I made 100+ UV Maps to learn this ONE Lesson..

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Smeaf

Smeaf

Күн бұрын

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UV Unwrapping doesn't have to be hard. In this blender tutorial, I will be demonstrating the basics of UV unwrapping.
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Пікірлер: 291
@JT11111
@JT11111 Жыл бұрын
Wait I thought all I have to do was select all and press Smart UV Unwrap?
@ZackMathissa
@ZackMathissa Жыл бұрын
Wait thats not good enough??
@JT11111
@JT11111 Жыл бұрын
@@ZackMathissa it is, this is a fraudulent content
@ZackMathissa
@ZackMathissa Жыл бұрын
Oh no my career is ruined
@jackhughes308
@jackhughes308 Жыл бұрын
you wish
@Arcaged
@Arcaged Жыл бұрын
yeah i swear 90% of the time for just random texture it's really good, also project from vue when you use photo reference is just an amazing feature
@yohatch
@yohatch Жыл бұрын
You know you're becoming a pro once you actually start enjoying the grind. Tedious tasks tend to become quite relaxing and meditative once you get a proper understanding of what you're actually doing.
@user-js7ud9du2y
@user-js7ud9du2y Жыл бұрын
the programming guy would have a different opinion thinking tedious task as annoying and find a way to automate it.. but your mind set is great
@freddyfungi3764
@freddyfungi3764 Жыл бұрын
4:32 sounds very similar to the 400+ other online schools that also apparently teach you "the best practices in modeling, animation, lighting, rendering"
@MLGpaxatax
@MLGpaxatax Жыл бұрын
Fr
@ryanoconnor7957
@ryanoconnor7957 Жыл бұрын
yeah :( I'd probably pay more attention if it was a domestika course or something alongside others
@SaltSpirits
@SaltSpirits Жыл бұрын
to be fair, it’s not only more than one business can’t have the same product, i’m not saying anything for this particular sites credibility, because i’m not familiar with it, but it selling courses that cover the same general concepts as other sites doesn’t inherently make it a scam, i mean if it did, almost every tutorial channel on youtube could be considered a scam too since at least one other person likely has a similar tutorial posted
@viodvue2227
@viodvue2227 Жыл бұрын
​@@SaltSpirits I think it can only be considered a scam if it takes your money and doesn't give you what was promised. Tutoirals on youtube are in general free.
@asr59
@asr59 Жыл бұрын
I'm really interested to know why so many people hate UV unwrapping. It's one of my favourite things, it's satisfying to get a perfect unwrap and optimize the packing
@darealbeesechurger
@darealbeesechurger Жыл бұрын
Unless u made a mistake on the model and have to compensate in the unwrapping 😭
@asr59
@asr59 Жыл бұрын
@@darealbeesechurger not sure what do you mean?
@darealbeesechurger
@darealbeesechurger Жыл бұрын
@@asr59 well I tried to do a kinda complex mesh, and when I went to uv unwrap it I realized so many mistakes I made in the modeling, which made it horrible to unwrap. But I fixed it
@tomaszsyrek3728
@tomaszsyrek3728 Жыл бұрын
Because when you don't know how to unwrap it it's hell
@senhor6863
@senhor6863 Жыл бұрын
same, UV Unwrapping is either a "why the fuck is this not packing as im thinking", or "UV Unwrapping is a dopamine machine"
@richochet
@richochet Жыл бұрын
Bro, your phrase "reverse origami " is gold!! Best help I've had yet on UVs 🙏🏻
@Bunnycatnielle
@Bunnycatnielle Жыл бұрын
I 100% agree with the point that not everything has to be perfect. For a quick "one and done" there is no need to do award winning work. However if you plan on using your work a lot in the future (like a template character model etc) - then you should consider working in a clean way to save for Future You. 🤣
@LiminalLo-fi
@LiminalLo-fi 6 ай бұрын
probably not the best practice since errors stack in any type of production
@Mr_Steve3D
@Mr_Steve3D Жыл бұрын
This is my first video lesson with you, and I must say you over deliver and your peaceful + smart as a whip!
