Thanks for taking the time to explain this. Very helpful
@pinkpocketTV Жыл бұрын
Hey, thanks for watching. Appreciate the support.
@valleybrook2 жыл бұрын
Amazing. These 10-minute tutorials on your channel are excellent!
@pinkpocketTV9 ай бұрын
Hey, thanks for watching! Appreciate the support!
2 жыл бұрын
Nice vid bro! Appreciated
@pinkpocketTV2 жыл бұрын
Thanks for watching!
@vikasgarg179 ай бұрын
Thanks a lot for this tutorial. I can't wait to make some awesome games.
@pinkpocketTV9 ай бұрын
Hey, thanks for watching! Appreciate the support!
@farankhan34092 жыл бұрын
you are so amazing bro you make unreal easy to understand.
@pinkpocketTV2 жыл бұрын
Hey, thanks!
@HxldenBeats2 жыл бұрын
when I import to unreal engine the whole thing is grey like when you're sculpting, how do i show the actual object with the skin colours and eyes on etc?
@mikeyfreeman5776 Жыл бұрын
plz @ me when someone answers this
@thenoobdev Жыл бұрын
Did you add the materials when export from blender ?
@shwetallautre41692 жыл бұрын
Simple,Straight onpoint tutorial,Thanks and i have learned a lot
@pinkpocketTV2 жыл бұрын
Thanks for watching!
@awkwardother2 жыл бұрын
thanks man! you're the best
@pinkpocketTV2 жыл бұрын
Hey, thanks for watching. Appreciate the support!
@IssamSalemOfficial2 жыл бұрын
Awesome bro Awesome. Love from Bangladesh.
@pinkpocketTV2 жыл бұрын
Thanks for watching!
@ExTHOM2 жыл бұрын
I also watching all the vidio! That was awesome!! Im waitting for game trailler tutorial😍
@soul.rebel19862 жыл бұрын
Amazing! Thank you 🙏🏽
@pinkpocketTV2 жыл бұрын
Hey, thanks!
@legitmelon15532 жыл бұрын
This is the way!
@inklabstudio2 жыл бұрын
Marvelous you...cheers
@pinkpocketTV2 жыл бұрын
Thanks!
@wolfiedgr8t2 жыл бұрын
Very cool, thanks 👍
@pinkpocketTV2 жыл бұрын
Thanks 😊
@zahid5285 Жыл бұрын
Good and straight video. But one question: i created a metahuman about myself and the problem is that the metahuman doesnt look like me (like just 10% similarity)... how do i improve that he looks more like me?
@GoAwwShorts Жыл бұрын
metahuman downloaded in ue, but cant see in plugins, why?
@Kryptonian00242 жыл бұрын
Nice
@pinkpocketTV2 жыл бұрын
Thanks!
@Kryptonian00242 жыл бұрын
@@pinkpocketTV thanks for showing i thought we could scan in iphone means I didn't know android had app for photo geometry scan
@pinkpocketTV2 жыл бұрын
There are phogrammetry solutions for the PC as well. I wanted to keep things simple that’s why I used an app. Look into Meshroom, that’s a free and open source photogrammetry software.
@jablesrules2 жыл бұрын
Ok. Something isn't working here. I have the scan. I'm doing everything you're saying. I cannot for the life of me get my material to export from Blender properly. It just shows up as blank each time. I've done the export image from the UV panel. Its a png. But everytime it shows up as blank. WTF am I doing wrong???
@oks263 Жыл бұрын
super!
@pinkpocketTV Жыл бұрын
Thank you! Cheers!
@khataranakgamerboy2 жыл бұрын
Love from 🇮🇳 India I want to develop games and I am learning many things from you
@pinkpocketTV2 жыл бұрын
Hey, happy to hear that my videos are helpful! Appreciate the support.
@Akhwayn2 жыл бұрын
Awesome tut. Is there any way to change meta human clothing?
@pinkpocketTV2 жыл бұрын
For now there are limited clothing options but I think they will add a lot later. You can also use custom solutions like Marvelous Designer to design clothes.
@CYJ11209 ай бұрын
I have selected a neutral pose in components menu, but the promote frame is not active. How can I solve it?😢
@samippudke2 жыл бұрын
Super
@pinkpocketTV2 жыл бұрын
Thanks for watching!
@alexschmidt73262 жыл бұрын
Genius :D
@pinkpocketTV2 жыл бұрын
Thanks for the!
@whitneydesignlabs87382 жыл бұрын
Awesome! I am so looking forward to following along step by step for this. Hopefully I can use a different camera other than an iPhone for the images.
