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@theopposite4630
@theopposite4630 3 күн бұрын
Great tutorial 🤩 continue this series🔥
@TheBozmeister
@TheBozmeister 3 күн бұрын
This video is amazing. I have finally coimpleted it in Gaea 2.0 Only took my about 8 hours as I am a beginner. The only thing I haven't managed to do it get the snow on the tops of the mountains.
@traumwelt1975
@traumwelt1975 4 күн бұрын
yes ! We really need that ledge climbing system please !!! And of course thanks a lot ^^
@lairdsummers5315
@lairdsummers5315 8 күн бұрын
NO MAMEEEEES MEANS DONT FUCKING WAY! BRO U SAVE MY LIFE AND TONS AND TONS OF HOURS! FINALLY AFTER 6 YEARS OF STARTING MY PROJECT I HAVE MY CHRACTER WITH AMAZING ANIMATIONS! THANK U
@NicolasNosedaDev
@NicolasNosedaDev 8 күн бұрын
Ahah nice 😁 good luck on your project ! 💪
@lairdsummers5315
@lairdsummers5315 11 күн бұрын
thanks for this, because this is the kind of details that make a difference in tutorials
@lairdsummers5315
@lairdsummers5315 11 күн бұрын
this channel its GOLD !!!! U desearve more likes and views because this is fresh tutorials and thats gold bro thats gold
@NicolasNosedaDev
@NicolasNosedaDev 10 күн бұрын
Thanks 😁
@lairdsummers5315
@lairdsummers5315 11 күн бұрын
you are helping a lot men! thanks if u have some private leassons or somehting like dat let me know cuz i want to do a open world game and im starting bro
@NicolasNosedaDev
@NicolasNosedaDev 8 күн бұрын
I do not have private lessons, everything is in my channel if you have any issue let me know 😉
@danielgiambattistelli7380
@danielgiambattistelli7380 11 күн бұрын
I really appreciate you took the time to respond to my question, very very valuable info and was beyond my doubt. Thank you so Much!
@danielgiambattistelli7380
@danielgiambattistelli7380 11 күн бұрын
I was also finding info to weapon animations and you did it here too!!! I will build a monument in your honor. Again thank you so much for taking the time to do this.
@NicolasNosedaDev
@NicolasNosedaDev 10 күн бұрын
No problem, let me know if you face any issue 😉
@gstreetgames2530
@gstreetgames2530 14 күн бұрын
This is a very nice looking UI. However, there is one problem. You are doing functionality logic in the widget blueprint itself, this is bad practice as it is very bad for optimization. Also, calculating the player pickups and management will get much bigger, it should all be done either on the character or a component. Aside from that the way the UI looks is great work. I know this works well for you to get clicks/views, but you really shouldn't be spreading and encouraging bad practices that potential developers will need to completely scrap if they want to use this in a working game. I mean, if they just make it and then have to scrap all or most of the work, what's the point? It's a net negative for end users to follow practices that will lead to a dead end.
@NicolasNosedaDev
@NicolasNosedaDev 14 күн бұрын
I do know that we shouldnt put logic inside the widget but there is little logic there, only the logic to show the inventory, every action on the inventory is inside the inventory component, but displaying the inventory has to be in the inventory widget.
@gstreetgames2530
@gstreetgames2530 13 күн бұрын
@@NicolasNosedaDev Yeah I guess you're right, as refreshing the items is kinda stuck to the widget. I just looked and I'm doing that on my old inventory. Although I think there could be a way to have the component handle it and push the data to the widget without having to use a loop in the widget itself. Either way the work is looking good. What features do you have planned for the future of this series? Replication maybe? I didn't know it was a series until I checked out your video page, maybe think about numbering them in the titles?
@user-hot5
@user-hot5 15 күн бұрын
@DavidDhwane
@DavidDhwane 15 күн бұрын
Can you create a tutorial using GASP PROJECT
@NicolasNosedaDev
@NicolasNosedaDev 15 күн бұрын
Hello ! Here is the second part of the Inventory Widget ! Next time we will see how to add more feature in that inventory ! If there is a feature you would like to be added to that Inventory let me know ! See you next week !