@Smeaf
@Smeaf Жыл бұрын
Thank you so much! 🔥🙏
@Mr_Steve3D
@Mr_Steve3D Жыл бұрын
@@Smeaf Yes sir! Welcome and deserved
@eenderman7664
@eenderman7664 Жыл бұрын
I can't get over how professional this video seems with all the teeny tiny details like mouse click sounds on EVERY action lol Keep it up!
@LiminalLo-fi
@LiminalLo-fi 6 ай бұрын
interesting I had the complete opposite opinion
@Badbufon
@Badbufon Жыл бұрын
What a gigachad, one single tip on a 5 minute video + a course promotion. Top Ninja shit right here
@maloro5189
@maloro5189 Жыл бұрын
Awesome! Looking forward to your course :))
@Smeaf
@Smeaf Жыл бұрын
Awesome, thank you!
@adama7752
@adama7752 Жыл бұрын
I don't do drugs, but when I do it's with Blender Unwrapped after Dark
@Smeaf
@Smeaf Жыл бұрын
This is factual 🔥
@iamsatanjr
@iamsatanjr Жыл бұрын
A few tips that I personally find useful, especially so for game assets: - all sharp edges are UV seams, 100% of the time (but it doesn't go the other way around) - if something can be straightened - it probably should get straightened (makes texturing easier) - paddings are super important, you can easily find matching paddings for different texture resolutions if you google it (reasons: texture bleeding between UV shells when MIP maps are used, plus some other things that I can't remember right now) - a good idea is to use snap to pixels>corner when making a UV map, with texture of the same resolution you want to use for your model loaded in the background (reasons: gets rid of normal map seams that happen due to graphics card sampling and/or during MIP mapping, good case study - UE4) - on how to decide which texture resolution to have: before unwrapping, apply the correct scale, choose texel density and stick to it (helps keeping the amount of detail consistent across the asset, or multiple assets in the project - ever wonder how in many games everything seems on the same level, without being under or over-detailed for no reason?)
@nichan008
@nichan008 Жыл бұрын
I ran into these exact issues when using UE and substance painter for a game I made. Was infuriating, but I only had one character so I just turned off mipmaps. Good to know about the pixel snapping 👍
@maximoarg
@maximoarg Жыл бұрын
Nice tips
@viodvue2227
@viodvue2227 Жыл бұрын
"- if something can be straightened - it probably should get straightened (makes texturing easier)" Hmmm yes.. It also prevents aliasing on the texture itself.
@dimetruth
@dimetruth Жыл бұрын
One of the most helpful tutorials i've ever seen.
@scarletsence
@scarletsence Жыл бұрын
bro this editing is amazing real quality work, i just can't get bored for a second.
@SirRebonack
@SirRebonack Жыл бұрын
1:07 No... There is a lot of wasted texture space. It will not work for baking a normal map, since hard edges should almost always be split into separate UV-islands. Each UV-island should also have sufficient padding to allow for a seamless end result.
@Grempington
@Grempington Жыл бұрын
and if you give each face a different vibrant pattern I guess you're going to see artifacts bleeding into the neighbouring faces in the UV map due to texture compression?
@TheDiner50
@TheDiner50 Жыл бұрын
@@Grempington No. With enough padding that is not going to happen hopefully. But with Mip mapping where the resolution of the textures go down at some point there is going to be texture bleed simply due to there not being enough pixels to constrain the colors. A texture in 1024x1024 going down to 128x128 or less will do that. But the loss in details is enough of a ugly thing that bleed starts to be less of a concern overall. Unless you really make the uv-islands far apart with allot of padding to avoid it completely. It might be worth to keep islands with big color differences well apart and give uniform colored things less free space since it is not going to be obvious that there is a bleed. There is a tradeoff point where enough padding without being excessive is enough to stop texture bleed be obvious or being noticeable. But still pack stuff well enough to not be wasting the space for useful details instead of excessive dead space/padding. But really normal maps is not a requirement and do add constrains and work. But sure a good thing to point out since it is a big part of 3D that looks 'real'. And a difficult thing about UV's. Meh. Even if one do not care about normals one still needs to deal with UV-islands and bleed.
