Hey ! If there is any feature you would like to see for that inventory let me know !
@ParikshitBhujbal4 ай бұрын
Hi Nicolas , really enjoyed this video, especially the part where you show us how to use Data Table to add various items dynamically to the game, makes adding items so more easy, and Yes with your permission I would like to suggest some features to this series cuz I think it would make our inventory system much more cool! 1. Can we add Physics Simulation to our Item static meshes so that when we drop them, they would simulate real life physics , adding more realism to the game? 2. Add Widgets to the Pick up/Interact Actor blueprints but in such a way that when we get near them, they just dont show a generic PickUp/Interact E , but instead access its name from our data table and show it in the widget. eg. If its a pistol then let the Widget show E followed by its name - E "Berretta Pistol" or if its a Interact object type say a Door then the Widget should say Interact "Door" 3. Not all Actors in a game are Pickup types, some are purely for Interaction only so can we have 2 types of Interfaces for them, a PickUp Interface for PickUp actor types and an Interact interface for Interactable Object types pls? eg. Say we have a closed Cabinet and inside it is a shotgun and a shotgun ammo pack, so when the player first goes near the cabinet, then he will get a Press E to Interact "Çabinet" , and when he does that the Cabinet door will open via the logic implemented in the Cabinet BP containing the Interact interface & now he will now see the shotgun and shotgun shells which he can now pickup with the PickUp interface - eg. Press E PickUp "Saw-off Shotgun" 4. This one is optional but I think it would make our inventory system much more fun if it is implemented . You know games like Skyrim or RE series have this inspect feature for the items in their inventory. eg. Say we picked up a Shotgun and now have it in our inventory, now if we click it in our inventory , a new pop up widget appears which shows the complete 3D mesh of the shotgun, which we then can then Zoom in or out or even move the item using mouse o WASD keys? Makes the inventory system more Fun :) 5. Inheritence and BP Optimisation So I am beginner and learning UE, but as I learn more I find that inorder to make your game more optimised and more scalable , there is a certain way of doing things eg. I used to use Cast to node all the time but later I find out its not good for game optimisation in the long run, one should use Interface instead, or instead of directly putting BP actors in the game, one should use Inheritance instead and make proper base and child classes for your various weapon or armor types, making it more scalable in any future updates one may wish to have. Will it be possible to implement these practices in this inventory series, so one starts learning with the best practices from the start itself? And Thank You for taking the time to make these videos Nicolas, I hope your channel grows and has many subscribers o7
@NicolasNosedaDev4 ай бұрын
Thanks for all the feature ! I will add all of that throughout the series ;)
@ParikshitBhujbal4 ай бұрын
Just found your channel, (liked and subscribed), leaning about UE and I see you use lots of CAST to nodes, whereas I have people telling me to AVOID casting and use BP Interfaces instead, so any reason you have used Casting and not interfaces, cant wait for part 2!
@NicolasNosedaDev4 ай бұрын
Yeah it's better to use interface then casting, for that first episode I didn't wanted to make an interface to keep it simple but for the next video we will add interface ;)
@gosti_fr61064 ай бұрын
Bravo Nico et merci pour la vidéo et cette nouvelle série très intéressante, tu assures :)
@NicolasNosedaDev4 ай бұрын
Merci :)
@MagistrTheOne2 ай бұрын
Work❤
@CM-cs3sy4 ай бұрын
i've been hunting for a tutorial of basic shop/exchange system if you ever want to throw that in :)
@NicolasNosedaDev4 ай бұрын
I will try to add that as it will be an upgrade of the inventory system ;)
@CM-cs3sy4 ай бұрын
@@NicolasNosedaDev thanks man, you tutorial is one of the few that actually made sense and worked first time by the end LOL finding good tutorials can be difficult. Keep up the good work. Really looking forward to part two of this playlist!
@danielgiambattistelli738017 күн бұрын
really cool tutorial. I only have a question hope you can guide me. I would like to start with a pistol equiped (to avoid the unarmed state that I dont need) How would you do that. I have failed in my attemps...
@NicolasNosedaDev15 күн бұрын
What is the problem that you are facing ? You need to have an animation for your character holding the gun then spawn a gun and attach it to a socket on that character ;) I can make a tutorial video on how to setup that if you want
@danielgiambattistelli738015 күн бұрын
@@NicolasNosedaDev MMMMhhh yes I think I'm failing on the spawn thing...
@NicolasNosedaDev14 күн бұрын
@@danielgiambattistelli7380 Ok I will make a small tutorial on that I will try to do it for 11/12 ;)
@danielgiambattistelli738014 күн бұрын
@@NicolasNosedaDev You are awesome!
@NicolasNosedaDev12 күн бұрын
Here is the video about how to equip a gun ;) kzbin.info/www/bejne/i5O4kmd7aZ2kraM