lol at me forgetting to mute my mic for the new b-roll. I participated in Ludum Dare this past weekend! I made a breakout inspired game where you smash all the bricks with op powerups. You can play it now at: game-endeavor.itch.io/brickd-out
@GameEndeavor4 жыл бұрын
Thank you! It's surprisingly easy but they might not think to since I rarely see level editors in games. (Or there's some other reason which I will learn of and regret later, lmao)
@Nodata404_4 жыл бұрын
When the game will be released
@GameEndeavor4 жыл бұрын
@@Nodata404_ Demo is expected around March, full release I expect to work on the game for around 3 years on this.
@Nodata404_4 жыл бұрын
@@GameEndeavor I will be looking up for the demo . Have good time making the game
@algs54834 жыл бұрын
The LD game was really cool!
@galvankleinmartin85194 жыл бұрын
what you manage to do in one week is so absurdly impressive. if it wasn't for your livestreams, i'd be forced to wonder if you built the game in advance and are only teasing us with snippits of it here! keep up the great work i already can't wait to see next week's stuff!
@GameEndeavor4 жыл бұрын
lol. I'm not usually one to toot my own horn but I did all of this in one day. After the livestream Tuesday I went into hibernate mode to catch up on a lot of lost sleep. Slept like 22 hours in 2 days. Woke up Thursday morning refreshed and made this, Friday morning writing the script and last night cutting the video. :) Thanks for watching the streams!
@benjattkk4 жыл бұрын
Im really happy to wake up at this! I can't wait until this game comes out.
@GameEndeavor4 жыл бұрын
Thank you! The full release will be quite a ways away, but the demo is fast approaching!
@gamedevstanislove4 жыл бұрын
I'm looking forward to it too!
@mata42324 жыл бұрын
Devlog finally, great as always!
@GameEndeavor4 жыл бұрын
It's here! Thank you. :)
@Forren2364 жыл бұрын
I keep hearing "Zoe and the Cursed Streamer" when you say the name of the game. The level editor is exciting news, I'm curious to see how that turns out in the final version.
@GameEndeavor4 жыл бұрын
Oof. Hopefully that's not an omen. xD Me too, I'm looking forward to seeing what people do with it.
@elicenyne3 жыл бұрын
@@GameEndeavor prolly just gonna throw an arena together and play it every now and then
@Snahkay4 жыл бұрын
This is really insane man, there are a lot of Godot tuts online but none of them really explore the engine in this kind of way.
@GameEndeavor4 жыл бұрын
Because they usually cover more general info and these fun little things are tucked away in the documentation where no one can find them. I love finding these things though, it's like a lil treasure hunt.
@emi_cpl4 жыл бұрын
If we only had a good tileset editor in Godot 😭 Really interesting stuff! it is looking great!
@GameEndeavor4 жыл бұрын
lol, I'm pretty needy with all the features I want though. There's a lot more features I have planned with this. :D Plus it'll make it easier for the community to design levels, so I think that's really cool.
@LucyLavend4 жыл бұрын
All these neat tilemap tricks you come up with are really interesting! Respect for the steady progress you're making
@GameEndeavor4 жыл бұрын
Thanks! You know me, I love learning fancy pants Godot tricks. :D
@gamedevstanislove4 жыл бұрын
Absolutely agree!
@scrabdackle4 жыл бұрын
Incredible that you got all that done in the better part of a day! Goes to show your experience can save you tons of time - I could see that taking me most of a week or more. It's going to save you so much time in the future, too!
@GameEndeavor4 жыл бұрын
Thank you! It certainly helps having experience with this kind of stuff. :D You work at a break neck speed too so I know better. :P I'm always impressed with the updates on your Discord and Twitter. And for sure with how much time this is going to save me. I could literally sketch out the world map in minutes and then just start rendering the details much like a painting. Very excited with the potential for this. :)
@ronhobbydev89994 жыл бұрын
Yay more Game Endeavor! Missed not having a video last week
@GameEndeavor4 жыл бұрын
Me too, there was a hiccup at the last minute that made me pull out though unfortunately. But I did get to participate in Ludum Dare thanks to it, and that was a lot of fun.
