Create AAA Games Realtime Hair in Blender

  Рет қаралды 48,488

Luwizart

Luwizart

Күн бұрын

Пікірлер: 77
@ezequi889
@ezequi889 4 ай бұрын
Hi, I've been struggling with haircards for three days, getting frustrated and unmotivated cause I couldn't find a video that helps me out, but yours have been my salvation and I just wanted to comment to say thanks to you.
@sgl3163
@sgl3163 Жыл бұрын
One thing to add. To vary the texture on the cards ( make multiple texture regions) after assigning the UV's to the separated loose pieces, while still in object mode, use select>random. In the pop up modify box, type in 0.333. That selects 1/3 of the pieces. Join these into a separate object and hide them. Again, use select>random. In the pop up modify box, type in 0.5 . Join these into a separate object and hide them. Join the remainder into an object. You now have 3 separate objects and you can vary the UVs in the UV editor to created 3 UV regions- one for each object just created. After you can join those 3 objects into one.
@spoonfeeder2561
@spoonfeeder2561 8 ай бұрын
Can’t thank you enough man! I’ve been stuck for so many years to find a better solution or rather such a simplified tutorial. ❤❤
@alexdowney9302
@alexdowney9302 Жыл бұрын
Awesome tutorial, everything explained clearly. Resampling curves so the UV maps can be copied is so cool. Thank you!
@swordofkings128
@swordofkings128 2 жыл бұрын
That uv clean up trick is great! I didn't know you could do that in the uv editor. Great tutorial as always btw, thank you so much for sharing you knowledge!
@Crimsin19937
@Crimsin19937 2 жыл бұрын
Never heard of this fiber shop before. I need this in my life!
@Gator_Planet
@Gator_Planet 4 ай бұрын
Amazing I feel like i learned a lot watching this. Works great with hair bricks
@AfesoFranklyn
@AfesoFranklyn 2 жыл бұрын
I absolutely love that geometry nodes trick. I've been abusing it since I first learnt about it in your curly hair video.
@kalex3D
@kalex3D 2 жыл бұрын
This is genius, thank you so much for sharing your knowledge. Your smiling presence makes it all easier.
@shaunbrown3806
@shaunbrown3806 4 ай бұрын
Very nice, I tried this a year ago and couldn't do it lol, and now I was able to do it with a game character, what can I say time is the master, thanks for this great tutorial :)
@ArturBalthazar
@ArturBalthazar Жыл бұрын
I have been using your technique, but I'm not being able to achieve a reasonable polycount for game use. What is the polycount that you achieved with this hairstyle?
@andreasnoutschmidt9964
@andreasnoutschmidt9964 2 жыл бұрын
Found another technique that extrudes the curves instead of increasing the depth, making them hair cards flat instead of "voluminous" and requires them to be manually aligned to the head mesh. Your technique is better is what i'm saying ;) Thanks! (btw don't forget to set your alpha texture to non-color as well ;))
@sgl3163
@sgl3163 Жыл бұрын
Great tutorial. I knew there had to be a way to do this. This is exactly what I was looking for. It can be expanded to vary the texture by doing the hair in stages. So much easier than placing hair cards. Thank you so much. That's a winning work flow.
@azoic
@azoic Жыл бұрын
A tonne of useful tips and tricks in a single video. Good job!
@CatzillaOrange
@CatzillaOrange 2 жыл бұрын
May I ask a question? thx. Is there any way I can creat this kind of hair for a spotty dog. Cause the fur for spotty dog have two different colors in different area?
@wahebplays
@wahebplays Жыл бұрын
