Quixel is on fire with these UE4 sub-tutorials, keep em' coming!
@JonathanWinbush5 жыл бұрын
The mixer to bridge to 3d program combo has become extremely powerful and is a huge time saver
@PolygonAcademy5 жыл бұрын
cool :) looking forward to the extended breakdown, always enjoy those!
@maddiehad5 жыл бұрын
the Japanese signs says we only serve replicants.
@dcool55674 жыл бұрын
Hokkaido Ramen
@dbt51104 жыл бұрын
It says Hokkaido Ramen
@stargazerch.36053 жыл бұрын
@@dcool5567 No it's gibberish you can read it as Hokudaicyou Ramen or Kitaoozuka Ramen => Northern Large Hill? Hokkaido is 北海道.
@dcool55673 жыл бұрын
@@stargazerch.3605 / I read it again, seriously Hokkaido Ramen? Man I don't know what I read?
@gulagwarlord5 жыл бұрын
I didn't know the blend material had the liquid, I was wondering how you guys were doing such nice puddles. Awesome!
@rezo8565 жыл бұрын
Thank you so much quixel. I love all your ue4 tutorials so much!!!! Cheers
@R-SXX3 жыл бұрын
i love the visual storytelling; seems like a neighbour above had an urge to steal a street barricade and then left it on the balcony, which was way to weak tu support the thing... and wam, it crashed down to the street. awesome scene!
@CinematographyDatabase5 жыл бұрын
Lovely 🔥
@Jimmer933 жыл бұрын
Damn dude. You make this look so easy!
@444FT4 жыл бұрын
this was a good bridge ad
@danielm28082 жыл бұрын
Wow, probs should come back and look at this after doing a beginners course, feeling overwhelmed 🤣 was just interested to see what you did though.
@engrfka4 жыл бұрын
Looking much much better than CDPR's Cyberpunk 2077
@slimshady84085 жыл бұрын
James Lucas sir what a great video and what a great tutorial Thank you so much and keep up the awesome Mr q 😁
@asterionmt5 жыл бұрын
Breathtaking!
@saemranian5 жыл бұрын
Thanks man for your sharing
@Minkais5 жыл бұрын
Anyone know what that software is where he drops in all the image files and they all appear next to each other so they're easy to view and reference? That looks so useful for creating moodboards!
@fx71055 жыл бұрын
I wanna know too!!
@bibz35 жыл бұрын
PureRef !
@zeroskyline80374 жыл бұрын
@@bibz3 Thank you very much, I've been looking for it for a long time and you've saved me a lot of time.
@DigitalPulse3 жыл бұрын
@@bibz3 Many thanks!
@Synapticsnap5 жыл бұрын
This Scene is not plausible at all...The City actually doing something about potholes!? : )
@felsenstern5 жыл бұрын
I'm melting :)
@lostwithdan43315 жыл бұрын
@quixel Love this, but can you or anyone else explain how you went from maya with all that detail and had it in the unreal engine as I am unaware that you could create that in maya and just import it and unreal would create those kinds of shapes or did you just make the shapes in maya as a reference then build the actual build blocks and meshes in unreal engine? I appreciate any info on this.
@theadnart15 жыл бұрын
Hi there! We'll be covering this more in detail in the livestream :)
@jackj1475 жыл бұрын
I'm not 100% sure what you're asking, but Unreal Engine is not used to create models or textures. These are imported into Unreal after being created in other programs (Eg: Maya, Blender or 3DS Max for 3D modeling. Quixel or Substance Painter for texturing). The detailed models in this video were imported from Quixel Megascans, which is a library of fully modeled and textured 3D assets. In the most simple term, Unreal Engine is the program that simulates the lighting and physics of a level. Most of the things that populate the level are usually created outside of Unreal Engine.
@lostwithdan43315 жыл бұрын
@@jackj147Aww ok, thanks I really appreciate the info as I am new to unreal engine and The videos I had seen I just assumed they created the designs with the blocks/cubes you can create in unreal and then added textures/meshes to that, but now it makes a lot more sense to create a proper 3d environment in say maya and export that to unreal and use unreal as creating the scene so to speak.