@Dash_Dominion
@Dash_Dominion 15 күн бұрын
After the inventory series, can you please make a video on story mode gameplay set-up from scratch ?
@NicolasNosedaDev
@NicolasNosedaDev 15 күн бұрын
What is "story mode gameplay" ? :) Do you have any game in mind that has this type of gameplay ? I will look into it ;)
@Dash_Dominion
@Dash_Dominion 15 күн бұрын
@@NicolasNosedaDev The games which follow a linear or partially linear story written by writers/developers himselves that you can either chooce or can't chooses your willing.. like Black Myth Wouynkong, GTA story mode series, red dead redumption and many more games..You can look into "THE SILENT HILL II" for better acknowledgments.. I am new to game development field so I want some help !
@danielgiambattistelli7380
@danielgiambattistelli7380 17 күн бұрын
really cool tutorial. I only have a question hope you can guide me. I would like to start with a pistol equiped (to avoid the unarmed state that I dont need) How would you do that. I have failed in my attemps...
@NicolasNosedaDev
@NicolasNosedaDev 15 күн бұрын
What is the problem that you are facing ? You need to have an animation for your character holding the gun then spawn a gun and attach it to a socket on that character ;) I can make a tutorial video on how to setup that if you want
@danielgiambattistelli7380
@danielgiambattistelli7380 15 күн бұрын
@@NicolasNosedaDev MMMMhhh yes I think I'm failing on the spawn thing...
@NicolasNosedaDev
@NicolasNosedaDev 14 күн бұрын
@@danielgiambattistelli7380 Ok I will make a small tutorial on that I will try to do it for 11/12 ;)
@danielgiambattistelli7380
@danielgiambattistelli7380 14 күн бұрын
@@NicolasNosedaDev You are awesome!
@NicolasNosedaDev
@NicolasNosedaDev 12 күн бұрын
Here is the video about how to equip a gun ;) kzbin.info/www/bejne/i5O4kmd7aZ2kraM
@munchiess26
@munchiess26 17 күн бұрын
When that day comes, I will say that I came here thanks to that French gentleman :)
@NicolasNosedaDev
@NicolasNosedaDev 17 күн бұрын
Thanks to you 😁
@MisterWeyn
@MisterWeyn 20 күн бұрын
SALUT tes un français ?
@NicolasNosedaDev
@NicolasNosedaDev 20 күн бұрын
Salut, oui
@NicolasNosedaDev
@NicolasNosedaDev 20 күн бұрын
Hello ! I have split the video for the Inventory UI in 2 otherwise it would have been a lot of information to process for just one video 😅 The second part will come soon (Everything is already recorded, I just need to edit the video ) See you soon for the second part !
@Gaientv
@Gaientv 23 күн бұрын
t'es tutorial sont vraiment top !!
@NicolasNosedaDev
@NicolasNosedaDev 23 күн бұрын
Merci 😁
@siavash_ahmadi
@siavash_ahmadi 27 күн бұрын
your accent is awful for teaching please stop...
@ethanmon1969
@ethanmon1969 28 күн бұрын
Can this tutorial be used for Hit reactions on Enemy AI?
@NicolasNosedaDev
@NicolasNosedaDev 28 күн бұрын
Yes you can, you just need to add an impulse where the enemy got hit and it should work 😉
@arthurdupuis9408
@arthurdupuis9408 Ай бұрын
Thank you !
