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Most tutorials show how to sculpt tileable textures onto a plane or mesh, I wanted to use other objects such as cubes/beams/anything really to create a seamless tileable texture I could use in different situations.
0:00 - Intro
0:30 - The setup
1:49 - Adding a camera
2:33 - Adding shapes
6:26 - Sculpting objects
10:26 - Substance Bake
11:38 - Testing in Blender
Using Blender 4.0. If there is anything you'd like a clear tutorial on please let me know in the comments.
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