@lostwithdan43315 жыл бұрын
@@theadnart1Great, look forward to the great information.
@jackj1475 жыл бұрын
@@lostwithdan4331 Exactly. UE4 has it's own simple blocks (called Geometry Brushes) but these are only used for blocking out levels quickly for play testing. These usually replaced later in production with meshes created and textured elsewhere.
@SpirusFilms5 жыл бұрын
Could you share your puddle vertex paint material?
@danwebb67665 жыл бұрын
I was under the impression that Quixel Mixer was no longer available/supported?
@Rockchisler5 жыл бұрын
Great job!!
@coldgame98074 жыл бұрын
WOW, you got me, i insta download the programm with out to know i was on his channel! GoodWork! nice tutorial too
@JayRKID4 жыл бұрын
So are these scenes with this level of detail OK for game play or are these just for rendering out etc?
@scratchsolagaming63382 ай бұрын
Why do I see tiles when I import the material, and you dont?
@crazyAlexander234 жыл бұрын
why is some items @2:02 blurred out?
@NonLethalGhost8 ай бұрын
They were loading, I believe. Because the become unblurred after a while.
@ZalkDrives5 жыл бұрын
Next I would love to see you guys work a bit in Unity with its HDRP. Also, you guys should try a Halo-inspired scene! I would LOVE to see a remake of a set piece from Halo CE!
@sanketvaria97345 жыл бұрын
I want this josh's post apocalyptic work link!
@edmungbean5 жыл бұрын
Wait! How does the blend mat work for the puddles refl amount? How do the paint line decals stick to the road mesh? How does the trash brush work??
@cyrilm945 жыл бұрын
@quixel, this is really nice, except mow many credits worth of assets is this scene? Beautifully done though.
@The-Celestial5 жыл бұрын
Your PC specs please
@AznNub4Life3 жыл бұрын
Is it needed to learn another program like blender or maya to presculpt scenes?
@Chromer.5 жыл бұрын
What's a program on 0:51 ?
@hannahcrawford91985 жыл бұрын
PureRef (www.pureref.com/)
@tombendy11674 жыл бұрын
@@hannahcrawford9198 thank you
@AndresCreates5 жыл бұрын
what program does he use 0:51 ? to drag the references into a mood-board.
@FRXARTZ5 жыл бұрын
Pureref
@AndresCreates5 жыл бұрын
@@FRXARTZ Thank you
@CrownKing24995 жыл бұрын
Awesome!
@Nynex4 жыл бұрын
Whats this software for reference images at 0:51?
@oshapermadi4 жыл бұрын
PureRef. It's open source
@CollkatMusic Жыл бұрын
Where can we get the project file?
@BaazarStudios5 жыл бұрын
Thank you!
@cwidd19293 жыл бұрын
4:47 foliage paint
@airongold4 жыл бұрын
how did you import the UE4 Mannequin in Maya please ?
@555jayan5 жыл бұрын
Hello.. there.. nice lighting, can you plz ans. me : - I am a asset artist.. my current skills are Modelling (Maya) Texturing (Substance Painter/Photoshop) , I want to be a level designer (AAA gaming) So just started a unreal basics. My question is what skills are required for level designer?
@miguelfornes74783 жыл бұрын
Is the project available to download? I would really like to test it and mod it in Unreal 5
@hinduspl5 жыл бұрын
Quixel what was that reference app at 0:51 ?
@JoeSiu5 жыл бұрын
I think its PureRef
@abed_pg80623 жыл бұрын
Is this seem good for beaing in a game inviroment ?
@hemkannan4 жыл бұрын
How do you add the puddles using the Blue Channel, do they come by default while importing from Bridge?
@swagatachakraborty98623 жыл бұрын
@Quixel How do I use 2 or more environments and merge them on ue4
@estatexfanboy99934 жыл бұрын
What exactly does megascan? Or what does He scan? And for which Use? Can someone explain me what quixel exactly does
@BROCKSGAMING3 жыл бұрын
its just a bunch of real world photos converted to 3d assets used for free only by unreal engine users others might have to pay
@estatexfanboy99933 жыл бұрын
@@BROCKSGAMING great thanks
@MINILIFEch-qe9rx5 жыл бұрын
man i need to make street and i have matt and tex but how to make texture huge for mask the xity streets ??