@NotSoMax
@NotSoMax Жыл бұрын
My tip is do your UV as soon as you have your final topology set up before you do any major sculpting or posing, super obvious but it’s easier to get a uniform unwrap when your model is still fairly primitive, had to do this for a quilted texture and started my UV’s waaay too late and ended up taking up so much time
@romulino
@romulino 8 ай бұрын
I usually do it just before applying the mirror modifier, so I only have to do half the work!
@johand3114
@johand3114 Жыл бұрын
Uv unwrapping was one of the easiest things contradicting what they tell you when you are a beginner
@Gamakatana
@Gamakatana Жыл бұрын
A 5 minute tutorial on how to unwrap the default cube. Bravo, I tip my hat to you.
@Mikkkke5
@Mikkkke5 Жыл бұрын
Your videos are so good, you're teaching stuff and give me more memes to consume. Love the grind and the effort you put in these videos!! Your work will definetly pay out
@burnaking9968
@burnaking9968 Жыл бұрын
I love you, Ive been struggling with creating good UVs and this helped big time
@Smeaf
@Smeaf Жыл бұрын
Let’s gooo!
@jetson35
@jetson35 Жыл бұрын
that was actually amazing advice that i needed to hear, thank you
@pankeczap
@pankeczap Жыл бұрын
praise the uv unwrapping killer!
@justindavis2711
@justindavis2711 Жыл бұрын
stretching is not bad, neither is non-uniform uv scale. Both are simply optional, and are compromises in many situations. sometimes its better to stretch or scale uv islands than cut more seams. Especially with game assets.
@iboro.249
@iboro.249 Жыл бұрын
This is exactly what I needed thank you ! You got a new sub
@IK_MK
@IK_MK Жыл бұрын
smeaf: _"It doesn't have to be perfect"_ Me with a cube UV map that looks like a cupcake: 👉👈😊
@apersunthathasaridiculousl1890
@apersunthathasaridiculousl1890 Жыл бұрын
I didn’t know you could fit so many memes in one blender tutorial XD
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Another great video Smeaf! Just wanted to let you know that your link to levelupacademii isn't working for me. I just get a 'Page not found' error!
@Smeaf
@Smeaf Жыл бұрын
😧 Thank you for letting me know! I've fixed it up
@Shredonus
@Shredonus Жыл бұрын
2:12 the sense of humor... soo goofy, so brilliant xD
@WORLDofDarkness787
@WORLDofDarkness787 Жыл бұрын
you learned me what i need in the perfect way !!
@omprakashnarayanan6470
@omprakashnarayanan6470 Жыл бұрын
Great video! Thanks.
@CertainlyTrying
@CertainlyTrying 2 ай бұрын
Thanks for the helpful explanation, but I especially want to express my appreciation for the entertaining editing.
@Gester143
@Gester143 Жыл бұрын
the editing gets better and better, reminds me of some of the gaming edits - but SUPER useful!
@aether3730
@aether3730 Жыл бұрын
If everything ended with Unwrap, it would be even better, but do not forget that you still need to draw a texture
@user-ik8vy1rg8f
@user-ik8vy1rg8f Жыл бұрын
I'm interested in your level up academii thing. Will definitely give it a look next year or two.
@filipemecenas
@filipemecenas Жыл бұрын
Awesome !!! Good luky with the New project !
@airborne1459
@airborne1459 Жыл бұрын
This is a great KZbin channel def subbing❤️
@i-dunnowhatimtalkingaboutbut
@i-dunnowhatimtalkingaboutbut Жыл бұрын
The edit is hilarious!
@Alazzard
@Alazzard 3 ай бұрын
gracias muchas gracias eres mi heroe!!! te amo muchoooo!!!
