I am genuinely honored that you made a whole video and project just out of the urge to prove me wrong. Well done, and well played. I have subscribed. If you are reading this and you are not Kene, you should too.
@kazuala10 ай бұрын
Guys, I can't believe, there are actually people with good sportsmanship in the world
@KiddyKene10 ай бұрын
Hahah thanks for the good spirit
@PalmDEV10 ай бұрын
@@KiddyKene You deserve it for sure! The video was impressive!
@ITR10 ай бұрын
I'm curious, did you confuse AI and ML with each other?
@Mazerine10 ай бұрын
XD
@HarpanW10 ай бұрын
As someone with a bit of command experience, the hardcoding of 360 angles TWO TIMES wanted me to throw myself out of the window
@patfre10 ай бұрын
EDIT: SHUT UP it’s been 7 months stop telling me the same f****** thing over and over. Look up the difference between hardcoding and AI it’s NOT THE SAME and this is HARDCODING so shut the f up now.
@PythonicIe10 ай бұрын
@@patfre That just isnt true. Rule-based AI is, in fact, a branch of AI-it follows predefined rules to make decisions. In this case, the system uses rule-based AI by spawning all possible locations to move to and then deciding the best course of action based on a set of rules. This AI literally jumps in all directions, and if nothing works it pulls back on the jump and if that still doesn't work, it repeats the process until it gets the desired outcome, or if it reaches a dead end, using rules it figures out it aint doing jack for shit and back tracks and checks again if its doing anything, and keeps backtracking until it can continue. This aligns with the literal definition of machine learning, Consider any other machine learning program designed to figure out the optimal way to complete a task, like finishing a race. Lets take a Trackmania AI I saw once, The rules are simple, if a movement puts your time behind a previous run, then thats bad, dont do it next time, but if an action makes your time faster than a previous run, than do that action until you figure out a better way, and it repeats that thousands of times until you have a perfect run that beats humans. its literally the same concept, but here, if a jump makes you touch the kill range its game over- re try, but if you succeed than thats perfect, keep going, its just a simpler rule set with MUCH less room for error, which makes it seem like its not machine learning when it's just simpler. It is literally doing what AI is, what are you guys complaining about, just because its simpler, yes its hard-coded, but that doesn't make it any less of an AI, it is a program that can learn how to complete a puzzle. Its almost like you guys are expecting Kiddy to code Chatgpt when thats not what most problem solving AI's are, they are programs that do stuff on a rule set THAT IS HARD CODED, of course there are better ways to do the angle stuff, I get the op's post, but you are just spouting bullshit.
@patfre10 ай бұрын
@@PythonicIe the thing you see here is called depth first search which is an algorithm and NOT AI
@PythonicIe10 ай бұрын
@@patfre The learning aspect comes from the exploration and evaluation of different paths. The AI is making decisions based on the outcomes of its previous attempts, and it learns to avoid paths that lead to undesirable results (e.g., falling into the death area). This kind of learning through exploration and feedback is a fundamental aspect of machine learning, while it may not be Absolute Artificial Intelligence(like most problem solving algorithms), the 'AI' system, which uses DFS for path exploration and combines it with decision-making and learning components to find and utilize the most optimal path through the parkour course, can be classified as a form of reinforcement learning within the broader domain of machine learning, the very fact it uses its knowledge to take the best path to the end after its training classes it as Machine Learning, which is an application of AI. I guess I was being harsh, we both arent wrong here and Kiddy can indeed call what he made AI as it does fall under the branch
@patfre10 ай бұрын
@@PythonicIe what your saying is exactly what depth first search algorithm does and it is NOT EVER AI seriously how is this so damn difficult to understand? And algorithm is an algorithm end of story.
@FireFox2313-di6bk10 ай бұрын
As a programmer, all this hard coding hurt my soul
@thenikita242210 ай бұрын
Same bruh
@Timblizzer10 ай бұрын
The pain
@AquaQuokka10 ай бұрын
Future proofing? What's that?
@LucyFur.10 ай бұрын
same
@lu2000luk10 ай бұрын
fr
@chipichipichapachapaWHY10 ай бұрын
Something people are forgetting is that command blocks and redstone are Turing complete, meaning they can create any other Turing complete machine or just something the Turing complete machine could do. So, you could use that fact to immediately prove that artificial intelligence is possible in Minecraft.