@smoadoist4 жыл бұрын
This is on a WHOLE NEW LEVEL!
@elicenyne3 жыл бұрын
hehe level
@acutedog91894 жыл бұрын
These video's are so fun to watch! Looking forward for more
@GameEndeavor4 жыл бұрын
Thank you! They should be interesting as we start closing the gameplay loop. Adding the dungeon and the boss. :)
@Nick-Games94 жыл бұрын
Really nice tile script! I built something similar for my game and know how relieving it feels to have tiles on the map blend correctly
@GameEndeavor4 жыл бұрын
Indeed. :)
@nathanamata39934 жыл бұрын
It has become a bit of a weekly highlight to watch your devlogs. Keep it up!
@GameEndeavor4 жыл бұрын
Glad to hear that people regard them so highly. I'm honored.
@NotASpyReally4 жыл бұрын
RPG Maker and Little Big Planet, oh yes. The more videos I watch of you, the more I like this game and also you. Cant wait to play this tbh
@GameEndeavor4 жыл бұрын
Those games are such a big influence on my level editor, and my approach to user made content. Glad you're enjoying it. :D
@Slaymisi3 жыл бұрын
A rpg that allows you to build your base in story mode And DUNGEONS OUTSIDE OF STORY MODE thats gonna be the best rpg ever
@Skeffles4 жыл бұрын
Brilliant work on your level editor! For your game it seems much better than standard godot editor and the chunk system looks awesome. It'll be interesting to see how you use this for the player designed dungeons.
@ThePoinball4 жыл бұрын
I love how you think ! You tools are awesome :D Keep it up
@GameEndeavor4 жыл бұрын
Thank you! You're very kind. :D
@danielkeenan25084 жыл бұрын
Great devlog and progress. I'm impressed as usual. I wish there were some tutorials for some of these things. Maybe once the game is finished. :)
@GameEndeavor4 жыл бұрын
I'm considering doing some courses to help fund this project, but this is pretty advanced for what I'd have in mind for the courses. :)
@thedevine37564 жыл бұрын
Man, your tutorials are great, and your dev logs even better, can’t wait for the game
@GameEndeavor4 жыл бұрын
Thank you! :D I'm very excited to release it.
@skiesquiggles73194 жыл бұрын
Seeing your development process is always so inspiring! Hope to play the finished product when it comes.
@GameEndeavor4 жыл бұрын
Thank you. :)
@KyleLuce4 жыл бұрын
Great work! This dynamic tile loading is very similar to what appears to be done in gameboy advance development for platformers etc. The tiles are loaded on demand into tile memory, as the player scrolls around. It's cool how old techniques that are common workarounds for low resources, make their way back into modern development workflows.
@GameEndeavor4 жыл бұрын
That is very cool. Developers back then we're amazing though. I love learning about how they did things.
@KyleLuce4 жыл бұрын
@@GameEndeavor if you are ever curious, try a bit of embedded development. It's pretty fun and even modern embedded dev has some of these restrictions. Somewhat tangential, But it seems jobs are more plentiful in distributed systems (I'm an old embedded developer that migrated to distributed).
@dragoran1494 жыл бұрын
Interesting devlog, the pain to create a level editor is mandatory for rpg I guess. Hope to see new added in-game features for the next one.
@GameEndeavor4 жыл бұрын
It wasn't too painful, tbh. I had a lot of the tools for the job already I just organized things a little better and automated some things. The work I put into making this is absolutely nothing compared to the value I'm going to get out of it.
@igork1336 Жыл бұрын
Thank you for the inspiration! Now I'm rewriting a huge chunk of my game. ))))
@carlitos53364 жыл бұрын
Wow man, that's a great idea! Keep it up. Creating a world editor is fundamental to create a long, endless and self sustaining community in a game.
@GameEndeavor4 жыл бұрын
I think so too. :) Since I'm not doing any major procedural content, I'd like to increase the value to the community by allowing them contribute to continuous content. Like was made LBP so great to me.
@carlitos53364 жыл бұрын
@@GameEndeavor Awesome! I'm really hyped for this project :D good job!
