Holly cow!!! this was way more complex than I thought, and he goes over everthing in 20 minutes.
@mmmeiw5 ай бұрын
Thanks for the tutorial!, just 2 fixes that i want to share for those having these problems, before starting the tutorial, turn on the plugin Procedurial Content Generation Framework, or you wont find the PCG component, and if your spline doesnt spawn any mesh, open the PCG_CopyPointsWithHierarchy, and connect the unplugged nodes, mine came unplugged for some reason, after that it should work.
@CGDealers5 ай бұрын
I'm pinning your comment so people can avoid those mistakes :)
@thebenga0510 күн бұрын
Same problem here, unplugged node. But I still have a "missing blueprint" message on this (previously unplugged ) node, do you remember which "Blueprint Element Type" I need to select in the properties to make it work again ? It is set to none right now.
@Soreja-i9l3 күн бұрын
@@thebenga05 It's the "PostCopyPoints-OffsetIndices" ;)
@biobaumag63598 ай бұрын
Startet learning PCG about a month ago and there where no good Tutorials on the Internet. That helps so much. thank you
@CGDealers8 ай бұрын
Great to hear!
@IstyManame9 ай бұрын
omg the timing, i just started learning pcg today
@CGDealers9 ай бұрын
Reading your minds :))) This will be very useful to you!
@SilpheedxАй бұрын
Thank you so much for this tutorial. But in the future when you are building the graph if you could slow down and explain what each part is doing visually I would personally greatly appreciate it.
@CGDealersАй бұрын
Thanks for the constructive feedback! I will take this into account and do it better next time! Consider it done!
@micah643 ай бұрын
Thanks for making this tutorial! But one call out for future -- it's really appreciated if you make the video thumbnail reflective of the final result of the project, rather than a stock or unrelated photo!
@CGDealers3 ай бұрын
I fixed that. All my recient videos are like that! Thx!
@ToysRUsKid_Critter9 ай бұрын
I love this channel. Yes, I’m part of your Patreon crew
@CGDealers9 ай бұрын
Awesome! Thank you!
@wielandsmith2 ай бұрын
Great tutorial. The only thing I would have loved would be more information about the various nodes you are using - the whys and hows, etc.
@CGDealers2 ай бұрын
Noted! Will do!
@DaRealGoosebumps6 ай бұрын
Is it possible to create 2 or 3 level instances of that road asset and randomize them along the path? Would be super cool if that can be done. Amazing tutorial, thank you
@CGDealers6 ай бұрын
Yes you could do that.
@DaRealGoosebumps6 ай бұрын
@@CGDealers that's great, but something is not working for me. I repeated the tutorial 3 times and I still end up with an empty spline. Im using 5.3.2
@shadowknightff9 ай бұрын
Will you please try to create desert dune environment 🙏🙏
@emersonharropcgi19839 ай бұрын
Hi, ive downloaded the custom nodes from the electric dreams set, but i only have 2 show my folder and both of them come up with an error saying "Blueprint could not be loaded because it derives from an invalid class. Check to make sure the parent class for this blueprint hasn't been removed! Do you want to continue (it can crash the editor)?", im not sure what this means or what to do. would massively appreciate any help! thanks:)
@danielmiller2462Ай бұрын
Any Luck?
@stevenseidler9314Ай бұрын
ive got this problem too
@valgau9488Ай бұрын
turn on the plugin Procedurial Content Generation Framework
@xjuliussx9 ай бұрын
love your videos, is what i was looking for last 1 year or more. Still no solid informations on the subject how this can be procedural.
@CGDealers9 ай бұрын
I hope this helps.
@violentpixelation54869 ай бұрын
On point! 💯🔥👍
@CGDealers9 ай бұрын
Thanks 💯
@bendiba288 ай бұрын
Hi! thank you for this tuto, it makes it all clear!!! However I noticed that if I add blueprint (assembly of bunch of SM) into the level instance, it spawn it well but the transform point mess up the layout of the static meshes contained into the blueprint actor... is there a way to apply transform to the blueprint as a single entity rather than applying random transform to each SM separatly??? Thank you
@grapho139 ай бұрын
amazing tutorial, thank you for share
@CGDealers9 ай бұрын
Glad you liked it!
@jayhop9608 ай бұрын
you are so awesome, like you helped me here so much, i was soo sick and burnt out on trying and trying and deleting projects and then you release these awesome tutorials thank you seriously, but one question, how do ytou import the heiarchys
@CGDealers8 ай бұрын
Import the hiarchy?