BRO 72K faces only in the top head hair . i think u gonna need a NASA workspace to run a game with this hair system 10:55 to see the 72k polygon count 🙂
@drago23live
@drago23live 2 жыл бұрын
After a long time .somthing new 👍👍 Nice work
@ArturBalthazar
@ArturBalthazar Жыл бұрын
OMG, I'll save this video for sure. Thanks for sharing!
@hmoobnplog
@hmoobnplog Жыл бұрын
Good how to export this hair style to CC4
@maxgdh7618
@maxgdh7618 Жыл бұрын
This is amazing. Great job on this tutorial! It does look expensive for use in games, but I'm pretty sure that it could be optimized just by means of using actual cards rather than "tubes" Perhaps, a more complex hair texture as well
@IamSH1VA
@IamSH1VA 2 жыл бұрын
Thanks, I was searching for Hair Cards tutorial 🙏🙏
@geisasantos1191
@geisasantos1191 2 жыл бұрын
Really what i needed. Better than the other tutorials I've seen, thanks.
@kishansamad1656
@kishansamad1656 Жыл бұрын
excellent tutorial but the blender interface in the background is blocking your view, that was the only thing missing. We want to see you full screen in the next video
@DoodleNotesProductions
@DoodleNotesProductions 2 жыл бұрын
Learned some nice Blender knowledge here! THANK YOU!
@yigitet
@yigitet 2 жыл бұрын
great tutorial.. but 80k polygon is still too much how can i lower it?
@realtyrone
@realtyrone Жыл бұрын
Did you try decimating it?
@Tmoproject
@Tmoproject Жыл бұрын
Really nice tutorial, thanks a lot!
@denizcarta9915
@denizcarta9915 Жыл бұрын
6:00 is this geometry hack part really necessary because the segment number in the partical hair emission panel do the same thing or ? i just bring it up to 20
@mwauraerick
@mwauraerick Жыл бұрын
This is exactly what I was searching for
@muhammadhashim5722
@muhammadhashim5722 2 жыл бұрын
can show us the method of how to genrate the hairs textures without using fiber hose in blender
@pinchopaxtonsgreatestminds9591
@pinchopaxtonsgreatestminds9591 10 ай бұрын
I was watching this and wondering why you were using actual hair geometry, and then you did some voodoo wizardry stuff, and turned it into hair cards. Harry Potter almost fell of his broom!
@_MaZTeR_
@_MaZTeR_ Жыл бұрын
At 0:33, how did you make the brush larger ?
@fionahonohan2757
@fionahonohan2757 3 ай бұрын
I downloaded Fibershop and used the free version to create a hair texture. However, when I applied the texture to a plane in Blender, the result did not look as expected. Instead of getting thin and nice-looking hairs, they turned out pixelated and too wide. I suspect the issue might be related to how I applied the texture map using the Node Wrangler add-on, as I'm not very familiar with Blender's shader nodes. Can you please help me understand what might be causing this problem?
@HaelinX
@HaelinX 2 жыл бұрын
Perfection in its glory!
@mrgonuts
@mrgonuts Жыл бұрын
dude thanks this is awesome
@ultraozy4085
@ultraozy4085 2 жыл бұрын
thanks bro great tutorial followed it successfully
@aab-aab
@aab-aab 2 жыл бұрын
Thanks for the video. Very clear explanation.
@Giovanistandup
@Giovanistandup 2 жыл бұрын
Thanks for this tutorial!
@sierrafoxtrot1331
@sierrafoxtrot1331 2 жыл бұрын
Not getting the option to export normals in Fibershop. using v2.5, the check boxes are missing beside the normal map on the export tab....
@sierrafoxtrot1331
@sierrafoxtrot1331 2 жыл бұрын
So you need to buy the software. Artstation offers basic for $1, offers exports at 512x512
@hghgghhghhgg9945
@hghgghhghhgg9945 2 жыл бұрын
This is realy great Thank you too much ❣️
@TheBostonhollywood
@TheBostonhollywood Жыл бұрын
where do i plug in the depth map ?
@ramziramzi8149
