
@Folopeh7 жыл бұрын
like exploring a new area of dark souls?
@Superturbo93blanka7 жыл бұрын
even prototype version games should have at least one background music.
@NSHG7 жыл бұрын
zLightning True. Could have put Oddworld music for ambience, it fits.
@lightsen11 жыл бұрын
you got ripped on cortex power, almost got that last box XD after so many back tracks too!, anyways, nice work, your a pro at this game
@SegaMario7 жыл бұрын
Wow, what a taunting main menu - poor Tawna strapped there with Brio constantly teasing her and Cortex staring at the player.
07:01 Practically impossible to break 100% boxes of that level if those 6 boxes are positioned on opposite sides lol
@doctornether28854 жыл бұрын
Because in this time no exist the gems, is unless break all the boxes
@Detectiveescarabajo4 жыл бұрын
Kyc
@KevinGomez-fz1yg3 жыл бұрын
Cause the boxes were inicially in the game because of the limitations of the Playstation of processing all the wumpa fruits, lifes and bonus icons in the entire level. I guess the gems were meant to obtain by finishing the level without dying
@DamnZtar3 жыл бұрын
@Lord Farquaad: I'm the Gingerbread Man! What about crash 4?
@Seltkirk-ABC4 ай бұрын
It's not, I've done it and the evidence is on my channel.
@Mangekyo02219 жыл бұрын
Damn, those deleted levels, the crystal cave and the waterfall levels should be in the final game!
@HannahCVerton8 жыл бұрын
I agree
@HannahCVerton8 жыл бұрын
Maybe in the remasters. Though I doubt it.
@elijahtoombs35247 жыл бұрын
Practically Perfect its been confirmed that the deleted content will be available in the remake
@elijahtoombs35247 жыл бұрын
Khan Afridi stormy ascent and the beta sunset vista
@mrmeows13976 жыл бұрын
Only stormy ascent was added and I beat it
@qwertylello10 жыл бұрын
Man, some levels in the beta version where insanely difficult! Look for example Sunset Vista: Never seen moving fire platforms! And moreover, everything seemed somehow faster here
@ThePharphis11 жыл бұрын
Sunset Vista was very interesting. Levels like that were hard enough in the finished game to get the gem...
@marvelousmehki7 жыл бұрын
ThePharphis And now it's hard to a Relic on Sunset Vista
@lornaroseus1749 жыл бұрын
The 2D map looks far more nicer then the final version. So much detail into the art.
@RetroBret7 жыл бұрын
Lorna Roseus *than
@DitzyDabbles7 жыл бұрын
"1 year ago"
@cangri17887 жыл бұрын
Lorna Roseus you gotta be kidding lol
@MPOTW6 жыл бұрын
It really doesn't, it looks cheap
@ankihansen24895 жыл бұрын
@@MPOTW It looks beautiful, shut up.
@ConversusVans10 жыл бұрын
That laugh originally from "Lady and the Tramp" used for Ripper Roo just sounds weird at a lower pitch... lol.
@whattheheck10006 жыл бұрын
This game series, especially 2 and 3, was my childhood, and this is a very early version of the first game. I love this. May 9, 2018 10:05 pm
@nintentoad55709 жыл бұрын
Wow that glitch at 36:21 was awsome
@MagcargoMan6 жыл бұрын
I really wish they finished the cliffside and toxic cave levels. The former already looked far along and has a great aesthetic, while the toxic cave just has a really unique setting.
@victorvalnad53407 жыл бұрын
I can watch this prototype all the time. Again and again. And trying to see the differences. Thank you for making this video.
@BlewVenom7 жыл бұрын
Damn that cliff level looks amazing, hoping we get that plus stormy ascent in the dlc.
@ryno4ever4338 жыл бұрын
Well Flowing waters explains how he got to Ripper Roo
@swiftprey16289 жыл бұрын
51:22 What a dick move
@brandonnetwork5 жыл бұрын
Really wish the N Sane Trilogy included all the cut levels and not just Stormy Ascent.
@lesbianwalrus10 жыл бұрын
Acid Rain would have been awesome! Damn you, Naughty Dog!