@skorqion_art
@skorqion_art Жыл бұрын
I made a short 3d movie and made almost every model myself, I have never used a seam and it turned out good enough x) I actually didn't understand their purpose until recently
@XDRosenheim
@XDRosenheim Жыл бұрын
There is such thing as "too much editing", and this video is a prime example.
@ImperfectAce
@ImperfectAce Жыл бұрын
I might just have ADHD but it seems fine to me.
@ricardonieland5820
@ricardonieland5820 Жыл бұрын
I like the memes tho
@everythingthatihave5817
@everythingthatihave5817 Жыл бұрын
Powerful!
@Zerbasst
@Zerbasst Жыл бұрын
Video starts at 2:38 :)
@keelfly
@keelfly Ай бұрын
Amazing video. Please make a video to teach people how they do not need to manually unwrap every asset and how to know which one should be manually unwrapped vs others that could be quickly done automatically to increase productivity. Many people have been led to believe, that they should manually UV everything out there.
@jenkathefridge3933
@jenkathefridge3933 8 ай бұрын
Another tip when uv unwrapping select hard surface edges which will automate uv unwrapping faster
@saahil0855
@saahil0855 Жыл бұрын
It's always been trial and error for me I get the majority right but when texturing in substance I notice some shit so I go back to Maya or Blender and then redo those and export it again...Thanks to all the amazing developers for making all of that such a seamless adventure....Goodluck Uving u'll......!!!!!
@WalterRDK
@WalterRDK 9 ай бұрын
80% memes and 20% UV maps
@Mikelica69
@Mikelica69 Жыл бұрын
0:57 im dying frfrrrr🙏🤓😭😭😭😭🤣🤣🤣🤣🤣🤣
@mahrcheen
@mahrcheen Жыл бұрын
Uv unwrapping and retopology is relaxing like sudoku, change my mind :P
@Tremori_A
@Tremori_A Жыл бұрын
Literally sprinting to my PC to try this
@Smeaf
@Smeaf Жыл бұрын
lmao
@Kuziminski
@Kuziminski Жыл бұрын
"It doesn't have to be perfect." God did I learn that one fast. Spaceship hallway, amusingly. If some small things were uneven here or there, it ain't bad. If it doesn't look noticeable on quick study in either the frames of your movie, or in 95% of the expected viewpoints of the game? Don't fret! Hero characters (aka, players and main NPCs), by all means get it close to perfection. Models not viewed close at all? Eh, smart UV project!
@GaryParris
@GaryParris Жыл бұрын
congratulations :)
@keterbinah3091
@keterbinah3091 8 ай бұрын
good vid, my tip is instead of using numbered uv colour uv grid , i made my own 4k poker dot texture , ( yellowish cream background with thousands of black same sized dots) instantly you can see any stretching or resizing areas needed. for me it just works , you dont have to even go looking for trouble areas , they instantly stick out .
@vibincrusader
@vibincrusader Жыл бұрын
very informative and very funny, love the editing man
@litjellyfish
@litjellyfish Жыл бұрын
For games especially.l. You can stretch stuff. Have seams. Non uniform distribution etc etc. It all boils down to the importance of the object and how it will be in focus. Moving object. Especially fast moving is never going to be under scrutiny compared to static. Just good enough is my advice
@crimson-foxtwitch2581
@crimson-foxtwitch2581 8 ай бұрын
Building the right UV unwrap is about your model’s *purpose*. What your priorities and stylistic choices have a big effect on what techniques you should be using.
@litjellyfish
@litjellyfish 8 ай бұрын
@@crimson-foxtwitch2581 so true
@RunTheTape
@RunTheTape Жыл бұрын
Still waiting for that "AI Unwrap" option
@RamielStarseed
@RamielStarseed Жыл бұрын
that's why i only use 3D Coat now it makes uv mapping so much more easy and fun that i don't end up with a headache. i used to hate uv mapping when i first started working with 3d that i used to skip this very important step just because it was a nightmare for me and i didn't wanted to master this whole mess of the uv origami world, i just wanted to keep on creating 3d stuff without having to get a nightmare trying to uv map things. i started with blender then i started using 3ds max but with uv mapping when i found out how powerful 3d coat was on how easy it made uv mapping that for me it was like the holy grail that i was looking for cus it makes it actually fun and simple with this tool that i use nothing else any more to uv my models and i know i could just spend more time and master the already build in uv tools in blender or max but 3d coat is light years ahead when it comes to this, in my opinion.
