Can you maybe create some longer and detailed tutorials in UE4 with step by step?
@dr.edwardrichtofen89805 жыл бұрын
ChickenWeed yes please
@wrifai34634 жыл бұрын
We need this
@webee96794 жыл бұрын
No way he’s doing it
@wrifai34634 жыл бұрын
@@webee9679 yea ikr. Even if they doing it. We must subscribe to some online tutoring and that will be expensive.
@goldenlegend40184 жыл бұрын
They are! The extended breakdown: kzbin.info/www/bejne/h4XMXoGPrJJ4d80 Although these are not beginner friendley tutorials, you have to have some basic or even intermediate knowledge of ue4. Good beginner tutorials would be Virtus Learning Hub
@daverenshomestead6363 жыл бұрын
It's absolutely amazing how technology has advanced for creating scenes such as these. Awesome job!
@barry_crisp5 жыл бұрын
And Quixel back with another bomb frickin tutorial, please keep this going. These are just awesome!
@gamerx95894 жыл бұрын
Man! Blender,unreal engine,mixer and bridge have changed my life...
@sanitroy32083 жыл бұрын
can we use decals like this in blender? xD it seems easy AF here also the way he painted stuff on.
@theguy31292 жыл бұрын
For real.
@brandonlyon35305 жыл бұрын
These demos are great. I mostly work on characters, but these videos always make me want to dive into environments!
@pando92015 жыл бұрын
your creations are amazing!
@aliosha1234 жыл бұрын
i only can see some one displays others people work....
@archnitedesigns35755 жыл бұрын
I would love to see your blueprint settings for the trim sheets in UE4 when you do the breakdown.
@devangpradhan5 жыл бұрын
One word this is awesome
@divinlydiable35234 жыл бұрын
Your website make worlds best 3D assets , I love them
@alaslipknot4 жыл бұрын
Man as a Unity developer i am so jealous of some of Unreal's feature, that wall painting part was really neat!
@celiousorange75964 жыл бұрын
Wow are you really?
@estatexfanboy99934 жыл бұрын
This is like painting in 3D This is Art and developers of games should hire guys like you and pay for this Art and take full maps from you for their games
@drummerman8834 жыл бұрын
Got your Master material working....Wow, it is amazing.
@lukethedukea3805 жыл бұрын
even though im tyring to get to grips with unreal and Quixel without blowing up my laptop, these tutorials are so great to keep making me try new things
@lorenzoferrario15525 жыл бұрын
ty for the amazing gift! the material is awesome. love you all
@kamakawiowoole3 жыл бұрын
WOW this is a perfect alley. epic creation!
@planetofbreak75394 жыл бұрын
wow the details are insaaaaaaaaaaaaaaaaaane great work deserved thumps up
@adventcrown2145 жыл бұрын
I want to thank you for your message at the end of the video. For quite a while now I've started to have a sort of artist's dilemma when it comes to making environments. As I've been feeling that using premade texture libraries and whatnot to make these environments would be kind of "cheating" or "fake" as an artist. But your take on it at the end really helped. Because in the end, I can have all these fancy textures but if I don't know how they should be layered, how the scene should be composed, or how to light it properly, then they don't really do me any good. And that's where my artistic skills would come in. So thanks again.
@VickiVampiressYT5 жыл бұрын
I often feel the same way. Just have to constantly remind yourself that it's all tools! Megascans is no more of a tool than, say, Substance materials. The end result is what matters. Whatever "cheats" you may have used is irrelevant. Good tools make light work!
@ulhasdeshmukh32605 жыл бұрын
hats off bro respect your hard work
@AllenGingrich5 жыл бұрын
Keep these coming! LOVE THESE!
@ge27193 жыл бұрын
If there was an award for dirtiest alley way, this would win.
@kiraolson65174 жыл бұрын
OMG, what a super skill.
@p.s.99915 жыл бұрын
I can watch that all day :-) i would love to do that :)including custom materials,this work is amazing
@nirui.o4 жыл бұрын
Wow I'm watching a video from 10 months ago. The world is really calm and peaceful back then.