@hunterchichester57208 ай бұрын
eEeEeErRRrmMmM AaAAaCcCcTtuUaLllyYy
@kaustubhpandey13958 ай бұрын
Yes!!! People are saying it's not AI because of all the hardcoding But its a simple AI just because it has memory and a winning/losing state The hardcoded stuff can actually be programmed because of the turing completeness! You just need the correct algorithms for sin/cos/better AI algorithm and machine learning concepts Minecraft can do it all
@TroyLaurin7 ай бұрын
I think that's only correct with infinite simulation distance
@zackbuildit886 ай бұрын
@@TroyLaurinTuring completion proofs assume that hardware limitations are ignored, only software. In this case, the "hardware" is Minecraft and its render distance, so we ignore their limits and just assume they're infinite
@TroyLaurin6 ай бұрын
@@zackbuildit88 I'm willing to believe that proofs of Turing completeness ignore hardware limitations, but the comment that I was responding to was "immediately prove that artificial intelligence is possible in Minecraft"
@TheOscar0810 ай бұрын
aw man we didnt get to see it complete the labyrinth in the end properly like he did with the parkour
@stealthemoon88999 ай бұрын
I was so upset because of that lol
@Ratz9910 ай бұрын
there is a WAAAY better way to do the direction, you make a scoreboard that you constantly add 0.1 to and set it to 0 when we reach 360, which you also make it convert to storage in /execute, we use that and /data modify to set it to the value in a specific integer, so we do it for x , and z. That's it.
@williamroe890510 ай бұрын
or just only do like 30 of the values, which is probably good enough
@Zomplexx10 ай бұрын
my guy is speaking enchantment table
@Ratz9910 ай бұрын
@@williamroe8905 well it has to move like a player, a player doesn't go to one spot every single time
@williamroe890510 ай бұрын
@@Ratz99 I think the quality of movement from 30 angles would be just as good
@MrFiveHimself10 ай бұрын
@@Ratz99yeah but then again, 30 jumps is gonna be around 12 times faster than doing all 360. Plus you can probably run several different jump distances sequentially if you individually if you only run 30 different angles. Especially if you only calculate 1 angle at a time.
@battletechpropaganda10 ай бұрын
he did it boys, he actually made sin, cos, and tan useful
@-duck.-.duck.7779 ай бұрын
He did
@meijuta9 ай бұрын
It has always been very much so. When was that ever contested??
@dishwasherdetergentsigma8 ай бұрын
this depends on what job/things you do but since, cos, and tan are VERY useful, like to find height of a wall using shadow length*tan(angle of sunlight) also sin and cos are used to graph things like sound and light waves, which in music, phonology, and things like noise cancelling earphones all use, cosine and sine can also enable the deaf to use devices to hear, so this isnt to be rude but sin, cos, and tan are very very useful
@gamerman55008 ай бұрын
@@dishwasherdetergentsigma I definitely agree with most of what you said but WHY did you include finding the height of a wall???????????? that's one of the worst (real world) applications for trig when you could use so many other faster methods that don't depend on it being a sunny day with no clouds
@dishwasherdetergentsigma8 ай бұрын
@@gamerman5500because architecture
@aryananjayan10 ай бұрын
One must imagine Kiddy Kene happy building ALL those command block towers...
@KKJKJH10 ай бұрын
sisyphus reference?
