Create Yourself in 3D using Unreal Engine 5 & Mesh to Metahuman Plugin

  Рет қаралды 101,414

pinkpocketTV

pinkpocketTV

Күн бұрын

Пікірлер: 122
@RetroFutureMind
@RetroFutureMind 2 жыл бұрын
Amazing! Simple and clear tutorial💪🏼
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Hey, thanks!
@crazyforyou7539
@crazyforyou7539 2 жыл бұрын
Best unreal engine 5 channel underrated also
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Hey, thanks! Appreciate it!
@film42tv
@film42tv Жыл бұрын
Thanks for taking the time to explain this. Very helpful
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Hey, thanks for watching. Appreciate the support.
@valleybrook
@valleybrook 2 жыл бұрын
Amazing. These 10-minute tutorials on your channel are excellent!
@pinkpocketTV
@pinkpocketTV 9 ай бұрын
Hey, thanks for watching! Appreciate the support!
2 жыл бұрын
Nice vid bro! Appreciated
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Thanks for watching!
@vikasgarg17
@vikasgarg17 9 ай бұрын
Thanks a lot for this tutorial. I can't wait to make some awesome games.
@pinkpocketTV
@pinkpocketTV 9 ай бұрын
Hey, thanks for watching! Appreciate the support!
@farankhan3409
@farankhan3409 2 жыл бұрын
you are so amazing bro you make unreal easy to understand.
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Hey, thanks!
@HxldenBeats
@HxldenBeats 2 жыл бұрын
when I import to unreal engine the whole thing is grey like when you're sculpting, how do i show the actual object with the skin colours and eyes on etc?
@mikeyfreeman5776
@mikeyfreeman5776 Жыл бұрын
plz @ me when someone answers this
@thenoobdev
@thenoobdev Жыл бұрын
Did you add the materials when export from blender ?
@shwetallautre4169
@shwetallautre4169 2 жыл бұрын
Simple,Straight onpoint tutorial,Thanks and i have learned a lot
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Thanks for watching!
@awkwardother
@awkwardother 2 жыл бұрын
thanks man! you're the best
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Hey, thanks for watching. Appreciate the support!
@IssamSalemOfficial
@IssamSalemOfficial 2 жыл бұрын
Awesome bro Awesome. Love from Bangladesh.
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Thanks for watching!
@ExTHOM
@ExTHOM 2 жыл бұрын
I also watching all the vidio! That was awesome!! Im waitting for game trailler tutorial😍
@soul.rebel1986
@soul.rebel1986 2 жыл бұрын
Amazing! Thank you 🙏🏽
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Hey, thanks!
@legitmelon1553
@legitmelon1553 2 жыл бұрын
This is the way!
@inklabstudio
@inklabstudio 2 жыл бұрын
Marvelous you...cheers
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Thanks!
@wolfiedgr8t
@wolfiedgr8t 2 жыл бұрын
Very cool, thanks 👍
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Thanks 😊
@zahid5285
@zahid5285 Жыл бұрын
Good and straight video. But one question: i created a metahuman about myself and the problem is that the metahuman doesnt look like me (like just 10% similarity)... how do i improve that he looks more like me?
@GoAwwShorts
@GoAwwShorts Жыл бұрын
metahuman downloaded in ue, but cant see in plugins, why?
@Kryptonian0024
@Kryptonian0024 2 жыл бұрын
Nice
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Thanks!
@Kryptonian0024
@Kryptonian0024 2 жыл бұрын
@@pinkpocketTV thanks for showing i thought we could scan in iphone means I didn't know android had app for photo geometry scan
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
There are phogrammetry solutions for the PC as well. I wanted to keep things simple that’s why I used an app. Look into Meshroom, that’s a free and open source photogrammetry software.
@jablesrules
@jablesrules 2 жыл бұрын
Ok. Something isn't working here. I have the scan. I'm doing everything you're saying. I cannot for the life of me get my material to export from Blender properly. It just shows up as blank each time. I've done the export image from the UV panel. Its a png. But everytime it shows up as blank. WTF am I doing wrong???
@oks263
@oks263 Жыл бұрын
super!
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thank you! Cheers!
@khataranakgamerboy
@khataranakgamerboy 2 жыл бұрын
Love from 🇮🇳 India I want to develop games and I am learning many things from you
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Hey, happy to hear that my videos are helpful! Appreciate the support.
@Akhwayn
@Akhwayn 2 жыл бұрын
Awesome tut. Is there any way to change meta human clothing?
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
For now there are limited clothing options but I think they will add a lot later. You can also use custom solutions like Marvelous Designer to design clothes.
@CYJ1120
@CYJ1120 9 ай бұрын
I have selected a neutral pose in components menu, but the promote frame is not active. How can I solve it?😢
@samippudke
@samippudke 2 жыл бұрын
Super
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Thanks for watching!
@alexschmidt7326
@alexschmidt7326 2 жыл бұрын
Genius :D
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Thanks for the!
@whitneydesignlabs8738
@whitneydesignlabs8738 2 жыл бұрын