@RamielStarseed
@RamielStarseed Жыл бұрын
@Jelly makes it much more easier than using other UV tools in my opinion, 3d coat just makes it pretty simple
@abdulsultan5371
@abdulsultan5371 Жыл бұрын
hey smeaf can you show us how to stack UV maps of identical/symmetrical objects in one UV map ?
@VoiceHole
@VoiceHole Жыл бұрын
dope!
@doraafelfedezoofisol
@doraafelfedezoofisol Жыл бұрын
This guy is a life safer... combined knowledge with memes..
@CombatFXZone
@CombatFXZone 4 ай бұрын
When it comes to UV Unwrapping, I Stockholm-Syndromed myself so hard, I actually bought the Blender UV Socks to gather fitting merchandise while living the digital origami hell.
@brucebuypower
@brucebuypower Жыл бұрын
I love these videos, keep it up! They are amazing and very intellectually entertaining !!!
@KittenKatja
@KittenKatja Жыл бұрын
The only UV maps I have seen so far are Minecraft textures.
@paradoxvuim8562
@paradoxvuim8562 Жыл бұрын
Ty that u exist
@AaaaNinja
@AaaaNinja Жыл бұрын
I can't get over that glitter-coated robot. Also that is a very sales-funnel title.
@jessevvs
@jessevvs Жыл бұрын
“I don’t want anyone paying to learn this” “SIGN UP FOR MY SCHOOL”
@minaemil3081
@minaemil3081 Жыл бұрын
Hi, can i make a uv texture sequence or uv light sequence in blender?? i searched alot but i didn't find anything
@silverony8305
@silverony8305 Жыл бұрын
I am just trying to focus on the video but those memes are keeping me distracted 😂
@RichardTongeman
@RichardTongeman Жыл бұрын
This is the most unhinged tutorial I’ve ever seen
@Smeaf
@Smeaf Жыл бұрын
Good
@papasalvo
@papasalvo Жыл бұрын
Do you happen to know what u will be pricing the academy at or a general range? Just asking so I can make sure to set that aside in wait for the release
@thomasfessler1109
@thomasfessler1109 Жыл бұрын
hi, I am curious to know if your paper came from the SAE institute in Switzerland ? I have already seen them making their promotion during some Swiss game jam
@Smeaf
@Smeaf Жыл бұрын
Hey Thomas, mine is from the Australian SAE Institute, I didn't even realize they have global locations!
@666johnblack
@666johnblack Жыл бұрын
SAE, my got I've been in the same purgatory and still did learn more by myself! But there is a LOT moooooore concepts about UV to cover the trve power of it!
@Smeaf
@Smeaf Жыл бұрын
Its pretty crazy right, massive investment, minimal return. Still a great experience none-the-less Yeah, this is just an overview of UV's
@666johnblack
@666johnblack Жыл бұрын
​@@Smeaf Right, It also depend on the approach you have with UVs... I learn really late how to use UVs in a smart way (efficients overlapping, channeling and other stuffs)! Tanks anyway to "unwrap" the topic for us!! Look forward for more content about it
@RandomNPC
@RandomNPC Жыл бұрын
That piece of paper looks familiar, I'll have to dig mine out...
@Smeaf
@Smeaf Жыл бұрын
Mine was pretty buried haha
@JoaoVictor-vd9fn
@JoaoVictor-vd9fn Жыл бұрын
I am having some serious trouble unwrapping models with bevel and sub division modifiers
@bobsteven2363
@bobsteven2363 Жыл бұрын
Why not do the unwrapping on the model before you apply sub div and bevel modifiers?
