This is wild. But if the tools are not free, what's the point really
@JanoschNr12 сағат бұрын
Show, don't tell ... I've seen to it to many times, big promises and nothing to show ... I like your idear and concept but so far it's nothing but big talk.
@SandorClegane-TheHound11 сағат бұрын
I call bullshit Absoloute and utter rubbish No way did you do this in 2 hours Livestream it again or flame list
@rafalobrebski10 сағат бұрын
Where did you get that it took 2 hours? 🤔 In the video I’m saying that it took a „few hours” - to be exact it took around 5-7 hours and it’s not that surprising :)
@rafalobrebski10 сағат бұрын
Just to be sure - I’m mentioning a „few hours” at the beginning of the vid, and repeating the same statement at the end when showcasing the final result. The latter is less hearable due to SFX and music in the background. Will make sure the subtitles are correct there (it’s „just FEW hours”, not „just 2 hours”) :)
@nomad_actual15 сағат бұрын
Ew
@maddoxthorne2297Күн бұрын
Great video. Thanks for the insight.
@SteamheartDevКүн бұрын
Looks like someone was heavily inspired by Dark Souls 2. Almost everything you said fits perfectly into the DS2 opening part
@auesipКүн бұрын
While AI is seen as controversial, its benefit for making quick prototype ideas into gameplay cannot be understated, making use of this allows what could typically be a hundred hour endeavour to become a dozen hour mission to see if the idea you have is even worth investing. Of course though, it can also be used incorrectly especially when a company is run by someone who doesn't understand the requirements of a game!
@olo3165Күн бұрын
jak na dwie godziny używając tylko AI jest to niepokojące, jeszcze długa droga żeby ludzie zostali zastąpieni przez AI w game developingu, ale dalej jest to niepokojące
@hoyteternalКүн бұрын
ai is just another tool. to me it looks like a big help in prototyping and iterating idea, also I think it will be capable on some automation things like creating good tiling textures out of images, and cleaning them of light info and stuff. but regarding creative input ai offers, often details in ai art make no sense. and looks like we are hitting some kind of ai limits we won't be able to pass soon.
@astrea555Күн бұрын
play in minecraft traffic
@MrTangoFury2 күн бұрын
Honestly after all the shit games made by human on this year, i just need a good sexy female player character made by a human artist and a lot of monsters made by AI and a good combat sistem made by a human programar and you have a nice 20 dolar game that i will gladly purchase.
@SandorClegane-TheHound11 сағат бұрын
I'm Making a free online game that would probably scratch that itch Standby for my own development logs
@MrTangoFury10 сағат бұрын
@@SandorClegane-TheHound I hope u made the game, check cascadeur for animation, i believe if u focus on combat and player character desing as human, the rest can be made with ai, also boss mobs can be made with a human artis. but the rest meh.
@Mitzrael-yk3pu2 күн бұрын
so AI wasn't happy stealing art from real life artists, now it wants to steal incoming game devs work? gotcha ya
@rafalobrebski2 күн бұрын
In my opinion it’s always going to be just a tool in game developer’s hands :)
@xanapy33 минут бұрын
Adapt or die bozo
@agentshadow66182 күн бұрын
for me Ai is dangerous couple years and say goodbye for game devs and 3d artists and animation makers ...we should kill it not use it
@alwaysC0SMIC2 күн бұрын
This is insane for early prototyping, please do a video on ludus ai Love the video
@devsankar38752 күн бұрын
can u make a video on ludus ai with unreazl engine 5
@Matiocka2 күн бұрын
The only problem I see with Meshy is the lighting that is integrated directly in the texture, it's why it's stand out so much when it's put inside a game engine. To fix it maybe do the texture yourself or in the img to 3D use an image of the 3d model you want with neutral lighting
@ArksideGames2 күн бұрын
👎👎AI
@Nhillus472 күн бұрын
surge of indie game devs incoming
@ElyonDominus2 күн бұрын
AI? Unsub. Best of luck.
@SimonePerazzelli2 күн бұрын
Unsub life :D
@Nhillus472 күн бұрын
womp womp
@TheSuperDuperLS2 күн бұрын
It's just an experiment. He isn't using this for anything commercial, it's merely just to see what AI can do.
@CapitiStudios2 күн бұрын
Unsub from life is the only correct comment here. How delusional you have to be to think your shitty opinion about AI will change the inevitable future: you're all fucked... And I love it!
@Gurem2 күн бұрын
Tell everyone ur an idiot without telling anyone you're an idiot.
@sammyjacobs85542 күн бұрын
This video deserves so many more views! Great content and great quality, good job!
@rafalobrebski2 күн бұрын
Thank you!