@ruzco48734 жыл бұрын
This game just gets better and better
@GameEndeavor4 жыл бұрын
Thank you!
@adameisfeld87094 жыл бұрын
I’ve never used Godot, but typically the solution for this is to use a background thread like you’ve suggested to load the assets, which should be thread safe on its own, and then return to the main thread to place them in the world. One major optimization for this (assuming these are individual tiles) is to keep a cache of tiles already loaded, and to use those loaded tiles where possible (for example, a grass tile out of view would just get shifted to the new grass tile coming into view). This is similar to how tables / lists work in iOS applications to allow the user to scroll quickly without any noticeable lag as new cells are loaded. Another optimization is to use smart chunk loading, where the system understands the direction the user is most likely to travel, and loads more information in that direction than the others (this could be as simple as detecting their current direction, or more complicated by adding information to the map about the various paths the user can take, and attempting to determine where the user is likely heading based on those paths. Eg “looks like the user is heading east to town so load more assets in that direction”).
@GameEndeavor4 жыл бұрын
That first point is interesting. I'll take a look at that soon. The tiles are not individual though, it uses Godot's built in TileMap system which I just use a set command to set the tile and it's broken up into quadrants (16x16 iirc). Could do that for entities on the map but there's aren't enough of those that would be an issue I don't think. Juan (the lead developer) even made a tweet once about people asking about object pooling and how he sees it as unnecessary. One approach I have taken for now though is to just gradually load the chunks. Each chunk on it's own isn't an issue but when done a whole bunch you can notice little spikes. But I don't need them to load quickly, so I put a timer on it and just load a lil 16x16 chunk once a second. It works good enough for now.
@Gomace4 жыл бұрын
I love how the outside blackness of the map looks like huge trees standing over your area. On that note, I think it'd be fitting to have something like huge tree trunks sticking out of the bushes underneath the blackness. Not sure how that'd look, though, or if it'd fit.
@Markolainen_ Жыл бұрын
Your videos are very inspirational. Thank you!
@GameEndeavor Жыл бұрын
Thank you for watching them. :)
@Konitama4 жыл бұрын
One thing I got hung up on with chunk loading is if the player move quickly back and forth between two chunks it could cause a lot of issues with the chunks that are trying to load/unload constantly on the edges of the scene. Delaying when a chunk unloads helped with that, but also having the chunk just verify that it is safe to unload is also important. It needs to be safely out of range and also finished saving whatever it needs to save before it unloads. Otherwise you're going to get weird errors where chunks get corrupted or don't save changes. Looking great so far!
@GameEndeavor4 жыл бұрын
I remember you saying something about delaying the chunk unloading now that you mention it. I'll have to try that. The data and the unloading are separate at the moment. The unloading is for rendering and collisions. I don't plan for the map to be too large so I can probably hold it in memory and manipulate it directly.
@jakeallen48923 жыл бұрын
When started brushing in those skellies! 😱.
@stingly4 жыл бұрын
This is pretty damn inspiring... Makes me reconsider adding a level editor to my game!
@GameEndeavor4 жыл бұрын
I highly recommend it. The chunk management was the trickiest part, but if you're not doing that then it's easy peasy imo. And the value you'll get from it is way more than the work you put into it.
@xthukuh3 жыл бұрын
My God this is good. Thank you
@dawgdev57874 жыл бұрын
It aways feel very satisfying to watch tilemap painting
@GameEndeavor4 жыл бұрын
Indeed, will be especially nice once I get everything else implemented and automated. Really looking forward to automating the grass decor process. Then the new areas will really start to pop.
@snugpig4 жыл бұрын
YAY NEW DEVLOGGGGGG love these vids
@GameEndeavor4 жыл бұрын
Thank you for watching them. :D
@gamedevstanislove4 жыл бұрын
XD
@warangel5804 жыл бұрын
0:54 rolling around skeletons, makes me think of Dark Souls :D
@GameEndeavor4 жыл бұрын
lol well I hate to disappoint but this will probably be pretty far from Dark Souls. :) I prefer simple easy going games. Combat isn't likely to be over challenging.
@gamedevstanislove4 жыл бұрын
Thank you! Keep it work! Very cool!
