Creating a HUGE Open World In Unity (Sundermead Devlog 6)

  Рет қаралды 25,485

Josephus

Josephus

Күн бұрын

Пікірлер: 51
@Josephus97
@Josephus97 2 жыл бұрын
Hi everyone, I just uploaded a new devlog! Check it out here :) kzbin.info/www/bejne/pIK5ZIGihpl0l7c
@mmgmismas
@mmgmismas 2 жыл бұрын
Meaningless fact: Minecraft no longer uses 2 maps for biomes, now it uses 5 of them
@Josephus97
@Josephus97 2 жыл бұрын
Well that seems excessive!
@gllayvb9704
@gllayvb9704 2 жыл бұрын
This is really nice! Your style is not only informative but also intriguing and funny. Keep going, this has a lot of potential! A thing that I really like with your style is that you show parts of the code whilst explaining how the system works. The thing that I like with that is that it takes the concept that you are describing and puts it into execution. This is fairly helpful when dealing with aspects of code that I have very little experience in, it kind of acts like snipits in documentation! Btw, discovered this by the message you sent in randy's cave!
@Josephus97
@Josephus97 2 жыл бұрын
Appreciate the kind words mate and I'm glad you enjoyed the video :)
@tapestixxy8531
@tapestixxy8531 2 жыл бұрын
Great video! I love your humour and this was very informative, and Sundermead also seems like a very interesting game. Keep it up!
@KamranWali
@KamranWali 2 жыл бұрын
The idea of the game is very interesting and I like it. Also implementing quad trees in your game is impressive and it looks super kool. Keep it up! :)
@Josephus97
@Josephus97 2 жыл бұрын
Thanks! Means a lot :)
@phillipcroukamp1825
@phillipcroukamp1825 9 ай бұрын
"If you don't understand that don't worry, I just started programming & hoped for the best" 😂 yeah that sums up my programming career well😅
@dorfriedman9115
@dorfriedman9115 2 жыл бұрын
Great job! A great to make the axe animation a bit more real is to make a frame for getting some height and back before we swing the axe (like real life), gain momentom for the swing
@Josephus97
@Josephus97 2 жыл бұрын
Thanks! I had attempted to do that but I guess it didn't come out very well :D
@S.I.L.E.N.C.E33
@S.I.L.E.N.C.E33 2 жыл бұрын
Your game looks cool
@Josephus97
@Josephus97 2 жыл бұрын
Why thank you :)
@stickguy9109
@stickguy9109 2 жыл бұрын
My favorite part was when screen turned black for 2 minutes straight
@Josephus97
@Josephus97 2 жыл бұрын
Mine too, took ages to edit
@stickguy9109
@stickguy9109 2 жыл бұрын
@@Josephus97 And it was worth it. Gotta get that watch time am I right
@startek119
@startek119 3 ай бұрын
Put 20 square kilometers? My most recent game is over a million square kilometers. Before that I made a game that was an entire galaxy filled with procedural planets 600kilometers in radius alone.
@yakanashe
@yakanashe 2 жыл бұрын
nice
@Josephus97
@Josephus97 2 жыл бұрын
Why thank you
@coloneljcd6041
@coloneljcd6041 9 ай бұрын
Nice system, but how did you deal with the jitter in your character when far away from the origin, did you use floating origin?
@Josephus97
@Josephus97 9 ай бұрын
I’ve found that’s not a problem for me but from my research it seems floating origin is the best way to get around that issue
@coloneljcd6041
@coloneljcd6041 9 ай бұрын
@@Josephus97 Thanks!
@aineian9171
@aineian9171 2 жыл бұрын
Mind making a tutorial showing some of us game lovers your coding process ??
@Josephus97
@Josephus97 2 жыл бұрын
I've got plenty of dev logs up that talk about that! I'll try and go more in-depth with it in the future tho!
@faythe03
@faythe03 Жыл бұрын
How can I learn to do something like this? especially the biome thing? There's some custom editor work involved there too, isn't it? Very interesting stuff, it's getting me hyped!
@Josephus97
@Josephus97 Жыл бұрын
Give Sebastian Lague's procedural generation tutorial series a watch :)
@faythe03
@faythe03 Жыл бұрын
@@Josephus97 Thanks! I've added it to my playlist
@beezel226
@beezel226 2 жыл бұрын
Lol the searches
@abulak3477
@abulak3477 2 жыл бұрын
2:43 can you name them? thx frog
@maxit0x
@maxit0x Жыл бұрын
Hello friend, can you show how you make your bioma system? Thanks in advance
@branidev
@branidev 2 жыл бұрын
cool, my question is this is one big scene? and where camera is pointing LOD is changing? I never make Open-World game so just exploring this topic
@Josephus97
@Josephus97 2 жыл бұрын
It's all one scene and the direction the camera is facing doesn't affect anything - this is because Unity implements frustum culling by default :)
