Creating Indie Soulslike Game | Devlog #5 | Enemy Design

  Рет қаралды 10,837

Rafal Obrebski

Rafal Obrebski

Күн бұрын

Пікірлер: 45
@rafalobrebski
@rafalobrebski Ай бұрын
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/RafalObrebski . You’ll also get 20% off an annual premium subscription.
@shadowzain
@shadowzain Ай бұрын
Currently, I am developing a third person slasher game and I have already passed these stages of development, there is already a combat manager, enemy circles, tokens for attacks and so on. But it's still very interesting to watch someone walk the same path in parallel :)
@silchasruin4487
@silchasruin4487 Ай бұрын
Your enemies don't have to be complex to feel smart. And having simple enemies who complement each other can be more challenging than one smart enemy. The most important thing about enemy attack animations is that they have to be readable. Mixing script logic with the animations can help make your enemies come alive. A swipe attack where the enemy is slightly tracking the player feels less robotic, but adding tracking to a stab or lunge attack can be extremely frustrating. Its good you're learning when to cut something before it trips you up.
@rafalobrebski
@rafalobrebski Ай бұрын
I agree - It’s all smoke and mirrors. I will be touching on that in next devlog
@idontwannatypeaname
@idontwannatypeaname Ай бұрын
Simple enemies are also better on optimization
@ChroniclesofUnreal
@ChroniclesofUnreal Ай бұрын
Love your videos man, this is only my second time watching but I can tell I'm gonna be binging this series. Thanks for sharing your journey!
@Mr.Sunshine2023
@Mr.Sunshine2023 Ай бұрын
1- use retargeting for mixamo animation, so you will fix problem with chain 2. better will be enabling physics for chain in movement
@Thista-m5h
@Thista-m5h Ай бұрын
The dark setting kinda reminds me of Gothic i hope you put even more love into the game ❤❤
@etherealdreamerart
@etherealdreamerart Ай бұрын
So many talented devs. Amazing knowledge you bestow unto future game devs. 😄✨️
@epic-quest-tales
@epic-quest-tales 9 күн бұрын
The story that I am writing will be a book, animated audiobook and also a video game. If you have time check out the first 4 pages of the book narrated by AI. The game is The legend of the Seeker. I promise you it will be a joyful ride when I publish it :D So for the demo of the game, I face same issues as well :D but for now I do not have circling characters, only ranged and chargers. Also I implemented a cover system based on EQS.
@KeyserTheRedBeard
@KeyserTheRedBeard Ай бұрын
Incredible video, Rafal Obrebski. Can't wait to see your next upload from you. I hit the thumbs up symbol on your post. Keep up the fantastic work! Your insights into AI behavior design are fascinating. How do you envision the different layers of torment in the Land of the Dead influencing enemy AI strategies throughout the game?
@damonmlinaric9254
@damonmlinaric9254 Ай бұрын
I have no skills in enemy design yet but a good concept if youre looking to make smart ai would be to have the player fight a pack of wolves and then have them surround the player,have only one of them attack at a time so the player doesnt ragequit and get the one in front of the player to be more passive and the one behind the player to try to attack.Good luck on your project it has promise mate
@hotsauce7124
@hotsauce7124 Ай бұрын
May I ask, do you have tutorials for incorporating Ai enemies with the UE5 Match Movers project?
@tiagodias8265
@tiagodias8265 15 күн бұрын
Do you have a steam page for this game? It seems awesome
@rafalobrebski
@rafalobrebski 14 күн бұрын
Not yet, but will have one in the future. Thanks!
@mrxcs
@mrxcs Ай бұрын
State Trees are better in every single way in my opinion. You could use Cascadeur for animations.