@triforceofstupidity1314 жыл бұрын
Oooh, very nice!
@GameEndeavor4 жыл бұрын
Thanks!
@ludosgd4 жыл бұрын
OMG I can't wait to straight-up fill a dungeon with 999999999 skellys and see if someone survives that :D Great job man!
@GameEndeavor4 жыл бұрын
lol, I'd be surprised if their computer could run that. xD Thank you!
@Т1000-м1и4 жыл бұрын
16 hours ago, 84 comments, 266 likes, 0 dislikes, 1,715 views, nice progress of growth, I think you`ve gained like 2K subs since I found your channel, I`ll not say like good job u best because that will have the completely ooposite effect, since the person would know that somebody likes something but wouldn`t know why and what, here`s that and yeah, just keep doing what you`re doing, your channel is going consistant road, not the hype road where you get very popular but then overnight lose everything, you can do mistakes and just keep up with this because a game like this is indeed a dream game of many.
@GameEndeavor4 жыл бұрын
This video is actually under performing relative to my growth trend so far though. :) My guess is that "level editor" isn't as hot of a topic as "base building" and "custom lighting".
@madhavaprasath39044 жыл бұрын
I like this mate
@GameEndeavor4 жыл бұрын
Me or the devlogs? o.O
@madhavaprasath39044 жыл бұрын
All you and devlogs and your tutorials helped me a lot I am learning godot your videos inspire me a lot 😄 good work we expect more from you
@quack29434 жыл бұрын
This game looks fun!
@GameEndeavor4 жыл бұрын
Thank you!
@jasonshere2 жыл бұрын
Mr. Endeavor, I've been binging your devlog videos over the last couple of days. Your work and videos are intriguing and inspiring. I both want to play your games and make my own. Question: I know you are still working hard on your games and systems but have you considered releasing you tools as Godot plugins or stand alone tools for novice game developers who want to create similar types of games? RPGMaker needs some more competition.
@GameEndeavor2 жыл бұрын
Howdy. :) Whenever I create a tool, I develop it in a way that is extremely specific to my projects, and I implement the bare minimum needed to do the task I need it to. Like this level editor for example, you couldn't use it to create interesting terrain. That's why the demo I released is very flat vs my latest video. I also abandoned this tool and moved onto something else. I'm using a custom plugin now that knows the layout of my room scenes to manipulate the tilemaps. I would need to develop the tools to be used by a more general user instead of just "getting the job done" hacky approach that I currently use to speed up my development. :) So yeah, no real interest in maintaining my tools publicly. They're just to speed up my own development, sorry.
@jasonshere2 жыл бұрын
@@GameEndeavor Thanks for the quick reply. That's understandable. I look forward to trying your games soon. Best of luck!
@IvanIvan-nj2to4 жыл бұрын
Very cool!
@GameEndeavor4 жыл бұрын
Indeed. It was a lot of work, but super worth it.
@GGCannon4 жыл бұрын
Question: When you said that it would not be possible to make the whole game into one single map, would it not be possible to make it into a single huge map, create an algorithm that breaks it into several smaller cells and dynamically renders only the cells around the player but keeps calculating events outside of the player field of view, so that it seems and feels that the whole world is one single living entity and things keep on happening even when you are away?
@GameEndeavor4 жыл бұрын
Possibly. The alternative I had in mind would be to store a time hash (in-game time) for when it was unloaded, and when it's loaded back it simulates how much time has passed. This would only work for simple time based things like plant growth, maybe a furnace, or something like that. :) I haven't tried it but that's what I was thinking of going with.
@demonofalltrades48604 жыл бұрын
WOO-HOO! New video
@operator80144 жыл бұрын
Do you think it would be possible to add a custom tile system? Like if I wanted to customize my house with my own hand-made flooring pattern?
@NeZversSounds4 жыл бұрын
How do you chunk the shade when it has parallax effect?
