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I will explain how to use HLODs in your UE5 project and how to handle lighting problems that may come with it.
Luoshuang’s GPULightmass is the GPU Lightmass method I tried to say, If you have tried it please let others know the results here, thank you.
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Content:
00:00 - Intro
00:35 - Do not enable world partition
01:13 - Create a new level without world partition
02:04 - HLOD setup
05:30 - Generate clusters
06:47 - Generate Proxy meshes
08:50 - Simplify Proxy meshes
12:05 - Problem with GPU Lightmass
15:00 - Outro