Creating more OP civs! [AoE2]

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Spirit Of The Law

Spirit Of The Law

Күн бұрын

Part 2 in my quest to build ridiculously strong and broken AoE2 civs by combining only existing bonuses and techs!
The most powerful Monk/Siege civilization 0:50
The most powerful Fast Imperial Gunpowder civilization 4:30
The most powerful Naval civilization 7:40
The most powerful Cavalry Archer civilization 10:45
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Patreon: / spiritofthelaw
Background music from Epidemic Sound: www.epidemicsound.com
Game: Age of Empires II Definitive Edition

Пікірлер: 1 100
@JammyBriton
@JammyBriton 3 жыл бұрын
So when can we see the Pros fight eachother using these broken Civs? With you can T90 casting it would be perfect entertainment
@fullmetal_faqih6446
@fullmetal_faqih6446 3 жыл бұрын
YES YES YES YES
@instinctonline6875
@instinctonline6875 3 жыл бұрын
Co casting
@SIGNOR-G
@SIGNOR-G 3 жыл бұрын
@@fullmetal_faqih6446 *YES*
@deron2203
@deron2203 3 жыл бұрын
This would be a lot of fun to see so much cheese haha
@DanJiang
@DanJiang 3 жыл бұрын
Yes!
@sashidharan1192
@sashidharan1192 3 жыл бұрын
Part 3 : 1. Camel civ 2. Elephant civ. 3. Defence civ. Spirt of the laww
@cmckee42
@cmckee42 3 жыл бұрын
Elephant Civ: Elephants 30% cheaper Elephants 10% faster 50% less bonus Damage Mounted units move 5/10/15% faster Stable Units 15%/20% cheaper Unique Techs Faribault (+5 attack to Stable Units) Chatras (+50 HP) Unique Unit: Some sort of hard counter for Halbs, like jaguar warriors or Cataphracts, which after the reduction in bonus damage, take no bonus damage from pikes. Team Bonus Resist Conversion
@Andovn
@Andovn 3 жыл бұрын
A versatile civ with insane economy bonuses would also be interesting
@cmckee42
@cmckee42 3 жыл бұрын
Defense (t-rushing) civ: Free tower upgrades (Koreans) 15% less stone (Incas) 30%faster building (Spanish) Towers Garrison twice as many units (Teutons) Buildings have 10/20/30/40% More HP (Byzantines) Unique Unit Donjon? Does that count? If not, something that can be garrisons with high attack for more arrow (Janisarries?) Unique techs Yasuma (extra Arrows) Yeoman (extra Range) Team Bonus Walls 50% Cheaper
@cassiolins1203
@cassiolins1203 3 жыл бұрын
And a Villager civ! (all bonuses that makes villagers stronger)
@cmckee42
@cmckee42 3 жыл бұрын
@@cassiolins1203 Villager AI is not functional for combat, so villager combat bonuses remain a meme.
@AgeofNoob
@AgeofNoob 3 жыл бұрын
Those Mangudais at the end look straight out of a horror movie... A horde of Genghis Khans raiding your town 11
@msonisama8656
@msonisama8656 3 жыл бұрын
increasing mangudai's range by 2 is more than enough to make it terrifying
@Hennu_TRM
@Hennu_TRM 3 жыл бұрын
Everybody gangster til the Mangudai get their last armor upgrade.... and recurve bow
@justsammy2023
@justsammy2023 3 жыл бұрын
Behold! A horde of Ghengis Khan approaches!
@msonisama8656
@msonisama8656 3 жыл бұрын
@@Hennu_TRM everybody gangsta until you have 30 steppes and 30 mangudai
@encoreperformance1081
@encoreperformance1081 3 жыл бұрын
Heheheh, out of a horror movie? More like one out of a history book. XD
@Mazortan
@Mazortan 3 жыл бұрын
Give me any of those and I'll lose a game in 14 minutes
@LORDKunzite3
@LORDKunzite3 3 жыл бұрын
Relatable 🤣
@netrolancer1061
@netrolancer1061 3 жыл бұрын
If I'm playing as Spanish, then I'll hold my own.
@frans3950
@frans3950 3 жыл бұрын
Yeah thats a good one!
@just1689
@just1689 3 жыл бұрын
Aye sir
@cheesewizard3965
@cheesewizard3965 3 жыл бұрын
“Now, siege and infantry are a nice combo.” *Looks at Onager with disappointment and malice*
@francovenica1531
@francovenica1531 3 жыл бұрын
*cries in my own infantry line falling to friendly onager fire*
@giovannibertocci8944
@giovannibertocci8944 3 жыл бұрын
@@francovenica1531 ti capisco franco, problema comune.
@MrDwarfpitcher
@MrDwarfpitcher 3 жыл бұрын
@@francovenica1531 last game I won: Units lost: about a 1000 Units lost to enemies: about 800 Oops
@TheGeoCheese
@TheGeoCheese 3 жыл бұрын
Oops 😬 😂🤣🤣
@michaelandreipalon359
@michaelandreipalon359 3 жыл бұрын
Did you at least disable its autoattack and only use the Attack Ground option?
@pwn3dname
@pwn3dname 3 жыл бұрын
This whole series reminds me of Empire Earth, where you had a points system and you could make your own custom civ. Good times.
@renzoraschioni3886
@renzoraschioni3886 3 жыл бұрын
Empire Earth was the game that introduced me to RTSs. I remember those times when I was a kid and me, my brother and my elder cousin used to play Empire Earth on his PC. Good times...
@habibainunsyifaf6463
@habibainunsyifaf6463 3 жыл бұрын
I play island maps and make my civ keep converting people with my tower of babylon. Good times.
@MidoriOfTheShuinsen
@MidoriOfTheShuinsen 3 жыл бұрын
I remember doing a giant islands map, 1v1, maxed at Renaissance(?) Age. Ended up with mining settlements on every island and a navy exploring the whole map.
@andrewmattas3595
@andrewmattas3595 3 жыл бұрын
Great game in its day
@murdercubes4968
@murdercubes4968 Жыл бұрын
Imagine a cheaper villager bonus or if you really don't want to play fair the priest tower from art of war
@howardmaxi2737
@howardmaxi2737 3 жыл бұрын
OP Elephant civ, calling it now.