Awesome! I am so looking forward to following along step by step for this. Hopefully I can use a different camera other than an iPhone for the images.
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Yes! You can use any camera you like and there are plenty of photogrammetry tutorials on KZbin as well. Look into Meshroom, that's a free and opensource photogrammetry software!
@whitneydesignlabs8738
@whitneydesignlabs8738 2 жыл бұрын
@@pinkpocketTV I have used my DSLR and Meshroom for photogrammetry in past experiments. It works really well. My Android phone does not have LIDAR function. Maybe a work-around not using Polycam but following the rest of your tutorial after the the Polycam part will work. I am really excited to get my own 3d assets into UE5. Thank you!
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Yup! Really exciting stuff!
@zinouff4384
@zinouff4384 Жыл бұрын
Please reply me im using ue5 5.2.1 and i didn't find metahuman in plugin how i can fix that please reply
@richardchipstick235
@richardchipstick235 2 жыл бұрын
Absolute First class Tutorial, just like all of the others, one very small glitch though, and I see it has been mentioned before, and probably an easy fix, but when importing fbx file into UE5... There's No Textures, followed the advice already giving, But something's not working, which is such a shame, I think a few others are having the same problem, could you clarify that part a little bit further Please. Thank You
@mybfsasha4803
@mybfsasha4803 4 ай бұрын
same I just tried and had the same issue : "Failed to import 'E:/Blender/Creality/TruHead_Touched.fbx'. Failed to create asset '/Game/modes_head'. Please see Output Log for details."
@Hasmatix
@Hasmatix Жыл бұрын
doesnt work, it says cant detect import type. no mesh is found or animation track
@jumpieva
@jumpieva Жыл бұрын
why do you need to bring this into blender if it already exports as fbx? not all of us have blender
@pinkpocketTV
@pinkpocketTV Жыл бұрын
To cleanup the 3D scan.
@Tieroid
@Tieroid 2 жыл бұрын
Man, I can't imagine you without glasses! You should have added glasses to your avatar :)
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
😅
@natishmaac
@natishmaac 2 жыл бұрын
Thanks bro
@bhaktibraj
@bhaktibraj Жыл бұрын
sir getting difficulty while downloading metahuman plugin please help me out!
@SayonBiz
@SayonBiz 2 жыл бұрын
Hey bru, I've followed your tutorial and made my own custom metahuman. But the problem is whenever I import it into Unreal Engine using Quixel Bridge, I lose all added hair on the model (eyebrows, hair, beard, moustache, eyelash) How do I fix this issue?
@interact.education
@interact.education Жыл бұрын
What I saw in another tutorial that this can be fixed in photoshop.
@lalle_samyek
@lalle_samyek 6 ай бұрын
hello can you help me on unreal engine even after enabling metahuman plugin after restarting i donot have option for metahuman on content browser
@hotbergina
@hotbergina Жыл бұрын
can you make a tutorial on how to create a zbrush mesh and then import into metahuman please
@Howard25
@Howard25 Жыл бұрын
Any facemesh should work regardless of program
@lakshmanrao6357
@lakshmanrao6357 Жыл бұрын
thank you so much , i like this ,im searching for it. can we do it without iphone Brother
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching.
@lakshmanrao6357
@lakshmanrao6357 Жыл бұрын
@@pinkpocketTV thanks, android phone possible Brother?
@Koko-So-Meitantei_
@Koko-So-Meitantei_ 3 ай бұрын
It imports materials differently
@mathajar9563
@mathajar9563 2 жыл бұрын
your video dense of information saving time
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Thanks for watching!
@PatrickTheDM
@PatrickTheDM 2 жыл бұрын
wow!😮
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Thanks for watching!
@shashankmittuchetan3999
@shashankmittuchetan3999 2 ай бұрын
Hi it is to create my own mesh > Metahuman, And I can’t find “Metahuman Identity” (right click in Content Browser), nowhere nor in Metahuman Creator nor in Epic documention (5.4) nor on youtube. Plugin is already installed. Does someone know where, or how to mesh > Metahuman (if the how to process has changed…) ? Thank you, Shashank
@yashnasharma1244
@yashnasharma1244 Жыл бұрын
is this not possible on a mac?? the metahuman plugin is only supported in windows?
@shivanshmohan2672
@shivanshmohan2672 2 жыл бұрын
hey your videos are just awesome and so helpful, just a need of a clarification that in polycam how much minimum photos and from what angles should we click in order to get a perfect 3d scanned model?
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
First tell a friend or someone to do it if you are scanning your own face. Move the phone 180 degrees horizontally and vertically from the front and the side and always keep the face in the frame. Polycam will automatically click pictures. Then you can move the phone in intermediate positions to get that data too. Also as I said you don’t need a high res mesh, just a basic mesh for defining the proportions of the face.
@fabriziomarangelli325
@fabriziomarangelli325 10 ай бұрын