@modahabbab9 ай бұрын
one must imagine kiddy kene sane
@Thekindpaysoff3 ай бұрын
Frfr
@gametalk31493 ай бұрын
@@KKJKJH 9/11 reference
@KKJKJH3 ай бұрын
@@gametalk3149 :trol:
@jimmyfennelly26410 ай бұрын
The reason you hit a motion vector of [0,0,0] halfway between the jump is actually correct in terms of physics. the motion vector is the velocity along a taken path, and in kinematics the peak of a thrown curve with respect to gravity always has a velocity vector of [0,0,0]. After that point, the velocity goes from positive to negative and begins its descent
@jblock967510 ай бұрын
I think you mean vertical velocity, the armor stand shouldn't stop moving forward midway through the jump
@Gabriel-rg7cy5 ай бұрын
This is true for real life, but the way games use velocity is different, the velocity is actually the forces, so it shouldn't vanish mid air
@2Strict10 ай бұрын
“And I took that personally”
@-duck.-.duck.7779 ай бұрын
What@@RobloxPrompt
@worsegameroblox10 ай бұрын
That must've taken so long! You deserve this my friend ❤
@KiddyKene10 ай бұрын
appreciate it
@Alfred-Neuman10 ай бұрын
@@KiddyKene I don't know if there is already some tools that allow you to fill command blocks from a TXT file containing your list of commands but I think it would be pretty easy to write one in Python or AutoHotkey. This script would read a file line-by-line, move Steve to the next command block by sending keystrokes, open the block and paste the command inside it, etc... With this method it would still take you some time but it should be able to fill hundreds of command blocks automatically.
@FriedMonkey36210 ай бұрын
@@Alfred-Neumanor generate a Minecraft structure file
@Omena0MC10 ай бұрын
Yeah....
@RandomGamingDev10 ай бұрын
Great video, but there's a better (and much shorter) way to calculate sine and cosine using a shortened Taylor Series. The Taylor Series approximates sine and cosine through an infinite sum that gradually gets closer to sine and cosine's true values (this is actually how trig operations are often dealt with in math), but you don't need infinite accuracy, especially if you use modulo to restrict everything to { -π/2 < x < π/2 } for sin(x) & cos(x) which is much more accurate due to being located at the center. Just take the infinite sum and cut it off to a certain point (by changing the infinity sign on top of the sum operator) when its accurate enough (I think 2 should be more than enough for your purposes). Then, just simplify down the equation until you get an easy to use calculation. For instance, for the the Taylor Series of sine shortened to sum up to 2 we get x - (x^3 - (x^5/20))/6. This is very accurate at less than 0.5% error even at the extremes within { -π/2 < x < π/2 } btw if you do read this I challenge you to build an actual neural network instead of a decision tree (I recommend using a dense network + backpropagation)
@Beatrix-VR10 ай бұрын
Talor swif
@RandomGamingDev10 ай бұрын
@@Beatrix-VR lmao
@hugohugs930610 ай бұрын
I stopped read after 5lines 😂
@Bohemianism_10 ай бұрын
or even better, do /tp ^ ^ ^1 on an armour stand to move 1 block forward in whatever direction it's facing, and then measure the change in x and change in z, and since you know the magnitude of the change in displacement vector is 1, that will give you the cosine and sine. haven't worked with mc commands/datapacks in a while tho so i don't remember which is which.
@RandomGamingDev10 ай бұрын
@@Bohemianism_ While that does work, the issue with that is the fact that it uses an armorstand, which can be easily destroyed, lost, is harder to copy between builds and datapacks, and is in general, annoying to deal with. The shortened Taylor Series method means no dealing with armorstands and easy storage and manipulation (like copying and pasting) as well as having control over the accuracy as well as having EVERYTHING managed on the scoreboard which means that values can be more easily manipulated. So while the armorstand strategy works, I personally would recommend the shortened Taylor series over it just for its ease of use and the amount of control you have over it.
@change8628 ай бұрын
6:26 don't think we didn't notice the "kiss" my boy 😂😂
@Badcakee2 ай бұрын
lol I noticed that too
@meqs9 ай бұрын
I have to try this myself 😂
@garysoh33479 ай бұрын
Hello,villager ai song
@bobby123769 ай бұрын
@@garysoh3347hello, skibidi toiler song
@abocwsg23288 ай бұрын
🤖
@AquaQuokka10 ай бұрын
I only recently discovered your channel and you've already become one of my favourite tech KZbinrs. Props to you and your hard work.
@ThatGithubGuy10 ай бұрын
Smae
@dimani12810 ай бұрын
Same
@photoncraft110910 ай бұрын
Smae
@Frogable10 ай бұрын
smae
@PlzDoNotTheFade10 ай бұрын
Msae
@idk5975010 ай бұрын
0:44 bro really said: wake up to reality
@sillyhypernova10 ай бұрын
bro is batshit insane in a good way
@veuriam10 ай бұрын
7:45 Nooo my friend you have forgotten the pythagorean theorem!