@tnoztnoz3547
@tnoztnoz3547 3 жыл бұрын
I want to see that and OP Camel civ.
@lieutenantoin929
@lieutenantoin929 3 жыл бұрын
Monk Civ will very quickly be a Monk and Elephant Civ when they meet.
@jf9229
@jf9229 3 жыл бұрын
@@lieutenantoin929 xD
@azuresentry815
@azuresentry815 3 жыл бұрын
@@lieutenantoin929 You'd have to go with the Teuton team bonus for the ele civ to at least slow that 11
@karlvyh
@karlvyh 3 жыл бұрын
OP elephant civ is pretty terrifying given they have pretty nice -cost bonuses and with enough pierce armor (and sicilian reduced bonus damage) they beat all other units in a straight fight.
@Lopoi
@Lopoi 3 жыл бұрын
Now do an elephant civ. And it has to include elephant facts
@greenearth975
@greenearth975 3 жыл бұрын
We need an all eco and trash civ.
@cmckee42
@cmckee42 3 жыл бұрын
Well, a trash civ could theoretically have trash champions and trash arbalests, so maybe pick up those with wood and farming bonuses?
@davidrutgers2632
@davidrutgers2632 3 жыл бұрын
@@cmckee42 Or an option to maximize the Huskarl spam. Preferably with some faster up time options so you can get to that post imp state faster...
@cmckee42
@cmckee42 3 жыл бұрын
@@davidrutgers2632 no, a huskarl requires gold, so it can't be a trash unit.
@calibula95
@calibula95 3 жыл бұрын
@@cmckee42 so remove gold cost from archers and champions... That would be really something else.
@cmckee42
@cmckee42 3 жыл бұрын
@@calibula95 I already said that.
@kokioen
@kokioen 3 жыл бұрын
I would love to see the ultimate villager Civ. Something along the lines of: - Blacksmith techs works on villagers - Free handcarts and wheelbarrows - Villagers carry +3 resources - Faster working town centers - 10% faster villagers - Castle age tech: Yasama - Imperial age tech: Supremacy - Team bonus: 50% cheaper walls
@jaysworld3793
@jaysworld3793 3 жыл бұрын
Goths: Finally a worthy opponent. Our battle will be legendary!
@shigerufan1
@shigerufan1 3 жыл бұрын
Now if only there was a tech that gave villagers military macros so you wouldn't have to babysit them
@theelvensong4328
@theelvensong4328 3 жыл бұрын
I made one: Tech Tree: Spanish (lots of techs available for flexibility) Civ Bonuses: 1) Lumberjacks work 15% faster 2) Farmers work 10% faster vs. Start with +150 food 3) Gold Miners work 20% faster vs. All units cost -20% gold 4) Villagers benefit from Blacksmith infantry upgrades vs. Stone Miners work 20% faster 5) Wheelbarrow and Hand Cart are free vs. Villagers move 10% faster Unique Unit: Help me here (But I’m thinking Konnik since having two lives can help aid a villager rush) Unique Techs: 1) Supremacy (Duh, it’s a villager civilization) 2) Help me here Team Bonus: Farms provide +45 food vs. Trade Carts and Trade Cogs return 25% more gold.
@kokioen
@kokioen 3 жыл бұрын
@@theelvensong4328 I went with Yasama because I couldn't find anything that helped villagers directly, but since you don't have any military bonuses, this could help you secure resources
@theelvensong4328
@theelvensong4328 3 жыл бұрын
@@kokioen Yea, Yasama would help defend resources for an unstoppable late boom. This civ is also perfectly capable of rushing too, due to its economic superiority. On second thought, maybe the Spanish tech tree isn't the best choice since they have a limited archer line.
@jonnybamberg5692
@jonnybamberg5692 3 жыл бұрын
I feel like the naval civ would be completely fair to have a water unique unit and a land unique unit as every civ with a unique water unit also has a land unit
@peterroe3389
@peterroe3389 3 жыл бұрын
I would say a fair ballance is if the tech tree you choose has a water unique unit you get one in your civ. But then like, Spanish getting two land units might be a problem though.
@derek9394
@derek9394 3 жыл бұрын
@@peterroe3389 It's fine to me as u won't want to mass missionary like other unique unit......but I dun think buffing them by bloodline and husbandry is an good idea.....
@peterroe3389
@peterroe3389 3 жыл бұрын
​@@derek9394 I think one of us misunderstood each other. I was saying that it doesn't make sense to just say your OP Civ can have a water unit with no penalty. But if your tech tree has a water unit you should be able to switch it for another. But that logic of switching unique units probably breaks the Spanish as you could have both Genoise Crossbow and Cataphracts.
@raphaelantoine7331
@raphaelantoine7331 Жыл бұрын
BEST GAME EVERRRTR🎉
@Imperiused
@Imperiused 3 жыл бұрын
Omg, I am SO excited to see this OP fantasy civ AI-only throwdown match. I don't think my anticipation for an upcoming video on this channel has ever been higher!
@Phoenix-zu6on
@Phoenix-zu6on 3 жыл бұрын
"we want siege!" "here is siege monk with all buffs for the monks" :/ a slingshot/eco civ would be nice. or a 2 tap sort of thing, one civ thats pure offense one that is pure eco.
@joshuagabrielcatindig7607
@joshuagabrielcatindig7607 2 жыл бұрын
I did a pure military civ once in that civ-maker app with poor economy tech tree.
@kethean22
@kethean22 3 жыл бұрын
I know it's only for one unit, but the Spanish having ballistics on their cannon galleons makes a huge difference. I'd consider adding it because then you can take out other ships with it much easier. It makes other cannon galleons look like they're firing in slow motion.
@jefffinkbonner9551
@jefffinkbonner9551 3 жыл бұрын
Honestly the most fun naval bonus in the game
@agustinfranco0
@agustinfranco0 11 ай бұрын
i never understood how the cannon ball simply dropped faster lol
@sauravtripathi4128
@sauravtripathi4128 3 жыл бұрын
The most Forgotten Empires-ish civ: Can build additional TCs in Feudal Age (pre DE: unlimited TCs) Land units ignore half of bonus damage (pre release: includes monks and siege too) Economy upgrades available 1 age earlier Can build Krepost (and the UU from it) starting in Castle Age Each relic garrioned grants +1 attack to all cavalry (maximum +5) UU: Steppe Lancer (on release) UT1: First Crusade (5 TCs spawn 10 Steppe Lancers each) UT2: Flemish Revolution (convert all villagers into Steppe Lancers) Team bonus: Relics visible at start of the game
@rainbowevil
@rainbowevil 3 жыл бұрын
Nah, maximum attack from relics is +infinity, and you only actually need 1 relic to garrison and ungarrison repeatedly!
