You know you're becoming a pro once you actually start enjoying the grind. Tedious tasks tend to become quite relaxing and meditative once you get a proper understanding of what you're actually doing.
@user-js7ud9du2y2 жыл бұрын
the programming guy would have a different opinion thinking tedious task as annoying and find a way to automate it.. but your mind set is great
@UmbraVivens942 ай бұрын
this is what real confidence feels like
@WalterRDK Жыл бұрын
80% memes and 20% UV maps
@JT111112 жыл бұрын
Wait I thought all I have to do was select all and press Smart UV Unwrap?
@ZackMathissa2 жыл бұрын
Wait thats not good enough??
@JT111112 жыл бұрын
@@ZackMathissa it is, this is a fraudulent content
@ZackMathissa2 жыл бұрын
Oh no my career is ruined
@jackhughes3082 жыл бұрын
you wish
@Arcaged2 жыл бұрын
yeah i swear 90% of the time for just random texture it's really good, also project from vue when you use photo reference is just an amazing feature
@jessevvs2 жыл бұрын
“I don’t want anyone paying to learn this” “SIGN UP FOR MY SCHOOL”
@Badbufon2 жыл бұрын
What a gigachad, one single tip on a 5 minute video + a course promotion. Top Ninja shit right here
@richochet2 жыл бұрын
Bro, your phrase "reverse origami " is gold!! Best help I've had yet on UVs 🙏🏻
@freddyfungi37642 жыл бұрын
4:32 sounds very similar to the 400+ other online schools that also apparently teach you "the best practices in modeling, animation, lighting, rendering"
@MLGpaxatax2 жыл бұрын
Fr
@ryanoconnor79572 жыл бұрын
yeah :( I'd probably pay more attention if it was a domestika course or something alongside others
@SaltSpirits2 жыл бұрын
to be fair, it’s not only more than one business can’t have the same product, i’m not saying anything for this particular sites credibility, because i’m not familiar with it, but it selling courses that cover the same general concepts as other sites doesn’t inherently make it a scam, i mean if it did, almost every tutorial channel on youtube could be considered a scam too since at least one other person likely has a similar tutorial posted
@eenderman76642 жыл бұрын
I can't get over how professional this video seems with all the teeny tiny details like mouse click sounds on EVERY action lol Keep it up!
@LiminalLo-fi Жыл бұрын
interesting I had the complete opposite opinion
@Mr_Steve3D2 жыл бұрын
This is my first video lesson with you, and I must say you over deliver and your peaceful + smart as a whip!
@Smeaf2 жыл бұрын
Thank you so much! 🔥🙏
@Mr_Steve3D2 жыл бұрын
@@Smeaf Yes sir! Welcome and deserved
@scarletsence2 жыл бұрын
bro this editing is amazing real quality work, i just can't get bored for a second.
@dimetruth2 жыл бұрын
One of the most helpful tutorials i've ever seen.
@pankeczap2 жыл бұрын
praise the uv unwrapping killer!
@keelfly7 ай бұрын
Amazing video. Please make a video to teach people how they do not need to manually unwrap every asset and how to know which one should be manually unwrapped vs others that could be quickly done automatically to increase productivity. Many people have been led to believe, that they should manually UV everything out there.
@burnaking99682 жыл бұрын
I love you, Ive been struggling with creating good UVs and this helped big time
@Smeaf2 жыл бұрын
Let’s gooo!
@jetson352 жыл бұрын
that was actually amazing advice that i needed to hear, thank you
@IK_MK2 жыл бұрын
smeaf: _"It doesn't have to be perfect"_ Me with a cube UV map that looks like a cupcake: 👉👈😊
@Bunnycatnielle2 жыл бұрын
I 100% agree with the point that not everything has to be perfect. For a quick "one and done" there is no need to do award winning work. However if you plan on using your work a lot in the future (like a template character model etc) - then you should consider working in a clean way to save for Future You. 🤣
@LiminalLo-fi Жыл бұрын
probably not the best practice since errors stack in any type of production
@Gamakatana2 жыл бұрын
A 5 minute tutorial on how to unwrap the default cube. Bravo, I tip my hat to you.
