Easiest Way to make Realistic Snow in HOUDINI !!!

  Рет қаралды 30,650

INDIAN VFX SCHOOL

INDIAN VFX SCHOOL

Күн бұрын

In this video we take a look at creating Realistic looking Snow using Vellum grains inside houdini.
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Пікірлер: 56
@drewster_therooster
@drewster_therooster Ай бұрын
To everyone else’s point amazing tutorial. Didn’t have a hard time following along and everything was explained really well. Keep up the good work.
@NineBetween
@NineBetween 9 ай бұрын
Awesome tutorial! The density + gradient trick for faking normals is super smart. Keep it up!
@indianvfxschool
@indianvfxschool 9 ай бұрын
Thank you. Glad you liked it. The gradient tricked is the same thing used for Rendering Foam/Splash etc and it can be used for Snow as well 🙂
@andersmadsen8052
@andersmadsen8052 10 ай бұрын
Awesome video
@CGImagine
@CGImagine 8 ай бұрын
Great work! Great pace also! Thanks for sharing!
@raimuhammaduzairfareed7628
@raimuhammaduzairfareed7628 10 ай бұрын
really awesome information thank you bro. ❤❤👍👍
@zakirali8721
@zakirali8721 6 ай бұрын
U really nailed the look of the snow!. Awesome
@sumityadav8920
@sumityadav8920 10 ай бұрын
Fantastic... 👌
@ronydey2696
@ronydey2696 8 ай бұрын
GREAT THANKS FOR THESE AMAZING TUTORIALS DEAR MENTOR
@ravijoshi23
@ravijoshi23 10 ай бұрын
Great tutorial ❤
@stanisalvarez8999
@stanisalvarez8999 10 ай бұрын
very interesting !
@timonarhi9935
@timonarhi9935 4 ай бұрын
Really awesome tutorial, short , sharp and essential, thanks alot!
@MKRFX
@MKRFX 10 ай бұрын
Really good Tutorial bro 🎉
@iPounceMax
@iPounceMax 10 ай бұрын
great tutorial!
@umair2013
@umair2013 9 ай бұрын
supper tutorial…. its time to india for VFX …#Pakistan
@utubeparpankaj
@utubeparpankaj 6 ай бұрын
Very nice, reallly its by far the best Snow.
@indianvfxschool
@indianvfxschool 6 ай бұрын
Thanks Pankaj. You really helped lots of Maya FX artist. Loved your videos 😊
@kanhaiyatiwari2639
@kanhaiyatiwari2639 10 ай бұрын
Waoo
@kareldobbelaere1870
@kareldobbelaere1870 5 ай бұрын
Hi, Thanks for the awesome tutorial, how would you handle the highlights in octane?
@shugordesign4848
@shugordesign4848 6 ай бұрын
😍😍😍
@LukeMagdaP
@LukeMagdaP 7 ай бұрын
Anty chance you could update the tutorial using Karma?
@sebastianbaalbaki1704
@sebastianbaalbaki1704 6 ай бұрын
I have added a comment with a "solution"
@SwipeLess
@SwipeLess 2 ай бұрын
very nice! With more substeps you could get rid of the repetitive banding too while its falling quickly
@epiccgi7475
@epiccgi7475 9 ай бұрын
can you make detailed tutorial about the RBD destruction?
@saebr
@saebr 10 ай бұрын
Really great tutorial, thanks. Could you please address how we can export that to blender and render it there! Thanks again
@indianvfxschool
@indianvfxschool 10 ай бұрын
You can export them as alembic points.
@TopsonNoble
@TopsonNoble 9 ай бұрын
please can you do a video on how to do that? I'm currently stuck trying to export it to polygon to render in Maya@@indianvfxschool
@TopsonNoble
@TopsonNoble 9 ай бұрын
Hi... Awesome tutorial! What if I want to export the simulation as a geometry that I can import into Maya, how will I approach that?
@indianvfxschool
@indianvfxschool 9 ай бұрын
You can export the points as alembic and import it in maya using bifrost or some other alembic particles proxy loader.
@svetlanat7893
@svetlanat7893 6 ай бұрын
Great tutorial! do you have any ideas how to make it work in redshift? I want to export it as particles or can I make a volume as well?
@indianvfxschool
@indianvfxschool 6 ай бұрын
I think with any 3rd party renderer its best to follow particle workflow
@norowind
@norowind 6 ай бұрын
Is it possible to export this sim as alembic and use outside houdini?
@vladimirkachalov9046
@vladimirkachalov9046 5 ай бұрын
I like it, but rendering is very slow .. Does anybody know how to make it faster? Karma XPU doesn't work with this shader :(
@sebastianbaalbaki1704
@sebastianbaalbaki1704 6 ай бұрын
Hey, love the videos! This snow looks great. I got to the point rendering it in karma cpu, but XPU is still not supporting WW. However official Houdini 20 release has a snow showcase in XPU. Have you found the solution/documentation/any leads?
@sebastianbaalbaki1704
@sebastianbaalbaki1704 6 ай бұрын