@joshuaphillips3999
@joshuaphillips3999 3 жыл бұрын
Spirit based it of current availability in De rather than never implemented or removed features...
@sauravtripathi4128
@sauravtripathi4128 3 жыл бұрын
@@joshuaphillips3999 what about Obsidian Arrows in previous video?
@sniperloic2904
@sniperloic2904 3 жыл бұрын
Sicilian Cataphract be like Negating bonus damage go BRRRR
@Real_MisterSir
@Real_MisterSir 3 жыл бұрын
Yes please, lets build the most op Cataphract civ ever, where you basically don't need any other unit ever
@LordRavensong
@LordRavensong 3 жыл бұрын
@@Real_MisterSir Teutons armor bonus for sure
@syran3522
@syran3522 3 жыл бұрын
Don't forget they also get bloodlines and blast furnace
@tatovibi
@tatovibi 3 жыл бұрын
sadly still loose to elephant :S
@sniperloic2904
@sniperloic2904 3 жыл бұрын
@@syran3522 that's my point... And here it's complete. *Tech tree : Saracens* (Hussars, Heavy CA with full upgrades, various siege options with siege engineers) • Land military units (except siege weapons) receive 50% less bonus damage. [Sicilian] • Cavalry +20% hit points starting in Feudal Age. [Franks] • Cavalry 5% faster each age (starting in Feudal Age). [Cumans] • Technologies cost -10% Feudal, -15% Castle, -20% Imperial Age. [Chinese] • All units cost -20% gold. [Portuguese] Unique Unit: Cataphract (cavalry) Unique Techs: • Kasbah (team castles work 25% faster). [Berbers] • Logistica (Cataphracts cause trample damage and +6 vs. infantry) Team Bonus: Scout Cavalry, Light Cavalry, Hussar +2 line of sight
@priceyknight
@priceyknight 3 жыл бұрын
it would be cool to see a possible mod or game mode with full random, where you are given a random civ with random random bonuses and techs from any civs for a complete full random with you don't know what you're going to get, heck if even possible maybe with random units too.
@galliman123
@galliman123 3 жыл бұрын
Incredible idea but would require a lot of coding lol , I think he's using scenario triggers atm to make the effects happen
@johnmeo1532
@johnmeo1532 3 жыл бұрын
I've begun working on this exact idea! It will be easier than drafting to implement but I will eventually make both. All of it will be done on a website which creates the random/custom mod file for you to download. You can see progress at krakenmeister.com/civdrafter (I haven't done web-programming before so progress will be slow yet steady)
@raemuowalter4737
@raemuowalter4737 3 жыл бұрын
AoE2 randomizer
@d0gg029
@d0gg029 3 жыл бұрын
“Well thought out comments”.... uuuh..... Yeah.... about those siege tower upgrades.....
@rovsea-3761
@rovsea-3761 3 жыл бұрын
Shatagni is worse than arquebus in nearly every situation... and that's just for the hand cannons. For all the other gunpowder, shatagni obviously offers no benefits whatsoever.
@Bambabah
@Bambabah 3 жыл бұрын
Arquebus is still bugged, at least I don't see any difference whatsoever.
@perrytran9504
@perrytran9504 3 жыл бұрын
Yeah the problem with shatagni is it doesn't buff their accuracy, so the extra range loses its main benefit.
@CrnaStrela
@CrnaStrela 3 жыл бұрын
Let's just pretend Arquebus isn't bugged, the better choice would definitely be Arquebus. Shatagni is actually a detriment due to how range increase will fuck up their already bad accuracy into abysmal hit rate. I would probably okay with Shatagni over arquebus if and if only the UU is Janissary, but since it was Huskarl then we have no business with it.
@lightking1000
@lightking1000 3 жыл бұрын
@@CrnaStrela the Huskarls UU is such an awful pick as well. They're expensive to tech into and offer only minor benefits
@davidahrner4876
@davidahrner4876 3 жыл бұрын
@@Bambabah it works fine. But it doesnt make hand cannons accurate if opponent arent moving
@N3M093
@N3M093 3 жыл бұрын
I'd like to see some civs made spesifically for team games, like: - most op flank civ - most op pocket civ - most op sling civ and maybe some niche civs: - most op all in dark-/feudal-/casteage civs - most op villager/towerrush civ - most op well rounded civ (good eco, and infantry, cav and archers all as good viable options)
@Kaarl_Mills
@Kaarl_Mills 3 жыл бұрын
Most op in team games is clearly Saracens with their bonus archer damage against buildings
@MrBl4ckY
@MrBl4ckY 3 жыл бұрын
Most op flank civ is easy, give them turk, magyar and sicilian boni for a scout rush and watch the rage. Magyar free attack upgrade Magyar scout discount Turk free upgrade for scout line Turk extra 1 pierce armor on scout line Sicilian bonus damage reduction UU Arambai, takes the cav upgrades and is good against buildings UT: Tatar Silk armor (+1/+1 armor) UT: Malian Farimba (+5 att) TB: Hun faster stables These scouts would be mostly unkillable, easily spammable fast out of the gate units and strong from the get go. You'd only need to get bloodlines, husbandry and the armor upgrades, everything else could go into food for more scouts.
@shanerooney7288
@shanerooney7288 3 жыл бұрын
~ Ultimate Jack-of-all-trades Civ ~ Bonus 1 = (Byzantines) Buildings have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age. Bonus 2 = (Indians) Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age. Bonus 3 = (Chinese) Technologies are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age Bonus 4 = (Aztec) All military units are created 11,1% faster. Bonus 5 = (Spanish) Builders work 30% faster. Unique Unit = (Bulgarians) Konnik Tech, Castle age = (Malians \ Tigui) Town Centers can fire arrows without garrisoned units Tech, Imperial age = (Spanish \ Supremacy) +6 attack, +2 armor and pierce armor, and +40 hit points for Villagers Team Bonus = (Slav) Military buildings (excluding Castles and Docks) provide +5 population.