@obitouchiha82169 ай бұрын
Father wants-mathematician Mother wants-coder Kid wants- minecraft youtuber Result-😂
@lollypop-xq7qk5 ай бұрын
lol
@ycstudio668010 ай бұрын
I never knew AI took over Minecraft. (I'm looking at you Elon)
@patfre10 ай бұрын
It also didn’t this has as little AI as the printer
@dreamtwerks106910 ай бұрын
it is ai learning, rule based aproach.@@patfre rule is: search where theres blocks to move. move if possible, if not go back and try again. reach end = win. if was not ai he would have to set each movement by itself, you can literally see the machine deciding where to move, a bit hardcoding but still ai. in mc theres no way he would make a learning based aproach
@cewla334810 ай бұрын
@@patfre boo hoo you expect someone to make chatGPT in minecraft. get a grip on what is feasible.
@kolterdyx10 ай бұрын
@@cewla3348 This is more of a pathfinding algorithm. Each individual follows a set of instructions instead of deducing the next action based on the current input. Fred doesn't know anything about it's own state, because it is just a visual representation of a fixed set of jumps that he blindly follows. If you put fred in a new course, he will always fail unless you retrain him, and that new fred will forget everything about the original course. An AI (ML model) would have some inputs that give it information about it's surroundings, and based on that information, it could store data that helps it make the correct jumps. This method would result in an AI that would make jumps determined on the actual course, and not on a predefined set of instructions, and would be capable of traversing new courses without retraining
@carbondioxide-c1s9 ай бұрын
@@cewla3348 , do you even have a pinch of knowledge about making ai? any one who has watched the first 3-5 minutes of an actual ai video will know that an ai need: input (aka a number value that can be processed), a layer with internal neurons (one neuron takes info from the input or another neuron from the previous layer and does some math that is basically the sum of all the inputs multiplied by there corresponding weight and then a mathematical function that i forgot the name of) and output (if you don't know what output could be then that would surprize me). respectfully, no, i don't expect him to make a gpt model but he could at least try to make an actual ai. even one layer with 1 neuron would be fine, just don't use AI in your title as clickbait
@Maramowicz10 ай бұрын
That's actually not AI, that's just pretty smart path finding algorithm :) If you really need for it to be a AI you need: 1. vision system (AI must "see" things around it) 2. training without "manual corrections" (like that your "AI" can find incorrect path due to marks) 3. training with trials&errors (so AI even if do error can "understand" it's error and correct that) So good luck with learning about perceptrons, neural networks, biases... stuff like that ;) BTW. Still, good job. I don't want to say "Screw that, that's not real AI", but much more "It's not AI, but as something simmilar to AI this is pretty good"
@lephobix10 ай бұрын
Exactly
@magicsasafras34146 ай бұрын
Omg finally, someone said it
@sycco423 ай бұрын
so its artificial and kinda intelligent? sounds like ai to me
@J0rdan06910 ай бұрын
I'd call this a maze solving algorithm that does parkour on the side.
@Txndre10 ай бұрын
Could anyone stop you at this point ? (Keep doing it, you're insane !)
@ahmedselim721010 ай бұрын
Stage 4 cancer:
@GDGAI10 ай бұрын
This is amazing! I can’t believe this is possible in vanilla Minecraft.
@carbondioxide-c1s9 ай бұрын
it'n not actual ai tho
@forbiddenbox7 ай бұрын
. @@carbondioxide-c1s
@thenikita242210 ай бұрын
Learn how to place command blocks WITH nbt data using python so you could yeet the values in to the command blocks within the loop so you wouldn’t have to annually do this (sorry for my bad English)
@logan45110 ай бұрын
School ❌️ video from you✅️ Good video.
@Simon-uy4gl10 ай бұрын
The only thing that would be now left to do, is to give the the ai intelligence, that it always looks fow the goal and the how it could get there in the shortest amount of jumps...
@sugarfuelledlad439610 ай бұрын
Ignore all the people talking about how hard codes it is, your work is still worthy of the title and time you put into it.
