Hey there, I've actually got an interesting problem that I haven''t seen covered yet where multiple materials use the same texture and when combined it copies and repeats the texture image into the atlas for each material, I'm not sure if there's a way to avoid this, but putting the texture image that worked originally now longer fits it properly and I'm not really sure what I need to do to fix this problem. (I'm learning Blender, so help would be appreciated)
@Little_Jodie5 ай бұрын
I'm having this same issue! I hope I can find a fix for it soon!
@JazzVincent3 ай бұрын
fianlly, i've been spending HOURS trying to figure this out. THANK YOU
@aniszflobneАй бұрын
Hi, I tried the methods in the video and still have issue with 3 textures that do not show up in the preview. They disappear when I attempt to combine them with any other textures.
@boberzragadik19 күн бұрын
is there any video converting it 2k?
@egmachine Жыл бұрын
I dont get the ability to save my file somewhere. It just apply a texture to all of the selected areas
@KichewGamingАй бұрын
any tips for fixing a python error when trying to combine?
@AirbeeАй бұрын
i wouldnt be aware of anything - what does the error say? maybe its a wrong blender/addon version
@S0K0N0MI4 ай бұрын
Mine just turns into a jumbled soup with all the textures wrong.
@Airbee4 ай бұрын
Never had that to be honest. Do you maybe have multiple meshes who have different named UVMaps?
@ketzt Жыл бұрын
Exactly what I needed! Thanks for the great tut!
@Mart-E1211 ай бұрын
Does this thing seem really buggy? Now it just changes everything to a single material so that everything looks the same, I have no idea why. Changing the material type fixed it for whatever reason. However in Unity the first try looks all washed out and this second try clearly has textures of certain material slots. This really isn't reliable and I think I'll just unwrap the whole mash and draw the texture myself since it's easy for this model.
@beefanman5 ай бұрын
THANK YOU SO MUCH!! I looked everywhere for how to fix the missing textures after combining them and this solved it!
@FriskTheSmolOne8 күн бұрын
the fact i searched for this cuz of the lpd custom avis is hilarious
@Airbee8 күн бұрын
@@FriskTheSmolOne Oh really, this video comes up then? xD
@FriskTheSmolOne8 күн бұрын
@@Airbee yes Lol
@FriskTheSmolOne8 күн бұрын
HOLY SHIT I MANAGED TO ATLAS TYSM
@SiluTsu2 ай бұрын
It worked 3 times and after that I have some problems with phyton :
@Airbee2 ай бұрын
What problems?
@SiluTsu2 ай бұрын
@@Airbee I posted here the problem, but youtube propably see it as spam. Check the comments to "review" (Sorry I don't know how it's called in english)
@AngelsModz Жыл бұрын
Ok now this is great and all, aside from making the textures a lower resolution when it comes to detail, but, how about the other textures, like normals, srma textures, roughness, how does this combine all those as well? Because it resizes every texture in itself as well, so do we have to make all those other textures ourselves?
@菲尼克斯A妮絲賽斯 Жыл бұрын
hello and I got a problem about this plugin When I click "save atlas to...", the program select every material automatically, all of the materials will combine at one time I am using blender 3.3.0 by the way
@perfectcape5521Ай бұрын
When I try to do this the Atlas is only the models normal map instead of the diffuse textures
@AirbeeАй бұрын
then remove the normal maps from the material i guess? tbh i've never atlassed something with a normal map
@perfectcape5521Ай бұрын
@@Airbee erm actually I already tried that ☝️🤓
@ayon9999 Жыл бұрын
thank you sososossoso much it took me so many hours trying to resolve this. Im a newbie to 3d stuff and just wanted to make my own vr avatar.. you saved me so much headache.. heres a subscribe dude
@fmmustafa10 ай бұрын
my 32px problem is not solving even though i put that bsdf shader , image texture correctly , can you help brother
@Airbee10 ай бұрын
Try making a completely new material, assign all the vertices from old material to the new material, and give that new material the texture maybe
@ceroshiro Жыл бұрын
The surface for all my materials is set to "CATS Export Shader" and it won't let me change it >
@Airbee Жыл бұрын
Are you in Object Mode? i think it doesnt work when in edit mode
@Jennifer-RH9 ай бұрын
Just so that I understand, the body is only one mesh, and you added 5 different materials to this mesh? Is it also possible if I have different meshes with each it's own material? Oh, maybe if I Join those meshes together, I would have one mesh with different textures, right?! and then I could make a texture atlas. But what to do with the UV mapping? Don't they get overlap by each other?
@Jennifer-RH9 ай бұрын
Now that i have dowloaded it, and install as an add-on, on the side menu (n) it is asking me to dowload pillow? What is pillow?
@Jennifer-RH9 ай бұрын
Well I just dowloaded it, and now I see I have the same thing as in the video above. The only thing I don't know is it really helps me with my probleem..... I had this idea that atlas texture should help reduce the size of my file in MB. But if I join 3 meshes with the 3 different textures together, and make an atlas texture, it's bigger than my 3 texture separated. I already was able to bring back my 3 textures to 100KB each. Joining them together in an atlas texture makes it 2MB....
@fernan_c4d_rendering10 ай бұрын
can release the model
@zedxspecturm4698 Жыл бұрын
Omg thank you I was having issues because my materials where not set up correctly!
@Airbee Жыл бұрын
Glad it works now :D
@aurorasanchez8679 Жыл бұрын
How do you make the transparent textures are all in a single texture and that it covers all the spaces?
@Airbee Жыл бұрын
1:09 - you can put the textures with transparency on layer 2 and then its seperated. Also there is not a really easy way that i'd know of to make it properly cover all the spaces - would need to atlas it manually to do that
@aurorasanchez8679 Жыл бұрын
@@Airbee Thank you
@aurorasanchez8679 Жыл бұрын
Hello, what blender do you use in this course and what format is the avatar in?
@Airbee Жыл бұрын
In this video i was using Blender 3.4.1, but usually i work with Blender 2.92. It really doesn't matter and should be basically the same as long as it is above 2.8. Most of the assets that i've used originally were from MMD, so format .pmx. But once its in Blender it doesnt really matter, its just mesh data n stuff.
@aurorasanchez8679 Жыл бұрын
@@Airbee Gracias
@chaosmachines934Ай бұрын
will this work for 4.2
@AirbeeАй бұрын
no idea, just give it a try :D
@chaosmachines934Ай бұрын
@@Airbee turns out it works so question are you planning to do a part 2 like how to deal with the free space problem any advice
@AirbeeАй бұрын
@@chaosmachines934 i plan to make part 2, but its already been a plan for like 2 years :') So not sure when i'll get to it