@ramziramzi8149 2 жыл бұрын
nice but its miss leading at the end your tris was like million plus... not going to work in game engine
@Greenman4890
@Greenman4890 2 жыл бұрын
it could theoretically work fine in unreal engine with nanite, but yeah other engines would struggle
@Mori88-m3n
@Mori88-m3n 2 жыл бұрын
Can this be optimized somehow? If you optimize, will it be possible to use it in the engine?
@Greenman4890
@Greenman4890 2 жыл бұрын
@@Mori88-m3n it's already usable in engine with nanite but yeah if you can generate less cards/planes basically when converting it it'd help a lot. But even with nanite you'll want to do that lol
@thefreh6888
@thefreh6888 2 жыл бұрын
Omo!!! What sorcery is this
@miss_kolissa
@miss_kolissa 2 жыл бұрын
These videos are so helpful to me. Thank you 🙏🏾😌💕 Edit 😳My, what big 💪🏾you got there sir!🤭😄
@omnifake3339
@omnifake3339 2 жыл бұрын
Great video! Thank you!
@BalaStudio
@BalaStudio 2 жыл бұрын
Thank you so much thats really great
@moxstudios
@moxstudios 2 жыл бұрын
Nice trick!
@masoudazad6898
@masoudazad6898 7 ай бұрын
perfect💯💯💯
@AndrewWeirArt
@AndrewWeirArt Жыл бұрын
very nice!
@fresnosake
@fresnosake 2 жыл бұрын
amazing tutorial
@qadirqureshi7805
@qadirqureshi7805 2 жыл бұрын
What is application name through which you create hairs in start.
@Luwizart
@Luwizart 2 жыл бұрын
It is called fiber shop
@qadirqureshi7805
@qadirqureshi7805 2 жыл бұрын
@@Luwizart thanks brother. Can you make a video on hairs in which you can show how we create hair card with all its map...normal alpha height diffuse..if possible
@johncraft9464
@johncraft9464 Жыл бұрын
lol we have so we need to turn it into hair, wow
@dfghtydh45y4rh
@dfghtydh45y4rh Жыл бұрын
Спасибо!
@CatzillaOrange
@CatzillaOrange 2 жыл бұрын
I love it!!!!!!
@doppiak2227
@doppiak2227 2 жыл бұрын
how did i not think of this, i feel so dumb xD... thx
@Darkwind1986
@Darkwind1986 9 ай бұрын
Спасибо Брат!!!
@Hate94Neu
@Hate94Neu Жыл бұрын
Genius
@nickdev
@nickdev 2 жыл бұрын
You HANCKED THE LIFE LOL
@skeletonking4119
@skeletonking4119 2 жыл бұрын
THANSK YOU!!!!!!!!!!!!!!!!!!!!!
@Bassardd
@Bassardd Жыл бұрын
What is that video opening💀
@TunrayPhil
@TunrayPhil Жыл бұрын
Pls make braids, weaving or any other hair synonymous with African culture.
@amigarulez
@amigarulez 2 жыл бұрын
For the love of god, can someone explain me what AAA project would be good with this? This is bs.
@natasza112
@natasza112 3 ай бұрын
Copy uv map doesnt work👎
@siddharthchari8748
@siddharthchari8748 Жыл бұрын
Misleading thumbnail
@robinsalas6789
@robinsalas6789 Жыл бұрын
Agree
@denizcarta6805
@denizcarta6805 Жыл бұрын
i feel like a full loser because i cant find hair textures . Fibershop only for WIndows User. Guys never buy an apple product , this is a big warning
@storeboughtrocketgames2560
@storeboughtrocketgames2560 Жыл бұрын
Super misleading titling this AAA game real-time hair...seems like a nice method to make hair until you realize how many polygons this creates.
@Lost-sm2vl
@Lost-sm2vl Жыл бұрын
Thats literally how AAA hair looks though…
@to-mi1949
@to-mi1949 Жыл бұрын
@@Lost-sm2vl Looks, yes. But AAA hair is usually only around 2-10 K polygons. Not a hundred thousand like this one.
@vanessamoravargas8080
@vanessamoravargas8080 2 жыл бұрын
:)
@JesusIsRealJ1247
@JesusIsRealJ1247 2 жыл бұрын
Question: Is there a simple way to convert the particle groom to curves, then create 3d "plane" surfaces to those cards, and divide those cards along the curve? Thank you for the wonderful technique!
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