@1personithink10 ай бұрын
Have you tried using structure blocks and another scoreboard for the rows and collums of memory? Using a scoreboard that counts each column (just an increment each time it needs more memory) and then adding a row when you need a row. (after 5 columns you add a row and reset the counter)
@gasic712910 ай бұрын
@Dr.KGaming 🤡
@1personithink10 ай бұрын
@@gasic7129
@s7z7gy10 ай бұрын
@Dr.KGaming👹
@thejalanman190110 ай бұрын
@Dr.KGaming 🤡🤡🤡
@game-tips-10110 ай бұрын
@Dr.KGaming🤡🤡
@Bouta_question_my_life10 ай бұрын
i love how he "cured" his dementia but then gave him alzheimers a few minutes later
@imagineexistance453810 ай бұрын
Calculated all the angles you needed for anything within a 4 radius circle Ring 1: 0.0, 45.0, 90.0, 135.0, 180.0, 225.0, 270.0, 315.0 Ring 2: 26.6, 45.0, 63.4, 116.6, 135.0, 153.4, 206.6, 225.0, 243.4, 296.6, 315.0, 333.4 Ring 3: 18.4, 33.7, 56.3, 71.6, 108.4, 123.7, 146.3, 161.6, 198.4, 213.7, 236.3, 251.6, 288.4, 303.7, 326.3, 341.6 covers all degrees that could be blocks as for the parabolics, you'd only need to account for the center of each block a player could jump to, which should have uniform y velocity per "ring"
@imagineexistance453810 ай бұрын
a 45 or
@WaMoon51510 ай бұрын
Every video of yours blows my mind because ITS SO HARD TO MAKE SOMETHING LIKE THIS OMG
@Mcneds10 ай бұрын
This actually so funny i just finished making my own parkour generator lol
@JonasHoffmann23010 ай бұрын
it it possible to combine the two maps?
@alexsgarbagehut25178 ай бұрын
As its vanilla minecraft, it would be almost impossible to give the AI raycasts, so its kinda hard to make ai do real "training" not just "remembering what is the best score from the previous generation" , also you should have given the ai movements like "just jump" or "just move x blocks forward" or 'jump x blocks forward"(Ik that would be suffering but it would be worth it) so it could make better jumps and more choices to do. Also your ai cant make choices while being in the air, and its making it quite not able to do "neo jumps" and other tricks.
@M.WBlue_Jay10 ай бұрын
Congrats, you made me more confused than I am when I watch most redstone tutorials.
@epiclazerpie16309 ай бұрын
holy shit, that is absolutely insane. i do have to wonder how difficult it would be to just edit the command blocks into the world file with your python script. it would definitely be less painful than all the manual coding you did lol
@wooftubeyt10 ай бұрын
this is absolutley insane
@tom-on7 ай бұрын
I love how the comment section is 50% people who actually understand how it works and have ideaz to make it better, and the other half has no clue
@Buzzumbud10 ай бұрын
This guy could cure cancer if he wasn't too busy playing Minecraft.
@NotKoradio10 ай бұрын
you didnt even finish the vid
@GJcoOnline8 ай бұрын
You know, I have my honest respect for you, spending 2 months on a project so unimaginable to the regular minecrafter, you deserve far more than 125k, keep up the incredible work man💪
@lukelawless522610 ай бұрын
It's a good day when Kiddy Kene post, he deserves 1m. Edit: Also love the Steven Universe music.
@ozthebeeman4 ай бұрын
I literally got tiered of listening to my professor talk about python took a break to watch this. I have a new psychological theory, if you add memes and good editing you can make any boring concept insanely interesting.
@RaisedEyebrowEmojii10 ай бұрын
This mf actually reinvented assembly code just to give armor stands alzheimer. Respect.
@SuperLlama8888810 ай бұрын
Wdym assembly?
@ChlorinightS10 ай бұрын
@@SuperLlama88888 assembly is a language
@SuperLlama8888810 ай бұрын
@@ChlorinightS Ik, I was asking the commentor to elaborate what they meant by reinventing assembly code
@CasMcAss10 ай бұрын
this made me laugh out loud definitely a brand new sentence
@jubinha10 ай бұрын
This made me genuinely laugh out loud
@MattWyndham10 ай бұрын
Mad respect for coding this in command blocks. It's the worst programming language
@AnthonyDeSouza-m3c10 ай бұрын
Replaying the stored graph really just makes this breadth first search, not really reinforcement learning or AI. That said, this is one of the coolest videos I've seen in a while.