@Alche_mist
@Alche_mist 3 жыл бұрын
@@shanerooney7288 I'd say Malian cheaper buildings would suit the Ultimate Jack-of-all-trades civ more than the Byzantine tanky buildings. Also, I'd probably rather go with the Bulgarian team bonus (80% faster Blacksmith).
@shanerooney7288
@shanerooney7288 3 жыл бұрын
@@Alche_mist Everyone, on every map, wants to keep their buildings standing. Not everyone, and not every map, are worried about a shortage of wood. Hence: tanky buildings > cheaper buildings. And cheaper buildings isn't even the best wood bonus. On any map, Celt faster lumberjacks would be better. On maps where farms become your main food income Teuton cheaper farms would be better. Faster buildings are nice. But why blacksmits? why not stables or barracks or castles or monistaries or universities.... Persian faster TCs? Everyone uses TCs, not everyone uses blacksmiths. I'd choose persian faster TCs over Bulgarian faster blacksmiths. But.... I'd choose the above 5 listed bonuses over the faster TCs. Faster buildings would be nice to have, but not at the cost of any of the listed bonuses.
@born2hula325
@born2hula325 3 жыл бұрын
As longboats are part of a double unique I reckon longboats and serjents should be allowed.
@Northraider123
@Northraider123 3 жыл бұрын
hear me out....what if we made it so serjents could be trained from the longship?
@JainZar1
@JainZar1 3 жыл бұрын
You would have to take Berserkers together with the Longboat, as you pick from a Civ each time.
@faceoctopus4571
@faceoctopus4571 3 жыл бұрын
@@JainZar1 I think that you should be able to take any unique unit from a civ that has 2 unique units. So you could go war wagon with long ship, but not serjent and long ship
@nathangamble125
@nathangamble125 3 жыл бұрын
@@Northraider123 AoE II is becoming more like AoE III every day.
@JainZar1
@JainZar1 3 жыл бұрын
@@faceoctopus4571 That would also be ok IMO.
@Duke_of_Lorraine
@Duke_of_Lorraine 3 жыл бұрын
Why would you pick only one unique unit for the naval tech ? The Vikings, Koreans and Portuguese each have a land unique unit in addition to their unique ship.
@CrnaStrela
@CrnaStrela 3 жыл бұрын
You can pick anything, it most likely won't matter since the focus is water.
@LuLu-ip4zb
@LuLu-ip4zb 3 жыл бұрын
I think of them as a boundle, Turtle ship comes with war Wagon and Longboat with berserker
@OpiatesAndTits
@OpiatesAndTits 2 жыл бұрын
@@LuLu-ip4zb interesting another person in the previous videos comments took non-castle unique units with the tech tree. I like that system then you can’t just grab all the UU for no reason.
@fernandoortiz7082
@fernandoortiz7082 3 жыл бұрын
Not going to lie, siege - monk instead of full siege and full monk was a big let down
@Morbacounet
@Morbacounet 3 жыл бұрын
Yes, especially with how buffed the monks are.
@Soupdude338
@Soupdude338 3 жыл бұрын
just read the comment he put in the video if you want that
@shanerooney7288
@shanerooney7288 3 жыл бұрын
@@adriaan4808 Counter the knights by building paladin. Counter the archers by building skirmishers (with heal support) A civ that is heavy in one area isn't restricted from using other units.
@ArawnOfAnnwn
@ArawnOfAnnwn 3 жыл бұрын
@@shanerooney7288 Yeah, which is why he included monks. Your alternative includes two other units instead (three if you count the heal support, which ironically would be monks anyway)...
@shanerooney7288
@shanerooney7288 3 жыл бұрын
@@ArawnOfAnnwn A civ with all monk bonuses can still use siege. A civ with all siege bonuses can still use monks. The idea that the siege focused civ can't counter knights is a flawed argument from the start.
@leonciesla5456
@leonciesla5456 3 жыл бұрын
I like how you put some options on screen, then just “AKcHuwLlY” i’m gonna use this one!
@zaratrustamaster
@zaratrustamaster 3 жыл бұрын
The man is thorough
@tomasshulman5294
@tomasshulman5294 3 жыл бұрын
Creating OP civs turned out to be an amazing idea that we're all excited for. Good job SotL, you didn't let us down at all.
@davidhoudek9083
@davidhoudek9083 3 жыл бұрын
I would love to see a tournament where everyone can draft his on civ like this, would be very funny I think?
@michaelwiesinger2643
@michaelwiesinger2643 3 жыл бұрын
Being able to customise your civ like in Empire Earth - this being an actual competitive game mode is stuff out of my wildest dreams
@vuza752
@vuza752 3 жыл бұрын
I feel like a pure villager / economy civ would be really strong. I'm thinking Chinese extra villages with bonuses that ensure you don't have to wait for town center downtime, so you'll consistently be 3 villagers ahead. Like Chinese extra villagers and Lithuanian extra starting food. Maybe even Mayans +1 villager too, if it could work out, so you'd end up 4 villagers ahead.
@Daniel-wo7ul
@Daniel-wo7ul 3 жыл бұрын
Maybe give the hun bonus as well.
@gearben7553
@gearben7553 3 жыл бұрын
Yeah I thought the same... With a flexible tech tree you could do anything with it Mayans & Chinese vills Liths food to make up for it Inca vills affected by Blacksmith Indian cheap vills Some Castle Age bonus Spanish Supremecy
@jefffinkbonner9551
@jefffinkbonner9551 3 жыл бұрын
@@gearben7553 and free wheelbarrow and handcart
@gearben7553
@gearben7553 3 жыл бұрын
@@jefffinkbonner9551 Ooooh yes now we're talking
@AVAruls
@AVAruls Жыл бұрын
add faster working TC (persians i think) and 2nd TC in feudal age (cumans) and the initial +4 vil lead wil only get bigger and bigger as time goes on
@TheDanielButt
@TheDanielButt 3 жыл бұрын
Because "Likes" aren't enough, here's a comment to show people that I'm engaging with the content. Or whatever.
@tzkarek9025
@tzkarek9025 3 жыл бұрын
I agree that the sacrifice of my admittedly limited temporal resources is worth it to show support for worthy YT channels.