@GameEndeavor4 жыл бұрын
Inside the LevelEditor scene I set the scale to 1 so it doesn't parallax while editing. And I have it set up in such a way that it aligns with the grid when it has a scale of 1. I can't remember how tbh, because it has been a while, but yeah. It's using a CanvasLayer psuedo 3D parallax, which scales up the texture, so I made the texture bigger and scaled it back down iirc. It doesn't look right though, because it's not pixel perfect. But I'm thinking I can fix this by emulating my own pseudo 3D parallaxing with a parallax layer and the larger texture. I've done this before just not with this texture. It has the exact same effect but hopefully without the scaling up and then back down.
@woooopy94584 жыл бұрын
4:12 LBP MY MANNNN
@GameEndeavor4 жыл бұрын
So many fun times in that game. xD
@woooopy94584 жыл бұрын
@@GameEndeavor Yeah it's my favourite game of all time I had so many memories and friends on it, it's practically the reason why I love game dev so much and level design and all that. Great video btw
@withlessAsbestos4 жыл бұрын
Great devlog.
@GameEndeavor4 жыл бұрын
Thank you!
@FelipeOliveira-ph2uq4 жыл бұрын
I had the same stuttering problem when loading the chunks in a game I'm making. I fixed it by using two simple steps: 1- made a delay as in get_tree().create_timer(idle_frame, timeout) for each iteration of the map creation loop, meaning it won't create everything in the same frame but every row (or column) of tiles in a different frame, which is still very fast 2- for the player not to notice the map creation, I changed the direction the map is loaded from (the loop iteration order) so that it happens from the player outwards, which means that even if the chunk is not totally loaded, the player won't notice it. It worked very well for the mobile game I'm making, and my phone handles it like a charm!
@FelipeOliveira-ph2uq4 жыл бұрын
In other words, the tiles are loaded at runtime, and according to where the player comes from!
@Putzreid32072 жыл бұрын
This is amazing!!!!
@Obliv2103 жыл бұрын
cant you just scale everything down? giving you more space overall?
@stormstudios13 жыл бұрын
can you please give a tutorial or something on how you made the editor? me and the 3 other people trying to do this are going crazy trying to do it
@itsmeSTYJ3 жыл бұрын
This is super cooooooooooool!
@jenniferparke76994 жыл бұрын
Are you making new biomes for your game? For example desert?
@kianapoili3473 жыл бұрын
Could you make a chunk loading tutorial sometime? Would be very helpful.
@rainxcat77534 жыл бұрын
This is awesome.
@GameEndeavor4 жыл бұрын
Thanks!
@justanameonyourscreen59544 жыл бұрын
there's like 4 games exactly like this floating around KZbin...
@GameEndeavor4 жыл бұрын
What are they because I haven't seen any exactly like this.
@GameEndeavor4 жыл бұрын
Besides. This is my lifelong passion project. I honestly don't care if there were 50 just like this. If you don't like it, I honestly couldn't care less.
@justanameonyourscreen59544 жыл бұрын
Archvale for one...and it's cool man reminds me of old NES games...hope it comes out great
@GameEndeavor4 жыл бұрын
@@justanameonyourscreen5954 Figured that's where you were going. This game and archvale is nothing alike. Archvale is a high action procedural roguelike. This is a roleplaying game more in the vein of Final Fantasy with a splash of Zelda. Only similarity that I'm aware of the fact that we have floaty hands, which is a common mechanic in games where you need to separate the attack animation from the body in order to allow for 360 degree combat and not disrupt the running animation. Also the lack of a front and back animation but that's purely because I'm lazy and hate doing art. Thanks. Hopefully it does, but tbh it's just a game I've always wanted to make. If it does well then that's just a bonus for me.
@justanameonyourscreen59544 жыл бұрын
@@GameEndeavor good deal man...that's what it's all about right...the fun!
@yurtonturtlegames1882 жыл бұрын
This is like the first legend of zelda.
@GameEndeavor2 жыл бұрын
Zelda is a bit of inspiration, but gameplay is quite different. This is more of a western RPG.
@Pfffffffffffff3 жыл бұрын
Hey dude, nice work! I am trying to implement a chunking system like this too, but I am alas not as proficient at coding as you, would you care to do a tutorial on how you managed to pull this off?