@historionauta3 жыл бұрын
And your comment was made 10 months ago. Indeed calm and peace is plummeting by the second!
@Jaybiiird5 жыл бұрын
nice work dude
@KaFFi3N2 жыл бұрын
Assets are like the ingredients in a cake and the cake is the scene. No one expects the baker to mill his on flour.
@savvass31193 жыл бұрын
Truly brilliant man! I guess this workflow could be somehow incorporated in Blender and again, brilliant work!
@IVIonster225 жыл бұрын
You could release an in depth course on this on Udemy, I'd definitely pick that course up!
@Moby414 жыл бұрын
5:37 I really wish Unity had some paint functionality like this :'(
@MatrixRex054 жыл бұрын
Unity does have vertex painting with layer material in HDRP.
@NathanRech4 жыл бұрын
come to unreal my friend! why are you wasting your time with unity? lmao
@mdsanima5 жыл бұрын
very nice stuff here!
@sebside2 жыл бұрын
it looks awesome!
@ghazankhan59325 жыл бұрын
i want this kind of visuals from next generation consoles
@BottomOfTheDumpsterFire5 жыл бұрын
You can have these from current generation with optimization and linearity.
@daikon7115 жыл бұрын
Resident evil 2 looked like this
@olliveraira61225 жыл бұрын
Battlefield V is based on assets by Quixel
@Whisper_InThe_Rain5 жыл бұрын
Love this videos! keep doing them :))
@NextGenGames005 жыл бұрын
Love it...great demonstration ...
@KaceyBakerFilms9 ай бұрын
Absolutely amazing. So how do you get this to then look photo realistic cinematic, if this was green screened into the back of a couple of actors it would look real with shallow DOF, but would still look a little game engine-ey when in focus for a master. Can anyone recommend how that would be achieved?
@izabelaparlay4 жыл бұрын
How to find this option for a material painting on another material? (like in 2:45)
@blasiomuhinda3 жыл бұрын
Check out Vertex painting. There are plenty of tutorials for this.
@amitrana27565 жыл бұрын
Thinking that such visual fidelity would translate well in a PC game but not a console one really subtracts a lot from the equation. This gives silent hill vibes and would truly shine if it wasn’t for the hardware limitation.
@oscar_tebor41234 жыл бұрын
getting error while exporting the material to unreal: " Could Not Send Data Over Port 13429 " any solution?
@NathanRech4 жыл бұрын
did u restarted UE4 after installing the bridge plugin?
@CONCEPTESTUDIO3D014 жыл бұрын
ALTERA A PORTA COLOCA ESSE NUMERO 13429 E SALVA
@da_cat4 жыл бұрын
I hope im going to have atleast 20% of your talent and skills someday
@jimmy-k67704 жыл бұрын
No nodes required ?, just dragging and dropping for q library ? N
@aquarious74 жыл бұрын
You are amazing man ❤
@WOWCRITS4 жыл бұрын
What kind of computer spec is needed to do all this without crashing or lagging? Threadripper Processor + RTX 2080 or Mac?
@evilness38625 жыл бұрын
Can you creat a bar&pub
@BigT812-o3s4 жыл бұрын
i can smell this scene
@valter68503 жыл бұрын
how am i supposed to obtain the materials in the bottom link in description? it literally just brings me to a google drives page with no interactions
@keithprice71195 жыл бұрын
Why start in Maya and then continue in Unreal? What's the advantage of this instead of working solely in UE4? I'm asking as I'm a beginner and learning the engine at the moment.
@korcanatalay5 жыл бұрын
It's just a choice of weapon. I use cinema 4d because I have more control over how to model the basic scene.
@dr.edwardrichtofen89805 жыл бұрын
I have two questions 1:Why my Materials looks flat like an image when I export them to UE4? anyone know why? 2: When I use plants I cannot see the wind animation,why they don’t move? Thanks☺️
@whiteoutwolf61315 жыл бұрын
1 the materials are most likely only diffuse for some reason.