@YT7mc10 ай бұрын
I agree it's not reinforcement learning, but i would argue it _is_ still AI. There's no rigid definition of AI, so in one sense, anything that attempts to think is still "artificial intelligence," even the CPUs in mario kart 64.
@rytan451610 ай бұрын
I hate to say "well actually" to your well actually, but well actually, it's depth first search
@AnthonyDeSouza-m3c10 ай бұрын
@@rytan4516 It's not. BFS means every single branch would be explored for each platform before continuing, which is exactly what this does
@rytan451610 ай бұрын
@@AnthonyDeSouza-m3c BFS, or breadth-first search, means searching every node of the same rank at the same time. Here, we don't see the node on the left being searched immediately before the node on the right. We see the node on the left be searched, and then we see a node next to that be searched, etc. until a dead end is reached and backtracking is forced. This backtracking behavior is characteristic of depth-first search.
@havenselph10 ай бұрын
@@AnthonyDeSouza-m3c BFS is where you pick a node and traverse all its child nodes then begin traversing those children's children right? Isnt DFS when you fully traverse one node before returning to the first one with children not traversed?
@SypherBlitz9 ай бұрын
I love this man’s sense of humor, I think I’ll stick around.
@Kabukkafa10 ай бұрын
"Command Blocks Ide" the mod that can help u with ACCESSING EVERY COMMAND BLOCK THAT TOUCHES EACH OTHER and FINALLY ENTERABLE COMMANDS JUST LIKE NORMAL CODING
@JonasHoffmann23010 ай бұрын
=-30 hours work=🤯
@-duck.-.duck.7779 ай бұрын
No mods tho
@AleahFlores-169 ай бұрын
@@-duck.-.duck.777 true
@Kabukkafa9 ай бұрын
@@-duck.-.duck.777 It's just helper he can do all that without mod but mod is just for helping him
@travisworts62499 ай бұрын
It's vanilla Minecraft that's the whole point.
@gemerpyros10 ай бұрын
Holy shit, this is honestly really sick goodjob man
@CubsYT8 ай бұрын
I do think Palm has a point though. What you created here is a pathfinding algorithm, not a generalized Machine Learning algorithm like what you brought up with the Reinforcement Learning wiki page. For your next project you should absolutely see if you can create a Machine Learning algorithm that learns how to parcour, not one that just finds a path in a single pre-built map
@Tetra._08 ай бұрын
oh hi i did not expect to see you here
@aarnealplayzgames95804 ай бұрын
Maybe ther should be an ai that can generate a parkour course
@MAML_3 ай бұрын
@@aarnealplayzgames9580 make a list of possible parkour jumps then generate them in order and solve the stupid dummy annoying very bad no good edge cases
@observermc386710 ай бұрын
I make data packs and I feel like there is some masochism involved when making things with commands
@electricmcpro88148 ай бұрын
As an AI, your Minecraft is very Parkoury.
@amfudercooler10 ай бұрын
this dude is so underrated
@The-EJ-Factor8 ай бұрын
As a cs major I feel bad when you just say that no one wants to hear the coding when I really want to hear more about the coding.
@henrisendelbach10 ай бұрын
Great idea, i will try to do my best at optimizing…
@commandpro449210 ай бұрын
The amount of command blocks used hurt my brain lol. If I were to do this I would suggest making a way for the "ai" to generally know where which jump is with beforehand like with armor stands placed on each block with a numbered tag and instead of using 360 degree armor stand summoning I would summon like ±2.5° while facing either the numbered tag its on plus 1 or just generally higher than the one it's on to be able to find short cuts
@in110 ай бұрын
I mean this isn't a neural network but more like a maze solving algorithm, but great job
@JordanMetroidManiac10 ай бұрын
Mindustry lets you code but it’s super basic, like redstone in MC. You can make all kinds of AI inside Mindustry!
@unique_storm_77710 ай бұрын
So the best command block wizard is back ? Interesting 👍
@The-EJ-Factor8 ай бұрын
For your last statement, that’s rather broad. But have you ever heard of the game turning complete, I made an ai in that game.
