Thank you to Wang Pei Chi, Oliver Sana, Ege, Jz, for joining the Patreon group recently! To join the group: www.patreon.com/3dEx
@breakmon2185 жыл бұрын
Damn. This is a awesome workflow. thank you for showing this technique to us. :D
@sm89525 жыл бұрын
this morning the baby sitter got me i trouble and i was really mad but the soothing music in your vids are really clam/peaceful.and I'm getting my laptop in September 13 so i can start learning 3D modeling
@Daniel-tj6mc5 жыл бұрын
Hope it's a good laptop. Check out Autodesk you can get full version of maya or 3ds max if you are a "student". Little secret you don't have to really be a in school to get it.
@inigoc5 жыл бұрын
Laptops are a bunch of problems to 3D , be sure of your buy
@phat805 жыл бұрын
@@Daniel-tj6mc It's better to start with Blender, as 2.8 has very friendly interface now.
@somniumwave5 жыл бұрын
barely getting into sd, this helps V a lot to understand the process. thanks man :)
@scottcombs38825 жыл бұрын
I'm in awe. I've been using zbrush and substance painter for almost a whole semester and I've never thought of using zbrush to make my alphas 😭
@wiesel19795 жыл бұрын
Special thumbs up for the Music :D
@RomualdFlibustier5 жыл бұрын
I don't really understand everything but the final result is neat for sure.
@Dhieen4 жыл бұрын
very good idea to take pictures in the zbrush viewport!!
@3dextrude4 жыл бұрын
it's good for complex shapes
@gnightrow40205 жыл бұрын
awesome, I wonder if eventually you would be able to rotate .OBJ files in Designer, in the mean time how did you render the height map ?
@anuardoshchan92625 жыл бұрын
Texture master!👍🏻
@ozgurkaderoglu4 ай бұрын
how to get the sculpt to turn in to an alpha image?
@askinganime60234 жыл бұрын
How did you get the skull alphas to blend seamlessly with each other?
@gs-ns7gt4 жыл бұрын
nice tutorial but if I linked alpha doc from zbrush to normal there are edges ... like waves...
@ДжоРоганфулл4 жыл бұрын
Hey great stuff man! I was just wondering if you could help me out, can i somehow use the model i`ve created in blender as an input for tile sampler or tile generator? Or the only way to do it is by transforming my obj into alpha like you did ?
@3dextrude4 жыл бұрын
I think you would need to render it as alpha/height to be able to use it. I don't believe you can use a model straight into a node.
@ДжоРоганфулл4 жыл бұрын
@@3dextrude yeah right i figured this out, just used alpha. Do you know how to bake material with ambiet occlusion + normal + height+ roughnes for substance painter? i mean i`ve created the maps and i import them to substance but cant bake them together to create a material. I can however manually drag them into materials of the brush but there is no AO layer. I was just wondering if you could give me a tip.
@IGarrettI5 жыл бұрын
Man, I dont know much about designer, still gotta properly learn it, but I love how it lets you create this one node that will take your input and tile it in all sorts of way. Fucking awesome :D
@3dextrude5 жыл бұрын
Yeah the program is great
@goldenyak6295 жыл бұрын
I love this, it's exactly the sort of thing I want to learn to create. Can anyone recommend good resources for learning substance designer from the beginning? I'm familiar with painter, but not designer.
@RailedRobin5 жыл бұрын
There is an official channel called "Substance" which goes through the basics and more, it's a great place to start. You learn the basics (duh) and also get a good idea how to do your own stuff. After that, look at more of 3dEx's and other's videos.
@aldebaran47775 жыл бұрын
Daniel Thiger’s Substance tutorials are unbeatable. One of the best in the game hands down
@TubeDxDen10045 жыл бұрын
Very cool material
@3dextrude5 жыл бұрын
Thank you very much!
@constantinusbasingse56903 жыл бұрын
How to export bitmaps from Blender?