@andromeda85994 жыл бұрын
Hi do you know any code that would play animations when you move.I’ve looked at tons of tuts but none work I use Godot too
@GameEndeavor4 жыл бұрын
Heartbeast has such tutorials I believe.
@bbluedev38734 жыл бұрын
Please How can I make shooting in Godot and attack system????
@totallyjustmagic4 жыл бұрын
Wow, really cool
@GameEndeavor4 жыл бұрын
Thank you!
@oliverscott46324 жыл бұрын
Hey awesome videos man! I heard that you are looking to add it so that the player can upload their own hand-crafted map for others to download and play. How are you planning to do this because I want something very similar for my game however I have only been programming for a year and a little bit and this seems quite confusing and complicated to me as I have never delved into networking. ( If you could do the general process rather than the Godot specific that would be great as I am currently using Unity )
@NateHeroic4 жыл бұрын
Oh man. Any way you’d want to add your tile system updates to the godot engine itself? The hotkey feature alone would be huge.
@GameEndeavor4 жыл бұрын
I feel like they don't have it in there for performance reasons? It's only a couple lines of code, and might affect performance when setting a lot of tiles, idk.
@mateusaires4 жыл бұрын
Omg, this is simply amazing... Planning on tutorials on this?
@sh0unakgg2744 жыл бұрын
Bro do u use godot or unity? BTW amazing devlog, keep them coming!!👍
@GameEndeavor4 жыл бұрын
Godot. Thank you! Will do. :)
@yksnidog4 жыл бұрын
After looking a few of your videos I'm asking myself: Wouldn't it be more skeleton-like if they collapse for a while and stand up with a second life? Also they could give the player half the loot at the first death and the other half after the second one...
@yksnidog4 жыл бұрын
Also it could be a nice touch if their eyes glow red in the dark only. ^^ And I know... it's a bit off topic...
@GameEndeavor4 жыл бұрын
Not at all off-topic. I actually don't like this in games though where the skeleton gets back up. And skellies are a common enemy, so I wouldn't want them to be frustrating. :) They're meant to be a quick and easy kill.
@yksnidog4 жыл бұрын
@@GameEndeavor Ah. I understand. But it can give some breath, if the player hits them twice and knows, the next hit after the comeback kills em. Also instead of colapsing, it could them be shaking standing up and refocusing. I just think they are missing something skellie-like... Maybe something making 'em bad to the bone. ;-) So maybe they drop bones as a currency (bone meal for growing seeds) or they lose a bone after a hit, and have to take the sword in the other hand or are croushing towards the player like terminator or.... I don't know.^^
@GameEndeavor4 жыл бұрын
@@yksnidog Hahaha. I'll make a note of it, thank you. :D
@nowherebrain4 жыл бұрын
starting to come along really, really well....do you think you are going to do different biomes..like dessert or snowy? I think that would really make it pop...and bring it up to a a very high level...it already looks on par with commercial products...I know you're one guy...so...kudo's really amazing. I will pick up a copy.
@GameEndeavor4 жыл бұрын
Yeah, I'm considering different biomes. Though I don't want to do desert, imo they're usually very meh and cliche. Unless I can find some way to spice it up. Snowy is really cliche too, but I think it could have a nice aesthetic, so I'm considering it. :)
@nowherebrain4 жыл бұрын
@@GameEndeavor no need to respond, but, I am really looking forward to what you come up with.
@nwhatchel3 жыл бұрын
How did you learn Godot so well?
@marrero171ify4 жыл бұрын
That's pretty darn cool! Do the atlas tiles and stuff still work too?
@GameEndeavor4 жыл бұрын
Indeed, everything works as expected, I'm just managing the TileMaps through code rather than the editor.
@halobread4 жыл бұрын
You should make a gles2 version, gles3 does not run on a lot of computere
@derpiestdude10973 жыл бұрын
why didn’t you use procedural generation -_-
@GameEndeavor3 жыл бұрын
Because I don't like procedural generation...
@Chevifier4 жыл бұрын
Hmmn I thought godot managed large tilemaps pretty well by not rendering tiles that are off screen. But you must have a reason you did it in the first place. Then again i have a mid-high end workstation so im not sure.