@HallyVee
@HallyVee Жыл бұрын
did you use any of Unity's built in Terrain system or was this all custom? also the grass draw distance looks pretty high, is that in a shader or actual entities?
@Josephus97
@Josephus97 Жыл бұрын
It's entirely custom and the grass is drawn with indirect instanced rendering which allow me to draw loads with minimal performance impact :)
@regulorosado1943
@regulorosado1943 2 жыл бұрын
Nice work!, Which tools do you use for version control ?
@Josephus97
@Josephus97 2 жыл бұрын
GitHub and SourceTree :)
@envixziv
@envixziv 2 жыл бұрын
Cool video, im making a game inspired off far cry new dawn, i learned something
@Xoremus72
@Xoremus72 6 ай бұрын
Kinda typical of game Game devs... Oh I don't know coding. but. Here is something I did that is so secretive, and takes time and know how in game development. Here I'll show you...But I wont share it with you. Oh hey Quad Trees...so simple a toddler could do it.... Gotta love it.
@christianmccauley7340
@christianmccauley7340 4 ай бұрын
Here’s your chance to be a game dev too. It’s not like none of us have been in your position. You have the information you need, he gave an explanation of how quad trees work, why they’re useful, and different uses for the concept. Go do some research bro.
@KerupuG
@KerupuG 2 жыл бұрын
Will you make this game free?
@Josephus97
@Josephus97 2 жыл бұрын
I'm not sure, I'm thinking I'll probably sell on it steam for maybe £10 ($12)
@mauriciogastonpirizgonzale5387
@mauriciogastonpirizgonzale5387 Жыл бұрын
01:28 Really? Nearly infinite size? So why does your map only have 20 km2? My city is relatively small and it is 200 km2, just the surface of my city. I've heard that Minecraft maps are as big in area as walking to Neptune, but that's procedural generation done on the fly, right? Is that generated map saved somewhere? Why then are today's maps still tiny? Like the Skyrim map which is a mockup of what should be the actual size of that region. Why aren't maps made like the one in Daggerfall anymore? Then I could create a defined map of 200 km2 but only load what is necessary at any given time?
@Josephus97
@Josephus97 Жыл бұрын
My statement is correct when based purely upon the system of quad trees (as is the topic of the video). There are, of course, other issues that would be run into, like time to compute, it wouldn't fun, storage/memory limitations, and way more
@joeysipos
@joeysipos 2 жыл бұрын
This is nothing ;) My game game Glider Sim has 50km sq terrain! hehe
@Josephus97
@Josephus97 2 жыл бұрын
Nice!
@vldicc672
@vldicc672 2 жыл бұрын
hi i like your project and i don't mind helping you with creating 3d models for your game if you are interested please reply
@Josephus97
@Josephus97 2 жыл бұрын
Thanks for the offer mate! I'm not really looking for any artists at the moment but will keep you in mind for the future :)
@vldicc672
@vldicc672 2 жыл бұрын
@@Josephus97 ok thx
@sammraz1990
@sammraz1990 2 жыл бұрын
you sound like pyrocynical lol
@Josephus97
@Josephus97 2 жыл бұрын
Been told I sound a bit like Wilbur Soot too haha
@FlockersDesign
@FlockersDesign 2 жыл бұрын
Haha unity his landscapes are so un optimized and just a joke Make a landscape of 500x650 its already hits the limit wtf is this
How Small Open-World Games Feel Big
12:33
Razbuten
Рет қаралды 999 М.
How Do Games Render So Much Grass?
15:52
Acerola
Рет қаралды 333 М.
бабл ти гель для душа // Eva mash
01:00
EVA mash
Рет қаралды 8 МЛН
amazing#devil #lilith #funny #shorts
00:15
Devil Lilith
Рет қаралды 18 МЛН
Osman Kalyoncu Sonu Üzücü Saddest Videos Dream Engine 275 #shorts
00:29
Developing an Open World Game ALONE | DEVLOG 1
20:51
TaleSun
Рет қаралды 52 М.
What are Subscenes in Unity? (Massive Worlds!)
15:51
Code Monkey
Рет қаралды 96 М.
You Need To Know These Unity Tips!
8:50
ButWhyLevin
Рет қаралды 28 М.
I Paid Devs on Fiverr to Make an Open World Game
8:33
Minimunch
Рет қаралды 403 М.
I Paid Fiverr Game Developers to Make the Same Game
10:25
BadGameDev
Рет қаралды 737 М.
Implementing World Streaming in my Unity Game! | Devlog
9:16
Kyle Banks // Farewell North
Рет қаралды 43 М.
AI Boxing Got me Wheezing
15:06
cozmouz
Рет қаралды 410 М.
How to Fail at Open Worlds
3:36
Artindi
Рет қаралды 171 М.
The Most Impressive Scratch Projects
11:00
DenshiVideo
Рет қаралды 5 МЛН
бабл ти гель для душа // Eva mash
01:00
EVA mash
Рет қаралды 8 МЛН