@davy48422 күн бұрын
“WiTh jUsT a FeW CLiCkis “ you are a looser dude
@valerius97512 күн бұрын
it's crazy to think about how far AI how has gotten, and the fact that it''s still rapidly evolving. I will definitely be trying out some of these resources in my game
@trump2024-v4w2 күн бұрын
this is awesome!!!
@rafalobrebski2 күн бұрын
Thanks! ♥️
@Hhhhhhhhhhhhhhhhhh7852 күн бұрын
What would be even more interesting is if we find out the money save this would bring game devs
@nrrdpanda2 күн бұрын
Can you add links to the tools you used in the video to the description plss <3
@rafalobrebskiКүн бұрын
Done :) thanks for reminding me ♥️
@nrrdpandaКүн бұрын
@@rafalobrebskiThank you! ❤
@HTMangaka3 күн бұрын
It's interesting how AI naturally wants to make stuff with that "Unreal Engine" look. Guys, it might be time to switch to a more niche art style if you want to avoid company layoffs. =\
@clray1239 сағат бұрын
AI naturally genrates the most average, most common crap of which there are most examples out there. It is not the AI's fault that the training data is full of what this guy's idea of a game is.
@HTMangaka4 сағат бұрын
@@clray123 Well, yeah. It's not a human-being. It can't be truly creative. You take the artists who created the art style for Psychonauts, for example. A.I. can mimic what's already there, but it has a heckin' hard time doing what comes easy to the original artist: Creating new ideas.
@MalikFrost123 күн бұрын
Those 3d models would be great for a quick greyboxing stage. I will have to purchase meshy now.
@clray1239 сағат бұрын
But why do you need AI-generated 3d models for greyboxing where you can simply drop in free premade models for the same purpose. One could say the AI models are somewhere in the middle ground between production quality and test dummy... using them is like lying to management that your game is in far more advanced stage than it really is, the only "reward" you will get is your salary cut because "it looks ready" to the morons in suits.
@collider43783 күн бұрын
Thanks for this. Love your channel. You only have to look at the jump in quality from last year to this year in meshy to see where ai is going. Like you, I got some perfectly usable background characters. I bet by next year we will be pretty close to high end detail. UV and topo need some work, some weird loops and UV cuts. Blending and recoloring the textures to your background is pretty easy, and would probably change your mind a bit about the quality, particularly for bg assets. I switched to Rodin, have you tried that modeler? Although it look s like Meshy has caught up in quality.
@rafalobrebski3 күн бұрын
I will actually test Rodin next 💪 do you clean up those characters by yourself? Do you recommend any tool?
@collider43783 күн бұрын
@@rafalobrebski so far I've just been doing retopo and uv cleanup in c4d if needed. I also have been playing with quixel mixer for repainting. I know there are tons of other tools for the job, but c4d is what I'm used to and its uv editor is finally usable. I do use the mixamo route for animation. I'm still in early testing stage for all of this, as I'm weakest in programming. It's fun to see you blast out blueprints in minutes that would take me days.
@TheVisualDigitalArts3 күн бұрын
I can see in the future a 3d artist could take the mesh into Zbrush to clean it up and add details, or even more Items.
@rafalobrebski3 күн бұрын
Yep, that’s valid, such cleanup is partially what I mean by additional „human touch”
@Circled123Күн бұрын
I think the opposite is quite likely as well where an artist makes the model and then AI cleans it up, generates LODs etc.
@TheVisualDigitalArtsКүн бұрын
@@Circled123 thats the future I want but nobody has yet made a retopology tool. I think its because Topology is harder to market than making models from scratch, most people dont know about the retoplogy or LODs step in model creation.
@clray1239 сағат бұрын
The "cleanup" is sometimes just as labor-intensive (or more so) than simply doing it right from the start. The way I see it is that AI produces bad quality prototype assets that have to be thrown away and replaced by good quality assets. But many greedy companies or small devs will simply try to sell the bad quality, leading to an overall enshittification of the game market - where barriers to entry are lowered, product quality must suffer.
@TheVisualDigitalArts8 сағат бұрын
@@clray123 it depends because ai can take away a lot of the guesswork in the concreting phase and I can use the terrible AI mesh as a base mesh to sculpt on in zbrush But I agree it will flood the market with terrible 3d models. I’m still grappling with the morality of using AI But I think it’s better for Artist to make something with it than AI bros to profit off of it, Artist will always do a better job with AI than someone who exclusively works using only AI. I just wish someone would make a AI retopology tool that would even the playing field a lot
@fahimjaowad87173 күн бұрын
Hyperhuman Rodin is better imo, please do try that too. Or have u already tried?
