Рет қаралды 996
This Unreal 5.2 video is about Creating a Minimap, which is done by creating a Render Target Texture, adding a Scene Capture Component to Render to it, and a Widget to show it on screen. Following that, we use the Hidden and Show Scene Capture Flags in a few ways to determine what is visible on the Minimap.
Chapters
00:00 - Intro
00:30 - Render Texture and Material
01:26 - Spring Arm and Scene Capture Components
02:52 - Creating and testing the Widget
06:14 - Controlling the Camera directly
10:25 - An embiggened Minimap
13:11 - Converting Meshes in the Minimap to Sprites
19:52 - Functions need to be called
21:08 - Outro