@pinkpocketTV2 жыл бұрын
Yes! You can use any camera you like and there are plenty of photogrammetry tutorials on KZbin as well. Look into Meshroom, that's a free and opensource photogrammetry software!
@whitneydesignlabs87382 жыл бұрын
@@pinkpocketTV I have used my DSLR and Meshroom for photogrammetry in past experiments. It works really well. My Android phone does not have LIDAR function. Maybe a work-around not using Polycam but following the rest of your tutorial after the the Polycam part will work. I am really excited to get my own 3d assets into UE5. Thank you!
@pinkpocketTV2 жыл бұрын
Yup! Really exciting stuff!
@zinouff4384 Жыл бұрын
Please reply me im using ue5 5.2.1 and i didn't find metahuman in plugin how i can fix that please reply
@richardchipstick2352 жыл бұрын
Absolute First class Tutorial, just like all of the others, one very small glitch though, and I see it has been mentioned before, and probably an easy fix, but when importing fbx file into UE5... There's No Textures, followed the advice already giving, But something's not working, which is such a shame, I think a few others are having the same problem, could you clarify that part a little bit further Please. Thank You
@mybfsasha48034 ай бұрын
same I just tried and had the same issue : "Failed to import 'E:/Blender/Creality/TruHead_Touched.fbx'. Failed to create asset '/Game/modes_head'. Please see Output Log for details."
@Hasmatix Жыл бұрын
doesnt work, it says cant detect import type. no mesh is found or animation track
@jumpieva Жыл бұрын
why do you need to bring this into blender if it already exports as fbx? not all of us have blender
@pinkpocketTV Жыл бұрын
To cleanup the 3D scan.
@Tieroid2 жыл бұрын
Man, I can't imagine you without glasses! You should have added glasses to your avatar :)
@pinkpocketTV2 жыл бұрын
😅
@natishmaac2 жыл бұрын
Thanks bro
@bhaktibraj Жыл бұрын
sir getting difficulty while downloading metahuman plugin please help me out!
@SayonBiz2 жыл бұрын
Hey bru, I've followed your tutorial and made my own custom metahuman. But the problem is whenever I import it into Unreal Engine using Quixel Bridge, I lose all added hair on the model (eyebrows, hair, beard, moustache, eyelash) How do I fix this issue?
@interact.education Жыл бұрын
What I saw in another tutorial that this can be fixed in photoshop.
@lalle_samyek6 ай бұрын
hello can you help me on unreal engine even after enabling metahuman plugin after restarting i donot have option for metahuman on content browser
@hotbergina Жыл бұрын
can you make a tutorial on how to create a zbrush mesh and then import into metahuman please
@Howard25 Жыл бұрын
Any facemesh should work regardless of program
@lakshmanrao6357 Жыл бұрын
thank you so much , i like this ,im searching for it. can we do it without iphone Brother
@pinkpocketTV Жыл бұрын
Thanks for watching.
@lakshmanrao6357 Жыл бұрын
@@pinkpocketTV thanks, android phone possible Brother?
@Koko-So-Meitantei_3 ай бұрын
It imports materials differently
@mathajar95632 жыл бұрын
your video dense of information saving time
@pinkpocketTV2 жыл бұрын
Thanks for watching!
@PatrickTheDM2 жыл бұрын
wow!😮
@pinkpocketTV2 жыл бұрын
Thanks for watching!
@shashankmittuchetan39992 ай бұрын
Hi it is to create my own mesh > Metahuman, And I can’t find “Metahuman Identity” (right click in Content Browser), nowhere nor in Metahuman Creator nor in Epic documention (5.4) nor on youtube. Plugin is already installed. Does someone know where, or how to mesh > Metahuman (if the how to process has changed…) ? Thank you, Shashank
@yashnasharma1244 Жыл бұрын
is this not possible on a mac?? the metahuman plugin is only supported in windows?
@shivanshmohan26722 жыл бұрын
hey your videos are just awesome and so helpful, just a need of a clarification that in polycam how much minimum photos and from what angles should we click in order to get a perfect 3d scanned model?
@pinkpocketTV2 жыл бұрын
First tell a friend or someone to do it if you are scanning your own face. Move the phone 180 degrees horizontally and vertically from the front and the side and always keep the face in the frame. Polycam will automatically click pictures. Then you can move the phone in intermediate positions to get that data too. Also as I said you don’t need a high res mesh, just a basic mesh for defining the proportions of the face.