@robinbaxter28252 жыл бұрын
Severely underrated channel
@binyaminbass2 жыл бұрын
Dude's gone from 1k to almost 20k in like 30 days...not underrated. Hot on the scene.
@NaughtMax2 жыл бұрын
My tip is do your UV as soon as you have your final topology set up before you do any major sculpting or posing, super obvious but it’s easier to get a uniform unwrap when your model is still fairly primitive, had to do this for a quilted texture and started my UV’s waaay too late and ended up taking up so much time
@romulino Жыл бұрын
I usually do it just before applying the mirror modifier, so I only have to do half the work!
@maloro51892 жыл бұрын
Awesome! Looking forward to your course :))
@Smeaf2 жыл бұрын
Awesome, thank you!
@asr592 жыл бұрын
I'm really interested to know why so many people hate UV unwrapping. It's one of my favourite things, it's satisfying to get a perfect unwrap and optimize the packing
@darealbeesechurger2 жыл бұрын
Unless u made a mistake on the model and have to compensate in the unwrapping 😭
@asr592 жыл бұрын
@@darealbeesechurger not sure what do you mean?
@darealbeesechurger2 жыл бұрын
@@asr59 well I tried to do a kinda complex mesh, and when I went to uv unwrap it I realized so many mistakes I made in the modeling, which made it horrible to unwrap. But I fixed it
@tomaszsyrek37282 жыл бұрын
Because when you don't know how to unwrap it it's hell
@senhor68632 жыл бұрын
same, UV Unwrapping is either a "why the fuck is this not packing as im thinking", or "UV Unwrapping is a dopamine machine"
@apersunthathasaridiculousl18902 жыл бұрын
I didn’t know you could fit so many memes in one blender tutorial XD
@AaaaNinja2 жыл бұрын
I can't get over that glitter-coated robot. Also that is a very sales-funnel title.
@justindavis27112 жыл бұрын
stretching is not bad, neither is non-uniform uv scale. Both are simply optional, and are compromises in many situations. sometimes its better to stretch or scale uv islands than cut more seams. Especially with game assets.
@Shredonus2 жыл бұрын
2:12 the sense of humor... soo goofy, so brilliant xD
@Mikelica692 жыл бұрын
0:57 im dying frfrrrr🙏🤓😭😭😭😭🤣🤣🤣🤣🤣🤣
@iboro.2492 жыл бұрын
This is exactly what I needed thank you ! You got a new sub
@mahrcheen2 жыл бұрын
Uv unwrapping and retopology is relaxing like sudoku, change my mind :P
@vibincrusader2 жыл бұрын
very informative and very funny, love the editing man
@jenkathefridge3933 Жыл бұрын
Another tip when uv unwrapping select hard surface edges which will automate uv unwrapping faster
@雪鷹魚英語培訓的領航2 жыл бұрын
I'm interested in your level up academii thing. Will definitely give it a look next year or two.
@johand31142 жыл бұрын
Uv unwrapping was one of the easiest things contradicting what they tell you when you are a beginner
@doraafelfedezoofisol2 жыл бұрын
This guy is a life safer... combined knowledge with memes..
@filipemecenas2 жыл бұрын
Awesome !!! Good luky with the New project !
@adama77522 жыл бұрын
I don't do drugs, but when I do it's with Blender Unwrapped after Dark
@Smeaf2 жыл бұрын
This is factual 🔥
@InfiniteLightAura2 жыл бұрын
the editing gets better and better, reminds me of some of the gaming edits - but SUPER useful!
@nicehere2 жыл бұрын
The edit is hilarious!
@farhadaa2 жыл бұрын
This whole video is like a blender lesson reformatted into a meme edit, I like it.
@keterbinah3091 Жыл бұрын
good vid, my tip is instead of using numbered uv colour uv grid , i made my own 4k poker dot texture , ( yellowish cream background with thousands of black same sized dots) instantly you can see any stretching or resizing areas needed. for me it just works , you dont have to even go looking for trouble areas , they instantly stick out .