@quixeltools5 жыл бұрын
Hi, "flat" when using our Megascans asset? Make sure you have downloaded and imported the displacement map and also double check if you've enabled displacement. Any object would need tessellation at geometry level (on the model). As an alternative option you have bump offset and parallax occlusion mapping, depending on the end result you are after. ^Jin
@dr.edwardrichtofen89805 жыл бұрын
Quixel Thanks I will try my best. Also why my plants doesn’t have wind?
@quixeltools5 жыл бұрын
@@dr.edwardrichtofen8980 Could you look into my reply in this forum post? help.quixel.com/hc/en-us/community/posts/360006315417-Wind-on-3D-plants We invite any of our users to use our official forum to post their questions and possible issues they may have! Feel free to make a new post if you coudn't find an existing answer. ^Jin
@dr.edwardrichtofen89805 жыл бұрын
Quixel Thanks a lot. Also I love these videos keep up the wonderful work☺️👍🏻
@keshavtyagi7124 жыл бұрын
Whenever i export an asset from bridge it shows exported successfully but the asset doesn't show up in blender. But when i go the shading tab in blender it's texture shows up in the materials. But still there is no 3d asset! For eg - if i export the wall you exported in this video, that wall wouldn't show up in my blender but the texture of the wall will, and then i can give its texture to any mesh. I'm using blender 2.9 and bridge 2020.3.3 pls help....i really don't know why this is happening :(
@seanjbates229 ай бұрын
How did you make the floor uneven?
@Trasiqk2 жыл бұрын
What files do environments,stadiums,need to be saved as for video games?
@bikeninja9564 жыл бұрын
can you explain more what trim sheets are and how they're are used? I'm coming from a CAD background and I'm assuming I can just create an extra surface to apply the decal onto....? is that the gist of it?
@TechMyLifeVideo4 жыл бұрын
That’s amazing. The future of gaming.. oh yeah! One question, at 6:59 is the water surface on the left of the puddle in the foreground on an angle? Or is that just a trick of the light?
@BruceWillis9924 жыл бұрын
this is so great!
@MelvinMichaelget3 жыл бұрын
Great content. At 04:14 you are adding decals directly into unreal from quixel and it is there with real depth. How to do this in 3ds max with corona render. I mean if we want to add manhole cover and lot of cracks into an asphalt plane , all with real depth in render. Thank you :)
@AlexandrosDemetriades675 жыл бұрын
Can you be so kind as to share the polygon or vertex count of the wall, floor or any other large surface that uses vertex painting....Thnks
@elvedabinelyesa90505 жыл бұрын
Virtual reality 4 engine performans video pls :)
@chemistchemist2285 жыл бұрын
Can someone tell Me please - how to import that Master Material in Unreal Engine? Because that is .UASSET file - Unreal refuses to import it by itself.
@drummerman8834 жыл бұрын
Drag and drop into contents folder out of UE4. You will need to assign a normal map to the water though. Then add your Textures. Pause the video around 2.24 and look at how he setup the materials.
@Inspilligence2 жыл бұрын
@@drummerman883 did you try it in UE5, are you getting the parallax occlusion and the displaced geometry, can you pls help me out?
@olliveraira61225 жыл бұрын
Quixel your tutorials are great but your assets are expensive af, with 40 points a month or what you now give users with your standard plan will barely give you a hand ful of objects to work with, let alone getting some textures for that as well I feel these guides would be more useful if the average person could actually afford them, perhaps you could create another plan for private users that's a little more expensive than your current standard, but that gives you access to all your assets, or perhaps a plan similar to your indie developer plan, but for individual creators? Snälla nån, era marknadsknep känns lite lika EA's lootbox strategi med dessa random textures och objekt man får varje månad, och ert poäng system är typ som ett online kasino, rent seriöst? Vad tror ni att ni har för kunder?
@reboa.i5635 жыл бұрын
True. The assets are a bit expensive in my opinion too... I already have to pay for licenses ( AutoCAD and Maya ) and I know a lot of hard work goes into making assets and such, but damn; I would appreciate an alternate plan for private users too.
@DatFvcker5 жыл бұрын
exactly that. for an individual artists it is not really an option since you have subscriptions for pretty much all other software, it becomes too costy and not worth it, no matter how great this is.