@rafalobrebski3 күн бұрын
Thanks for recommendation! I didn’t check it yet, I will 💪
@viniguerrero3 күн бұрын
Hi! Interesting devlogs and videos, subscribed here! Curious to see more on sharing experiences with Gameplay Ability tricks and suggestions.
@rafalobrebski3 күн бұрын
Thank you!
@imksnv3 күн бұрын
why not using cascadeur for animations ?
@rafalobrebski3 күн бұрын
Will try ot out!
@imstillwater80393 күн бұрын
hey, so i saw the movement of the character, and i think it could work well with this guys recreation of the uncharted movement system kzbin.info/www/bejne/joG2fKeVqLuNm80
@zelensenpai_23 күн бұрын
I love your dev logs !! they provide impressive insight on how big studios tackle problems , also I have a request could you please make a video on how you should start learning Game development ?
@rafalobrebski3 күн бұрын
Yes, I will make it :) thanks for the nice comment ♥️
@jeffbruno8473 күн бұрын
I've tried to use ChatGPT to get me started with blueprints but it will often tell me to create nodes that don't exist. I assume what you would need to do is scrape the unreal blueprints documentation into a json datasheet and finetune a LLM with that data.
@rafalobrebski3 күн бұрын
There are a few tricks you can try - for example tell ChatGPT to „only rely on actual documented nodes” and tell it „if you do not know the answer - look it up in documentation but do not guess”. Another thing I noticed is that once you correct it a few times, it starts getting things more accurate
@rafalobrebski3 күн бұрын
There are a few tricks you can try - for example tell ChatGPT to „only rely on actual documented nodes” and tell it „if you do not know the answer - look it up in documentation but do not guess”. Another thing I noticed is that once you correct it a few times, it starts getting things more accurate
@jeffbruno8473 күн бұрын
@@rafalobrebski Ooooh, i will try this. Thanks!
@helenfeng72635 күн бұрын
Almost like your life choices have consequences 😂
@LeoCunha175 күн бұрын
keep posting, this is so good to watch
@rafalobrebski5 күн бұрын
Thank you!
@k1ron4137 күн бұрын
This is a very high quality video i hope your channel blows up soon
@gurjindersingh38438 күн бұрын
I work in a AAA Game Studio in Poland. That's a funny way of saying you made Cyberpunk 2077.
@issofazparte8 күн бұрын
Thanks for the video <3 I have a question: As a professional working in an agile format (but not at the game industry yet), it let me thinking how do you manage friction between those teams? For example: How do you make sure the sound of the scream fits the movement of the monstess? Yes, I know. When we work with a hammer, everything seens like a nail. But wouldn't it be a good aproach to make a few people of all this departments work together on the boss fight until it's funcional?
@jamesdoanecompositions13 күн бұрын
This sounds like a great project!! I am a composer looking to do more in video game music. If you would be interested in collaborating on this project, please let me know. I look forward to seeing more!
@Gnarsteez1114 күн бұрын
Fortnite released as a zombie defense PvE game. It was later named Save The World, because 3 months later they took the game they had and spun up their stab at a battle royal. Pubg was pioneering that space at the time. THEN it became Fortnite that you know of now. What a crazy gamble
@rafalobrebski14 күн бұрын
Initial screenshots are from times even before Save The World - it was literally a “horror game” then. There’s an interesting GDC talked from artist, linked in vid description 👌
@GirishNohwar14 күн бұрын
One questions here Rafal, the animation set from unreal doesn't seem to be fitting well to the heavily armoured character, and I also noticed the hands, they were not actually holding the sword. How much work it would be to make those adjustments to 500 animations? Is it even feasible for an indie?
@Lootboy300020 күн бұрын
this is probably the best devlog video if ever seen not lying realy interesting to look
@rafalobrebski20 күн бұрын
Thank you!
@YordleStrategist20 күн бұрын
3:39 , bro that knock on my left ear scared the shit outta me lmao
@nathanlowry942122 күн бұрын
Damn it, she sold me with this magic system! Awesome work guys
@iggydus22 күн бұрын
oooooo I have an ability similar to the fire chain pull in my game! I dont have an element tied to it, just some niagara that idk how to explain in game, followed by a staff attack. Also my keyboard backlit is red vs your purple so i'm clearly better game dev /j Loving these dev logs, i'm learning so much especially about planning and conceptualizing
@rafalobrebski22 күн бұрын
Thank you! ♥️
@zephaniahnoahmusic23 күн бұрын
Making a game with your wife is the dream. Bro is winning
@ah.musicproduction5723 күн бұрын
This is totally something I would want to write music for!! I love the soulslike genre so much! If you'd be willing to collaborate, I would be more than happy to do that!