@NicolasNosedaDev
@NicolasNosedaDev Ай бұрын
You're welcome! 😁
@Dhieen
@Dhieen Ай бұрын
What is the fx node in gaea 2.0? i dont have it
@Keyhlou
@Keyhlou Ай бұрын
du hast ein sehr gutes Video. Ich versuche es Schritt für Schritt nach zu verfolgen, aber ich habe Probleme mit dem weight painting. ich hab eine Frage machst du oder bist du bei irgendeiner Gruppe? Einer Gruppe, um ein Spiel zu umsetzen?! Wenn du Lust hast, kannst du dir ja mal meine Spiele Umsetzung dir anhören und wenn du willst und es dich begeistert reden wir darüber zusammen zu arbeiten. Aber vielen Dank für dein Video❤
@InfernoTV
@InfernoTV Ай бұрын
Did you ever make a video on migrating the climbing animations?
@jimlzachary
@jimlzachary Ай бұрын
Fantastic demo! Thank you!!!
@ShellbanAlready
@ShellbanAlready Ай бұрын
thank you so much
@ryanoconnor7957
@ryanoconnor7957 Ай бұрын
this is all very helpful stuff, thank you
@Riddle124
@Riddle124 Ай бұрын
Is it possible to replace the UE5 maeequin with a smaller charcter?
@NicolasNosedaDev
@NicolasNosedaDev Ай бұрын
Yes you can but you will have to tweak the climbing movement otherwise it will look weird ;)
@Riddle124
@Riddle124 Ай бұрын
@NicolasNosedaDev thank you very much for the answer!
@lab0004
@lab0004 Ай бұрын
do you know where to look for the shape location, rotation, and scale values in the details tab?
@loopster40
@loopster40 Ай бұрын
I am using the newest version. In your video at the time mark 4:48. How do you get that color box onto the screen?
@NicolasNosedaDev
@NicolasNosedaDev Ай бұрын
I got it from the left side panel under "Color"
@TroxPunkTP
@TroxPunkTP 2 ай бұрын
glad I found your channel
@habagun737
@habagun737 2 ай бұрын
Hello, is there any way to add custom mesh to npc character that is a child of CBP_SandboxCharacter or am I doomed?
@WesleyDunn-rv8pd
@WesleyDunn-rv8pd 2 ай бұрын
Nice Nicolas. Just taking my first look at the Animation sample project and this worked for me. 👏
@Max-bi9nf
@Max-bi9nf 2 ай бұрын
Hey man, so 1. Is this the same thing as the new physics control component they're including in 5.5 or is it different? 2. Can this be setup to replicate on multiplayer?? Great video and demonstration! :D
@michaelb1099
@michaelb1099 2 ай бұрын
for some reason i am not getting the grass layer to come up as your material blueprint and will not allow me to paint the dirt layer in im in unreal 5.5
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Sometimes the material doesnt get rebuild and you cannot see it in the paint brush of the landscape, try to close and reopen the project, otherwise try to change the material on the landscape then put back your landscape material
@FPChris
@FPChris 2 ай бұрын
12:58 You don't have to add the Asset index here. The Biome Setup already did. It's confusing.
@FPChris
@FPChris 2 ай бұрын
You’re not confusing. I meant the Biomes Core setup is!
@FPChris
@FPChris 2 ай бұрын
5:36 Add an index to the Assets array. I made the mistake of assigning it to the 'Runtime Asset'
@kregaseater
@kregaseater 2 ай бұрын
Great video! I couldnt find anyone else explaining how to do this during runtime. Thanks.
@martinsfusteryt
@martinsfusteryt 2 ай бұрын
Hey man, I have a problem. I've created a template user widget called "MarkerWidget" with a binded text inside. This marker widget is implemented in an actor as a widget component. "Space" is set to "Screen" and because of the location of its actor it appears at the world location of the actor in my level. I have multiple actors of the same type with the same widget component inside. Each of them display the same text. Now I want each of those actor to display a diferent text stored inside of them. And for that I want to edit the widget component from the owner actor, ruled by its binded text in the reference "MarkerWidget". You show us how to do one UI assignement for one actor but not serval from one UI. I look foreward to your reply 👍👍👍👍 Thanks.