@swineliasthegamer76867 жыл бұрын
lesbianwalrus And that's why they are called Naughty dogs :)
@ecksdii7 жыл бұрын
*csi miami theme plays* YEAAAHHHHHHHHHH
@Beyfan134 жыл бұрын
Lava cave would have been good if the lava was not that are Orange for crash
@xmrkp5 жыл бұрын
Vicarious visions should have remade the flowing waters level. Looks really unique and doesn't seem too unfinished to me.
@plexyglass429 Жыл бұрын
Woulda made the lost treasureS make sense considering we only get one lost level and not multiple
@FedericoTrentonGame11 жыл бұрын
the gameplay of the Crash Bandicoot Prototype was my reason to sub your channel :D
@TheIrishEnigma7 жыл бұрын
Koala still seems pretty easy. It's mind boggling that they would actually consciously make one of their boss fights even easier. It never made sense why the boss battles were so easy to begin with. Maybe they wanted kids to be able to beat the game (albeit not 100% completion) to increase appeal, but there are a lot of regular levels with much higher difficulty than any boss fight in the game.
@egoleo66937 жыл бұрын
I thought Brio was hard
@TheIrishEnigma7 жыл бұрын
I think Brio is the easiest boss in the game. From easiest to most difficult: Brio, Papu Papu, Cortex, Koala Kong, Ripper Roo, Pinstripe Still all pretty easy though.
@egoleo66937 жыл бұрын
The bosses are easy after you've played the game multiple times, but for a beginner, brio and koala kong are pretty tough
@TheIrishEnigma7 жыл бұрын
Hmmm Koala took a little bit of practice I recall, but Brio I know for a fact I beat on my first try without any damage.
@egoleo66937 жыл бұрын
I didn't know you could spin the slimes as a kid so I struggled lol
@DavidXtheCosmicGamerOfficial19 күн бұрын
I like how the water fall level has an unfinished section where the Ripper Roo boss battle is. Maybe it was supposed to do a transition into that boss but was cut due to limitations back in the day.
@shnibbletron697 жыл бұрын
I like this soundtrack better than the finished one
@basedbattledroid35078 жыл бұрын
Turns music up. There's no music.
@OnikasBaby8 жыл бұрын
LisaLisaKenadoresher Vegetariansoylentgreen there's no music in the prototype.
@red-man7017 Жыл бұрын
List of differences from the final: -Title screen is COMPLETELY different, instead of it taking place on n sanity beach with crash running up to the screen before the logo crashes in, scaring him. It instead is at cortex castle with tawna being lifted into the vortex. The sprites of cortex, brio and tawna here are completely unused In the final game. -there is no password options on the title screen...or so it seems. This build doesn't actually use memory card saves and instead only uses passwords which instead of using the PlayStation buttons:uses icons of the cast instead. -instead of "CHECK" then "POINT" coming out and sliding away, the words "CONTINUE" spin out of the checkpoint crate. Theres even a warp sound effect it uses that is unused in the final verison. -aku aku doesnt turn yellow when a second mask is collected, there's no invincibility music either -when completing a level, you are not taken to a end screen, this likely is because gems are not implemented yet. -Almost all levels do not have music -The map screen is different. It is a 2D pre-rendered image instead of a 3D map like the final and uses crashes icon instead of his whole body. Theres also aku on the bottom right with a slightly different design. You also can zoom out the map which is impossible to do in the final. You instead can rotate the camera around the island. -The numbers on the hud has a different style. -Instead of a health bar with their icon and name, the bosses instead have glowing orbs that dissappear when taking damage, crash doesn't celebrate when beating a boss either. Jungle rollers:Because gems are not yet implemented. The gem platform is not present near the checkpoint crate. The tawna stage also is in a cave instead of in the treetops. Tawna stage:tawna gives out a set of password icons instead of allowing you to save to a memory card and see a password which is also different. -Hog wild: Because of there being two sets of boxes directly on one side and being impossible to get on the other. It would have been impossible to grab the gem for this level as a result, hence why this set of boxes was likely removed Upstream: The Plants are red in color regardless. The only way to tell which one automatically bites and which one only bites when you jump on it is to look at the stems in the water
@ShadowDreamer11 жыл бұрын
Woow, I've been waiting for something for this. Great job, once again, Garland :D I've watched some of these separately, but it's good to have it all in one place XD On a compleately unreleated note, who is Baron Adeler, and what does he have against you (unless it's personal business)? :p
@GarlandTheGreat11 жыл бұрын
Baron Adeler is a great man and a hero. He doesn't know who I am, so he's got nothing against me.
