Hey ! I'm back from vacation and I took some time off from the channel Today we will work on the UI part of our inventory. If you have any issue fell free to ask here or in Discord : discord.gg/mFcFgW89fn See you soon !
@lairdsummers531529 күн бұрын
you are helping a lot men! thanks if u have some private leassons or somehting like dat let me know cuz i want to do a open world game and im starting bro
@NicolasNosedaDev27 күн бұрын
I do not have private lessons, everything is in my channel if you have any issue let me know 😉
@martinsfusteryt3 ай бұрын
Hey man, I have a problem. I've created a template user widget called "MarkerWidget" with a binded text inside. This marker widget is implemented in an actor as a widget component. "Space" is set to "Screen" and because of the location of its actor it appears at the world location of the actor in my level. I have multiple actors of the same type with the same widget component inside. Each of them display the same text. Now I want each of those actor to display a diferent text stored inside of them. And for that I want to edit the widget component from the owner actor, ruled by its binded text in the reference "MarkerWidget". You show us how to do one UI assignement for one actor but not serval from one UI. I look foreward to your reply 👍👍👍👍 Thanks.
@NicolasNosedaDev3 ай бұрын
Hello, It will be the same type of thing as doing it for one actor and one widget, if you canot set a structure you can just add a variable in the widget called textToDisplay and bind the text to that variable next you go to your actor and call the set textToDisplay on the widget and it should show it 😁 let me know if you have any issue 😉
@martinsfusteryt3 ай бұрын
@@NicolasNosedaDev Hey, I followd your advizes and I successed 💥👍 Thanks.
@NicolasNosedaDev3 ай бұрын
Nice good job 😁 let me know if you have any questions 😉