@GameEndeavor4 жыл бұрын
It's pretty good but it does seem to start bogging down as the levels get bigger. It's an issue I encountered on another game. I also have mid-high end computer and still encounter issues with a large enough map, though it may not have been entirely the fault of TileMaps but everything else in the scene. Which this thing is going to manage as well. I didn't get it implemented in time for the video but it'll unload entities that are within the chunk boundaries so that I don't have a skelly running around a mile off when he can't influence anything the character does.
@Chevifier4 жыл бұрын
@@GameEndeavor Yeah its probably all the other objects in the world that is using the process and physics_process functions. My approach would be to have a manager that loads the objects that are within a certain range to the player (on a different thread) and despawn stuff outside that range, but youre already deep in your approach to it already😅
@XvirusX4 жыл бұрын
wow the game looks amazing! I totally going to buy it when its out :D i think with more enemy npc's and pets this game can be better then minecraft :O you got sub and like from me :)
@GameEndeavor4 жыл бұрын
Haha. That's quite the compliment, thank you. :) There will be plenty of NPCs and pets. I'm in vertical slice mode atm, so I wouldn't expect it for a bit, but definately will see more as the game progresses. :)
@LittleBubble_4 жыл бұрын
How do,you make these pixel
@GameEndeavor4 жыл бұрын
With Aseprite and a drawing tablet.
@LittleBubble_4 жыл бұрын
@@GameEndeavor thanks
@kestanecihasanpubg4 жыл бұрын
where can I contact to you? i need some help about raycasts
@GameEndeavor4 жыл бұрын
I'm not able to give one-on-one help right now, but there's a link in the description to my Discord where you'll find a questions channel. Many capable people hang around there that love to help. :)
@sugarwaifu72113 жыл бұрын
Where u making game ? I mean platform (unity? ) *sorry i from poland i cant speak english* ^^"
@GameEndeavor3 жыл бұрын
I'm using the Godot Engine. :)
@sugarwaifu72113 жыл бұрын
@@GameEndeavor ok thank you ^^
@animerov2862 жыл бұрын
I like your Texas accent,are you from Texas?
@GameEndeavor2 жыл бұрын
I'm not. It's an Appalachian accent. I'm from North Carolina. :)
@Marmarmargier4 жыл бұрын
I have an idea how about you can find after you exit the dungeon three tents with three elven brothers in them and they are for each class so there is the oldest one who is a roug and pretty cocy there is the middle child the warrior he's a nice guy but also a bit dumb and then there is the junges one who is a small wisard maby with glasses and he is a bit shy and a huge nerd
@fdnobleza9444 жыл бұрын
I think you need a boss level
@fdnobleza9444 жыл бұрын
You need a boss that's the epic things in a game
@Any_key4044 жыл бұрын
My take away: Don’t bother reading documentation.
@KyleLuce4 жыл бұрын
Naw Godot has great docs... Just some features are documented better than others. I think it's just a matter of folks that commit the features creating follow-up stories and PRs to document their work. As always improvement needed
@GameEndeavor4 жыл бұрын
I love reading the documentation. It's where I find all the cool stuff.
@snowfloofcathug4 жыл бұрын
Waddles!
@benrex77754 жыл бұрын
I guess I will also make a boring nice comment. Level editors are always cool.
@GameEndeavor4 жыл бұрын
And I will make a boring nice reply. Indeed. :)
@benrex77754 жыл бұрын
@@GameEndeavor That's what I enjoy the small KZbin channels (that have actually content worth watching). They reply and the reply is not some generalized answer. I know some channels that basically only write "thanks for watching" no matter what the comment was.
@samuelhache90364 жыл бұрын
This game will make me lose my job :D
@GameEndeavor4 жыл бұрын
lol, you have a few years to start saving then. xD
@cr4mh4 жыл бұрын
nice! lmao boring comment but whatever
@GameEndeavor4 жыл бұрын
lol, less boring though when you joke about it being boring.
@isgoldsilver4 жыл бұрын
your voice is so monotone hm
@GameEndeavor4 жыл бұрын
Probably due to exhaustion. :) It has been a long couple of weeks. I'm ready for my day off.