@rock_rock10 ай бұрын
Now make an one where the *A.I.* is given eyes.. One of my random ideas is to use arrows that are shot from the eyes of the armour stand, and then check where they collide. Or you can figure out another ray casting method. I'll let you figure out the rest of the details. 👍
@CloTheVA9 ай бұрын
This video feels like a successor of The Science from game theory (formerly) snd ShoddyCast originally, good work :D
@Ryanmatix10 ай бұрын
Genuinly top tier content
@lolaibus59716 ай бұрын
Who knew a block game could cause a grown man clinical depression
@theblckbird10 ай бұрын
The last video was AI: AI is a program that does something human like. Also, AFAIK are commands/command blocks turing complete so it really is possible (as you have proven)
@LarkeyFactorial10 ай бұрын
halting problem:
@sundown456brick10 ай бұрын
still midway through your torture i mean, video looking really nice, also exploded a bunch of inspiration on my face ty
@sundown456brick10 ай бұрын
now with the video over id just add some changes to this, maybe start with the hard coding part. please dont do that to us and especially not to u again u hardcoded so much stuff mah boy😭 hopefully we will see a part 2 in some weeks with some improvements
@musicsixtyseven10 ай бұрын
this is really impressive but it's still not ai if it just checks for all possible combinations
@AnEnderNon9 ай бұрын
everything isn't AI
@SaishoVibes10 ай бұрын
the thing that hurt my soul is that with the programming you could have had the script you ran to get the angles print the actual in-game command to copy-paste You earned a sub for that
@jestevsgamedevchannel10 ай бұрын
VERY COOL
@steakcakegrillbake5444Ай бұрын
PUT THIS THING IN MINECRAFT CIVILIZATION AND LET IT COOK
@donutguy80410 ай бұрын
The pronunciation of cos and sin killed me
@GWTW.10 ай бұрын
This is a legendary feat in the minecraft community.
@PriggarGaming10 ай бұрын
It's not pronounced sin it's called sine
@SweatyHandsCrazy6 ай бұрын
I’m pretty sure it’s pronounced as sine
@lollypop-xq7qk5 ай бұрын
shhhhh
@justrad76378 ай бұрын
Ok but what about jumps that require you to turn mid-air
@Tomscout110 ай бұрын
you should use a timer next time you do these coding vids so we could see at the end how long it took
@CraftyMasterman10 ай бұрын
duuuuude this video was so well made holy moly!!!! i love random techy stuff like this
@KiddyKene10 ай бұрын
oh why hello Craftymasterman
@redthunder618310 ай бұрын
Uuuh, that’s not really AI either? That’s just a brute force algorithm that tries every single possible outcome… You could say it’s machine learning ig, but when people say AI they are usually referring to artificial neural networks, this is just a brute force algorithm.
@cewla334810 ай бұрын
it is machine learning. you're expecting too much from a BLOCK GAME.
@redthunder618310 ай бұрын
@@cewla3348 no its not even that though, anyone who has ever even attempted anything in ML, would agree that this is nothing more than a brute force algorithm. The whole idea of artificial inteligence is that it approximates the brute force "perfec" algorithm to get something mostly correct while being physically possible to compute. AI is a nothing more than a function approximator, where the math equation/function that it is approximating is the highly complex equation that perfectly describes the entire english language (as a chatGPT example), where that equation, although technically exixts, does not practically exist. He mentioned reinforcement learning earlier in the video, though he used absolutly no reinforcement learning concepts. and i am not expecting too much from a block game, bc ppl have already made realy artificial neural networks in mc years ago, only using redstone, no commands... it is 110% possible with commands...
@FriedMonkey3627 ай бұрын
@@redthunder6183CodeBullet a yter who mostly does "ai" things uses that
@miosoderberg660210 ай бұрын
That altzimers thing where it redos it's steps, apply it to chess and there won't be enough atomes in the world to keep the data (probably).
@Giorno-Giovanna-Ita10 ай бұрын
Hi
@akira_kom10 ай бұрын
This guy is 1st
@redallahnassreddine477310 ай бұрын
As someone who never knew how to use command block I’m deeply sorry for your agony
@minetomek10 ай бұрын
Why aren't you using data packs? It's easier to manage and with a good editor (like vscode) and an extension pack it's really easy. Additionally there are tools like JMC that change making data packs like coding in javascript.