@ShadowDreamer11 жыл бұрын
GarlandTheGreat Haha, alright. I just based my question on a random anonymous comment I saw on your blog a while ago. Also on the old twitter account "BaronAdelerSays" :) And of course there's the fact that "illuminati" on Urban Dictionary is defined by a "Baron Adeler" too :O
@ShadowDreamer11 жыл бұрын
GarlandTheGreat Wait... Is your name Baron Garland Løvenbalk-Adeler? Meh, I guess I'll never know :p
@SonicMan20077 жыл бұрын
So Aku Aku Twinsanity's sound was not new, but the first ever made. Interesting.
@lizlavell233011 жыл бұрын
thank you I enjoyed watching the playthrough.
@compamac10 жыл бұрын
Nice job with this video! Subscribed
@homersams90159 жыл бұрын
looking at the waterfall level gives me the idea that it inspired some stuff for Jak and Daxter
@spectrevampire11 жыл бұрын
38:18- (sings) Believe it or not, I'm walkin' on air...
@HannahCVerton8 жыл бұрын
Lol
@liamfunnyman69657 жыл бұрын
spectrevampire I never thought I could feel so free-hee-hee!. I don't know the rest.
@pablofloresalquinta74144 жыл бұрын
The way Dr. Nitrus Brio looks at you at the menu game is unsettling at the same time there's no music on it.
@vivianjames3572 жыл бұрын
The way the camera angle changes is really interesting.
it could be great if someday there comes a Crash Bandicoot Map Creator
@patryckpo10 жыл бұрын
Well, it's not a map editor, but you can change the boxes locations, giving the level a new feel, it's CrashEdit (search for it), I hope some day it comes to fruition something like this, a map editor...
@stanleysantiago1278 жыл бұрын
Sixten just like the crash bandicoot 2 master quest mod search it but it is unfinished
@ankihansen24895 жыл бұрын
I wonder why the big tree from the second island wasn't shown in the final version. I think it's pretty funny that you can see it as part of the background of levels such as Native Fortress and The Great Gate. I think Tawna's Bonus Rounds take place on that big tree!
@MefutakuZuku4 жыл бұрын
It still blows my mind they brought back stormy ascent as a DLC level in the N Sane Trilogy
@graysonkemp88707 жыл бұрын
I know it's a prototype but still this dude is a Crash Bandicoot wizard.
@dirty_tuna7 жыл бұрын
Caps at 9 lives? That's criminal.
@raymanfreak77397 жыл бұрын
dirty tuna MONSTERS! XD
@CrazyRiverOtter7 жыл бұрын
That generic typeface on the HUD bugs me more than it should.
@mason20074 жыл бұрын
Maybe they didn't know how to put their font in so they used that
@mason20074 жыл бұрын
SionXIII I really don’t mind the font
@CheddarVG3 жыл бұрын
It later went on to be used for the warp buttons in the third game.
@RaedVS4 жыл бұрын
That unused waterfall level looked cool
@alejotech1 Жыл бұрын
Why They don't added the music of games? for example the great Insanity beach seems empty without his mytical soundtrack, but well in my opinion the workers don't worked in the music but the prototype is so hard to be honestly but hey the worlds and all was hard and cool, you can loss the sanity with the prototype and levels in example how sunset vista and the bridge level was a hell to pass and to the eliminated level stormy ascent was so hecking to pass but afortunatly you can play it in the remake so thanks for watching this commentary and ¡bye bye!
@b.r.a.d2975 Жыл бұрын
I like it when the checkpoint sound was in the prototype build which didn’t make it to the final product
@terencejohnson30578 жыл бұрын
That island hub/level selection thing looks just like the level selection screen in Rayman 1.
@jonasisahuman27567 жыл бұрын
Terence Johnson i don't like rayman 1😢
@charliematthews20564 жыл бұрын
Pretty good for a prototype
@madnessguy17697 жыл бұрын
i think the level at 1:18:00 was gonna be right before ripper roo and the one at 1:20:52 is after ripper roo (sorry for my maybe bad english)
@MicklePickle6 жыл бұрын
I see why you think so because they take place on a waterfall...