@RamielStarseed2 жыл бұрын
that's why i only use 3D Coat now it makes uv mapping so much more easy and fun that i don't end up with a headache. i used to hate uv mapping when i first started working with 3d that i used to skip this very important step just because it was a nightmare for me and i didn't wanted to master this whole mess of the uv origami world, i just wanted to keep on creating 3d stuff without having to get a nightmare trying to uv map things. i started with blender then i started using 3ds max but with uv mapping when i found out how powerful 3d coat was on how easy it made uv mapping that for me it was like the holy grail that i was looking for cus it makes it actually fun and simple with this tool that i use nothing else any more to uv my models and i know i could just spend more time and master the already build in uv tools in blender or max but 3d coat is light years ahead when it comes to this, in my opinion.
@RamielStarseed Жыл бұрын
@Jelly makes it much more easier than using other UV tools in my opinion, 3d coat just makes it pretty simple
@Mikkkke52 жыл бұрын
Your videos are so good, you're teaching stuff and give me more memes to consume. Love the grind and the effort you put in these videos!! Your work will definetly pay out
@Tremori_A2 жыл бұрын
Literally sprinting to my PC to try this
@Smeaf2 жыл бұрын
lmao
@airborne14592 жыл бұрын
This is a great KZbin channel def subbing❤️
@iamsatanjr2 жыл бұрын
A few tips that I personally find useful, especially so for game assets: - all sharp edges are UV seams, 100% of the time (but it doesn't go the other way around) - if something can be straightened - it probably should get straightened (makes texturing easier) - paddings are super important, you can easily find matching paddings for different texture resolutions if you google it (reasons: texture bleeding between UV shells when MIP maps are used, plus some other things that I can't remember right now) - a good idea is to use snap to pixels>corner when making a UV map, with texture of the same resolution you want to use for your model loaded in the background (reasons: gets rid of normal map seams that happen due to graphics card sampling and/or during MIP mapping, good case study - UE4) - on how to decide which texture resolution to have: before unwrapping, apply the correct scale, choose texel density and stick to it (helps keeping the amount of detail consistent across the asset, or multiple assets in the project - ever wonder how in many games everything seems on the same level, without being under or over-detailed for no reason?)
@nichan0082 жыл бұрын
I ran into these exact issues when using UE and substance painter for a game I made. Was infuriating, but I only had one character so I just turned off mipmaps. Good to know about the pixel snapping 👍
@maximoarg2 жыл бұрын
Nice tips
@Authintix2 жыл бұрын
A fellow fan of finzarr I see. Approved!!
@Smeaf2 жыл бұрын
Entirely correct
@nathanh15822 жыл бұрын
Wow... just wow... bravo. The secret is that it is ok if it is shite. Nice.
@Scripture-Songs-That-Stick7 күн бұрын
It's like I get to learn Blender AND play my Wii at the same time! 🕹
@omprakashnarayanan64702 жыл бұрын
Great video! Thanks.
@mazenyasser45202 жыл бұрын
bro i love your memes...i mean your tutorials* ;)
@RichardTongeman2 жыл бұрын
This is the most unhinged tutorial I’ve ever seen
@Smeaf2 жыл бұрын
Good
@SleepyEvoli3 ай бұрын
Most of the time it is just: learn the basics and then just start creating, creating, creating. You will learn on the way what works and what not for you. And most important: What is enough and what is a waste of time for an 1% improvement
@hightri2 жыл бұрын
Bro! These edits are crazzzyyyy!!!
@Smeaf2 жыл бұрын
Thanks bro 🔥
@CombatFXZone10 ай бұрын
When it comes to UV Unwrapping, I Stockholm-Syndromed myself so hard, I actually bought the Blender UV Socks to gather fitting merchandise while living the digital origami hell.
@aether37302 жыл бұрын
If everything ended with Unwrap, it would be even better, but do not forget that you still need to draw a texture
@skorqion_art2 жыл бұрын
I made a short 3d movie and made almost every model myself, I have never used a seam and it turned out good enough x) I actually didn't understand their purpose until recently
@RunTheTape2 жыл бұрын
Still waiting for that "AI Unwrap" option
@rohanraval49932 жыл бұрын
New here . Love the video editing with memes Great sence of humar
@BuckwheatV2 жыл бұрын
Why, why such sweet tutorials, I just, I just can't
@silverony2 жыл бұрын
I am just trying to focus on the video but those memes are keeping me distracted 😂
@skoobzkb2 ай бұрын
If theres one thing I know about art, 2D and 3D. It's not about making it look "perfect". Its about making it look "right".