@nighthawkgaming295310 ай бұрын
I believe it’s because it is a challenge to do something like this. Also, other people have made ai with data packs already so it’s a new idea to do it with just command blocks
@minetomek10 ай бұрын
@@nighthawkgaming2953 but datapacks are commands but just in files
@TheRealKil7 ай бұрын
Great video! I doubt you ever want to work on this again but I would recommend looking into path finding algorithms to see if you can implement that into your AI. It would make the amount of time it takes to train a lot shorter. However it would probably be very difficult if you want to make significant improvements. Also a simple thing to increase performance at the cost of how good the AI is at completing a course would be to decrease the amount of angles it jumps. Maybe instead of 0, 1, 2, 3, 4 all the way to 359 degrees could be having 0, 2, 4, 6, 8 all the way to 358 degrees or another could be having only common angles, 0, 30, 45, 60 and their other quadrant equivalents.
@KnotXackly10 ай бұрын
What is this! You are an insane Minecraft engineer, and someone with an iron will to make something so tedious and extraordinary as this! I don't really know anything about maths and armorstand scoreboards and such, but I do know enough to realize that this neurological creation is way beyond me.
@karlgtske901610 ай бұрын
this guy is a master mind. its crazy managed to do this solo
@JMRstudiosYT10 ай бұрын
This is honestly insane. GG bro.
@Unknown-op8nb10 ай бұрын
Maybe if your fred could recognize the ending it could find the way to the end easily since the ai knows the ending it wont go off exploring places but idk if that still counts as ai
@Vitusthe365410 ай бұрын
Nice Video!! And i love ur projects! Continue like this ^^
@Cactusgreen_2210 ай бұрын
U are the first person that made an AI in Minecraft
@Pxzzle0110 ай бұрын
Man all those guys who say this isnt AI its hardcoded please do it urself and see how hard that is 💀
@spedupbuilder41749 ай бұрын
An alternate method for the 360° of armor stands would be getting sine/cosine from teleporting a separate armor stand forward one block facing the degree you need, then storing the relative x and z position of that armor stand as another one's motion
@Zombrine213 ай бұрын
6:26 run “kiss” 💀
@fertilizerspike5 ай бұрын
First time I've ever heard a stack called "Alzheimer's"
@oglothenerd10 ай бұрын
This is impressive, but it isn't exactly AI still... you got close, but AI is actually very specific in how it works. Weights, biases, activation functions, etc...
@Femb0yLov3r10 ай бұрын
I have no clue half of the stuff you're saying, but it sounds smart
@zombiedracula59076 ай бұрын
Amazing, the only problem would be the corner jumps, slime block jumps and the ladder jumps maybe. Not sure if it would struggle with half block jumps or trapdoor jumps, but as it is now, it has great potential to get to places.
@cameronorcutt55059 ай бұрын
Fun fact, 5 block jumps are possible
@Heroix.10 ай бұрын
AMAZING VIDEO! I literally cant imagine the fatigue that you experienced making this video and the hours of editing behind it! well done!!! you earned 21 minutes of watch time lol
@Bansed10 ай бұрын
this would have been 1000x easier and faster using datapacks 😭
@plewiskamarcin4 ай бұрын
1:00 Kiddy Kene said: "I've made this beutiful ugly little Dojo" LLLLLLLOOOOOOOLLLLL
@MT_yt4 ай бұрын
You just earned a sub 😊, well done 👍, and btw there is a module named keyboard in python for typing using python, like you can put "/" as an initialiser for the program, you can just open a command block and just type "/" And the program can fill the command you want to do 360 times in this case. Just a module I came across and used it to make a timelapse in minecraft by making it automatically write 600 commands to update the day by 40 ticks and taking a screenshot, and made those 600 screenshots into a video using the ffmpeg module. To get a 10sec Timelapse @60fps! I know I could have just used replay mod but doing it fully with python sounded fun 😅. Anyway good work 🔥
@alistairmathie76323 ай бұрын
This is still not Ai though, this is just a maze solver algorithm