3:43 Sunset Vista was indeed harder and longer than what we got in the final version, some say even more than Stormy Ascent. Whatever you're seeing in CrashEdit after the exit portal is what's left of that section, after they cut it during development. That extra section can be found and played in the April 8th 1996 prototype of the game.
@Stuffies202219 күн бұрын
Harder and longer lmao
@VATEC600021 күн бұрын
I was already kind of familiar with the level of optimization there is in Crash Bandicoot, but that plant at around 1:46 was a new and honestly mind-blowing detail. You've got some really interesting content here and your voice is very pleasant to listen to. Instant sub from me, keep up the good work!
@MsMaidh24 күн бұрын
Crash Bandicoot was one of my first video games too. I was 4 yrs old when it came out. 😊
@shanedowling125 күн бұрын
That was a fascinating exploration! Always neat to see the "what-ifs" game devs leave in.
@rown473923 күн бұрын
That was a great video! Loved Crash Bandicoot as a child.
@CantHurtMe36123 күн бұрын
Unlike yourself, my first experience on the PS1 as a five year old, was Crash Bandicoot 2. I would love to see you do the same with that game in particular! 😁I'm not so sure if it will be the same though...
@jbreckmckye23 күн бұрын
They are quite similar actually! I'm planning to do a Crash 2 video too
@kaizoku83mugiwara17 күн бұрын
3:39 this is what a beta should look like. i rly hated when they started to call demos for a game that are long finished, beta's in PS3 GEN