@pogchamperinokripperino5281
@pogchamperinokripperino5281 3 жыл бұрын
ayy les go do u guys think the el core rhythm takes into considerashon stoopid writing like dis as "diversity" in the pool of ppl watching? hek ye men sotl is worfy so here i am les gooo
@mitchellbur4010
@mitchellbur4010 3 жыл бұрын
A relic civ, Burmese can see the relics Burgundians get food and gold from relics Liths get extra attack from relics
@rainbowevil
@rainbowevil 3 жыл бұрын
Would also want buffs to scout line, so things like mongol extra sight, Turks free upgrade to light cav, Franks extra HP etc so you can actually reliably fight for the relics, otherwise you’d be countered pretty easily by opponent targeting relics
@mushfiqurrahman1107
@mushfiqurrahman1107 3 жыл бұрын
Yes!!!! Been waiting for more parts. Please do more.... It literally the most fun thing to watch!
@antthegord9411
@antthegord9411 3 жыл бұрын
I'm loving these theory-crafting videos lately my man. keep it up!
@ArthurDraco
@ArthurDraco 3 жыл бұрын
Tfw SoTL makes up new civs for overviews, yet he still has to do them on the Burgundians/Sicilans
@robertlawrence1746
@robertlawrence1746 3 жыл бұрын
I suspect Spirit is letting the civs "settle down" / get their nerfs out the way, so his overview doesn't instantly become out-of-date!
@avpfreak
@avpfreak 3 жыл бұрын
Turtle Civ would be great to see, as would an Elephant civ. Still pushing for Villager Supremacy meme civ tho
@RudyW97
@RudyW97 3 жыл бұрын
I really hope you turn this into a series man! I think this is the greatest AOE2 content there is!
@Titantr0n
@Titantr0n 3 жыл бұрын
Glad to see my man SOTL doing well, upload more vids like this!
@hotbeefo
@hotbeefo 3 жыл бұрын
You know the AI will just ignore the civ focus and just go for archers with the cav civ and vice versa.
@raihanaufall
@raihanaufall 3 жыл бұрын
or spamming trash unit
@LonesomeDevil
@LonesomeDevil 3 жыл бұрын
Yeah, nothing against the AI, but I'm pretty sure it's not programmed to respond to custom triggers. It'll most likely just play the civs like the one it has the tech tree based on.
@punbug4721
@punbug4721 3 жыл бұрын
SOTL: I have handcrafted the best cavalry civ in the history of Age. I trust you completely to not let us d-- AI: haha, six archers, two skirms, four spears, and a militia go brrrrrr
@burningsinner1132
@burningsinner1132 3 жыл бұрын
@@adriaan4808 You can block any unit or technology in scenario editor. Can't really make AI "research" one, but you can have it researched, be it from the start or later (on the trigger).
@RealKangarooFlu
@RealKangarooFlu 3 жыл бұрын
I'm super excited for this AI showdown! Though it might be hard to compare these civs' performance on islands vs on land. I'm curious to see how they are compared to yo water civ.
@AlexanderEndless
@AlexanderEndless 3 жыл бұрын
Sounds exciting I can't wait to see how the next video plays out.
@HardHitMag
@HardHitMag 3 жыл бұрын
now i'd love to see some gameplay of you playing with these op civs :)
@anaselfellah6243
@anaselfellah6243 3 жыл бұрын
let humans play the free for all, the AI may spam archers playing as the cavalry civ or something like that
@zaratrustamaster
@zaratrustamaster 3 жыл бұрын
Exactly what I was thinking. I seriously doubt the gunpowder civ AI will fast imp
@liam-398
@liam-398 3 жыл бұрын
the siege monk thing was so well thought out that in the end it seems rather weak.
@rundelhaus3378
@rundelhaus3378 3 жыл бұрын
Spirit, love your content (you are actually doing on youtube what I (and probably many other nerds) have been doing for my self for years. Just one wish to you: please use this fancy new gimmic that allows you to make chapters for your video! That would be awesome.
@Symbol1313
@Symbol1313 3 жыл бұрын
Nice! Cannot wait for it!!!
@duschidee702
@duschidee702 3 жыл бұрын
Fast imperial and gunpowder civ. So just the Ottoman Empire?
@danielmorton9956
@danielmorton9956 3 жыл бұрын
Still hoping to see best strategy/game-mode civs: -TC Drops -Tower rush or ultra fast rushing civ -DM civs -Best turtling (or defense) civ -Best-team civ: focused on helping teammates and trade.
@meneldal
@meneldal 3 жыл бұрын
Douche civ: sicilian 100% faster tc build, cuman feudal bonus tc, persian double hp and brits cheaper wood cost To keep your villagers alive either berber move speed or inca.
@jefffinkbonner9551
@jefffinkbonner9551 3 жыл бұрын
@@meneldal And Tigui (Malians) Castle bonus and Hill Forts (Lithuanians) Imp bonus
@JusticeJudge
@JusticeJudge 3 жыл бұрын
Very interesting and cool stuff be fun to see a mod of all these op civs.
@djavanalderromero
@djavanalderromero 3 жыл бұрын
Your videos make me happy
@Totaluser1
@Totaluser1 3 жыл бұрын
We need a civ that makes War Elephants OP, they need their justice
@matthewbadley5063
@matthewbadley5063 3 жыл бұрын
Tech Tree: Portugese Bonus 1: Slav (10% farm bonus) Bonus 2: Spanish (builders work 30% faster) Bonus 3: Portuguese (all units cost -20% gold) Bonus 4: Sicilians (50% bonus damage negation) Bonus 5: Chinese cheaper techs Unique Unit: War Elephant Castle Tech: Kasbah (Castles work 25% faster) Imperial Tech: Mahouts War Elephant (30% faster) Team Bonus: Teutons (Units resist conversion)
@edwardblom2661
@edwardblom2661 3 жыл бұрын
You forgot Khmer 10% faster elephants, if that’s not cheating.
@josefjindra9715
@josefjindra9715 3 жыл бұрын
@@matthewbadley5063 In my opinion, the Spanish faster building bonus is pretty weak. Sure it saves you some res by spending less time building and more time gathering, but you would get better effects if you used something like the Celt’s wood bonus or Inca extra housing space (meaning it’s not that game Breaking). I would instead opt for the Cumans faster cavalry, since even with Mahouts, elephants are just too slow to be effective. Also Kasbah? Not really the most usefull tech aswell, much better imo would be to stick with more with the Persians and have no-gold Port Arbalests against halbs which you’ll most likely encounter a lot. Or maybe something more elephant related such as Tusk Swords or Chatras (assumimg it would apply to War eles).