@jayhop9608 ай бұрын
i got it now nevermind thank you sir@@CGDealers
@jayhop9608 ай бұрын
but im still having issues with the blueprint actor@@CGDealers
@tanyabricker79026 ай бұрын
I followed every instruction and even watching other videos to complement, but for some reason my level instance is not shown, the line appears but without any mesh. I installed all the plug-ins from Electric Dreams and I migrated the custom nodes, but even with that, I can't visualize the Blueprint correctly. Please Help!!
@CGDealers6 ай бұрын
Join our discord server so the community can help you out. Or write me a message @coldwave in discord discord.gg/RXEFUnPwSJ
@teddysoftwares30079 ай бұрын
You are great!Thanks for tutorial
@CGDealers9 ай бұрын
Glad it was helpful!
@danielmiller2462Ай бұрын
Amazing Video as always! Came across an issue that hopefully someone can assist with. I am only able to spawn one instance of my path, even when I manipulate the spline and add subdivisions. Any help would be amazing, thanks! Timestamp 18:26
@TolisPiperas829 ай бұрын
Is there tutorial where you make this piece?
@CGDealers9 ай бұрын
Just download assets from Quixel and moving, rotating and scaling them. Nothing so special about it. Just take your time, download assets from Quixel Bridge, get a reference from real world and start mimic it. You just use Move/Rotate and Scale tools :)
@henrygonzalez38418 ай бұрын
I have repeated your video more than 5 times, I have started from 0 each time, but for some reason my objects are not shown, the line appears but without any mesh, do you happen to know why this happens?
@lucianogatto79497 ай бұрын
Check the PCG_CopyPointsWithHierachy node that he asked to download, it came broken and he forgot to mention on the video you need to fix it. Just look at the frame of when he has it open and copy it. You need to drag the PCG_PostCopyPoints-OffsetIndices
@croustib4t2077 ай бұрын
@@lucianogatto7949 Hi, just tried this solution replaced the node by Post Copy Points- Offset Indices and like henry said I have juste the line of the spline and nothing shows, also double checked everything. Another comment suggested to install "PCGBlueprint Element" but didn't find it in the Electric Dream Folder
@tanyabricker79026 ай бұрын
@@croustib4t207 Hey, did you resolve the issue? I have the same problem and I can't figure what is wrong.
@TylerDel6 ай бұрын
@@tanyabricker7902did you get this fixed? I was having this issue and I deleted the pcg settings from my level instance and the remade it and added it back in. It then spawned my instance but I can’t figure out why it will only spawn one.
@petero1146Ай бұрын
sadly same here. No mesh spawned. I tried everything mentioned above. May it be Unreal 5.4?...Thx!
@rahulnmahajan7224Ай бұрын
Can we remove pcg after creating this path and use that path actor in other maps?
@CGDealersАй бұрын
Like bake it?
@croustib4t2077 ай бұрын
hi I'm using unreal 5.3 and double checked everything but nothing shows, I tried to replaced the copy point with hierarchy node by Post Copy Points- Offset Indices Another comment suggested to install "PCGBlueprint Element" plugin but didn't find it in the Electric Dream Folder
@poly_base3d7 ай бұрын
thanks for let us access costom nodes, the complete project is too big for download🙏🙏🙏🙏
@CGDealers7 ай бұрын
Yeah I know. You need to have space for it : )
@azeezshaik55637 ай бұрын
Can I use this in my short films?
@CGDealers7 ай бұрын
yes
@KreakStros5 ай бұрын
Hey, pivot point of my blueprint class is far from the created level (pivot point of the level is placed in the middle of it) I think the problem lies with the spline starting point - is there any solution to fix this ?
@CGDealers5 ай бұрын
Join our discord server, the community will help you out there : discord.gg/bdVDtR5DSb
@fandomscreenshots4 ай бұрын
Is there any way to optimise the trees? Because whenever I add a lot of them, my FPS drops drastically and it seems Nanite doesn't do a lot
@CGDealers4 ай бұрын
You need to optimize the shader and geometry, use LODs etc.
@fandomscreenshots4 ай бұрын
@@CGDealers Ahh okay, the thing is that in the description of the tree package it says it does have LODs so I expected a smooth performance just like in your video
@ZenWisdomToday7778 ай бұрын
Why is the channel demonetised?? :0
@emersonharropcgi19839 ай бұрын
Hello, i got to the point filter part and i get a warning saying "1/1:[PB_PCG_Spline_C_2] Warning: TargetData doesnt have target attribute/property 'trees'", its saying this for all of my point filters, if its refering to the tags, ive tagged all my assets so im not sure whats causing this, any help?
@CGDealers8 ай бұрын
It should be from the tags. Hop into discord so we can help you out.
@thisisriil5 ай бұрын
Found this issue as well 😢, did u guys resolved it?
