PART 2 OUT NOW! -> kzbin.info/www/bejne/jKKulISqeqadgKs Completely forgot to mention this in the tutorial but you can select certain fall guys props and change their colours/designs! Also Tom Jank made a really easy way to spin stuff using Verse, you can use that code here -> x.com/thomasjanky/status/1815789108049965466 . Might be more reliable than the sequencer.
@Delfar6 ай бұрын
I didn’t have the option of creating a new comment from my ipad. Thank you, I have being looking info about Fall Guys collab and your video is so complete, I learned how create basic maps too. ❤
@IXIXLE_6 ай бұрын
There’s more assets in UEFN than the actual fall guys creative 💀
@Catroll1116 ай бұрын
Except they are already coded in fg and uefg doesn't have some stuff like the floors you can easily change size of in fg
@raphael67636 ай бұрын
The problem at 9:39 where sequences don't loop even with loop playback enable seems to be a bug. You can temporarily fix it in UEFN by adding a "Play Function" when the sequence stops (On Stopped), and it will repeat continuously. By the way great video, thank you!
@howtwoboss6 ай бұрын
I think the issue was more that there was desync with the platforms, as when I jumped off at 9:39, I jumped off at where I would have been if the sequence kept playing rather than it stopping. I remember there was an issue with the sequencer not replaying a few weeks back but it got fixed so I'm not sure if it's back or something else.
@Fallen-Champ6 ай бұрын
Later in the video I noticed you mentioned that you could have used a prop-mover, just wondering if you know of an easy way to do rotation with the prop mover as we only did up / down / forward / back type movements. Thank you for the info on Fall Guys also, excellent info.
@Catroll1116 ай бұрын
@@Fallen-Champdon't think so, even though it's been in the files for years already
@CodeGibby6 ай бұрын
Cant wait to have a map ready for august 6th. also very underated videos 🙏
@YT4ZAYAN6 ай бұрын
Thank you! This helped. Looking forward to building in Unreal Engine! 👌
@fantumde6 ай бұрын
Fall Guys in Fortnite is crazy... I'm excited to see what comes next😂
@PMGEdits5 ай бұрын
Nice one👏🏻
@sleynou14036 ай бұрын
thank you man
@frostman41526 ай бұрын
2 week game jam baby let’s get it!
@Dakey_Official5 ай бұрын
hi how can use colision ? i have created some bells but unfortunatelly they have no collision and doesnt touch the actor into the scene. i´ve tried to create a blueprint anyway theres no static mesh. :(
@howtwoboss5 ай бұрын
In my foliage mode tutorial I go over adding collisions at the end of the video so check that out it should all apply the same if you go into the static mesh of the bells. -> kzbin.info/www/bejne/hoLbp6SwZ7B8n68feature=shared
@CreatorAPD6 ай бұрын
i was super confused when i placed props and it wasn't moving 😭😭
@Lewismkhdh5 ай бұрын
Same
@Myhax-go8op5 ай бұрын
I'm getting the bug you talk about where the animations freeze but the collisions keep happening. Did you ever figure out a work around or fix? Great video btw helped a lot.
@JackTrahanOfficial6 ай бұрын
YAY
@wizardxgecko5 ай бұрын
is there a way to slow down the momentum of a character on the moving platforms? when i jump off of one it launches my character.
@howtwoboss5 ай бұрын
Best way is just to make the platforms slower, you can't really change that.
@djtommycreatives5 ай бұрын
Yo bro, i'm building a map for fall guys for ages now and i keep having the same issue with obstacles used with sequencers like moving platforms. When i jump on, it's fine nothing happens but when i jump off, it's like i get teleported a little bit to the side and i fall off. Weird thing is, when playing on pc on listed game it works but on other platforms for testing like nintendo switch, the issue occurs. Got any idea how to fix? Thanks!
@spanji70076 ай бұрын
is there a way to make the spinning poles knockback players like in the original game? Im having problems with collision hitboxes and stuff
@howtwoboss6 ай бұрын
You could try the long pinball bumper and put one that's stretched out to fit the pole on each side, attach it by selecting both bumpers, right click -> attach to -> select the spinning pole prop, that should attach both to the pole. Make sure you're not in a sequence when you attach it to the pole as it won't work and say the pole is invalid.
@Catroll1116 ай бұрын
Use some stretched bounce pads with low gravity off and about 5-12 m/s strength, the pinball bumper doesn't recreate the fg feel too well
@Ss1mon5 ай бұрын
Hey nice video I was know the sprint option is in some maps that are out out in wondering if u know how to do that 🙏🏼
@Ossy135 ай бұрын
Is it only possible to make the little hammer things and spinners spin on pc and not console?
@howtwoboss5 ай бұрын
Yeah, you would need the sequencer/verse to do it. There's no way on console even with the prop mover.