@matthewbadley5063
@matthewbadley5063 3 жыл бұрын
@@josefjindra9715 Going full into WE means you need lots of castles not only to produce elephants but also take map control since you won't be relying on other units. Spanish builders that get Treadmill crane can crank up forward castles especially fast. WE and the upgrade take a long time, hence Kasbah, but that tech could be replaced by Tusk Swords.
@thenayancat8802
@thenayancat8802 3 жыл бұрын
@@matthewbadley5063 If it's for castles you'd want Sicilians' castle build bonus
@MattWizo
@MattWizo 3 жыл бұрын
An idea for the final showdown: Add a normal civ like TOOOTONS to give us an idea how they stack up against the 'OP civs'
@Foryal
@Foryal 3 жыл бұрын
Watched it like 3 times already. Especially love the cav archer civ!
@Lolmaniaco_
@Lolmaniaco_ 3 жыл бұрын
STOL, since last month I've seen (no exageration) like 100 of your vids (like 5 or 6 everyday thanks also to the YT Algorithm). Videos from 5 and 6 years ago til todays and about two weeks ago I bought AoE2 DE. Your vids are interesting, well done and with a lot of research and they made me like the game. Thank you a lot!
@hadore152
@hadore152 3 жыл бұрын
Create the "Texas civ" Every villager has a gun
@cmckee42
@cmckee42 3 жыл бұрын
Well, you could get supremeacy + villagers benefit from back Smith upgrades and such, but the problem is that villager AI is garbage when it comes to fighting.
@unimportantcommenter4356
@unimportantcommenter4356 3 жыл бұрын
Unfortunately, it will be an Imperial Unique tech named Second Ammendment. But it does what you described, only in Imperial
@hordenmeisterAO
@hordenmeisterAO 3 жыл бұрын
change the programming of flemish revolution to let it convert all your vilagers into hand canoneers?
@vincentbarbedebouc9061
@vincentbarbedebouc9061 3 жыл бұрын
@@hordenmeisterAO that would be the funniest tech
@punbug4721
@punbug4721 3 жыл бұрын
America's Imperial unique tech: Second Amendment: Permanently replaces all existing Villagers with Citizens (40HP, 0+1/0+2 armor after Loom, 5 range, 12 attack), who act as regular Villagers, but now hunt and defend themselves with firearms. Villagers may no longer be trained from Town Centers, only Citizens.
@kirinasthebestgod4552
@kirinasthebestgod4552 3 жыл бұрын
I think we need 2 things: First - we need mod with all of this custom civs; Second - we need a video how actually we can made some of this by ourself.
@christiangreff5764
@christiangreff5764 3 жыл бұрын
SotL_OP_custom_civs has the one from the last video, I will update it for the new ones on the weekend. For designing them yourself, you can use the Genie Editor (kzbin.info/www/bejne/noPImpiJn791a9k is a good tutorial for that).
@kirinasthebestgod4552
@kirinasthebestgod4552 3 жыл бұрын
@@christiangreff5764 But this video apply to HD, not DE edition.
@fernandocobianchi5133
@fernandocobianchi5133 3 жыл бұрын
@@kirinasthebestgod4552 uhh no lmao. This vid was made with DE civs in mind
@kirinasthebestgod4552
@kirinasthebestgod4552 3 жыл бұрын
@@fernandocobianchi5133 I'm about video in answer to me, not SOTL. Bruh.
@fernandocobianchi5133
@fernandocobianchi5133 3 жыл бұрын
@@kirinasthebestgod4552 Advanced Genie Editor works on all AoE2 versions (Kings, Conquerors, FE, HD and DE)
@andrewsitter4854
@andrewsitter4854 3 жыл бұрын
These videos are awesome!
@eliclay6959
@eliclay6959 3 жыл бұрын
Well, you see, the main unique unit for a civ will be produced In the castle, some civs have secondary unique units that can be produced from normal production building, the vikings have berserks which are produced from castles but they also have longboats that come from docks, so you could have included a castle unique unit aswell
@erikroth9174
@erikroth9174 3 жыл бұрын
The most OP civ for the Siege Tower strategy
@meneldal
@meneldal 3 жыл бұрын
Drill + Karambit Warriors Probably one of the most fun ways to play. You can ruin anyone's day with that.
@felipea1399
@felipea1399 3 жыл бұрын
Arquebus>>>>> Shatagni for the gunpowder civ imo and I prefer by far the celtic faster firing bonus for the siege and monk civ over the Slav one.
@hugot4700
@hugot4700 3 жыл бұрын
Do more of these! I love them!!!
@netrolancer1061
@netrolancer1061 3 жыл бұрын
This is like my dream op civ on water, and having the Spanish as one of my fav civs; chosen for it makes it even better.
@dazenith4517
@dazenith4517 3 жыл бұрын
Oh wow. Haven't been this early to a vid before. More SOTL content is always a blessing.
@MiketheTzar
@MiketheTzar 3 жыл бұрын
I still think a point buy for bonuses (like the custom civilization creator in Empire Earth) I think it would be insane to try and make, but would be a ton of fun.
@ssssomniferum
@ssssomniferum 3 жыл бұрын
Oh yeah! Thanks for this video!
@GM_Lemmy
@GM_Lemmy 3 жыл бұрын
Great video, as usual. However, I really wish you had made a pure monk and pure siege civ, as it would have shown how far we can stretch those tactics.
@OlrikMeister
@OlrikMeister 3 жыл бұрын
Shame you didn't pick the organ gun for the siege civ. The only siege unique unit and you don't take it.
@karanrime8948
@karanrime8948 3 жыл бұрын
Ballista Elephant: Am I a joke to you?
@RageFireMaster
@RageFireMaster 3 жыл бұрын
@@karanrime8948 Is the Elephant a Siege Unit tho? Like can a Villager repair it? Or doest it get healed by monk?
@nobodyspecial2053
@nobodyspecial2053 3 жыл бұрын
I would have picked the conquistador.