@RuthwikRao5 жыл бұрын
christmas came early for you (and pretty much every UE4 user lol)
@home-dream-records13993 жыл бұрын
first sorry for my englisch! how you create the mesh in 3dsmax / blender / c4d or what ever so that you can put material on single parts ? when i create a complete room i only can put material on the complete mesh :/ do you have a tutorial or name for me what i need for this task ? i will create my own assets but i have no clue about to do this correct
@danibacsur93184 жыл бұрын
The wall is a terrain object?
@fabim1563 жыл бұрын
How are the bricks around the doorframe or windows done?
@virgoze5 жыл бұрын
please tell me how you made the unreal engine material , it look amazing
@pikodkc5 жыл бұрын
can we download and play it? do u have any scenario playable for us?
@archnitedesigns35755 жыл бұрын
You might want to correct the date for the breakdown from the 9th to the 6th in the text above.
@mattlindebaum67105 жыл бұрын
Hey Jack, you mention that there will be a download link for the material in the description but I can't seem to find one. Great tutorial though.
@wirrexx5 жыл бұрын
wondering the same!
@theadnart15 жыл бұрын
Added in the description! :) thanks for letting us know!
@mattlindebaum67105 жыл бұрын
@@theadnart1 Thank you
@Amelia_PC5 жыл бұрын
Yay! Now I just need to buy a $8,000 PC to run this in 60 FPS or the players will have a bad experience (and expect all the players having hot rigs as well) XD But joking aside, I have to warn newcomers who actually are doing a game (if you're creating a portfolio as an artist, ignore this, please). To have a nice looking game, don't forget the performance and optimization, as it has a huge impact in the final visual quality (don't forget the "rest" of the things to add, like AI, enemies, limited dynamic lights, complex blueprint events, etc). Honestly, I wish someone told me it before I started the game. It's a huge difference between developing a game and just "knowing about this" without adding all the elements in the game. About Quixel, their textures are great! I've tested some free samples and they're good. A good option if you don't any of Substance "family" (Designer and Painter). I haven't tried their Mixer or Bridge because I'm working directly on Ue4 blueprint master materials to generate different instances. Hope this info helps.
@nothingspeaks4 жыл бұрын
I can get reference and everything but I can't put anything together. Like idk how people can make levels and what not when I can't even make a block out good enough. Any tips?
@alphonse85272 жыл бұрын
Could anyone kindly shed some light on how to create the alley prototype in Maya or simply share the Maya model?
@gauravkumar-bu6xo Жыл бұрын
how you imported it ?
@farnorthboyfarnorthboy10625 жыл бұрын
can anyone explain the main difference between vertex painting and masking with texture paint (in blender for example)
@FoodKaVLOG2 жыл бұрын
I know its very old, but your material is not working on UE5, can you please provide the updated one
@M82Predator5 жыл бұрын
I downloaded mixer and it says it's free during beta but I am stuff at the enter liscence step. Please help!
@quixeltools5 жыл бұрын
Hi, Quixel Mixer is indeed 100% free during the Beta. The pop up window you may have seen is simply a Quixel account. The Megascans Logo might be confusing and we plan to change that in the future. Could you try to make an account and just sign-in with your email and password? No need for any license for Mixer. Please, feel free to post your issue in our forum. Our support team is standing by! help.quixel.com/hc/en-us/community/topics/360000090137-Mixer-Support ^Jin
@M82Predator5 жыл бұрын
@@quixeltools Thanks for the hastily reply! I am so interested in learning and perusing a career with something like this. Baby steps. Thank you for the content!
@quixeltools5 жыл бұрын
@@M82Predator Pleasure! We are glad that you like it. You might be interested into our official Discord Server where you can find active users: discord.gg/gxUr5Gx Hoping to see you join! We will also keep updating our KZbin channel for upcoming Mixer releases that you would not want to miss!
@LocNgVIZ4 жыл бұрын
how do you have water fluit on the floor ???
