This video is amazing. I have finally coimpleted it in Gaea 2.0 Only took my about 8 hours as I am a beginner. The only thing I haven't managed to do it get the snow on the tops of the mountains.
@traumwelt19754 күн бұрын
yes ! We really need that ledge climbing system please !!! And of course thanks a lot ^^
@lairdsummers53158 күн бұрын
NO MAMEEEEES MEANS DONT FUCKING WAY! BRO U SAVE MY LIFE AND TONS AND TONS OF HOURS! FINALLY AFTER 6 YEARS OF STARTING MY PROJECT I HAVE MY CHRACTER WITH AMAZING ANIMATIONS! THANK U
@NicolasNosedaDev8 күн бұрын
Ahah nice 😁 good luck on your project ! 💪
@lairdsummers531511 күн бұрын
thanks for this, because this is the kind of details that make a difference in tutorials
@lairdsummers531511 күн бұрын
this channel its GOLD !!!! U desearve more likes and views because this is fresh tutorials and thats gold bro thats gold
@NicolasNosedaDev10 күн бұрын
Thanks 😁
@lairdsummers531511 күн бұрын
you are helping a lot men! thanks if u have some private leassons or somehting like dat let me know cuz i want to do a open world game and im starting bro
@NicolasNosedaDev8 күн бұрын
I do not have private lessons, everything is in my channel if you have any issue let me know 😉
@danielgiambattistelli738011 күн бұрын
I really appreciate you took the time to respond to my question, very very valuable info and was beyond my doubt. Thank you so Much!
@danielgiambattistelli738011 күн бұрын
I was also finding info to weapon animations and you did it here too!!! I will build a monument in your honor. Again thank you so much for taking the time to do this.
@NicolasNosedaDev10 күн бұрын
No problem, let me know if you face any issue 😉
@gstreetgames253014 күн бұрын
This is a very nice looking UI. However, there is one problem. You are doing functionality logic in the widget blueprint itself, this is bad practice as it is very bad for optimization. Also, calculating the player pickups and management will get much bigger, it should all be done either on the character or a component. Aside from that the way the UI looks is great work. I know this works well for you to get clicks/views, but you really shouldn't be spreading and encouraging bad practices that potential developers will need to completely scrap if they want to use this in a working game. I mean, if they just make it and then have to scrap all or most of the work, what's the point? It's a net negative for end users to follow practices that will lead to a dead end.
@NicolasNosedaDev14 күн бұрын
I do know that we shouldnt put logic inside the widget but there is little logic there, only the logic to show the inventory, every action on the inventory is inside the inventory component, but displaying the inventory has to be in the inventory widget.
@gstreetgames253013 күн бұрын
@@NicolasNosedaDev Yeah I guess you're right, as refreshing the items is kinda stuck to the widget. I just looked and I'm doing that on my old inventory. Although I think there could be a way to have the component handle it and push the data to the widget without having to use a loop in the widget itself. Either way the work is looking good. What features do you have planned for the future of this series? Replication maybe? I didn't know it was a series until I checked out your video page, maybe think about numbering them in the titles?
@user-hot515 күн бұрын
@DavidDhwane15 күн бұрын
Can you create a tutorial using GASP PROJECT
@NicolasNosedaDev15 күн бұрын
Hello ! Here is the second part of the Inventory Widget ! Next time we will see how to add more feature in that inventory ! If there is a feature you would like to be added to that Inventory let me know ! See you next week !
@Dash_Dominion15 күн бұрын
After the inventory series, can you please make a video on story mode gameplay set-up from scratch ?
@NicolasNosedaDev15 күн бұрын
What is "story mode gameplay" ? :) Do you have any game in mind that has this type of gameplay ? I will look into it ;)
@Dash_Dominion15 күн бұрын
@@NicolasNosedaDev The games which follow a linear or partially linear story written by writers/developers himselves that you can either chooce or can't chooses your willing.. like Black Myth Wouynkong, GTA story mode series, red dead redumption and many more games..You can look into "THE SILENT HILL II" for better acknowledgments.. I am new to game development field so I want some help !
@danielgiambattistelli738017 күн бұрын
really cool tutorial. I only have a question hope you can guide me. I would like to start with a pistol equiped (to avoid the unarmed state that I dont need) How would you do that. I have failed in my attemps...
@NicolasNosedaDev15 күн бұрын
What is the problem that you are facing ? You need to have an animation for your character holding the gun then spawn a gun and attach it to a socket on that character ;) I can make a tutorial video on how to setup that if you want
@danielgiambattistelli738015 күн бұрын
@@NicolasNosedaDev MMMMhhh yes I think I'm failing on the spawn thing...