@iluvyunie2 жыл бұрын
Hundreds of UVs is the title of a psychological thriller somewhere
@Agathoarn3 ай бұрын
Thank you!
@noblebuild25502 жыл бұрын
I Imported the color tiles from Blender to Roblox, with PBR added, and now it's a perfect developer texture that matches the scale. One tile is one Roblox stud!
@thinkinggrin-blender12412 жыл бұрын
ADHD goes BRRRRRRRRR Thanks for your time and effort!
@Alazzard9 ай бұрын
gracias muchas gracias eres mi heroe!!! te amo muchoooo!!!
@saahil08552 жыл бұрын
It's always been trial and error for me I get the majority right but when texturing in substance I notice some shit so I go back to Maya or Blender and then redo those and export it again...Thanks to all the amazing developers for making all of that such a seamless adventure....Goodluck Uving u'll......!!!!!
@SirRebonack2 жыл бұрын
1:07 No... There is a lot of wasted texture space. It will not work for baking a normal map, since hard edges should almost always be split into separate UV-islands. Each UV-island should also have sufficient padding to allow for a seamless end result.
@Grempington2 жыл бұрын
and if you give each face a different vibrant pattern I guess you're going to see artifacts bleeding into the neighbouring faces in the UV map due to texture compression?
@TheDiner502 жыл бұрын
@@Grempington No. With enough padding that is not going to happen hopefully. But with Mip mapping where the resolution of the textures go down at some point there is going to be texture bleed simply due to there not being enough pixels to constrain the colors. A texture in 1024x1024 going down to 128x128 or less will do that. But the loss in details is enough of a ugly thing that bleed starts to be less of a concern overall. Unless you really make the uv-islands far apart with allot of padding to avoid it completely. It might be worth to keep islands with big color differences well apart and give uniform colored things less free space since it is not going to be obvious that there is a bleed. There is a tradeoff point where enough padding without being excessive is enough to stop texture bleed be obvious or being noticeable. But still pack stuff well enough to not be wasting the space for useful details instead of excessive dead space/padding. But really normal maps is not a requirement and do add constrains and work. But sure a good thing to point out since it is a big part of 3D that looks 'real'. And a difficult thing about UV's. Meh. Even if one do not care about normals one still needs to deal with UV-islands and bleed.
@Drew_Vernon2 жыл бұрын
Bloody hell, I thought I was having a stroke for the first 10 seconds of this video!
@zORg_alex2 жыл бұрын
Wow, I'm so glad I've been born in europe and had a free education.
@SpaceMango2 жыл бұрын
First of all I LOVE the editing, it’s so fun. Yesterday I almost cried uv unwrapping a frigging chair for my game so I will try out your methods. Thanks 🫡
@Eswaran00002 жыл бұрын
Hold " Ctrl " then Select Edges( shortcut for "pick shortest path" ) like👍 this if it's helpful...
@KittenKatja2 жыл бұрын
The only UV maps I have seen so far are Minecraft textures.
@CertainlyTrying8 ай бұрын
Thanks for the helpful explanation, but I especially want to express my appreciation for the entertaining editing.
@Kuziminski2 жыл бұрын
"It doesn't have to be perfect." God did I learn that one fast. Spaceship hallway, amusingly. If some small things were uneven here or there, it ain't bad. If it doesn't look noticeable on quick study in either the frames of your movie, or in 95% of the expected viewpoints of the game? Don't fret! Hero characters (aka, players and main NPCs), by all means get it close to perfection. Models not viewed close at all? Eh, smart UV project!