@JoaoVictor-vd9fn
@JoaoVictor-vd9fn Жыл бұрын
@@bobsteven2363 i tried that but the texture streches a bit
@custodemluna
@custodemluna Жыл бұрын
Good lesson acually. In my language we have proverb, which can be translated like: the "best'' is the enemy of the ''good''. So yeah, sometimes you shouldnt make best, just make good.
@nathanh1582
@nathanh1582 Жыл бұрын
Wow... just wow... bravo. The secret is that it is ok if it is shite. Nice.
@rohanraval4993
@rohanraval4993 Жыл бұрын
New here . Love the video editing with memes Great sence of humar
@ikalis5178
@ikalis5178 Жыл бұрын
Love the editing ❤️
@mazenyasser4520
@mazenyasser4520 Жыл бұрын
bro i love your memes...i mean your tutorials* ;)
@lukeschumacher1968
@lukeschumacher1968 Жыл бұрын
im new to blender, what are uv maps used for and do we halfa do them with every project
@BuckwheatV
@BuckwheatV Жыл бұрын
Why, why such sweet tutorials, I just, I just can't
@robinbaxter2825
@robinbaxter2825 Жыл бұрын
Severely underrated channel
@binyaminbass
@binyaminbass Жыл бұрын
Dude's gone from 1k to almost 20k in like 30 days...not underrated. Hot on the scene.
@noblebuild2550
@noblebuild2550 Жыл бұрын
I Imported the color tiles from Blender to Roblox, with PBR added, and now it's a perfect developer texture that matches the scale. One tile is one Roblox stud!
@joeljose4386
@joeljose4386 Жыл бұрын
what are the side effects of smart uv project?
@thinkinggrin-blender1241
@thinkinggrin-blender1241 Жыл бұрын
ADHD goes BRRRRRRRRR Thanks for your time and effort!
@iluvyunie
@iluvyunie Жыл бұрын
Hundreds of UVs is the title of a psychological thriller somewhere
@brikaro1
@brikaro1 Жыл бұрын
My personal take on the necessity of perfection for UVs is "how noticeable will my texture be if it's stretched?" If the answer is not at all or "only if you look closely" then it ultimately doesn't matter.
@hiiambarney4489
@hiiambarney4489 Жыл бұрын
Ah yes, an SAE Diploma, the most expensive toilet paper on the planet. - Source: I owned one.
@LumberingTroll
@LumberingTroll Жыл бұрын
Lots of useful information in there, thanks!
@lukas5220
@lukas5220 Жыл бұрын
USE CTRL + E menu for seams, sooo much faster than hitting u
@Authintix
@Authintix Жыл бұрын
A fellow fan of finzarr I see. Approved!!
@Smeaf
@Smeaf Жыл бұрын
Entirely correct
@MaybeScripted
@MaybeScripted Жыл бұрын
The meme edits kept me watching
@marveII0us
@marveII0us Жыл бұрын
Interesting title
@DrkstrX
@DrkstrX 3 ай бұрын
i don't have those options on the top left uv editor
@w1zardbeard101
@w1zardbeard101 9 ай бұрын
smart uv unrwap......triplanar projection
@hightri
@hightri Жыл бұрын
Bro! These edits are crazzzyyyy!!!
@Smeaf
@Smeaf Жыл бұрын
Thanks bro 🔥
@Drew_Vernon
@Drew_Vernon Жыл бұрын
Bloody hell, I thought I was having a stroke for the first 10 seconds of this video!
@shinso8936
@shinso8936 Жыл бұрын
🔥
@AshT8524
@AshT8524 Жыл бұрын
man these memes are soo good I kept laughing the whole time 🤣😂Loved the video ❤ *subscribes* more of these memes plej
@Smeaf
@Smeaf Жыл бұрын
Thanks man!
@jasperzatch610
@jasperzatch610 10 ай бұрын
Im never ready for the memes 😂
@withnine7250
@withnine7250 3 ай бұрын
daaaannnggg 3:15 its so helpfullllllll thank a lot bro
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