@degged5 жыл бұрын
Awesome stuff!
@darcy-99 Жыл бұрын
Hi, does purchasing the material also come with the 3d model of the skull and bones?
@3dextrude Жыл бұрын
It does not
@darcy-99 Жыл бұрын
@@3dextrude Ah, alright thanks. Is there anywhere I can purchase the 3D models or are those not for sale?
@3dextrude Жыл бұрын
Not currently@@darcy-99
@Nardeol5 жыл бұрын
just Amazing 👍
@soumyaverma1205 жыл бұрын
Wow..this is amazing
@3dextrude5 жыл бұрын
Thank You
@Salen02432 жыл бұрын
Can we export this to substance painter and use it as a smart material since it's fully procedural?
@red-system90835 жыл бұрын
Some people are just that awesome
@3dextrude5 жыл бұрын
You can be awesome too!
@red-system90835 жыл бұрын
@@3dextrude I will with those tutorials!
@MontaFeydi173 жыл бұрын
Awsome Thanks so much !!
@KSAIKSSS5 жыл бұрын
Ништяк,страшно вышло,одни черепа 💀
@antronero59702 жыл бұрын
Wonder if is that easy in blender to scatter out those skulls on the texture.. Any idea?
@3dextrude2 жыл бұрын
I believe there is a way, but I am no Blender expert.
@RASTOKU Жыл бұрын
search "blender bake texture" not 100% functional but you can do it on substance painter it is much eazy way
@itsjes3d Жыл бұрын
Can anyone explain to me how to do this Alpha export from blender please? Thanks in advance!!
@ulkutuna4 жыл бұрын
Hello, I love this tutorial and tried to do it but the edges of the alpha I exported from zbrush look kind of low resolution when I increase the normal map value in substance designer(pixelated outer edges but rest of the map and details looks fine). How can I export very high resolution alpha from zbrush?
@3dextrude4 жыл бұрын
You can always increase the document size in zbrush, where you create new document you can also increase the size there. In Substance, make sure your maps are set to 16bit, this shows up under the node as L16. If any node is not set to that, click on it and in the parameters- output format- set to absolute and change to 16 bit
@rupaguha10675 жыл бұрын
Why don't you try bag modelling
@JohananIHC10 ай бұрын
How can I make that in Photoshop?
@angrytutus36533 жыл бұрын
Что за музыка играет? What kind of music is playing?
@d-peruvian82213 жыл бұрын
Una consulta, alguien sabe de algún programa de modelado gratis del cual se pueda obtener un mapa de altura según valla cambiando la figura como en el video?
@현민-x5s3 жыл бұрын
you are my angel
@miguelangelarango73945 жыл бұрын
How do u put ur image references in? Is that a spotlight image?
@3dextrude5 жыл бұрын
That's not in Zbrush, I used puref for that. It's another window
@pleasecomment44703 жыл бұрын
Is there any slow version please
@3dextrude3 жыл бұрын
it's in the video description or by joining Patreon or Premium page. Keep in mind they are not narrated videos.
@VoidloniXaarii5 жыл бұрын
Thank you very much
@FlorianAzar5 жыл бұрын
Amazing
@darkknight43535 жыл бұрын
What do you do in Photoshop
@3dextrude5 жыл бұрын
Resizing so it was a perfect square ratio
@mohammaddh8655Ай бұрын
i thought it was my computer 7:06 😂
@3dextrudeАй бұрын
lol
@flyingmonkey45525 жыл бұрын
Are the skulls and bone turned into a procedural map in some way or just a normal image??
@3dextrude5 жыл бұрын
They are bitmaps which you can arrange in Designer. So not fully peocedural.
@flyingmonkey45525 жыл бұрын
@@3dextrude cool thanks
@milanesoamborgueso34965 жыл бұрын
I don't understand this is a texture that you can use in a modeling?
@3dextrude5 жыл бұрын
It could be used as a ground texture or add to a model. Like say a container with skulls.