@ankihansen24895 жыл бұрын
I don't think the level at 1:20:52 would take place after Ripper Roo because you can see the second island (with the erased big tree) in the background.
Yet another excuse to play this game, huh? Fear not, my friend. We understand.
@jinx36602 жыл бұрын
Wow I enjoyed watching this
@Korgi_Polymer7 жыл бұрын
Ya know, I gotta say, without the music, I still am finding this enjoyable, not as enjoyable, but it makes ya appreciate the general sound design of the game, which is pretty impressive given that all sound effects are low fidelity samples.
@PSXDRIVERPLAYERBSTH8 жыл бұрын
There's an early-type Brio bonus round still in the final version (graphic effects give it away, it also loads the default bonus round layout), accessible by GameShark. It crashes when you reach the end (at least when I tried it, was similar to Crash 2 Beta crash, probably a polygon overdose or it tries to give you a password but can't). I've only played it on my PAL version, but I'll say it can be found on NTSC/U & NTSC/J unless I'm proved otherwise. Just find the Stormy Ascent code and change the "22" to "26". You may want a moon jump or something to accompany you.
@paburo-san66673 жыл бұрын
Pinstripe is the only boss (and in fact only level in game) that didn't change since then
@christianhoffman48147 жыл бұрын
Dude this is cool
@tellemstevedave55593 жыл бұрын
N. Sane Trilogy needs these lost levels for DLC.
@KamyAnai033 жыл бұрын
The game is crashed when the skunk killed crash with the stinky attack xD Even the computer cant stand that smell lol
@sparkus42295 жыл бұрын
Look at the end! Crash is beaten by a particular attack! 😆
@KamyAnai033 жыл бұрын
And even the game was crashed by the smell xD
@miychangoeowl15146 жыл бұрын
It's quite weird to see the characters not making a sound '-' And Crash making the "mph" sound?
@graduator1411 жыл бұрын
:D Weird, I did not see this in my inbox. o.0
@mohseneman7 жыл бұрын
Yeah .....this would never have been popular.....(Thank GOD they worked hard on it :) )
@crystalqueen97117 жыл бұрын
So I take it the reason there's no music is because they didn't code it in yet and fans haven't hacked it in?
@elijahtoombs35247 жыл бұрын
how did you get your hands on this prototype? got it from some torrent site? on of the naughty dog developers gave it to you?
So Jaws of darkness was supposed on the 2nd island right after Sunset Vista...wonder why they changed that 🤔
@niccolocolzi10 жыл бұрын
Realy nice and cool game but Realy hard... you are a master of this game
@soko47108 жыл бұрын
crash was originally going to be named ringo the bingo
@QuesadillaChancellor8 жыл бұрын
It was actually going to be Willy the Wombat
@HannahCVerton8 жыл бұрын
Ozzie the Otzel
@sergiomatheus33927 жыл бұрын
Bandicoot Crash.
@alphalax77477 жыл бұрын
Soko it actually would've been called toocidnaB hsarC
@shahoodahmed36075 жыл бұрын
Prototype version was usually created for testing purpose
@francogonz7 жыл бұрын
Soooooo.... Are you saying that The C Box was for Continue, no for Check point? Omg
@deoxysandmew216210 жыл бұрын
Ahhhh... The prototype of crash bandicoot 1. What a beautiful creation back in the old days by naughty dog. This sure is a hard mode of the original CB1 for those who wants a good challenge with their favourised marsupial. Only 9 Lives, level's design for the most part remains the same but some, like sunset vista. .. . . It's ... just ... cruel! On the other hand, the level design of it is fantastic. Bosses at least in here are challenging, becuase in the retail version they're wimpy :/ Pow Crates?! Like Pow Blocks and speaking of crates, sadly the gems are not present in the prototype version. Shame, although just like Garland shown us, you can pretend by collecting all crates without dying, which requires TONS of memorising and huge amounts of skill, Due to the crates being above the pits and it doesn't help that they're bouncy blocks. So called "spin jump" is required to collect them without dying. Again like mario the spin jump. Overall I would love to see the "castle machinery" level?! As it's non-existant sadly. :/ Thanks naughty dog for giving us an awesome trilogy of our beloved bandicoot, not to mention the CTR as well. If not for the PS1 limitations, we would have Nitrous oxide as a playable character as well, so penta the penguin took it's place instead. (Only PAL version) All bandicoot fans will be always playing these great games and will remain in their hearts 5ever. Back in the old days, the games had a taste and nowadays, it's all about the money. BS! :/ Look at twinsanity. if given more time, I'm sure it would be muuuch better, complete and less-glitchy. Poor Crash, I guess we won't be seeing him anymore in any new games, as already there were a lot games that were cancelled. I .... still hope ... that one day, "somebody" will revive the good old days of Crash Bandicoo tand his name in our modern times :)
@raymanfreak77397 жыл бұрын
Elijah Toombs I did. Got it for my Birthday 2 days ago on my BDay. I love it, and I am playing it more than I would ever play the originals. My question stands the same as yours for the both of you.
