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Learn how to master impressive disintegration effects using Houdini and Nuke in our new 2-hour workshop by DNEG Effects Supervisor Choi Gil Nam: www.thegnomonw...
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EFFECTS WORKFLOW USING VELLUM, PARTICLES, PYRO & FLIP
Learn how to create impressive disintegration effects using the Houdini Infection Solver and discover how to apply it to a simulation. This 2-hour workshop explains how to use the Pyro Source Spread operation to create a gradually spreading effect and activate it using the attributes created there. Whether new to Houdini or a seasoned veteran, this workshop is designed for all user levels. The final file is included as a learning resource with this workshop, so you can open it up to study and make your own edits and alterations.
In this workshop, you will learn simple VEX coding and how to use the Houdini SOP Solver. With this, you will learn how to maintain control in and out of the DOP Network and discover how to create additional particles and volumes on top of a cloth simulation created by the Vellum Solver. Cho Gil Nam also instructs how to use Houdini COPs and Nuke for simple compositing.
You will also be able to apply the concept to Bullet and Flip Solvers. The goal is to provide you with a quick and efficient workflow that you can apply to your projects with the ability to present your work effectively.
Project files include the .hiplc disintegration files.
CHAPTERS:
- Introduction
- Working with Houdini’s Vellum Solver
- How to Create an Infection Map using Pyro Source Spread
- Understanding Particle System Advect by Volume
- Sparks & Rendering
- COP & Nuke Compositing
- Bonus Tutorial: Disintegration with RBD & Flip
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at thegnomonworks....