@lukas52202 жыл бұрын
USE CTRL + E menu for seams, sooo much faster than hitting u
@uhhDotpy2 жыл бұрын
The meme edits kept me watching
@litjellyfish2 жыл бұрын
For games especially.l. You can stretch stuff. Have seams. Non uniform distribution etc etc. It all boils down to the importance of the object and how it will be in focus. Moving object. Especially fast moving is never going to be under scrutiny compared to static. Just good enough is my advice
@crimson-foxtwitch2581 Жыл бұрын
Building the right UV unwrap is about your model’s *purpose*. What your priorities and stylistic choices have a big effect on what techniques you should be using.
@litjellyfish Жыл бұрын
@@crimson-foxtwitch2581 so true
@withnine72509 ай бұрын
daaaannnggg 3:15 its so helpfullllllll thank a lot bro
@jeffreyspinner92132 жыл бұрын
Holy shite, I just got trolled watching a guy unwrap a freakin cube. I made it to @4:28 and shook my hand menacingly to the ginger gods. Wtf, dude.
@ikalis51782 жыл бұрын
Love the editing ❤️
@minaemil3081 Жыл бұрын
Hi, can i make a uv texture sequence or uv light sequence in blender?? i searched alot but i didn't find anything
@GaryParris2 жыл бұрын
congratulations :)
@WORLDofDarkness7872 жыл бұрын
you learned me what i need in the perfect way !!
@leifdux72777 ай бұрын
I came to learn chess, but ended up getting a job as a senior texture artist
@jasperzatch610 Жыл бұрын
Im never ready for the memes 😂
@custodemluna2 жыл бұрын
Good lesson acually. In my language we have proverb, which can be translated like: the "best'' is the enemy of the ''good''. So yeah, sometimes you shouldnt make best, just make good.
@CosplayZine2 жыл бұрын
Not helpful in the way that you didn't even explain the default cube unwrapping. This is just an ad for your thing. You might as well have said "blender is easier than you think". The descriptions said the basics of unwrapping and the contents were extra tips that didn't involve the actual unwrapping. Your selections didn't even show a successful unwrap that you mentioned at the beginning.
@RandomNPC2 жыл бұрын
That piece of paper looks familiar, I'll have to dig mine out...
@Smeaf2 жыл бұрын
Mine was pretty buried haha
@JonyKamoni2 жыл бұрын
SAE, my got I've been in the same purgatory and still did learn more by myself! But there is a LOT moooooore concepts about UV to cover the trve power of it!
@Smeaf2 жыл бұрын
Its pretty crazy right, massive investment, minimal return. Still a great experience none-the-less Yeah, this is just an overview of UV's
@JonyKamoni2 жыл бұрын
@@Smeaf Right, It also depend on the approach you have with UVs... I learn really late how to use UVs in a smart way (efficients overlapping, channeling and other stuffs)! Tanks anyway to "unwrap" the topic for us!! Look forward for more content about it
@frost12042 жыл бұрын
I have no idea what the video is talking about. But I enjoyed the video and editing 10/10
@Smeaf2 жыл бұрын
TLDR, UV unwrapping doesn’t need to be perfect 🫡
@Zerbasst2 жыл бұрын
Video starts at 2:38 :)
@everythingthatihave58172 жыл бұрын
Powerful!
@KaizenTutorials2 жыл бұрын
Another great video Smeaf! Just wanted to let you know that your link to levelupacademii isn't working for me. I just get a 'Page not found' error!
@Smeaf2 жыл бұрын
😧 Thank you for letting me know! I've fixed it up
@hiiambarney44892 жыл бұрын
Ah yes, an SAE Diploma, the most expensive toilet paper on the planet. - Source: I owned one.
@Curryfishballa2 жыл бұрын
One trick to UV. Imagine cutting your seams as how you would sew a clothing.
@YeetusFeetus2 жыл бұрын
my guy been watching finzar
@RowToney2 жыл бұрын
Hello and welcome to tonight's show! I'll be your host for: Things i wish i knew sooner™
@lairdsummers5315Ай бұрын
this is created for TDAH STUDENTS thanks for the tutorial and yes i dont end the video yet, im in 1:18
@brucebuypower2 жыл бұрын
I love these videos, keep it up! They are amazing and very intellectually entertaining !!!