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Hello, It will be the same type of thing as doing it for one actor and one widget, if you canot set a structure you can just add a variable in the widget called textToDisplay and bind the text to that variable next you go to your actor and call the set textToDisplay on the widget and it should show it 😁 let me know if you have any issue 😉
@martinsfusteryt
@martinsfusteryt 2 ай бұрын
@@NicolasNosedaDev Hey, I followd your advizes and I successed 💥👍 Thanks.
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Nice good job 😁 let me know if you have any questions 😉
@MagistrTheOne
@MagistrTheOne 2 ай бұрын
how to make outline material only on objects unreal engine 5 post process volume
@Umochi6934
@Umochi6934 2 ай бұрын
Je valide l'accent mdrr
@ColossalCowzz
@ColossalCowzz 2 ай бұрын
My character is invisible, did everything you did :O
@MagistrTheOne
@MagistrTheOne 2 ай бұрын
Work❤
@qwerty1423a
@qwerty1423a 2 ай бұрын
wow man that was taught a lot better than other youtubers, nice job
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Thanks 😁
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Hey ! I'm back from vacation and I took some time off from the channel Today we will work on the UI part of our inventory. If you have any issue fell free to ask here or in Discord : discord.gg/mFcFgW89fn See you soon !
@kevinback7034
@kevinback7034 2 ай бұрын
peux-tu installer FPS on Startup regarde bien combien de fps tu as avec ton biome. je n`arrive pas a generer une grande carte avec plus de 14 fps. pour un jeux ,pas bien.
@elenadmpl
@elenadmpl 2 ай бұрын
AMAZING! WELL Done we did not see usually content like this on optimisaton! well done so weel done thank you so much!
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Thanks, if you want more optimisation stuff for the landscape you can check this video I made: kzbin.info/www/bejne/hJemfY1snJ6Np6M in the first few minute I explain how to improve shadow rendering on foliage ;) (I will try to make a video dedicated to optimization tricks later)
@AnnaFrogin-p6c
@AnnaFrogin-p6c 2 ай бұрын
Salut, merci pour la vidéo bien expliquée, cependant j'ai appliqué le material outline sur les npcc avec lesquels j'ai des interactions et ils apparaissent en surbrillance par dessus mon personnage. Est-ce que tu sais comment régler ça stp ? (PS je suis sur UE5.4.4 donc pas de scenecolor before tonemapping)
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Oui c'est possible d'avoir la surbrillance qui ne passe pas au dessus du personnage, je vais voir si je peux faire marcher ça sur mon exemple et je ferais une petite video pour montrer ça, j'essaye de faire ça pour mercredi prochain ;)
@FabioHartFernandes
@FabioHartFernandes 3 ай бұрын
Hey... do you have a tutorial teaching how to import the CBP_SandboxCharacter_AllCharacters to a fresh sceene? i am trying to do that but withou succces... unreal crashes all the time.. can you help us? the BP that changes the character would help us a lot... thank you
@NicolasNosedaDev
@NicolasNosedaDev 3 ай бұрын
Yes I did you can find it on the channel 😉
@giovannispano1537
@giovannispano1537 3 ай бұрын
Great! Thank you!
@whoknows2352
@whoknows2352 3 ай бұрын
Beau travail! Par contre à 17:46 tu utilises un graph biomecore_projectTexture que tu ne crées à aucun moment. D'où sors-t-il?
@NicolasNosedaDev
@NicolasNosedaDev 3 ай бұрын
Tu dois cliquer sur la roue dentée sur le content browser et activer show plugin content et show engine content et tu devrais avoir accès à ce graph 😉
@whoknows2352
@whoknows2352 3 ай бұрын
@@NicolasNosedaDev Oui merci, je l'ai compris un peu tard :/ L'ensemble fonctionne bien maintenant. Cependant, il y a un soucis quand j'augmente trop la taille de l'acteur BP_BiomeCore, je finis par surcharger la mémoire et l'éditeur crashe. Mon landcape a une taille de 4000*4000. Dois-je utiliser des partition? Y a-t-il une fonctionnalité pour reduire l'utilisation de la mémoire de PCG?