Creating a texture Atlas in Blender

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GR Modding Tutorials

GR Modding Tutorials

Күн бұрын

Пікірлер: 44
@multi0suplex
@multi0suplex 10 ай бұрын
Excellent tutorial. Thorough and provides reasoning to steps taken as well. Wish more guides had this format. 😊
@Noxilenticus
@Noxilenticus 3 жыл бұрын
You know I've baked several of my models several times and didn't know "clear image" could be unchecked and that blender could bake onto the same image without recombining bakes manually in image editors outside of blender. Definitely taught me a few tricks! Thanks for the video!
@UnknownDino
@UnknownDino 2 жыл бұрын
I felt like a beginner again. Beautiful tutorial!
@ShepherdQ921
@ShepherdQ921 Жыл бұрын
words can not describe the amount of respect i have for this craft, its all so complicated
@Ale3dGl
@Ale3dGl 3 жыл бұрын
I finally understood exactly what atlases are in Blender. Amazing tips to avoid mistakes! Thank you
@Ellmighty
@Ellmighty 3 жыл бұрын
This was the easiest explanation i found, thank you!
@112productions
@112productions Жыл бұрын
Really helped me out, well taught, thanks so much!
@xilo6830
@xilo6830 4 ай бұрын
Great! Now all my layers are one as well
@VideoSage
@VideoSage 2 жыл бұрын
Cheers for this tutorial, was exactly what I needed, in fact, better than what I thought I needed.
@Zenosart
@Zenosart 7 ай бұрын
Super nice man. 😊
@trainzmarcel2074
@trainzmarcel2074 2 жыл бұрын
on god thank u so much! grant abbotts tutorial kept making all but one object in my model black!
@fullyleaded
@fullyleaded 2 жыл бұрын
Incredible tutorial. thank you.
3 жыл бұрын
thank you this is amazing
@davidgil1171
@davidgil1171 3 жыл бұрын
This was so helpful! Thanks for this amazing tutorial!! Keep it up
@Razmalita
@Razmalita 2 жыл бұрын
Thak you sir... it's really helps me out
@jerbaili4699
@jerbaili4699 Жыл бұрын
Hopefully you're still monitoring this video. I'm using the a shader addon that allows for multiple texture layers on an object. Pretty sure Blender has native support for that. But, I'm curious what changes I have to make to this process for using additional uv maps on multiple objects that contain decals or the like in the process of baking an Atlas map.
@grmoddingtutorials5511
@grmoddingtutorials5511 Жыл бұрын
Decals... hmm.. they usually don't bake well. I would say it's possible to bake everything but it might be trickier and decals like to project all the way through a mesh usually.
@modernator
@modernator Жыл бұрын
followed exactly the same as you did but by pressing the bake button all I got just blacked islands appears on the new texture.
@modernator
@modernator Жыл бұрын
well just figured it out. all i need is a combined diffuse texture(or called base color whatever) but baking with principled BSDF without metallic(which is default by 1) makes it completely black. set the metallic value to zero and bake again now I can get a clear diffuse texture. why do they remove the convenient texture atlas add-on from the 2.8? this is just boring and annoying and stupid.
@grmoddingtutorials5511
@grmoddingtutorials5511 Жыл бұрын
Baking PBR materials is more challenging. Check out an addon called simple bake.
@modernator
@modernator Жыл бұрын
@@grmoddingtutorials5511 just missing the convenient old atlas addon. render with cycles slow and sucks.
@shkiper4224
@shkiper4224 Жыл бұрын
Thank you dude !
@cmvr1003
@cmvr1003 3 жыл бұрын
Amazing tutorial! Thanks!
@AlcadraSoykan
@AlcadraSoykan 3 жыл бұрын
It was helpful, thank you.
@user-js7ud9du2y
@user-js7ud9du2y 2 жыл бұрын
i wish there is an auto atlas from multi material. but during export. but overall amazing tutorial
@grmoddingtutorials5511
@grmoddingtutorials5511 2 жыл бұрын
SimpleBake addon, cost money but it does full PBR materials atlases.
@vlados4105
@vlados4105 2 жыл бұрын
Thank you very much
@deanlindholm1957
@deanlindholm1957 3 жыл бұрын
That ejection port is gonna take your right eye out with a sizzlin hot shell. God forbid you're left handed....lol
@FictionCautious
@FictionCautious 3 жыл бұрын
That's the main drawback of bullpups. It's going to fill your mouth with top brass if you're used to change hands dynamically.
@AayushAggarwal_IntoLife
@AayushAggarwal_IntoLife 3 жыл бұрын
Hi. Thank you for explaining so well. I have a question though. Typically, I would layout UVs for objects in UDIMS and there shell sizes would be appropriately large so as to gain high resolution. While making Atlas, it shows that all the UVs for all objects leave there respective UDIMs and come under a single tile. Due to this there shell size also reduces to an extent. So in this process, will there be a reduction in the resolution of the texture image between Atlas and UDIMs??
@grmoddingtutorials5511
@grmoddingtutorials5511 3 жыл бұрын
Resolution will go down unless you up the resolution when baking.
@swiftjustice117
@swiftjustice117 3 жыл бұрын
Hi! Nice work! Do you made the textures on blender or in other software? Cheers!
@grmoddingtutorials5511
@grmoddingtutorials5511 3 жыл бұрын
Using photos and editing in Photoshop usually.
@swiftjustice117
@swiftjustice117 3 жыл бұрын
@@grmoddingtutorials5511 great thanks!
@B100dyShad0w
@B100dyShad0w 2 жыл бұрын
When I bake, I usually lose a lot of detail. Sometimes even when I bake on a 4K res image. Could this because of poor UV layout?
@grmoddingtutorials5511
@grmoddingtutorials5511 2 жыл бұрын
Most likely, complex objects often need multiple texture sets or overlapping UVs
@josephvanwyk2088
@josephvanwyk2088 3 жыл бұрын
Man, I wish I saw this video a year ago. I take it that ALL game assets are done this way. From a house, tree, weapon, prop, vehicle, human? etc... (for optimizing purposes in game engine?) Also, I take it you have to re-apply the texture map in Unreal, right? What about alphas? Like tree leaves, would you add those also in one texture atlas? Or is it something special you need to do separately?
@grmoddingtutorials5511
@grmoddingtutorials5511 3 жыл бұрын
Use atlases when possible if you need to reduce draw calls.
@NamaGenesis
@NamaGenesis 2 жыл бұрын
Think I rather do the cats atlas plugin honestly with all the parts I have
@grmoddingtutorials5511
@grmoddingtutorials5511 2 жыл бұрын
older tutorial, simple bake is how I do it now.
@oblogames
@oblogames 2 жыл бұрын
half of my texture is baking into a pre existing texture and not in atlas one
@blackrabbit8116
@blackrabbit8116 2 жыл бұрын
;) 👍
@dauxgaming577
@dauxgaming577 3 жыл бұрын
It bake in all black aghhhhhhhhhhhhhhhhhhhhhhhhhhh
@Darkpassenger41
@Darkpassenger41 3 жыл бұрын
I had the same problem and the solution was to make the metallic input zero on the BSDF node.
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