@kingmb2475 жыл бұрын
can i use the materials and assets in the megascans libray for commercial work ?
@Theenigma1005 жыл бұрын
You should teach me lmaoooo I've been trying to get into game making forever. And the cyberpunk theme interests me heavily
@Theenigma1004 жыл бұрын
@@Bloodyshinta1 lmao this was 7 months ago
@melonytoni90164 жыл бұрын
@@Theenigma100 you sound like 12 years old
@whiterblackl4 жыл бұрын
Did you make the umbrella fabrics with a fabric simulator? I'm trying to achieve this result of shading and transparency but I can't.
@Ramp10er5 жыл бұрын
0:46 is nice... 0:13 something's wrong with this scene, no rain sparks in the boulder?!
@yuli79535 жыл бұрын
What is your computer build? CPU, RAM, motherboard, etc. I'm looking to buy parts for a new computer that is (hopefully) a breeze to use in 3d animation and game creation. My budget is in the $2,000-$3,000 range. Anyone have any suggestions?
@simplegamer-q7n4 жыл бұрын
Why do you always use expensive thing like maya?
@xBDCFF4 жыл бұрын
I'm kinda curious about the price of all these textures and models, they are truly amazing but i'm flat broke so no quixel for me
@vip16914 жыл бұрын
Quixel Bridge and Mixer, along with Megascans are all free to use as of last November. You can use all the assets shown in this video if you want :)
@xBDCFF4 жыл бұрын
@@vip1691 Oh thanks for your reply, i'll look into it
@HoomanBhr5 жыл бұрын
Nice but how did you make the rain effect ??? any tutorial ?
@jkartz925 жыл бұрын
how does a decal in quixel work? more like a texture or a 3d mesh itself?
@teddybergsman53585 жыл бұрын
Just an alpha masked texture that you can put on top of other textures, simply put! :)
@pavelefimov86365 жыл бұрын
Whats the software u use in beginig to order reference images?
@furlerer5 жыл бұрын
It's called PureRef. Awesome app for reference, moodboarding, sharing within a team etc. It's available for free, or whatever price you want to pay, from pureref.com :)
@mr.jsingh23845 жыл бұрын
Unreal engine 4 is totally insane
@morfixx_5 жыл бұрын
What is the program used when viewing the images, I've been looking for something similar for a while but wasn't able to find one, could you tell me the name of it and where I could buy/download it?
@reecesherwood78565 жыл бұрын
www.pureref.com/
@morfixx_5 жыл бұрын
@@reecesherwood7856 Thank you
@dconnectzone5 жыл бұрын
Awesome . :)
@btmanimations70795 жыл бұрын
What PC are you using, or does anyone else have Ue4 on pc, can you please tell me what type of PC too use
@Paco13375 жыл бұрын
probably double gtx 1080 and i9
@TerenceKearns4 жыл бұрын
Are there any Quixel tutorials that DON'T involve Maya?
@tombendy11674 жыл бұрын
it's just a 3D modelling software, all 3D moulding Sofware export the same file types so makes no difference
@ben94z4 жыл бұрын
I wanted to see the scene
@-zerenity-23224 жыл бұрын
What's this job profession called??
@oshapermadi4 жыл бұрын
Level designer?
@ghazankhan59325 жыл бұрын
please tell me that we will see this kind of graphics in next generation consoles or not???
@arielscorpion685 жыл бұрын
it aint even impressive .... god of war has better graphics
@emilskriver495 жыл бұрын
@@arielscorpion68 haha agreed! Not really the crazy detailed stuff we're used to from quixel. Also the post process is boring and doesn't follow the ref
@Cantblendthis5 жыл бұрын
@quixel do you also make full length tutorials similar to Udemy courses, that includes all the assets, textures, etc, where one starts from scratch and end with a final scene?
@NibblyBitz5 жыл бұрын
Nice
@mikadontlouz4 жыл бұрын
what software is this?
@leofreitasa99335 жыл бұрын
How do I create Keanu Reeves?