@NicolasNosedaDev14 күн бұрын
@@danielgiambattistelli7380 Ok I will make a small tutorial on that I will try to do it for 11/12 ;)
@danielgiambattistelli738014 күн бұрын
@@NicolasNosedaDev You are awesome!
@NicolasNosedaDev12 күн бұрын
Here is the video about how to equip a gun ;) kzbin.info/www/bejne/i5O4kmd7aZ2kraM
@munchiess2617 күн бұрын
When that day comes, I will say that I came here thanks to that French gentleman :)
@NicolasNosedaDev17 күн бұрын
Thanks to you 😁
@MisterWeyn20 күн бұрын
SALUT tes un français ?
@NicolasNosedaDev20 күн бұрын
Salut, oui
@NicolasNosedaDev20 күн бұрын
Hello ! I have split the video for the Inventory UI in 2 otherwise it would have been a lot of information to process for just one video 😅 The second part will come soon (Everything is already recorded, I just need to edit the video ) See you soon for the second part !
@Gaientv23 күн бұрын
t'es tutorial sont vraiment top !!
@NicolasNosedaDev23 күн бұрын
Merci 😁
@siavash_ahmadi27 күн бұрын
your accent is awful for teaching please stop...
@ethanmon196928 күн бұрын
Can this tutorial be used for Hit reactions on Enemy AI?
@NicolasNosedaDev28 күн бұрын
Yes you can, you just need to add an impulse where the enemy got hit and it should work 😉
@arthurdupuis9408Ай бұрын
Thank you !
@NicolasNosedaDevАй бұрын
You're welcome! 😁
@DhieenАй бұрын
What is the fx node in gaea 2.0? i dont have it
@KeyhlouАй бұрын
du hast ein sehr gutes Video. Ich versuche es Schritt für Schritt nach zu verfolgen, aber ich habe Probleme mit dem weight painting. ich hab eine Frage machst du oder bist du bei irgendeiner Gruppe? Einer Gruppe, um ein Spiel zu umsetzen?! Wenn du Lust hast, kannst du dir ja mal meine Spiele Umsetzung dir anhören und wenn du willst und es dich begeistert reden wir darüber zusammen zu arbeiten. Aber vielen Dank für dein Video❤
@InfernoTVАй бұрын
Did you ever make a video on migrating the climbing animations?
@jimlzacharyАй бұрын
Fantastic demo! Thank you!!!
@ShellbanAlreadyАй бұрын
thank you so much
@ryanoconnor7957Ай бұрын
this is all very helpful stuff, thank you
@Riddle124Ай бұрын
Is it possible to replace the UE5 maeequin with a smaller charcter?
@NicolasNosedaDevАй бұрын
Yes you can but you will have to tweak the climbing movement otherwise it will look weird ;)
@Riddle124Ай бұрын
@NicolasNosedaDev thank you very much for the answer!
@lab0004Ай бұрын
do you know where to look for the shape location, rotation, and scale values in the details tab?
@loopster40Ай бұрын
I am using the newest version. In your video at the time mark 4:48. How do you get that color box onto the screen?
@NicolasNosedaDevАй бұрын
I got it from the left side panel under "Color"
@TroxPunkTP2 ай бұрын
glad I found your channel
@habagun7372 ай бұрын
Hello, is there any way to add custom mesh to npc character that is a child of CBP_SandboxCharacter or am I doomed?
@WesleyDunn-rv8pd2 ай бұрын
Nice Nicolas. Just taking my first look at the Animation sample project and this worked for me. 👏
@Max-bi9nf2 ай бұрын
Hey man, so 1. Is this the same thing as the new physics control component they're including in 5.5 or is it different? 2. Can this be setup to replicate on multiplayer?? Great video and demonstration! :D
@michaelb10992 ай бұрын
for some reason i am not getting the grass layer to come up as your material blueprint and will not allow me to paint the dirt layer in im in unreal 5.5
@NicolasNosedaDev2 ай бұрын
Sometimes the material doesnt get rebuild and you cannot see it in the paint brush of the landscape, try to close and reopen the project, otherwise try to change the material on the landscape then put back your landscape material
@FPChris2 ай бұрын
12:58 You don't have to add the Asset index here. The Biome Setup already did. It's confusing.
@FPChris2 ай бұрын
You’re not confusing. I meant the Biomes Core setup is!
@FPChris2 ай бұрын
5:36 Add an index to the Assets array. I made the mistake of assigning it to the 'Runtime Asset'
@kregaseater2 ай бұрын
Great video! I couldnt find anyone else explaining how to do this during runtime. Thanks.
