wtf dude, so much effort for so little views ! Gonna share it everywhere. Ty for sharing all this !
@valkyriesound38883 жыл бұрын
Wow! I appreciate it, thanks! :D
@chrixinsecondlife76703 жыл бұрын
Best audio tutorial for Unreal Engine 4 I found so far, awesome!
@valkyriesound38883 жыл бұрын
Thanks! :D
@UltimaRedFireEskimo3 жыл бұрын
You're a good man for sharing all your knowledge with us. Much appreciated!!
@valkyriesound38883 жыл бұрын
Thanks very much :) Glad you enjoyed it!
@AlainMajdalani3 жыл бұрын
This is a gold mine, Thanks for sharing!
@valkyriesound38883 жыл бұрын
Thanks! :D
@AlainMajdalani3 жыл бұрын
@@valkyriesound3888 Thanks again!, I added it to my tutorials playlist
@valkyriesound38883 жыл бұрын
Oh that's cool - thank you!
@WubbBass3 жыл бұрын
An instant sub from me. I can't believe this video came out a few days ago- right when I needed this info. Thank you!
@valkyriesound38883 жыл бұрын
Thank you, I appreciate it! :D Good luck with your project!
@JW-sr7is3 жыл бұрын
This video saved my butt, I subbed!
@valkyriesound38883 жыл бұрын
Glad it helped! Thanks :D
@enigma_dev3 жыл бұрын
Amazing video, really appreciate the professional quality. Subscribed!
@valkyriesound38883 жыл бұрын
Thank you very much - I appreciate it! :D
@ilcanalechenonce Жыл бұрын
This is a great video in such an (unfortunately) niche topic. Thank you, I learned a lot!
@danielsoundsgood5 ай бұрын
Thank you for sharing this video! Great work!
@dukesoft72113 жыл бұрын
This is very good stuff man, thanks!
@valkyriesound38883 жыл бұрын
No worries - thanks for watching! :)
@cyberjism2 жыл бұрын
thanks man...worked like a charm
@valkyriesound3888 Жыл бұрын
Hurray!
@AlexGorskov3 жыл бұрын
Amazing video! Thank you so much for sharing your knowledge!
@valkyriesound38883 жыл бұрын
No worries! Thank you! :)
@flying_redkite Жыл бұрын
Thanks for this really clear video 💪
@joeykaudio3 жыл бұрын
I am at the mix stage of the game so this video was perfectly timed. Thanks for sharing. I knew all this already, but was a perfect review.
@valkyriesound38883 жыл бұрын
Cool :) And thanks! That's quite a portfolio you have so that means a lot :D Good luck with your game!
@denisfedotov99233 жыл бұрын
This is mega awesome! Thanks you for your video!
@valkyriesound38883 жыл бұрын
Thank you! :D
@vahida61463 жыл бұрын
Such a great tutorial, Please upload some screenshots of your settings or that would be great if you can upload your sound classes & mixes somewhere they would be a great reference for an indie developer like me. Thank you again.
@valkyriesound38883 жыл бұрын
Thanks :) That's a good idea. Are you on the Epic Forums? I could create a thread with screenshots on there.
@vahida61463 жыл бұрын
@@valkyriesound3888 yes, posting on the unreal forum is a good idea
@s.kanessuperbiatv64642 жыл бұрын
Great tutorial! I have no idea why audio mixing is so convoluted and confusing within Unreal. I've been a musician and producer for years across several different DAWs and the Unreal sound setup is probably the worst and most needlessly complicated system I've ever seen.
@valkyriesound3888 Жыл бұрын
I get that. I think it partly comes down to the modular way UE4 is built and how diverse the different needs are for different games. They've taken a very broad approach, which can look a bit fragmented.
@2011Savagee3 жыл бұрын
thank you so much! Great channel!
@valkyriesound38883 жыл бұрын
Thanks! :D
@JoryStultz1234 Жыл бұрын
This video is so informative thank you so much! What do you think of using Meta Sounds in UE5? I am loving it!