@Ossy135 ай бұрын
@@howtwoboss Awww :(
@ArikiSun5 ай бұрын
HEY thank you so much ! in 14:11 i did the race mode, but in play its show a big uhd on top of the screen with status of the round, i disable all uhd like in the tuturial. any idee how to hide it ?
@martinbobbio15 ай бұрын
Do you know if they fixed the bug or if it's still happening? Thanks a lot for the content
@howtwoboss5 ай бұрын
From what I've seen from playtesting my map all day it seems to be still there. I found a workaround to make the sequence really long, like 2 minutes or longer, reducing the chances of it breaking.
@AlexZeroFive5 ай бұрын
After animating objects and jumping on them in play session my character falls through the object like if it was invisible, what can I do with it? Great vid, thanks for guiding us!
@howtwoboss5 ай бұрын
I'm pretty sure it's because the sequences are bugged right now, where force keep state or maybe the looping of the sequence causes the props to not work. The way I fixed it in some of my maps was to make the sequence 2 minutes long so it miniumizes the amount of times it needs to loop and also make it restore state too. It's more of a "fix" then a fix but it should help.
@ybla026 ай бұрын
So, to make an object move back and forth, given that the cinematic device is currently broken, what should I do?
@howtwoboss6 ай бұрын
You could try Verse, there's a good verse device made by Couri inspired by Tom Jank's device that is a lot more versatile and supports multiple props, and you don't need to edit it. You can get the code here -> x.com/fncouri/status/1816586187190206837 .
@kidsawl6 ай бұрын
how did u do for the water ? bcz for me it's not showing
@howtwoboss6 ай бұрын
Just click the ocean spline points which are the three dots below the middle of the map!
@djtommycreatives6 ай бұрын
w video boss
@NGPYT6 ай бұрын
I am so happy this is in i am glad this is also in creative 1.0 now i can make fall guys horror maps! Jk XD i am so happy still i can make awesome courses!
@howtwoboss6 ай бұрын
I mean there's nothing stopping you from making a horror map, maybe just keeping it rated 7.
@user-ns6np5fk8g5 ай бұрын
The race device finish line don't work
@craylixart6 ай бұрын
Had a question- If I want to change the map after every round ends (eg: Round 1 : mapA | Round 2: mapB), how would I go about implementing it? Also, very helpful video , thanks !
@howtwoboss6 ай бұрын
I'm actually doing that right now, you'd want to use a random number generator that triggers 2 triggers randomly or how many triggers per map you want to use, then make it so a mutator zone will then enable when a trigger is triggered that covers where the players spawn which then teleports every single player using a teleporter to the level you want when the player enters the zone OR respawns the player at a player spawn pad for the level, with the option use as island start = off/team related settings too if you want team 1, team 2, team 3, etc to spawn only on specific spawners.
@craylixart6 ай бұрын
@@howtwoboss I tried but it doesnt seem to work. Can we expect one more fall guys UEFN video/Short where you will cover this ?
@howtwoboss6 ай бұрын
Yeah, I didn't quite see this before part 2 of the tutorial but I'm making part 3 anyways so I'll include it there!
@Zyplaytime6 ай бұрын
Have a question- how do i make the spinning walls move when i touch them?
@howtwoboss6 ай бұрын
It's kind of impossible as we don't have physics in UEFN yet, same goes for if you want to make seesaws. Physics should be coming before the end of the year hopefully.
@Zyplaytime6 ай бұрын
@@howtwoboss ok thanks
@Limitlessbandz586 ай бұрын
W
@diegon61296 ай бұрын
I miss dreamlandes
@howtwoboss6 ай бұрын
Im cooking don't worry. Dreamlands 2 is on the way, but Dreamlands takes a while to make, Dreamlands 1 took 5 years for a lot of reasons, including writing the story and coming up with ideas (and making it good), building each chapter, writing out all the dialogue, dealing with all the bugs and memory, adding music and effects, and the most time consuming of all, making all the cutscenes (that are new for Dreamlands 2). Dreamlands 2 Season 1 is about 40-50 percent done in terms of being created and I started about a year and 3 months ago March when UEFN came out, I also had a lot of personal stuff happen that I'm not getting into and of course this youtube channel to run since then, so don't expect anything for a while!
@diegon61296 ай бұрын
Ok
@MonarchsNugget4 ай бұрын
you gotta stop cutting the most important peice of the mechanics out man.
@JohnWilliams-hq5yp5 ай бұрын
air went AND Fan disappear once you use them 🤦♂🤦♂ It is still too buggy, this template shouldn't have been released yet
@howtwoboss5 ай бұрын
No, it's most likely that you have environment damage set to all in your island settings. Just turn that off and the fans will work fine.