Create a fullscreen scroller on the C64 using TRSE in less than 5 minutes

  Рет қаралды 1,954

Nicolaas Groeneboom (Leuat)

Nicolaas Groeneboom (Leuat)

Күн бұрын

Пікірлер: 5
@paullee2449
@paullee2449 Жыл бұрын
Nice! wonder what speed it runs at with all the rest of the game logic. Or is it on interrupts and therefore consistent (as long as there is nothing else on the interrupt like music)?
@ruffark
@ruffark 3 жыл бұрын
Awesome! Please do more of these video’s, it slowly makes sense to me. Thank you :)
@SeeJayPlayGames
@SeeJayPlayGames Жыл бұрын
okay, I thought it was coming out wrong... because I tried to read it normally and it looks nothing like Latin. It would seem that it prints the string top to bottom, left to right. Wild. I guess rather than text, one would probably rather use that with wave charsets or bitmap->charset patterns. How long can a string be? or maybe instead of printing a literal, use chr$ or whater the TRSE equivalent is and increment through your character set in the correct fashion to reconstruct your tile graphics... or maybe packed images? IDK, something crazy. Not this broken text. Please.
@-Crisp-
@-Crisp- 3 жыл бұрын
next with VSP please 😉
@leuat
@leuat 3 жыл бұрын
If you/someone can provide a nice and clean example on how to do it, I could probably wrap it into a library or something! But cycle-exact hardware tricks is really not my forte..
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