If anyone interested: for Karma XPU, instead of WW shader, use basic uniform pyrovolume material, with very high density. The typical glitter should be achieved by scattering small randomly oriented planes with highly reflective shader, probably comping it in post. The volume makes it look too smooth so I also added a little bit of very high frequency noise to the density to get even more defined details to the snow.
@timelinefx4057
@timelinefx4057 6 ай бұрын
@@sebastianbaalbaki1704 hi,do you increase the volume limit?
@timelinefx4057
@timelinefx4057 6 ай бұрын
@@sebastianbaalbaki1704 do you have some hips i can learn from?
@albertpxl
@albertpxl 5 ай бұрын
Is there a way to export this snow as polygons?
@AirStyleCrew
@AirStyleCrew 9 ай бұрын
Thanks for the great tutorial, unfortunately I can't find how to do the trick with highlights on the volume using Arnold render, the standard volume shader in Arnold doesn't have a reflection slider, maybe you know how to do it in Arnold?
@indianvfxschool
@indianvfxschool 9 ай бұрын
Ahh, these things are best done with native Houdini render engines, anything other needs a scratch built setup.
@AirStyleCrew
@AirStyleCrew 9 ай бұрын
@@indianvfxschool In the end, I rendered with particles, made a pscale gradient from density and made an instance of small particles like little stones instead of spheres, but my computer don't pulled out more than 1.5 million particles, this method looks good too, considering that the rendering time of the volume is simply huge) it seems to me that it is worth adding to this effect a small simulation of light smoke, which does not lie on the surface, but is sprayed around the bulk of the snow for greater realism :) And thanks a lot for your tutorial!
@vrindasan
@vrindasan 5 ай бұрын
how would I take something like this in UE 5? im trying to export it as an alembic and it wont work. The import fails in UE. Usin UE 5 as my render engine tool
@AmiitPanwar
@AmiitPanwar 9 ай бұрын
sir mera sim ka file cache bhaut he slow hora h , i7 12th gen 32 gb ram h specs
@apocalipzdec3689
@apocalipzdec3689 4 ай бұрын
Snow look like realistic! What about snow shader in redshift?
@SwipeLess
@SwipeLess 2 ай бұрын
You could do the reflection trick for volumes by just converting the vdb into mesh and adding transparent reflectionlayer on top of it in comp, or you could render separate mesh reflection aov from that mesh. So it would be laid in top of the volume. Im sure you can do it in render too but if youre doing multipass compositing anyways i find it better
@aitharel3009
@aitharel3009 2 ай бұрын
Solved* Attribute transfer is not combining both attractionweight values it's just keeping the bigger chunks and not keeping the smaller attractionweight noise, I have no idea why. Anyone have a solution? - Accidentally forgot to change vector to float on attribute noise.. 🤦
@TabascoDev
@TabascoDev 9 ай бұрын
Excellent tutorial. Btw could you please share your computer specs? Because my 13900 is burning. 🤣
@MotionPunk
@MotionPunk 9 ай бұрын
u need to undervolt it unfortunately. Here in summer where we have around 40c it overheats over 100 degrees and it shutsdown pc. Even with triple watercooler, this cpu cannot be tamed. Only solution is undervolt, lose a little performance but remain stable
@TabascoDev
@TabascoDev 9 ай бұрын
​@@MotionPunk thanks for your advice. I am using be quiet dark rock pro 4, performance is marginal. 😬
@indianvfxschool
@indianvfxschool 9 ай бұрын
@@TabascoDev I'm using similar processor, 7950x AMD. I prefer amd much more as they stay more cool and don't throttle. A normal liquid cooler does the job well enough to never make it throttle.
@atharvasharma4959
@atharvasharma4959 9 ай бұрын
i also have 13900k ....just limit cpu to 288 w boxed cooler mode and turn off enhanced turbo or multicore enhcncement it stays cool and limits power draw
@restwiththetablet
@restwiththetablet 3 ай бұрын
attractionweight not work for me((
@vadzila
@vadzila 7 ай бұрын
cool. it's possible to make the same snow in tyflow?
@bobikpopik
@bobikpopik 6 ай бұрын
is it possible to make snow like this in tyflow?
@indianvfxschool
@indianvfxschool 6 ай бұрын
Simulation wise you can, biggest problem will be Rendering as we don't have a proper volume shader which can show specular.
@tapaskarmakar57
@tapaskarmakar57 10 ай бұрын
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