@fabriziomarangelli32510 ай бұрын
hi bro, so can i import a character from blender to metahuman on unreal engine?
@NECROMANIA Жыл бұрын
What the music at the outro please ?
@alex999wrld4ever Жыл бұрын
2 questions: 1, from Polycam I see my body in colors. But in Blender, I don't see it. 2, importing fbx files doesn't show me anything on unreal engine please, thanks!
@TheXarxus2 жыл бұрын
super helpful video dude, straightforward and effective as usual. But i have a question here, as a newbie using Blender (only use it for convert glb file), why the fbx i exported doesnt have texture, and will it matter if im using fbx with empty material to change the metahuman head?
@pinkpocketTV2 жыл бұрын
The texture should be imported by default. If not then you can do it manually. In blender select the model and go to the UV editor. Form there you can export the color map as a png. I think we need the color map for the metahuman to work but I am not sure. Try it without the texture and let me know if it works.
@TheXarxus2 жыл бұрын
@@pinkpocketTV i did it without texture, the tracking result is quite bad, i had to adjust the markers manually and without texture is hard to place them accurately. But anyway, i can still get a result, but not sure if there will be issue in later animation, will do more tests in the following workflow.
@Hamster_.3-u5j2 жыл бұрын
high quality racing track video please
@interact.education Жыл бұрын
Is there a way to scan using Android?
@JB-Editing2 жыл бұрын
What a great tutorial! Thank you. I’m gonna try this out soon 😀 Do you know how to export the mesh files and textures at the end from UE as fbx to use them in blender? Thank you in advance! ❤️
@pinkpocketTV2 жыл бұрын
You can select the mesh in blender then go to the UV editor and save that texture as a png file. After that you can import that texture in UE5 and add it to the material.
@JB-Editing2 жыл бұрын
@@pinkpocketTV I know. Just was wondering how to export the metahuman as fbx to import it into blender :)
@Playgroundofthegods2 жыл бұрын
Do you do work for hire?
@pinkpocketTV2 жыл бұрын
Yup! I do freelance work!
@Playgroundofthegods2 жыл бұрын
@@pinkpocketTV That is great. I will be in touch. What is the best way to talk to you?
@pinkpocketTV2 жыл бұрын
You can communicate via email.
@Playgroundofthegods2 жыл бұрын
@@pinkpocketTV I sent emails. Got no response?
@nikhilnandakumar44452 жыл бұрын
Awesome video!... does this work in ue4?
@AdamWoolnough1981 Жыл бұрын
You should add blender to title also
@harshitology34982 жыл бұрын
you should be in streetfighter 6 as blanka
@HQLNOH Жыл бұрын
Hey! I love your videos! Really easy to understand but i have a problem, i dont know why when i import my GLTF file in Blender, it does not have colour in it, so frustrating
@metagurpreet Жыл бұрын
Change viewport
@Explorer_D1 Жыл бұрын
to what ? I changed to all viewports never saw any color @@metagurpreet
@signaltime3042 жыл бұрын
I came here for your sponsor 😉 to give watch time
@pinkpocketTV2 жыл бұрын
Hey, thanks and appreciate the support!
@yourboydj77972 жыл бұрын
Hello 🤗
@pinkpocketTV2 жыл бұрын
Hey, thanks for watching :)
@yourboydj77972 жыл бұрын
No problem this channel is easy to understand
@wellington66440 Жыл бұрын
your 3d self looks like matt damon.
@pinkpocketTV Жыл бұрын
😅
@AlanAstle2 жыл бұрын
Very cool and impressive tutorial sir. I want to create a metahuman of my daughter but she won’t sit still for the photogrammetry part of the process.
@juskaran Жыл бұрын
Ayoo.. the end result looks like Matt Damon..
@pinkpocketTV11 ай бұрын
damn
@kanall1032 жыл бұрын
What's f language is that?
@YounusYousuf2 жыл бұрын
getting these errors Creating thread pool with 12 threads. (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model. (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder. (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA. (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology. (ActorCreationAPI.cpp, l327): failure to rigid align: Critical error (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.
@rodriguesbrasil14052 жыл бұрын
Hi
@z.o.m.u.l.z.o.m.u.l2 жыл бұрын
dang ez~~!~!~!
@mendicott2 жыл бұрын
#virtualbeings
@Lavonne12 жыл бұрын
Lol
@kaixity84972 жыл бұрын
liar lol thereis no material
@LR-vw8yu Жыл бұрын
this is hilarious, that does not look like you bro
@killumination2 жыл бұрын
My gaming laptops crashed while selecting identity solve🥲