@PlayRoom.111
@PlayRoom.111 Ай бұрын
Love the video ! very inspirational as usual ❤
@rafalobrebski
@rafalobrebski Ай бұрын
Thanks! ♥️
@someonewithsomename
@someonewithsomename Ай бұрын
Hope you'll change the horrible default character attack animations soon! Love the rest of the project so far
@TheMadKid91
@TheMadKid91 Ай бұрын
from where is the concept art ?
@Ricardoromero4444
@Ricardoromero4444 Ай бұрын
Wait, why not git? I know nothing about gamedev or UE so I'm curious as to why you need a specialized source control tool
@BohemianRaptorzy
@BohemianRaptorzy 18 күн бұрын
Mostly because Perforce is just really nice. No BS and integrates directly into UE5 and Unity with no issues, letting you manage source control from inside the engine as well. Just really nice QOL stuff.
@Daniellordravenbr-db3de
@Daniellordravenbr-db3de 3 күн бұрын
bro do you have an online course? or patreon?
@okmedialive
@okmedialive Ай бұрын
We are using Diversion and makes the job easier. Perforce was too out of date for us
@rafalobrebski
@rafalobrebski Ай бұрын
Thanks! Will check it out
@whezzywee
@whezzywee Ай бұрын
This game sounds alot like Forspoken but a little inspiration can't hurt
@linardis
@linardis Ай бұрын
yo whats the game at 9:04
@LibertyLegion
@LibertyLegion Ай бұрын
it`s for honor
@linardis
@linardis Ай бұрын
@@LibertyLegion yo thanks a lot man
@agamedeath
@agamedeath Ай бұрын
Am i tripping or do you repeat your hand gesture on a loop? 😂 But really enjoyed the video :)
@AiAgeOfMagic
@AiAgeOfMagic Ай бұрын
I love you man you must be try windsurf we need episode please 🎉🎉🎉🎉🎉
@PlayRoom.111
@PlayRoom.111 Ай бұрын
@11:00 nah bro 🤣
@FrozenInIce
@FrozenInIce Ай бұрын
if you want a publisher be ready to change your story and characters as most of the publishers are pushing dei and ruining stories of the dev or forcing another party that doesn't care about your ideas or game.
@jankrajewski6170
@jankrajewski6170 Ай бұрын
That is something I cant teach myself to do, a prototype. Its so hard to fight of this mentality like "time spend on something temporary is time wasted" kind of thing. Btw. have you considered using Unity for this project? Lately I came to a conclusion that when using UE you realy need to be AAA studio with a budget to create something unique, otherwise its so easy to end up with a boilerplate game with engines built-in ready to go features, while Unity is more open for custom solutions making game more propable to become in some spectrum unique. Ofcourse im not undermining value of game design, lore, artistic touch and so on, its just this minor thing about this little flavors in mechanics, like seeing a dialog and instantly knowing "oh yeah... thats a Bethesda game", or seeing a ragdoll and going "that must be Rockstar!". What is your take on that?
@Daniellordravenbr-db3de
@Daniellordravenbr-db3de 3 күн бұрын
bro do a tutorial teaching how to create a game using ai step by step to beginners. you can do it mybe only to patreon premium users, i would buy your content.
@rafalobrebski
@rafalobrebski 3 күн бұрын
Thanks! Thinking about one :)
@listentome2648
@listentome2648 Ай бұрын
11:49
@AndroChimera
@AndroChimera Ай бұрын
hi! i'm a 3D/2D artist! i do models, UI/HUD, concept art, character designs and general assets for games, HIRE ME BRO!! LET ME HELP
@rafalobrebski
@rafalobrebski Ай бұрын
Hey! Hit me up with an email on obrebskirafal@gmail.com
@AndroChimera
@AndroChimera Ай бұрын
@@rafalobrebski alright!! i'll send it to you right now
@AndroChimera
@AndroChimera Ай бұрын
@@rafalobrebski did it.
@pockypurse
@pockypurse 5 күн бұрын
That story sounds kind of, um... boring, to be honest.
@rafalobrebski
@rafalobrebski 5 күн бұрын
Fair :) will be working on it
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