@DarkHiveGames5 жыл бұрын
😂😂😂😂
@huey11535 жыл бұрын
Crop image from google duh
@Morenob15 жыл бұрын
Quixel make some games already i'm sick of companies using dull textures you guys are next gen can you make a demo where we can explore some of your levels to experience next gen??
@KnitterX4 жыл бұрын
Ashphalt
@Dilligff4 жыл бұрын
Just curious why you modeled a pot hole and then completely covered it over in assets. Other than that, awesome work. :)
@PabloWilard5 жыл бұрын
your voice sounds exactly like andy kaufman
@leonardoauditore39015 жыл бұрын
Legend PTBR , Please
@Nomadx835 жыл бұрын
Next Destiny Moon ?
@Raidhonr5 жыл бұрын
It all looks great. But why did you abandon Unity ? Unity has been updated, you can show new features with HDRP!
@〆切3 жыл бұрын
北大塚ラーメンは実在するラーメン屋です。 非常に美味しいです。
@adamcboyd4 жыл бұрын
What if I don't have Maya?
@amirshayanmoghtaderi58404 жыл бұрын
use blender
@rivanrheznanda44455 жыл бұрын
MAYBE THIS IS THE DESIGN THE MAP
@whiteoutwolf61315 жыл бұрын
tell me why megascans is so expensive and has no student liscene
@whiteoutwolf61315 жыл бұрын
Bro the base one only lets you use 50 models All of which are shit.
@whiteoutwolf61315 жыл бұрын
Total ripoff
@yteriksyteriks42895 жыл бұрын
Очень круто сделал хотел бы я так создаватьXD
@EternalShadow723 жыл бұрын
map is not build in the asset ue4
@MANZANOADRIAN3 жыл бұрын
Can you send this to me
@dcool55674 жыл бұрын
Oh so you're a Cyberpunk Dev. Now it makes sense.
@olekjs6415 жыл бұрын
Woow
@-zerenity-23224 жыл бұрын
How about unreal engine 5
@shereenmissra38775 жыл бұрын
cool beans
@deadgiveaway-z3i5 жыл бұрын
*Holy shit, i would NOT be suprised if we could create ''artificial videos'' in a few years. Basically, animations that look so detailed, you might as well have used a REAL camera, Not a physics* */modelling engine inside of a PC.*
@hahalolgamer92753 жыл бұрын
Lol CD project need this man 😂
@1gbt4635 жыл бұрын
Hehehe
@jpoajfpoeaqhjfehoia5 жыл бұрын
北大塚ラーメン
@emilzubairov4874 Жыл бұрын
Ashfalt
@rushdesigns5 жыл бұрын
This is how God created the Earth. ArE u GoD?
@sparex-edits20315 жыл бұрын
Stfu
@АБУЛИЯ-з4ц5 жыл бұрын
Никуя не понял,но очень интересно
@MohamedEssam-gx9vh5 жыл бұрын
at least you modeled something
@CyberPonz-nc3oh4 жыл бұрын
this actually is underwelming if you look at what cd project red made XD
@pandukartosedono41074 жыл бұрын
yeah, i can't believe this guy couldn't manage to do what a team of 500 developers with 314 million dollars did. smh so dissapointed.
@CyberPonz-nc3oh4 жыл бұрын
@@pandukartosedono4107 yeah because normally I think they do a better job then the original game because its just one scene. cdpr has so much attention to detail that even he cannot make it look better in only 1 scene
@pandukartosedono41074 жыл бұрын
@@CyberPonz-nc3oh i completely agree with you bro. this guy is so bad that he can't do what CDPR did in 7 years, with 500 people and 300 million dollars.
@pandukartosedono41074 жыл бұрын
@@CyberPonz-nc3oh but all jokes aside, CDPR has gotta be the greatest video game developer/studio in the past decade.
@krebbichris8185 жыл бұрын
ashphalt
@shyrory5 жыл бұрын
Doesn't look cyberpunk, just looks like a picture of Hong Kong
@samuraiasm18345 жыл бұрын
How do I create a graphics in third person shooter please somebody help me please I
@Skullbrothers5 жыл бұрын
what kind of graphics? UI, textures, decals?
@samuraiasm18345 жыл бұрын
@@Skullbrothers it's like sci fi inde thank you so much for replying