Creating A Sense of Speed | Sound Analysis

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Valkyrie Sound

Valkyrie Sound

Күн бұрын

Пікірлер: 11
@ArthurLopes39
@ArthurLopes39 Жыл бұрын
Nice video. The turbo sound effect in 2010's Need for Speed Hot Pursuit has always been the definition of "going fast" for me.
@victormag1
@victormag1 4 жыл бұрын
cool, keep posting!
@valkyriesound3888
@valkyriesound3888 4 жыл бұрын
Thanks! :)
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
absolutely great analysis! :) thank you!
@valkyriesound3888
@valkyriesound3888 4 жыл бұрын
Thanks! :)
@musiccreationn
@musiccreationn 3 жыл бұрын
Very insightful, thanks
@valkyriesound3888
@valkyriesound3888 3 жыл бұрын
Thank you very much! :)
@amonkey4707
@amonkey4707 3 жыл бұрын
This is criminally underrated
@valkyriesound3888
@valkyriesound3888 3 жыл бұрын
I'm blushing!
@zaszasur
@zaszasur 4 жыл бұрын
Great video. I always thought good sound design in a movie or game was just as important as the visuals/music to the overall experience and immersion. To me the original Wipeout 2048 on PS Vita had the best engine sounds. The Omega version sound a bit underwhelming
@valkyriesound3888
@valkyriesound3888 4 жыл бұрын
Thanks :) I think sound design can be quite a personal thing, which is one of the reasons there are so many different ways to approach it. I don't have a Vita so I've not been able to experience it and you could well be right! I do think you're right in that sound design is an art form like music and the visuals. When it's done well should design is essentially unnoticeable, moreso in movies and TV. The sound designers on nature documentaries have a tough but really interesting job of matching sounds to expectations for creatures we've often never seen or heard in the flesh before. It's an unusual situation in that we know how a car sounds and can accept the representation of a car on-screen even when it's hyped up but we don't know what tuna sound like (at least, I don't) so our expectation is based only on the representation - sounds which are often fabricated from unrelated things. Game sound design can be really interesting. There's no real-world equivalent to a Wipeout racer. MotoGP comes fairly close, imo, but the engines sound a little too high-pitched. I like a more guttural and gritty engine sound with that sort of airy quality you get with rockets. It suggests there's a weight to the craft (whereas MotoGP bikes are essentially light); not a heaviness, but mass... which exposes my preconceptions of the sounds I'd expect :') I guess for all of us these are codified by our own experiences, of what we've played and physically experienced. I could probably make another video about it 😂
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