CREATE Your Own Procedural Energy Ball in Blender FAST!

  Рет қаралды 2,480

Kylsonn Batista

Kylsonn Batista

Күн бұрын

Пікірлер: 32
@barbarakelly1877
@barbarakelly1877 3 күн бұрын
Fantastic 👏🏻
@belvane
@belvane 21 күн бұрын
This was great. I learnt a lot of stuff, and the fact you give your asset entirely free, without even having to give my email, is what sold me on subscribing to you - to help in return. Thank you for this great tutorial and for your generosity with giving the asset!
@kbrender
@kbrender 21 күн бұрын
I'm glad you liked it! Thank you for watching and subscribing!
@unreal4good367
@unreal4good367 2 ай бұрын
this is awesome, thank you so much. i needed this!
@kbrender
@kbrender 2 ай бұрын
@@unreal4good367 I'm glad you liked it!
@PlasticPoker
@PlasticPoker 22 күн бұрын
thank you so much.
@ouroboros0311
@ouroboros0311 Ай бұрын
Great video!
@QelithRequiem
@QelithRequiem 2 ай бұрын
amazing, thanks for the tutorial
@suzieqsharkyOFC
@suzieqsharkyOFC Ай бұрын
Right on!!
@ABMENAD
@ABMENAD 3 ай бұрын
thank you so much!!
@kbrender
@kbrender 3 ай бұрын
@@ABMENAD thank you for watching!
@Nova-Apollo
@Nova-Apollo 4 ай бұрын
Hey how diid you learn procedural nodes in blender?
@kbrender
@kbrender 4 ай бұрын
I took some courses on Skillshare skillshare.eqcm.net/xkb1J3, Udemy, and watched some tutorials on YT.
@paulabatista9593
@paulabatista9593 Ай бұрын
👏👏👏👏👏👏👏
@ricky2815
@ricky2815 Ай бұрын
this is great, but it seems that I can't export the material
@kbrender
@kbrender Ай бұрын
do you want to export it to unity?
@ricky2815
@ricky2815 Ай бұрын
@@kbrender unreal engine 5
@ricky2815
@ricky2815 Ай бұрын
@@kbrender unreal engine 5
@ricky2815
@ricky2815 Ай бұрын
no, it's unreal engine 5
@DSX001USER
@DSX001USER 2 ай бұрын
for some reason my scale in layer weight is not working like yours, it goes from 0.10 to 0.00000010 to change and looks bad...
@kbrender
@kbrender 2 ай бұрын
@@DSX001USER send me a screenshot of your nodes. I'll try to figure out what's going on
@kbrender
@kbrender 2 ай бұрын
You can also download the project and compare to yours
@DSX001USER
@DSX001USER 2 ай бұрын
@@kbrender thanks for the help, i find a way to make the energy appears moving another nodes hahah
@badshahrebaban69
@badshahrebaban69 2 ай бұрын
can we make this in maya ?
@kbrender
@kbrender 2 ай бұрын
@@badshahrebaban69 I'm not very familiar with Maya. Sorry!
@ricky2815
@ricky2815 Ай бұрын
it seems that youtube didn't show my reply( at least on my side), so I guess I'll answer here no, I'm trying to export it to unreal engine 5
@kbrender
@kbrender Ай бұрын
okay! I'll try exporting it to UE5 and will let you know how it goes.
@ricky2815
@ricky2815 Ай бұрын
@@kbrender by the way I find the fbx/obj file exported weirdly small (less than 2Mb) so I suspect that it isn't exported in the file did some researches on my side and I don't think it's possible to export mixed shader textures, but you're more experienced so I think I'll leave you to it
@tommyhayes8702
@tommyhayes8702 Ай бұрын
Sorry, Kylsonn, but this is unusable. Not only is the layer weight node not working as you describe it, but your downloadable blend file, which I downloaded for comparison per your recommendation in response to another poster whose Layer weight node wasn't working as you describe, chokes my machine down. I've got a half-million particle sim that doesn't pull as much juice and this is just a shader. I don't know what's going on, can't even look at your nodes because of lag this file causes. I thought I'd let you know. It's a shame because, if it were serviceable, it would be a brilliant solution for a problem in a project that's driving me mental.
@kbrender
@kbrender Ай бұрын
@@tommyhayes8702 Thank you for the feedback! I'll try to come up with something to make it lighter.
@kbrender
@kbrender 16 күн бұрын
@@SCPshadow2000yt working on that
@kbrender
@kbrender 16 күн бұрын
@SCPshadow2000yt @tommyhayes8702 I wasn't able to create a lighter version of the material, but I've just changed the download file on my website so it doesn't use cycles by default. Now, you can open the file and select the render engine you prefer. For your case, I recommend using Eevee.
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