hi bro, so can i import a character from blender to metahuman on unreal engine?
@NECROMANIA
@NECROMANIA Жыл бұрын
What the music at the outro please ?
@alex999wrld4ever
@alex999wrld4ever Жыл бұрын
2 questions: 1, from Polycam I see my body in colors. But in Blender, I don't see it. 2, importing fbx files doesn't show me anything on unreal engine please, thanks!
@TheXarxus
@TheXarxus 2 жыл бұрын
super helpful video dude, straightforward and effective as usual. But i have a question here, as a newbie using Blender (only use it for convert glb file), why the fbx i exported doesnt have texture, and will it matter if im using fbx with empty material to change the metahuman head?
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
The texture should be imported by default. If not then you can do it manually. In blender select the model and go to the UV editor. Form there you can export the color map as a png. I think we need the color map for the metahuman to work but I am not sure. Try it without the texture and let me know if it works.
@TheXarxus
@TheXarxus 2 жыл бұрын
@@pinkpocketTV i did it without texture, the tracking result is quite bad, i had to adjust the markers manually and without texture is hard to place them accurately. But anyway, i can still get a result, but not sure if there will be issue in later animation, will do more tests in the following workflow.
@Hamster_.3-u5j
@Hamster_.3-u5j 2 жыл бұрын
high quality racing track video please
@interact.education
@interact.education Жыл бұрын
Is there a way to scan using Android?
@JB-Editing
@JB-Editing 2 жыл бұрын
What a great tutorial! Thank you. I’m gonna try this out soon 😀 Do you know how to export the mesh files and textures at the end from UE as fbx to use them in blender? Thank you in advance! ❤️
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
You can select the mesh in blender then go to the UV editor and save that texture as a png file. After that you can import that texture in UE5 and add it to the material.
@JB-Editing
@JB-Editing 2 жыл бұрын
@@pinkpocketTV I know. Just was wondering how to export the metahuman as fbx to import it into blender :)
@Playgroundofthegods
@Playgroundofthegods 2 жыл бұрын
Do you do work for hire?
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Yup! I do freelance work!
@Playgroundofthegods
@Playgroundofthegods 2 жыл бұрын
@@pinkpocketTV That is great. I will be in touch. What is the best way to talk to you?
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
You can communicate via email.
@Playgroundofthegods
@Playgroundofthegods 2 жыл бұрын
@@pinkpocketTV I sent emails. Got no response?
@nikhilnandakumar4445
@nikhilnandakumar4445 2 жыл бұрын
Awesome video!... does this work in ue4?
@AdamWoolnough1981
@AdamWoolnough1981 Жыл бұрын
You should add blender to title also
@harshitology3498
@harshitology3498 2 жыл бұрын
you should be in streetfighter 6 as blanka
@HQLNOH
@HQLNOH Жыл бұрын
Hey! I love your videos! Really easy to understand but i have a problem, i dont know why when i import my GLTF file in Blender, it does not have colour in it, so frustrating
@metagurpreet
@metagurpreet Жыл бұрын
Change viewport
@Explorer_D1
@Explorer_D1 Жыл бұрын
to what ? I changed to all viewports never saw any color @@metagurpreet
@signaltime304
@signaltime304 2 жыл бұрын
I came here for your sponsor 😉 to give watch time
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Hey, thanks and appreciate the support!
@yourboydj7797
@yourboydj7797 2 жыл бұрын
Hello 🤗
@pinkpocketTV
@pinkpocketTV 2 жыл бұрын
Hey, thanks for watching :)
@yourboydj7797
@yourboydj7797 2 жыл бұрын
No problem this channel is easy to understand
@wellington66440
@wellington66440 Жыл бұрын
your 3d self looks like matt damon.
@pinkpocketTV
@pinkpocketTV Жыл бұрын
😅
@AlanAstle
@AlanAstle 2 жыл бұрын
Very cool and impressive tutorial sir. I want to create a metahuman of my daughter but she won’t sit still for the photogrammetry part of the process.
@juskaran
@juskaran Жыл бұрын
Ayoo.. the end result looks like Matt Damon..
@pinkpocketTV
@pinkpocketTV 11 ай бұрын
damn
@kanall103
@kanall103 2 жыл бұрын
What's f language is that?
@YounusYousuf
@YounusYousuf 2 жыл бұрын
getting these errors Creating thread pool with 12 threads. (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model. (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder. (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA. (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology. (ActorCreationAPI.cpp, l327): failure to rigid align: Critical error (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.
@rodriguesbrasil1405
@rodriguesbrasil1405 2 жыл бұрын
Hi
@z.o.m.u.l.z.o.m.u.l
@z.o.m.u.l.z.o.m.u.l 2 жыл бұрын
dang ez~~!~!~!
@mendicott
@mendicott 2 жыл бұрын
#virtualbeings
@Lavonne1
@Lavonne1 2 жыл бұрын
Lol
@kaixity8497
@kaixity8497 2 жыл бұрын
liar lol thereis no material
@LR-vw8yu
@LR-vw8yu Жыл бұрын
this is hilarious, that does not look like you bro
@killumination
@killumination 2 жыл бұрын
My gaming laptops crashed while selecting identity solve🥲
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