@Soadsgotaload2 жыл бұрын
Great video! I use your videos all the time to create audio systems and such. I was wondering if you created a sort of Mastering Suite in engine on the master submix with stuff like compression, eq, etc.
@valkyriesound38882 жыл бұрын
Cool, glad they're helping! I've not created a mastering suite like that before. Off the top of my head, while I know games that have definitely used dynamic EQ (for example), I'd think implementation would vary from project to project... Do you have something in mind?
@jjsdsounds2 жыл бұрын
This video is amazing! Exactly what I needed. What version of Unreal were you using at the time of this video? I'm trying to trace a problem. I'm not sure if its a bug or not, but I'm having issues getting the eq to work on the Sound Mix Class. I've tried using them in a passive mode as well as manually popping in and out and nothing. Thanks for the great vids!
@valkyriesound38882 жыл бұрын
Hey, thank you! I was using 4.25 in this video. I have the EQ applied to a Sound Submix under the Submix Effect Chain. The Sound Submix is then applied to a Sound Cue in the Effects section (near the bottom). It's been a little while since I set it up but I don't think there are any other steps to get it working. It might be better to think of the Sound Mix as like the topmost level in a hierarchy, with all Sound Classes connected to it the next level down. Within those Sound Classes you have your Sound Cues. Between the Classes and the Cues you have your Submixes - and this is where you can apply EQs etc. There is an EQ setting in the Sound Mix but imo it's better to apply them to Submixes. This way, you can pinpoint where you want to apply the Submix so it only applies to, say, the Explosions Sound Class. Using the EQ in the Sound Mix you'd be applying the EQ to all sounds in that Mix - if you need to change or remove the EQ you have to remove that Mix and add a new one. It's easier to change a Submix, especially if you have multiple types of sound playing at once.
@x-ceed13333 жыл бұрын
Great video as always. BTW. What is the aim of SC_Master soundClass in your mix? It's not applied to any soundCue as I understand. How do you use it?
@valkyriesound38883 жыл бұрын
Thanks :) The aim was just to show that you could use it to control levels on child sound classes, like a master fader in a DAW. You could link it to an in-game menu for players as well.
@Manim89 ай бұрын
I have an issue... In my options screen, I have a Master Volume, also other volumes like Music, SFX etc. But if I turn the music volume all the way to Zero and then exit the game, when I restart the game and pull that slidfer back up, there's no music. All other sliders seem to work. The music is a sound cue with all tracks inside that play at random. This cue is called at begin play from the main menu. So, it seems that as the game starts, if the music is loaded from save file at '0.00' volume value, it doesn't start playing? I've tried workarounds by checking if volume at '0.00' at begin play, and if so, change it to '0.01' or whatever, but nothing works. It will however start playing if I exit the game with the slider back above zero, and restart the game again. Do you have any idea what I could do to fix this please? Thanks
@Manim89 ай бұрын
Additional info... I've also checked 'play when silent' on all Wav's and Cue's.
@michaeldmoch43482 жыл бұрын
Great stuff, thank you! I'm only wondering: What if a sound class in my base mix is zero? I want a sound to be initially silent (a night atmo, the game starts at daytime). When i push a soundmix with a value of 1.0 for the night atmo sound class, it will multiply with the 0 of the base mix so the result is still 0. How can i have my night atmo silent initially, but at sunset, fade it in?
@valkyriesound38882 жыл бұрын
No worries, thanks :) You could attach the Sound Class Set Volume node to feed off your Time value, with a curve applied to fade in/out based on what the Time value is. Alternatively, you could monitor the Time value and when it hits X trigger an Event that plays the Sound, using the Fade In node to manage the level.
@michaeldmoch43482 жыл бұрын
@@valkyriesound3888 oh of course! thank you!!
@FF-FAN99997 ай бұрын
question for you. regarding sound notifies, in say a montage, how does spatialization and attenuation work? does it actually spawn the sound at a bone or its always 2d sound?