@Hussain.Jebali5 жыл бұрын
Nice what is your setup ؟
@Flamalamx4 жыл бұрын
Would love to see a hospital tutorial
@bhupeshitadkar15264 жыл бұрын
i loved it
@jso198019805 жыл бұрын
question. is it the same thing to duplicate and layout the pipes in maya, or is there some instancing benefit to duplicating it in unreal
@breno45514 жыл бұрын
There is an opportunity to make it more performant in 2 ways. If the pipe meshes are placed as instances and if a 2nd UV channel is used for the leakage mask (could be layered material, MatLayerBlend_stain for example) instead of the extra geometry
@EagerSleeper4 жыл бұрын
The puddle blend master material doesn't seem to work in newer versions of ue4. Does anybody have one that works in current build?
@drummerman8834 жыл бұрын
Can confirm both work fine in 4.25
@doctorarielchaos26942 жыл бұрын
@@drummerman883 thnx will try that version
@t0ninus4 жыл бұрын
Is there a "brain-to-screen" interface for UE4-5 ?
@pranaydey51414 жыл бұрын
I have predator helios 300 with gtx 1060 and i5 8th gen intel with 16GB Ram..... can I Render these kinda stuffs?? Help Me please
@user-cc8kb4 жыл бұрын
Amazing!
@muzz21084 жыл бұрын
Wow.....you sound really interested in what you're doing.
@CGFUN8295 жыл бұрын
no project files, feels bad man ,(
@Arterexius5 жыл бұрын
I think he wants his private information back first Zucc
@nasus_blue_87095 жыл бұрын
Pleas make an Hunt-ShowDown omfg ur work is amyzing
@tiara-g2p4 жыл бұрын
are those assets free to use for real??
@DarkSoul-pb6dv5 жыл бұрын
are you using rtx because for some reason just the wall on it's own without textures looks high detail correct me if i'm wrong it just looks better detail
@GeneralDynamickx5 жыл бұрын
@Quixel Hello there. Thanks for your great show cases. I too would like to see a more step-by-step approach, if possible? Unfortunately I cannot download the custom material file. It gives me a "unknown format or damaged" error. Could you please upload another file? Thank you!
@classichorror85385 жыл бұрын
Awesome, do you make simple models for people who don’t know how to make them?
@brijeshsinha94275 жыл бұрын
what is the pricing for independent artists?
@quixeltools5 жыл бұрын
Hi, you can find our subscription plans in our pricing page: quixel.com/pricing ^Jin
@SamuraiASM5 жыл бұрын
Can you create a indie graphics house and road please make it #unrealengine
@velstorios94734 жыл бұрын
A question from someone with zero experience with this, are the assets he use all available in the program or self-made or a mixture?
@IVPixel4 жыл бұрын
A mixture of self made and pre made stuff from Quixel's megascan thing
@bbtnhan96552 жыл бұрын
2:25 ???
@lego9city6934 жыл бұрын
were can i get free good quality assets?
@LumberingTroll5 жыл бұрын
I love the Quixel assets, but they are so expensive.. The best rate you can get is $0.50 per point, so most materials are $2 each and all 3d scanned objects are $3 - $4 each or even higher. they are amazing looking but the value is really hard to swallow. There are over 9800 objects available, and if you averaged them out at 3 points each you are looking at $14,700 for the collection, obviously you dont need it all but for considering what asset bundles usually run for these prices are insane, I miss the days of Ndo and Ddo when Quixel products were reasonably priced.
@Relczzz4 жыл бұрын
"This is your Daily Dose Of Internet"
@DirtyWingGamingPRO3 жыл бұрын
Environment artists spends hours making a complex environment. Player runs through in 5 seconds.
@mhmtkrnlk3 жыл бұрын
im literally stuck this uv stuff, which is i have no idea about it.
@JuJu-fp9vb5 жыл бұрын
@Quixel can you make a school? Pls
@mayurmakwana46464 жыл бұрын
Can u send me plan structure?
@itscoldcoldwinter5 жыл бұрын
can u show us to do it with out maya
@alexcristofani2 жыл бұрын
Cool, pass 3 years and now we can not do it on meshes, thanks Unreal/Quixel for regress :D.