This is a fantastic procedural tool! The placement of buildings and stairs seems intuitive and easy to use. Scattering small props using physics calculations, then fixing them below a certain velocity is a great idea! I'd never thought of a method like this.
@amirhm64592 ай бұрын
@@HitrylogyGameDev Thank you, the logic is simple actually, just like 2d tilemap but in 3d using modular pieces.
@HitrylogyGameDev2 ай бұрын
@@amirhm6459 Thank you! I'll start by thinking about the logic in 2D.