@valgau9488Ай бұрын
You need to recreate your PCG Settings from your level
@AdventureMine95 ай бұрын
why i do not have the append attribute set?
@RkOiller5 ай бұрын
same here -- i have 5.4.1 version installed
@AdventureMine95 ай бұрын
@@RkOiller news?
@CGDealers5 ай бұрын
I guess they substitute it with another node in 5.4. Go through the change log from 5.3 to 5.4 in Unreal official release doc and you will find what substitute it.
@AdventureMine95 ай бұрын
@@CGDealers I ill try thx
@DakotaGeorge3D4 ай бұрын
It's called "Add Attribute" now
@Soreja-i9l3 күн бұрын
I can't find the "Append Attribute Set" (09:40 min). Does somebody know the new name for that?
@Soreja-i9l3 күн бұрын
It's called "Add Attribute" now. Just in case someone has the same question ;)
@SoniaNandhikantiАй бұрын
Hey, not able to add append attribute set, there is no option?
@CGDealersАй бұрын
The Append Attributes Set has been replaced with a more flexible and integrated system of PCG Attribute Nodes in Unreal Engine 5. These new methods provide more control, better performance, and a streamlined workflow when handling attributes in the PCG system, especially for complex procedural content generation tasks. The overall goal is to make procedural content generation more intuitive and scalable. If you're working within Unreal Engine 5's PCG framework, you'd likely rely on nodes like PCG Attribute Set, PCG Attribute Merge, and others to achieve the same (or better) functionality that Append Attributes Set provided.
@SoniaNandhikantiАй бұрын
@@CGDealers okay, Thank you!
@JasonAdank9 ай бұрын
why on earth is this channel demonetized?
@Ionut-l7c4 ай бұрын
5:04 Creating base forest in new level requires me to set view mode to unlit to see objects, even you used lit mode.
@OlegNikonenco9 ай бұрын
😀👍
@TylerDel6 ай бұрын
Can anyone provide me with assistance? I’m having trouble with PCG spline graph for a path. I got it to load my level instance but no matter how long I have the spline it only shows one instance. I have tried both distance as well as subdivision in the spline sampler
@CGDealers6 ай бұрын
Join our discord server so the community can help you out. Or write me a message @coldwave in discord discord.gg/RXEFUnPwSJ
@rayhanproject8 ай бұрын
we need to scattred the object by ourself?, at 4:40
@CGDealers8 ай бұрын
Yes, by hand to have the best control. Its pleasent and easy process. Get some references and start moving, scaling and rotating objects :)
@ashusharma_9 ай бұрын
how to import custom_node filein my project that not working in my 5.3 version
@emersonharropcgi19839 ай бұрын
Copy the plugins folder from the electric dreams project to the plugins folder into your UE5.3 programs folders as you need the "PCGBlueprint Element" which is a C++ class then turn on the plugins in your project and they should be working, took me a while to figure that out lol. Hope this helps :)
@ashusharma_9 ай бұрын
thank you its working👍👍👍👍@@emersonharropcgi1983
@thenetimp6 ай бұрын
would be nice to have a tutorial that didn't require a download of a 55GB asset from the Unreal Engine....
@CGDealers6 ай бұрын
No need to download the assets. Use any other lowpoly assets.
@nayler20106 ай бұрын
This is so broken the nodes have all changed aswell update video needed !
@CGDealers5 ай бұрын
I'm working on the water system now. Will update this soon. You could try to make this in 5.3 then update the project to 5.4 might work.
@Bluuuee2 ай бұрын
Is anyone having trouble on 5.4? I made some changes to my level instance of the path but its not updating to the blueprint. Its still using the 1st version that I created. I just wanted to move some rocks around. Tried hitting force regen in the PCG graph deleted the old level instance in the graph and brought it in again but it still wont update. Nevermind I fixed it lol.
@kenjixo2 ай бұрын
How?
@Bluuuee2 ай бұрын
@@kenjixo around 7:05 he was saying that you need to save what you changed and then on the instanced level of the mesh path you were working on you right click on script asset actions > PCG Level to PCG Settings. That should update the BP mesh with the changes you made. I guess I wasn't doing something right at first but then it just worked for me.
@CGDealers2 ай бұрын
lol, just about to replay
@kenjixo2 ай бұрын
@@CGDealers @Bluuuee thank you guys! For the last transforms the Hierarchy node after the merge seems to overwrite them. I ended up skipping them. Don't know if you run into the same issue!
@unreal_metronomus6786 ай бұрын
Hi! Has anybody got this working with a landscape spline?
@CGDealers5 ай бұрын
Join our discord the community will help you out there: discord.gg/E2vZwGSxdS