@notstarboard
@notstarboard 3 жыл бұрын
@@RageFireMaster Imagine if you could do both :D
@StriKe_jk
@StriKe_jk 3 жыл бұрын
Docks to Harbors seems weird to me, the water civ will clearly dominate water so I see no use for defensive ports. If you dominate water, which that Civ should, who are those Harbors supposed to shoot at?
@sebazpereyra9431
@sebazpereyra9431 3 жыл бұрын
Sneaky transports? Yeah, it's not that useful.
@kartiksaraf4676
@kartiksaraf4676 3 жыл бұрын
Traitors and heretics? oh wait its not a 40k video
@renzoraschioni3886
@renzoraschioni3886 3 жыл бұрын
Good work! Now we need elephant OP civ (with elephant facts :D) and camel civ.
@John-yk4bp
@John-yk4bp 3 жыл бұрын
This is a fun concept
@robinbernardinis
@robinbernardinis 3 жыл бұрын
An OP naval civ without Spanish CGs with Artillery seems like such a waste.
@lightking1000
@lightking1000 3 жыл бұрын
In general artillery is just plain dogshit, you already outrange anything, and CG vs CG just doesn't occurr... Even spanish CG's aren't worth getting for ship vs ship combat
@robinbernardinis
@robinbernardinis 3 жыл бұрын
@@lightking1000 Artillery is mostly used to raid coasts further in, but with Spanish CGs, you could snipe enemy ships from very far away and give support to your frontline ships (longboats most likely) more effectively and from a safer distance. It's basically impossible in actual play to get to a critical mass of CGs where nothing can even reach you, but Artillery would help thin out enemy ships before a battle. It is most definitely an endgame tactic, and the meta is shifted much more towards the early game, so not having it is likely the right call. Still though, feels bad.
@lightking1000
@lightking1000 3 жыл бұрын
@@robinbernardinis you're never going to get value out of CG's unless it's in games where the value wasn't needed. Artillery is a tech for a unit you shouldn't even be building until the game is pretty much over already Using CG's, let alone non spanish CG's vs ships just doesn't work. The moment you engage the enemy is just going to engage you with their galleon/fires, and since they didn't tech into CG and didn't invest in them they will have bigger numbers and wipe your ships. Even spanish CG's are very cost in efficient, they basically only work on extreme lategame naval choke points (like western europe diplomacy) Once you reach the point where you can use CG to raid the shore, the game is usually over or at the very least already very much in your favor.
@bigcazza5260
@bigcazza5260 3 жыл бұрын
ai powered monks is something real religions should invest in tbh wayyyy better conversion success rate
@Omynona
@Omynona 3 жыл бұрын
This is the best series ever
@mrShot94
@mrShot94 3 жыл бұрын
It would be cool to see those civs as the mod :D
@TheGloriousLobsterEmperor
@TheGloriousLobsterEmperor 3 жыл бұрын
Personally, I'm gonna hard disagree with giving the Cavalry Archer civ the Mangudai. I think that really just steals all the thunder away from the standard Cavalry Archer. Instead, you should have given them the *ELEPHANT ARCHER.* It costs food rather than wood, and does its own thing. So I think it synergises better with a civ themed around the Cavalry Archer.
@notstarboard
@notstarboard 3 жыл бұрын
And plus, wouldn't the heavy cav archer be a lot cheaper and otherwise very similar? They're missing what, 1 attack and the bonus damage to siege?
@thestroyer17
@thestroyer17 3 жыл бұрын
Is there any possibility to make a mod where I can make my own civs? I would love to change bonuses between civs and make my own mod, pls help
@christiangreff5764
@christiangreff5764 3 жыл бұрын
Look into Genie Editor (the developer provided modding tool) if you want to pre-design your custom civs before playing (kzbin.info/www/bejne/noPImpiJn791a9k). Flexible building of civs during play is much harder I reckon.
@johnmeo1532
@johnmeo1532 3 жыл бұрын
Yeah if you want to make fully customized civs, modding is the way to go and it's really fun once you get started. If you're willing to wait though, I have begun work on a website where you can mix and match bonuses and it'll let you create a mod with the custom civ(s) for you to download. It'll take a while, but you can check progress at krakenmeister.com/civdrafter (and was inspired by these videos!)
@christiangreff5764
@christiangreff5764 3 жыл бұрын
@@johnmeo1532 Wow, REALLY cool project! I wish you all the success!
@Wobbuffet0
@Wobbuffet0 3 жыл бұрын
Can't wait to watch
@kristianlykke
@kristianlykke 3 жыл бұрын
Amazing!
@ludovicdouillard1348
@ludovicdouillard1348 3 жыл бұрын
There is mod available for building up these civs? Could someone please give me its name?
@cmckee42
@cmckee42 3 жыл бұрын
Following
@christiangreff5764
@christiangreff5764 3 жыл бұрын
You could use the Genie Editor or wait till the weekend, I intend to update my SotL_OP_custom_civs mod to include these new civs, too. The civs from the last video are already in it (with a few rough points still).
@Gingerbreadley
@Gingerbreadley 3 жыл бұрын
All eco bonuses when. Or what is the worst possible civ
@rupert7565
@rupert7565 3 жыл бұрын
All cav bonuses for a no cav civ
@meinebosma
@meinebosma 3 жыл бұрын
All navy civ on land only map.
@matthieugeorgelin5671
@matthieugeorgelin5671 3 жыл бұрын
if you really think about it, with all tech available, the Kipchak kinda outshine the mangudai for the CA civ. Tt's cheaper, a little more versatile (can deal with Huskarls for instance), still wrecks siege and is cheaper to upgrade. The real issue with this unit lies within the techtree of the cumans (lacking last forge range upgrade), not within the unit itself. But meh, Mangudais are still pretty good.
@Porglit
@Porglit 3 жыл бұрын
That's SotL for you... always pushing the boundaries of what it means to choose a bonus.