@martinsfusteryt2 ай бұрын
Hey man, I have a problem. I've created a template user widget called "MarkerWidget" with a binded text inside. This marker widget is implemented in an actor as a widget component. "Space" is set to "Screen" and because of the location of its actor it appears at the world location of the actor in my level. I have multiple actors of the same type with the same widget component inside. Each of them display the same text. Now I want each of those actor to display a diferent text stored inside of them. And for that I want to edit the widget component from the owner actor, ruled by its binded text in the reference "MarkerWidget". You show us how to do one UI assignement for one actor but not serval from one UI. I look foreward to your reply 👍👍👍👍 Thanks.
@NicolasNosedaDev2 ай бұрын
Hello, It will be the same type of thing as doing it for one actor and one widget, if you canot set a structure you can just add a variable in the widget called textToDisplay and bind the text to that variable next you go to your actor and call the set textToDisplay on the widget and it should show it 😁 let me know if you have any issue 😉
@martinsfusteryt2 ай бұрын
@@NicolasNosedaDev Hey, I followd your advizes and I successed 💥👍 Thanks.
@NicolasNosedaDev2 ай бұрын
Nice good job 😁 let me know if you have any questions 😉
@MagistrTheOne2 ай бұрын
how to make outline material only on objects unreal engine 5 post process volume
@Umochi69342 ай бұрын
Je valide l'accent mdrr
@ColossalCowzz2 ай бұрын
My character is invisible, did everything you did :O
@MagistrTheOne2 ай бұрын
Work❤
@qwerty1423a2 ай бұрын
wow man that was taught a lot better than other youtubers, nice job
@NicolasNosedaDev2 ай бұрын
Thanks 😁
@NicolasNosedaDev2 ай бұрын
Hey ! I'm back from vacation and I took some time off from the channel Today we will work on the UI part of our inventory. If you have any issue fell free to ask here or in Discord : discord.gg/mFcFgW89fn See you soon !
@kevinback70342 ай бұрын
peux-tu installer FPS on Startup regarde bien combien de fps tu as avec ton biome. je n`arrive pas a generer une grande carte avec plus de 14 fps. pour un jeux ,pas bien.
@elenadmpl2 ай бұрын
AMAZING! WELL Done we did not see usually content like this on optimisaton! well done so weel done thank you so much!
@NicolasNosedaDev2 ай бұрын
Thanks, if you want more optimisation stuff for the landscape you can check this video I made: kzbin.info/www/bejne/hJemfY1snJ6Np6M in the first few minute I explain how to improve shadow rendering on foliage ;) (I will try to make a video dedicated to optimization tricks later)
@AnnaFrogin-p6c2 ай бұрын
Salut, merci pour la vidéo bien expliquée, cependant j'ai appliqué le material outline sur les npcc avec lesquels j'ai des interactions et ils apparaissent en surbrillance par dessus mon personnage. Est-ce que tu sais comment régler ça stp ? (PS je suis sur UE5.4.4 donc pas de scenecolor before tonemapping)
@NicolasNosedaDev2 ай бұрын
Oui c'est possible d'avoir la surbrillance qui ne passe pas au dessus du personnage, je vais voir si je peux faire marcher ça sur mon exemple et je ferais une petite video pour montrer ça, j'essaye de faire ça pour mercredi prochain ;)
@FabioHartFernandes3 ай бұрын
Hey... do you have a tutorial teaching how to import the CBP_SandboxCharacter_AllCharacters to a fresh sceene? i am trying to do that but withou succces... unreal crashes all the time.. can you help us? the BP that changes the character would help us a lot... thank you
@NicolasNosedaDev3 ай бұрын
Yes I did you can find it on the channel 😉
@giovannispano15373 ай бұрын
Great! Thank you!
@whoknows23523 ай бұрын
Beau travail! Par contre à 17:46 tu utilises un graph biomecore_projectTexture que tu ne crées à aucun moment. D'où sors-t-il?
@NicolasNosedaDev3 ай бұрын
Tu dois cliquer sur la roue dentée sur le content browser et activer show plugin content et show engine content et tu devrais avoir accès à ce graph 😉
@whoknows23523 ай бұрын
@@NicolasNosedaDev Oui merci, je l'ai compris un peu tard :/ L'ensemble fonctionne bien maintenant. Cependant, il y a un soucis quand j'augmente trop la taille de l'acteur BP_BiomeCore, je finis par surcharger la mémoire et l'éditeur crashe. Mon landcape a une taille de 4000*4000. Dois-je utiliser des partition? Y a-t-il une fonctionnalité pour reduire l'utilisation de la mémoire de PCG?