@Panchyishere7 жыл бұрын
I noticed that crash makes a different sound when he gets hit
@fruitlion89 жыл бұрын
41:01 You weren't kidding! Where did all those TNT crates come from all of a sudden?!
@raymanfreak77397 жыл бұрын
ItsASquid Removed part due to the game being too much of a troll as it is XD
@calvinfujii59214 жыл бұрын
I’ll be honest, I wouldn’t mind if they finished and used the unfinished/cut levels of past Crash Bandicoot games for the next one in the future.
@NicoleHam7 жыл бұрын
* sees 2D illustrated overworld map * *W O A H*
@crashbandicoottv59534 жыл бұрын
Retail version - creepy game Alpha version - scary game
@crashbandicoottv59534 жыл бұрын
No, retail version is not creepy game
@toxicholygrenadethg9906 Жыл бұрын
Can you possibly give a tutorial video/comment on how to access all the unused levels the prototype has? Would this require debugging? I am using RetroArch BTW.
@Marco459396 жыл бұрын
Names of Islands: 1:N.Sanity island 2:Wumpa island 3:Cortex island
@PavelChistyakov7777 жыл бұрын
I have just noticed that the name of the game ("Crash Bandicoot") was not chosen at that time :)
@notsatan54575 жыл бұрын
i really like that harmless tnt called pow
@michaelpitts72129 жыл бұрын
LOL the toxic waste bonus
@pablofloresalquinta74144 жыл бұрын
18:21 Shit! Tawna got frozen! Looks creepy!
@FumoReimuGaming5 жыл бұрын
1:15:54 Unused levels
@katiafarias25917 жыл бұрын
Now crash can be A L O N E
@msdos50277 жыл бұрын
Yeah, Sonic's Ass!
@msdos50277 жыл бұрын
Plants Vs Zombies Ninja it's a name of demo Crash Bandicoot
@OblivionWalkerVerified11 жыл бұрын
i have not watched it yet but does it have commentary??
@GarlandTheGreat11 жыл бұрын
There is no commentary.
@victini410 жыл бұрын
GarlandTheGreat from were you downloaded or bought this prototype version
@TheQuickSlash7 жыл бұрын
You can't buy it. (Unless you get scammed)
@MysterKey7 жыл бұрын
Options, turn the Music volume up, STILL NO MUSIC to play!! lmao Man, the Prototype is a liar.
@marchasenmyer61379 жыл бұрын
i hear the warp effect
@michaelalameda20026 жыл бұрын
Not even the music volume can save you from silent...
@Sakmento7 жыл бұрын
I've seen all the extra/cut levels before but seeing the normal levels with different box placments is odd.
@KazeReload10 жыл бұрын
Hey Garland, I started to play Alundra on my PSX again after so many years, and I was wondering if you did any challenge on it. I saw you didn't, is there any reason? I would love to see you trying a no damage run, that's like the most impossible game to do it I think
@Ultra_Kuma11 жыл бұрын
Is Naugthy Dog now still remember this game?
@patryckpo10 жыл бұрын
I think I'm going crazy, I could SWEAR I heard music on 0:28-2:25...
@algerianboi_2139 жыл бұрын
Patryck Po ...
@ВладимирЧекмак3 жыл бұрын
What's wrong with the level at 1:06:33?
@HikikomoriDev7 жыл бұрын
I wonder what game engine where they using or if it was an inhouse thing or if they actually licensed some sort of 3rd party to do it for them...