@6million1
@6million1 3 жыл бұрын
With both cost reductions, how is it calculated? Additive or multiplicative
@SpiritOfTheLaw
@SpiritOfTheLaw 3 жыл бұрын
Cost reductions are almost always multiplicative from what I've seen. The Hun bonus, for example, multiplies the cavalry archer's cost by 0.9 in castle age, and then has a separate effect multiplying it by 0.888889 in Imperial age. Together that gives the 20% discount in Imperial. The Mayan bonus works in an identical sort of way. The exception is Kamandaran, which subtracts 45 gold and adds 35 wood to the archer's cost. Depending on when Kamandaran is applied that could break the Mayan bonus, so I'll have to pay attention to that one when I make the civ. Otherwise after the Mayan imperial archer discount is applied it quite possibly end with a negative gold cost (refunding gold). Combining additive and multiplicative bonuses makes everything just a bit more fun :)
@erhembayarbanzragch379
@erhembayarbanzragch379 3 жыл бұрын
What's with the time travel my guy
@poyloos4834
@poyloos4834 3 жыл бұрын
@@erhembayarbanzragch379 yeah I’m with you on this one God. Shits unholy
@hw_yozoraVODS
@hw_yozoraVODS 3 жыл бұрын
@@erhembayarbanzragch379 probably patreon
@christiangreff5764
@christiangreff5764 3 жыл бұрын
@@SpiritOfTheLaw You 're already making an official playable mod version? Then I won't have to update my fanmade one; I'll add a reference to yours instead. Supplies and the Goth bonus have a similiar problem; I reckon it could be remedied by adding automatic technologies that set the costs to the correct values once a player has both the corresponding bonus and the specific technology. Any more elegant solution?
@aviationenthusiast2002
@aviationenthusiast2002 3 жыл бұрын
Now create the worst civs possible
@cmckee42
@cmckee42 3 жыл бұрын
Goth tech tree with only fortification bonuses?
@cmckee42
@cmckee42 3 жыл бұрын
Though if you banned giving bonus for stuff you don't get, you could also just pick the civ with the worst economy, and give them bonuses (but not discounts) for units with out much upgrades.
@Salnax
@Salnax 3 жыл бұрын
Pick the Aztec tech tree and give them nothing but cavalry bonuses and unique techs.
@perrytran9504
@perrytran9504 3 жыл бұрын
@@Salnax Below average archers, below average infantry, awful navy, and average siege. Perfect. That being said, really puts into perspective how powerful a good eco is though if they remain a top tier civ despite the poor tech tree long term.
@tyrant_hermit
@tyrant_hermit 3 жыл бұрын
Play like me
@pogchamperinokripperino5281
@pogchamperinokripperino5281 3 жыл бұрын
just doing my part for the el gore rhythm, love these civs
@doe6974
@doe6974 3 жыл бұрын
Overlooking the spanish cannon galloens bonus for the naval civ is a major oversight. Its almost a unique unit on its own.
@Plzbanme
@Plzbanme 3 жыл бұрын
I bet the infantry civ will win. The AI is very poor at saving resources and will just throw endless stream of units out.
@yordanazzolin274
@yordanazzolin274 3 жыл бұрын
saving resources is bad though
@AdamSchadow
@AdamSchadow 3 жыл бұрын
You messed up with the water civ the fishing ship buff is much worse than a lot of eco bonuses or the stat modifiers and the harbors dont do much since the game often stalls out into out trading where the portugese armor would be much better. How about a super universal civ with almost everything in tech tree and just a load of eco bonuses.
@Bipedalduck
@Bipedalduck 3 жыл бұрын
You mean like a boom civ with a good tech tree?
@hengehogs
@hengehogs 3 жыл бұрын
That gunpowder civ. Holy moly. That's insane.
@treasuremage7546
@treasuremage7546 3 жыл бұрын
Making all these God tier Imperial civs has left me wanting the ultimate Feudal rush civ.
@raspootin7555
@raspootin7555 3 жыл бұрын
Why don’t you go create a tree hp video.
@MrlspPrt
@MrlspPrt 3 жыл бұрын
Monks + onagers... that reminds me a meme about converting an onager to christianity and 4 years later it was leading a crusade.
@joshyjosh3772
@joshyjosh3772 3 жыл бұрын
CONTINUE THIS SERIES THEY ARE SOOO FUNNNNN
@Masplied
@Masplied 3 жыл бұрын
not sure where I was going with this as far as a unique unit or unique techs go but these civ bonuses would give you a crazy eco lead and give you the opportunity for anything pretty much: Civ bonus - Start with +3 Vills - 50 wood - 200 food (Chinese) - lumberjacks work 15% faster (celts) - Start with +150 food (Lithuanians) - Villagers move 10% faster (Berbers) - Wheelbarrow, hand cart free (Vikings) the Lithuanian bonus would almost nullify the Chinese cost for the 3 extra vills giving you an instant +3 that should be extended to another +3 as soon as you hit fedual with the Vikings bonus putting you up potentially 6 vills for the early game. add to this the faster moving villagers and faster working lumberjacks and your eco should be pretty hard to beat
@Corundrom
@Corundrom 3 жыл бұрын
Tbh this set didn't feel the fun kind of OP as the first set, too many eco bonuses not enough unit bonuses
@bledferox6601
@bledferox6601 3 жыл бұрын
Shatagni is terrible, your HC will be less accurate. Arquebus is way too useful instead
@mlopez2082
@mlopez2082 3 жыл бұрын
Watch a lot of your videos and this is my first time commenting, I would love to see a "best villager civ" as that seems like something a little more fun and off the walls to make.
@drunkendevil6960
@drunkendevil6960 3 жыл бұрын
Your videos, all of them, in my humble opinion, feel like a history class..... But more entertaining.
@JD-qq8fz
@JD-qq8fz 3 жыл бұрын
An AOE2DE Randomizer mod would be so fun! Bring a whole new meaning to picking "Random Civ"
@jayce8978
@jayce8978 3 жыл бұрын
That moment you get a mesoamerican techtree and full cav bonus yikes
@peterhuang780
@peterhuang780 3 жыл бұрын
I'd love to see a showdown between all these op civs
@SamSGLM
@SamSGLM 3 жыл бұрын
After I saw an interview with an old dev and how water tech sns units were designed, people would mass only one boat so one of the techs has to be the Spanish ballistics bonus instead the military discount. The goal is a strong early boats with some longboats who are really good in castle and early imperial. Then you can go to elite CG that just murder any other boat combination
@georgeprchal3924
@georgeprchal3924 3 жыл бұрын
A Spanish Cannon Galleon that you can garrison with Hand Cannoneers to add damage and shots akin to the Teutonic bonus to Bombard Towers, and grant it the Saracen firing bonus.
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