Рет қаралды 3,038
References and notes - www.pikcells.com/lab/photorea...
Buy the towel model - bit.ly/41qu6R0 or bit.ly/3SKe6FI
In this tutorial, we will be showing you how to create a realistic hanging towel 3D model using 3DSMax and Corona Renderer. Towels are notoriously difficult to get looking right in CGI and we've chosen to concentrate this tutorial on one of the more complicated models - a hand towel in a hanging ring.
We will be using a variety of software programs and techniques, including Marvelous Designer for cloth simulation, Zbrush for sculpting and using textures from Substance 3D's free asset library, which we've modified in Photoshop to create a fitting cloth texture.
Throughout the tutorial, we will guide you through the entire process of creating the 3D model, towel geometry, sculpting details, modifying and adding textures and creating hair and fur in Chaos Corona to add to the realism.
Join us and learn how to create a realistic hanging towel 3D model using 3DSMax and Chaos Corona!
Video Notes.
Marvelous Designer Simulation Properties (before simulation)
Particle Distance = 16.0
Additional Thickness - Collision = 10.0
Additional Thickness - Render = 10.0
Marvelous Designer Simulation Properties (our settings after applying tweaks for folds)
Particle Distance = 6.0
Additional Thickness - Collision = 12.0
Additional Thickness - Render = 12.0
Fabric density = 14
3DSMax Adding Thickness - Shell modifier properties for the main towel
Inner amount = 1.0mm
Outer amount = 3.5mm
3DSMax Adding Thickness - Shell modifier properties for the towel trim
Inner amount = 2.15mm
Outer amount = 2.28mm
3DSMax Corona Materials / Shader Creation & UV
Given the complexity of the material configuration you may want to follow along and pause the tutorial (09:20 to 14:20). Adjusting the material parameters will also allow you to amend your towel to better suit your scene.
3DSMax Small Fixes - Shell modifier properties for the main towel
Inner amount = 1.0mm
Outer amount = 4.5mm
Edge mapping for the towel trim
Interpolate - TV Offset = 0.007
3DSMax Corona Hair & Fur - General Parameters
Hair count = 10000
Hair segments = 10
Hair passes = 1
Density = 100
Scale = 7
Cut Length = 80
Rand. scale = 50
Root thick = 4.5
Tip thick = 2.5
Material parameters
Tip colour hex = # C8BFA5
Root colour hex = # A09B7B
Flyaway parameters
Percent = 20
Strength = 0.7
Mess Stren = 1
Clumping parameters
Clumps = 50
Strength = 0.3
Kink parameters
Kink root = 1.75
Kink tip = 0.75
Object Properties - Render control (untick the following)
Visible to camera
Visible to reflection/refraction
Receive shadows
Cast shadows
#3dsmax #chaoscorona #tutorial #3dmodeling #towel #3dvisualization #3d #cgi #marvelousdesigner #zbrush #3dsmaxtutorial #zbrushtutorial #coronarender
0:00 Introduction
0:29 Reference images
0:45 Creating a collision mesh
1:08 Simulating
3:45 Detailing
6:00 Adding thickness
7:00 Texture creation
9:39 Shader creation & UV
18:23 Hair & fur
20:05 Final render