Hi everyone, I just uploaded a new devlog! Check it out here :) kzbin.info/www/bejne/pIK5ZIGihpl0l7c
@mmgmismas2 жыл бұрын
Meaningless fact: Minecraft no longer uses 2 maps for biomes, now it uses 5 of them
@Josephus972 жыл бұрын
Well that seems excessive!
@gllayvb97042 жыл бұрын
This is really nice! Your style is not only informative but also intriguing and funny. Keep going, this has a lot of potential! A thing that I really like with your style is that you show parts of the code whilst explaining how the system works. The thing that I like with that is that it takes the concept that you are describing and puts it into execution. This is fairly helpful when dealing with aspects of code that I have very little experience in, it kind of acts like snipits in documentation! Btw, discovered this by the message you sent in randy's cave!
@Josephus972 жыл бұрын
Appreciate the kind words mate and I'm glad you enjoyed the video :)
@tapestixxy85312 жыл бұрын
Great video! I love your humour and this was very informative, and Sundermead also seems like a very interesting game. Keep it up!
@KamranWali2 жыл бұрын
The idea of the game is very interesting and I like it. Also implementing quad trees in your game is impressive and it looks super kool. Keep it up! :)
@Josephus972 жыл бұрын
Thanks! Means a lot :)
@phillipcroukamp18259 ай бұрын
"If you don't understand that don't worry, I just started programming & hoped for the best" 😂 yeah that sums up my programming career well😅
@dorfriedman91152 жыл бұрын
Great job! A great to make the axe animation a bit more real is to make a frame for getting some height and back before we swing the axe (like real life), gain momentom for the swing
@Josephus972 жыл бұрын
Thanks! I had attempted to do that but I guess it didn't come out very well :D
@S.I.L.E.N.C.E332 жыл бұрын
Your game looks cool
@Josephus972 жыл бұрын
Why thank you :)
@stickguy91092 жыл бұрын
My favorite part was when screen turned black for 2 minutes straight
@Josephus972 жыл бұрын
Mine too, took ages to edit
@stickguy91092 жыл бұрын
@@Josephus97 And it was worth it. Gotta get that watch time am I right
@startek1193 ай бұрын
Put 20 square kilometers? My most recent game is over a million square kilometers. Before that I made a game that was an entire galaxy filled with procedural planets 600kilometers in radius alone.
@yakanashe2 жыл бұрын
nice
@Josephus972 жыл бұрын
Why thank you
@coloneljcd60419 ай бұрын
Nice system, but how did you deal with the jitter in your character when far away from the origin, did you use floating origin?
@Josephus979 ай бұрын
I’ve found that’s not a problem for me but from my research it seems floating origin is the best way to get around that issue
@coloneljcd60419 ай бұрын
@@Josephus97 Thanks!
@aineian91712 жыл бұрын
Mind making a tutorial showing some of us game lovers your coding process ??
@Josephus972 жыл бұрын
I've got plenty of dev logs up that talk about that! I'll try and go more in-depth with it in the future tho!
@faythe03 Жыл бұрын
How can I learn to do something like this? especially the biome thing? There's some custom editor work involved there too, isn't it? Very interesting stuff, it's getting me hyped!
@Josephus97 Жыл бұрын
Give Sebastian Lague's procedural generation tutorial series a watch :)
@faythe03 Жыл бұрын
@@Josephus97 Thanks! I've added it to my playlist
@beezel2262 жыл бұрын
Lol the searches
@abulak34772 жыл бұрын
2:43 can you name them? thx frog
@maxit0x Жыл бұрын
Hello friend, can you show how you make your bioma system? Thanks in advance
@branidev2 жыл бұрын
cool, my question is this is one big scene? and where camera is pointing LOD is changing? I never make Open-World game so just exploring this topic
@Josephus972 жыл бұрын
It's all one scene and the direction the camera is facing doesn't affect anything - this is because Unity implements frustum culling by default :)
@HallyVee Жыл бұрын
did you use any of Unity's built in Terrain system or was this all custom? also the grass draw distance looks pretty high, is that in a shader or actual entities?
@Josephus97 Жыл бұрын
It's entirely custom and the grass is drawn with indirect instanced rendering which allow me to draw loads with minimal performance impact :)
@regulorosado19432 жыл бұрын
Nice work!, Which tools do you use for version control ?
@Josephus972 жыл бұрын
GitHub and SourceTree :)
@envixziv2 жыл бұрын
Cool video, im making a game inspired off far cry new dawn, i learned something
@Xoremus726 ай бұрын
Kinda typical of game Game devs... Oh I don't know coding. but. Here is something I did that is so secretive, and takes time and know how in game development. Here I'll show you...But I wont share it with you. Oh hey Quad Trees...so simple a toddler could do it.... Gotta love it.
@christianmccauley73404 ай бұрын
Here’s your chance to be a game dev too. It’s not like none of us have been in your position. You have the information you need, he gave an explanation of how quad trees work, why they’re useful, and different uses for the concept. Go do some research bro.
@KerupuG2 жыл бұрын
Will you make this game free?
@Josephus972 жыл бұрын
I'm not sure, I'm thinking I'll probably sell on it steam for maybe £10 ($12)
@mauriciogastonpirizgonzale5387 Жыл бұрын
01:28 Really? Nearly infinite size? So why does your map only have 20 km2? My city is relatively small and it is 200 km2, just the surface of my city. I've heard that Minecraft maps are as big in area as walking to Neptune, but that's procedural generation done on the fly, right? Is that generated map saved somewhere? Why then are today's maps still tiny? Like the Skyrim map which is a mockup of what should be the actual size of that region. Why aren't maps made like the one in Daggerfall anymore? Then I could create a defined map of 200 km2 but only load what is necessary at any given time?
@Josephus97 Жыл бұрын
My statement is correct when based purely upon the system of quad trees (as is the topic of the video). There are, of course, other issues that would be run into, like time to compute, it wouldn't fun, storage/memory limitations, and way more
@joeysipos2 жыл бұрын
This is nothing ;) My game game Glider Sim has 50km sq terrain! hehe
@Josephus972 жыл бұрын
Nice!
@vldicc6722 жыл бұрын
hi i like your project and i don't mind helping you with creating 3d models for your game if you are interested please reply
@Josephus972 жыл бұрын
Thanks for the offer mate! I'm not really looking for any artists at the moment but will keep you in mind for the future :)
@vldicc6722 жыл бұрын
@@Josephus97 ok thx
@sammraz19902 жыл бұрын
you sound like pyrocynical lol
@Josephus972 жыл бұрын
Been told I sound a bit like Wilbur Soot too haha
@FlockersDesign2 жыл бұрын
Haha unity his landscapes are so un optimized and just a joke Make a landscape of 500x650 its already hits the limit wtf is this