Creating Level Editor tools for my indie game

  Рет қаралды 62

Amir HM

Amir HM

Күн бұрын

Пікірлер: 3
@HitrylogyGameDev
@HitrylogyGameDev 2 ай бұрын
This is a fantastic procedural tool! The placement of buildings and stairs seems intuitive and easy to use. Scattering small props using physics calculations, then fixing them below a certain velocity is a great idea! I'd never thought of a method like this.
@amirhm6459
@amirhm6459 2 ай бұрын
@@HitrylogyGameDev Thank you, the logic is simple actually, just like 2d tilemap but in 3d using modular pieces.
@HitrylogyGameDev
@HitrylogyGameDev 2 ай бұрын
@@amirhm6459 Thank you! I'll start by thinking about the logic in 2D.
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